// This may look like C code, but it is really -*- C++ -*- // // Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003 // Copyright Dirk Lemstra 2014-2015 // // Geometry implementation // #define MAGICKCORE_IMPLEMENTATION 1 #define MAGICK_PLUSPLUS_IMPLEMENTATION 1 #include "Magick++/Include.h" #include #include // for isdigit #if !defined(MAGICKCORE_WINDOWS_SUPPORT) #include #endif using namespace std; #include "Magick++/Geometry.h" #include "Magick++/Exception.h" MagickPPExport int Magick::operator == (const Magick::Geometry& left_, const Magick::Geometry& right_) { return((left_.aspect() == right_.aspect()) && (left_.fillArea() == right_.fillArea()) && (left_.greater() == right_.greater()) && (left_.height() == right_.height()) && (left_.isValid() == right_.isValid()) && (left_.less() == right_.less()) && (left_.limitPixels() == right_.limitPixels()) && (left_.percent() == right_.percent()) && (left_.width() == right_.width()) && (left_.xOff() == right_.xOff()) && (left_.yOff() == right_.yOff())); } MagickPPExport int Magick::operator != (const Magick::Geometry& left_, const Magick::Geometry& right_) { return(!(left_ == right_)); } MagickPPExport int Magick::operator > (const Magick::Geometry& left_, const Magick::Geometry& right_) { return(!(left_ < right_) && (left_ != right_)); } MagickPPExport int Magick::operator < (const Magick::Geometry& left_, const Magick::Geometry& right_) { return((left_.width()*left_.height()) < (right_.width()*right_.height())); } MagickPPExport int Magick::operator >= (const Magick::Geometry& left_, const Magick::Geometry& right_) { return((left_ > right_) || (left_ == right_)); } MagickPPExport int Magick::operator <= (const Magick::Geometry& left_, const Magick::Geometry& right_ ) { return((left_ < right_) || (left_ == right_)); } Magick::Geometry::Geometry(void) : _width(0), _height(0), _xOff(0), _yOff(0), _isValid(false), _percent(false), _aspect(false), _greater(false), _less(false), _fillArea(false), _limitPixels(false) { } Magick::Geometry::Geometry(const char *geometry_) : _width(0), _height(0), _xOff(0), _yOff(0), _isValid(false), _percent(false), _aspect(false), _greater(false), _less(false), _fillArea(false), _limitPixels(false) { *this=geometry_; // Use assignment operator } Magick::Geometry::Geometry(const Geometry &geometry_) : _width(geometry_._width), _height(geometry_._height), _xOff(geometry_._xOff), _yOff(geometry_._yOff), _isValid(geometry_._isValid), _percent(geometry_._percent), _aspect(geometry_._aspect), _greater(geometry_._greater), _less(geometry_._less), _fillArea(geometry_._fillArea), _limitPixels(geometry_._limitPixels) { } Magick::Geometry::Geometry(const std::string &geometry_) : _width(0), _height(0), _xOff(0), _yOff(0), _isValid(false), _percent(false), _aspect(false), _greater(false), _less(false), _fillArea(false), _limitPixels(false) { *this=geometry_; // Use assignment operator } Magick::Geometry::Geometry(size_t width_,size_t height_,ssize_t xOff_, ssize_t yOff_) : _width(width_), _height(height_), _xOff(xOff_), _yOff(yOff_), _isValid(true), _percent(false), _aspect(false), _greater(false), _less(false), _fillArea(false), _limitPixels(false) { } Magick::Geometry::~Geometry(void) { } const Magick::Geometry& Magick::Geometry::operator=(const char *geometry_) { *this=std::string(geometry_); return(*this); } Magick::Geometry& Magick::Geometry::operator=(const Geometry &geometry_) { // If not being set to ourself if (this != &geometry_) { _width=geometry_._width; _height=geometry_._height; _xOff=geometry_._xOff; _yOff=geometry_._yOff; _isValid=geometry_._isValid; _percent=geometry_._percent; _aspect=geometry_._aspect; _greater=geometry_._greater; _less=geometry_._less; _fillArea=geometry_._fillArea; _limitPixels=geometry_._limitPixels; } return(*this); } const Magick::Geometry& Magick::Geometry::operator=( const std::string &geometry_) { char geom[MagickPathExtent]; char *pageptr; ssize_t flags, x = 0, y = 0; size_t height_val=0, width_val=0; // If argument does not start with digit, presume that it is a // page-size specification that needs to be converted to an // equivalent geometry specification using PostscriptGeometry() (void) CopyMagickString(geom,geometry_.c_str(),MagickPathExtent); if (geom[0] != '-' && geom[0] != '+' && geom[0] != 'x' && !isdigit(static_cast(geom[0]))) { pageptr=GetPageGeometry(geom); if (pageptr != 0) { (void) CopyMagickString(geom,pageptr,MagickPathExtent); pageptr=(char *) RelinquishMagickMemory(pageptr); } } flags=GetGeometry(geom,&x,&y,&width_val,&height_val); if (flags == NoValue) { // Total failure! *this=Geometry(); isValid(false); return(*this); } if ((flags & WidthValue) != 0) { _width=width_val; isValid(true); } if ((flags & HeightValue) != 0) { _height=height_val; isValid(true); } if ((flags & XValue) != 0) { _xOff=static_cast(x); isValid(true); } if ((flags & YValue) != 0) { _yOff=static_cast(y); isValid(true); } if ((flags & PercentValue) != 0) _percent=true; if ((flags & AspectValue) != 0) _aspect=true; if ((flags & LessValue) != 0) _less=true; if ((flags & GreaterValue) != 0) _greater=true; if ((flags & MinimumValue) != 0) _fillArea=true; if ((flags & AreaValue) != 0) _limitPixels=true; return(*this); } Magick::Geometry::operator std::string() const { char buffer[MagickPathExtent]; std::string geometry; if (!isValid()) throwExceptionExplicit(MagickCore::OptionError, "Invalid geometry argument"); if (_width) { FormatLocaleString(buffer,MagickPathExtent,"%.20g",(double) _width); geometry+=buffer; } if (_height) { FormatLocaleString(buffer,MagickPathExtent,"%.20g",(double) _height); geometry+='x'; geometry+=buffer; } if (_xOff || _yOff) { if (_xOff >= 0) geometry+='+'; FormatLocaleString(buffer,MagickPathExtent,"%.20g",(double) _xOff); geometry+=buffer; if (_yOff >= 0) geometry+='+'; FormatLocaleString(buffer,MagickPathExtent,"%.20g",(double) _yOff); geometry+=buffer; } if (_percent) geometry+='%'; if (_aspect) geometry+='!'; if (_greater) geometry+='>'; if (_less) geometry+='<'; if (_fillArea) geometry+='^'; if (_limitPixels) geometry+='@'; return(geometry); } void Magick::Geometry::aspect(bool aspect_) { _aspect=aspect_; } bool Magick::Geometry::aspect(void) const { return(_aspect); } void Magick::Geometry::fillArea(bool fillArea_) { _fillArea=fillArea_; } bool Magick::Geometry::fillArea(void) const { return(_fillArea); } void Magick::Geometry::greater(bool greater_) { _greater=greater_; } bool Magick::Geometry::greater(void) const { return(_greater); } void Magick::Geometry::height(size_t height_) { _height=height_; } size_t Magick::Geometry::height(void) const { return(_height); } void Magick::Geometry::isValid(bool isValid_) { _isValid=isValid_; } bool Magick::Geometry::isValid(void) const { return(_isValid); } void Magick::Geometry::less(bool less_) { _less=less_; } bool Magick::Geometry::less(void) const { return(_less); } void Magick::Geometry::limitPixels(bool limitPixels_) { _limitPixels=limitPixels_; } bool Magick::Geometry::limitPixels(void) const { return(_limitPixels); } void Magick::Geometry::width(size_t width_) { _width=width_; isValid(true); } void Magick::Geometry::percent(bool percent_) { _percent = percent_; } bool Magick::Geometry::percent(void) const { return(_percent); } size_t Magick::Geometry::width(void) const { return(_width); } void Magick::Geometry::xOff(::ssize_t xOff_) { _xOff=xOff_; } ::ssize_t Magick::Geometry::xOff(void) const { return(_xOff); } void Magick::Geometry::yOff(::ssize_t yOff_) { _yOff=yOff_; } ::ssize_t Magick::Geometry::yOff(void) const { return(_yOff); } Magick::Geometry::Geometry(const MagickCore::RectangleInfo &rectangle_) : _width(static_cast(rectangle_.width)), _height(static_cast(rectangle_.height)), _xOff(static_cast(rectangle_.x)), _yOff(static_cast(rectangle_.y)), _isValid(true), _percent(false), _aspect(false), _greater(false), _less(false), _fillArea(false), _limitPixels(false) { } const Magick::Geometry& Magick::Geometry::operator=( const MagickCore::RectangleInfo &rectangle_) { _width=static_cast(rectangle_.width), _height=static_cast(rectangle_.height), _xOff=static_cast(rectangle_.x), _yOff=static_cast(rectangle_.y), _isValid=true; return(*this); } Magick::Geometry::operator MagickCore::RectangleInfo() const { RectangleInfo rectangle; rectangle.width=_width; rectangle.height=_height; rectangle.x=_xOff; rectangle.y=_yOff; return(rectangle); } MagickPPExport int Magick::operator == (const Magick::Offset& left_, const Magick::Offset& right_) { return((left_.x() == right_.x()) && (left_.y() == right_.y())); } MagickPPExport int Magick::operator != (const Magick::Offset& left_, const Magick::Offset& right_) { return(!(left_ == right_)); } Magick::Offset::Offset(void) : _x(0), _y(0) { } Magick::Offset::Offset(const char *offset_) : _x(0), _y(0) { *this=offset_; // Use assignment operator } Magick::Offset::Offset(const Offset &offset_) : _x(offset_._x), _y(offset_._y) { } Magick::Offset::Offset(const std::string &offset_) : _x(0), _y(0) { *this=offset_; // Use assignment operator } Magick::Offset::Offset(ssize_t x_,ssize_t y_) : _x(x_), _y(y_) { } Magick::Offset::~Offset(void) { } const Magick::Offset& Magick::Offset::operator=(const char *offset_) { MagickCore::GeometryInfo geometry_info; MagickCore::MagickStatusType flags; flags=ParseGeometry(offset_,&geometry_info); _x=geometry_info.rho; _y=geometry_info.sigma; if ((flags & MagickCore::SigmaValue) == 0) _y=_x; return(*this); } Magick::Offset& Magick::Offset::operator=(const Offset &offset_) { // If not being set to ourself if (this != &offset_) { _x=offset_._x; _y=offset_._y; } return(*this); } const Magick::Offset& Magick::Offset::operator=(const std::string &offset_) { *this=offset_.c_str(); return(*this); } ssize_t Magick::Offset::x(void) const { return(_x); } ssize_t Magick::Offset::y(void) const { return(_y); } Magick::Offset::operator MagickCore::OffsetInfo() const { OffsetInfo offset; offset.x=_x; offset.y=_y; return(offset); } MagickPPExport int Magick::operator == (const Magick::Point& left_, const Magick::Point& right_) { return((left_.x() == right_.x()) && (left_.y() == right_.y())); } MagickPPExport int Magick::operator != (const Magick::Point& left_, const Magick::Point& right_) { return(!(left_ == right_)); } Magick::Point::Point(void) : _x(0.0), _y(0.0) { } Magick::Point::Point(const char *point_) : _x(0.0), _y(0.0) { *this=point_; // Use assignment operator } Magick::Point::Point(const Point &point_) : _x(point_._x), _y(point_._y) { } Magick::Point::Point(const std::string &point_) : _x(0.0), _y(0.0) { *this=point_; // Use assignment operator } Magick::Point::Point(double x_,double y_) : _x(x_), _y(y_) { } Magick::Point::Point(double xy_) : _x(xy_), _y(xy_) { } Magick::Point::~Point(void) { } const Magick::Point& Magick::Point::operator=(const char *point_) { MagickCore::GeometryInfo geometry_info; MagickCore::MagickStatusType flags; flags=ParseGeometry(point_,&geometry_info); _x=geometry_info.rho; _y=geometry_info.sigma; if ((flags & MagickCore::SigmaValue) == 0) _y=_x; return(*this); } const Magick::Point& Magick::Point::operator=(const double xy_) { _x=xy_; _y=xy_; return(*this); } Magick::Point& Magick::Point::operator=(const Point &point_) { // If not being set to ourself if (this != &point_) { _x=point_._x; _y=point_._y; } return(*this); } const Magick::Point& Magick::Point::operator=(const std::string &point_) { *this=point_.c_str(); return(*this); } Magick::Point::operator std::string() const { char buffer[MagickPathExtent]; string point; if (_x < 0.0) point+="-"; else point+="+"; FormatLocaleString(buffer,MagickPathExtent,"%.20g",_x); point+=buffer; if (_y < 0.0) point+="x-"; else point+="x+"; FormatLocaleString(buffer,MagickPathExtent,"%.20g",(double) _y); point+=buffer; return(point); } bool Magick::Point::isValid(void) const { return(_x > 0.0); } double Magick::Point::x(void) const { return(_x); } double Magick::Point::y(void) const { return(_y); }