/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Tree { using System.Collections.Generic; using IList = System.Collections.IList; /** * A generic list of elements tracked in an alternative to be used in * a -> rewrite rule. We need to subclass to fill in the next() method, * which returns either an AST node wrapped around a token payload or * an existing subtree. * * * * Once you start next()ing, do not try to add more elements. It will * break the cursor tracking I believe. * * TODO: add mechanism to detect/puke on modification after reading from stream * * * * */ [System.Serializable] public abstract class RewriteRuleElementStream { /** * Cursor 0..n-1. If singleElement!=null, cursor is 0 until you next(), * which bumps it to 1 meaning no more elements. * */ protected int cursor = 0; /** Track single elements w/o creating a list. Upon 2nd add, alloc list */ protected object singleElement; /** The list of tokens or subtrees we are tracking */ protected IList elements; /** Once a node / subtree has been used in a stream, it must be dup'd * from then on. Streams are reset after subrules so that the streams * can be reused in future subrules. So, reset must set a dirty bit. * If dirty, then next() always returns a dup. */ protected bool dirty = false; /** The element or stream description; usually has name of the token or * rule reference that this list tracks. Can include rulename too, but * the exception would track that info. */ protected string elementDescription; protected ITreeAdaptor adaptor; public RewriteRuleElementStream( ITreeAdaptor adaptor, string elementDescription ) { this.elementDescription = elementDescription; this.adaptor = adaptor; } /** Create a stream with one element */ public RewriteRuleElementStream( ITreeAdaptor adaptor, string elementDescription, object oneElement ) : this( adaptor, elementDescription ) { Add( oneElement ); } /** Create a stream, but feed off an existing list */ public RewriteRuleElementStream( ITreeAdaptor adaptor, string elementDescription, IList elements ) : this( adaptor, elementDescription ) { this.singleElement = null; this.elements = elements; } /** * Reset the condition of this stream so that it appears we have * not consumed any of its elements. Elements themselves are untouched. * Once we reset the stream, any future use will need duplicates. Set * the dirty bit. * */ public virtual void Reset() { cursor = 0; dirty = true; } public virtual void Add( object el ) { //System.out.println("add '"+elementDescription+"' is "+el); if ( el == null ) { return; } if ( elements != null ) { // if in list, just add elements.Add( el ); return; } if ( singleElement == null ) { // no elements yet, track w/o list singleElement = el; return; } // adding 2nd element, move to list elements = new List( 5 ); elements.Add( singleElement ); singleElement = null; elements.Add( el ); } /** * Return the next element in the stream. If out of elements, throw * an exception unless size()==1. If size is 1, then return elements[0]. * Return a duplicate node/subtree if stream is out of elements and * size==1. If we've already used the element, dup (dirty bit set). * */ public virtual object NextTree() { int n = Count; if ( dirty || ( cursor >= n && n == 1 ) ) { // if out of elements and size is 1, dup object el = NextCore(); return Dup( el ); } // test size above then fetch object el2 = NextCore(); return el2; } /** * Do the work of getting the next element, making sure that it's * a tree node or subtree. Deal with the optimization of single- * element list versus list of size > 1. Throw an exception * if the stream is empty or we're out of elements and size>1. * protected so you can override in a subclass if necessary. * */ protected virtual object NextCore() { int n = Count; if ( n == 0 ) { throw new RewriteEmptyStreamException( elementDescription ); } if ( cursor >= n ) { // out of elements? if ( n == 1 ) { // if size is 1, it's ok; return and we'll dup return ToTree( singleElement ); } // out of elements and size was not 1, so we can't dup throw new RewriteCardinalityException( elementDescription ); } // we have elements if ( singleElement != null ) { cursor++; // move cursor even for single element list return ToTree( singleElement ); } // must have more than one in list, pull from elements object o = ToTree( elements[cursor] ); cursor++; return o; } /** * When constructing trees, sometimes we need to dup a token or AST * subtree. Dup'ing a token means just creating another AST node * around it. For trees, you must call the adaptor.dupTree() unless * the element is for a tree root; then it must be a node dup. * */ protected abstract object Dup( object el ); /** * Ensure stream emits trees; tokens must be converted to AST nodes. * AST nodes can be passed through unmolested. * */ protected virtual object ToTree( object el ) { return el; } public virtual bool HasNext { get { return ( singleElement != null && cursor < 1 ) || ( elements != null && cursor < elements.Count ); } } public virtual int Count { get { int n = 0; if ( singleElement != null ) { n = 1; } if ( elements != null ) { return elements.Count; } return n; } } public virtual string Description { get { return elementDescription; } } } }