/*
* [The "BSD licence"]
* Copyright (c) 2005-2008 Terence Parr
* All rights reserved.
*
* Conversion to C#:
* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace Antlr.Runtime
{
/**
* A Token object like we'd use in ANTLR 2.x; has an actual string created
* and associated with this object. These objects are needed for imaginary
* tree nodes that have payload objects. We need to create a Token object
* that has a string; the tree node will point at this token. CommonToken
* has indexes into a char stream and hence cannot be used to introduce
* new strings.
*
*/
[System.Serializable]
public class ClassicToken : IToken
{
string text;
int type;
int line;
int charPositionInLine;
int channel = TokenChannels.Default;
/** What token number is this from 0..n-1 tokens */
int index;
public ClassicToken( int type )
{
this.type = type;
}
public ClassicToken( IToken oldToken )
{
text = oldToken.Text;
type = oldToken.Type;
line = oldToken.Line;
charPositionInLine = oldToken.CharPositionInLine;
channel = oldToken.Channel;
}
public ClassicToken( int type, string text )
{
this.type = type;
this.text = text;
}
public ClassicToken( int type, string text, int channel )
{
this.type = type;
this.text = text;
this.channel = channel;
}
#region IToken Members
public string Text
{
get
{
return text;
}
set
{
text = value;
}
}
public int Type
{
get
{
return type;
}
set
{
type = value;
}
}
public int Line
{
get
{
return line;
}
set
{
line = value;
}
}
public int CharPositionInLine
{
get
{
return charPositionInLine;
}
set
{
charPositionInLine = value;
}
}
public int Channel
{
get
{
return channel;
}
set
{
channel = value;
}
}
public int StartIndex
{
get
{
return -1;
}
set
{
}
}
public int StopIndex
{
get
{
return -1;
}
set
{
}
}
public int TokenIndex
{
get
{
return index;
}
set
{
index = value;
}
}
public ICharStream InputStream
{
get
{
return null;
}
set
{
}
}
#endregion
public override string ToString()
{
string channelStr = "";
if ( channel > 0 )
{
channelStr = ",channel=" + channel;
}
string txt = Text;
if ( txt != null )
{
txt = txt.Replace( "\n", "\\\\n" );
txt = txt.Replace( "\r", "\\\\r" );
txt = txt.Replace( "\t", "\\\\t" );
}
else
{
txt = "";
}
return "[@" + TokenIndex + ",'" + txt + "',<" + type + ">" + channelStr + "," + line + ":" + CharPositionInLine + "]";
}
}
}