/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Tree { /** A stream of tree nodes, accessing nodes from a tree of some kind */ public interface ITreeNodeStream : IIntStream { /** * Get a tree node at an absolute index i; 0..n-1. * If you don't want to buffer up nodes, then this method makes no * sense for you. * */ object this[int i] { get; } /** * Get tree node at current input pointer + {@code k} ahead where * {@code k==1} is next node. {@code k<0} indicates nodes in the past. So * {@code LT(-1)} is previous node, but implementations are not required to * provide results for {@code k < -1}. {@code LT(0)} is undefined. For * {@code k<=n}, return {@code null}. Return {@code null} for {@code LT(0)} * and any index that results in an absolute address that is negative. * * * * This is analogous to {@link TokenStream#LT}, but this returns a tree node * instead of a {@link Token}. Makes code generation identical for both * parser and tree grammars. * */ object LT( int k ); /** * Where is this stream pulling nodes from? This is not the name, but * the object that provides node objects. * */ object TreeSource { get; } /** * If the tree associated with this stream was created from a * {@link TokenStream}, you can specify it here. Used to do rule * {@code $text} attribute in tree parser. Optional unless you use tree * parser rule {@code $text} attribute or {@code output=template} and * {@code rewrite=true} options. * */ ITokenStream TokenStream { get; } /** * What adaptor can tell me how to interpret/navigate nodes and * trees. E.g., get text of a node. * */ ITreeAdaptor TreeAdaptor { get; } /** * As we flatten the tree, we use {@link Token#UP}, {@link Token#DOWN} nodes * to represent the tree structure. When debugging we need unique nodes so * we have to instantiate new ones. When doing normal tree parsing, it's * slow and a waste of memory to create unique navigation nodes. Default * should be {@code false}. * */ bool UniqueNavigationNodes { get; set; } /** * Return the text of all nodes from {@code start} to {@code stop}, * inclusive. If the stream does not buffer all the nodes then it can still * walk recursively from start until stop. You can always return * {@code null} or {@code ""} too, but users should not access * {@code $ruleLabel.text} in an action of course in that case. * */ string ToString( object start, object stop ); #region REWRITING TREES (used by tree parser) /** * Replace children of {@code parent} from index {@code startChildIndex} to * {@code stopChildIndex} with {@code t}, which might be a list. Number of * children may be different after this call. The stream is notified because * it is walking the tree and might need to know you are monkeying with the * underlying tree. Also, it might be able to modify the node stream to * avoid restreaming for future phases. * * * * If {@code parent} is {@code null}, don't do anything; must be at root of * overall tree. Can't replace whatever points to the parent externally. Do * nothing. * */ void ReplaceChildren( object parent, int startChildIndex, int stopChildIndex, object t ); #endregion } }