// // NodeMapElement.m // ANTLR // // Created by Alan Condit on 6/16/10. // [The "BSD licence"] // Copyright (c) 2010 Alan Condit // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // 3. The name of the author may not be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #import "NodeMapElement.h" static NSInteger _aUniqueID; @implementation NodeMapElement @synthesize node; + (void)initialize { _aUniqueID = 0; } + (NodeMapElement *)newNodeMapElement { return [[NodeMapElement alloc] init]; } + (NodeMapElement *)newNodeMapElementWithIndex:(id)anIndex Node:(id)aNode { return [[NodeMapElement alloc] initWithAnIndex:anIndex Node:aNode]; } - (id) init { if ((self = [super init]) != nil ) { index = nil; node = nil; } return (self); } - (id) initWithAnIndex:(id)anIndex Node:(id)aNode { self = [super initWithAnIndex:anIndex]; if ( self ) { if ( aNode != node ) { if ( node ) [node release]; [aNode retain]; } node = aNode; } return (self); } - (id) copyWithZone:(NSZone *)aZone { NodeMapElement *copy; copy = [super copyWithZone:aZone]; copy.node = node; return( copy ); } - (id)getNode { return node; } - (void)setNode:(id)aNode { if ( aNode != node ) { if ( node ) [node release]; [aNode retain]; } node = aNode; } - (NSInteger)size { NSInteger aSize = 0; if (node != nil) aSize += sizeof(id); if (index != nil) aSize += sizeof(id); return( aSize ); } @end