// RUN: %clang_cc1 -std=c++11 -emit-llvm %s -o - -triple=i386-pc-win32 -mconstructor-aliases -fexceptions -fcxx-exceptions -fno-rtti | FileCheck -check-prefix WIN32 -check-prefix WIN32-O0 %s // RUN: %clang_cc1 -std=c++11 -emit-llvm -O3 -disable-llvm-optzns %s -o - -triple=i386-pc-win32 -mconstructor-aliases -fexceptions -fcxx-exceptions -fno-rtti | FileCheck -check-prefix WIN32 -check-prefix WIN32-O3 -check-prefix WIN32-LIFETIME %s struct A { A(); ~A(); int a; }; A getA(); int TakesTwo(A a, A b); void HasEHCleanup() { TakesTwo(getA(), getA()); } // With exceptions, we need to clean up at least one of these temporaries. // WIN32-LABEL: define void @"\01?HasEHCleanup@@YAXXZ"() {{.*}} { // WIN32: %[[base:.*]] = call i8* @llvm.stacksave() // If this call throws, we have to restore the stack. // WIN32: call void @"\01?getA@@YA?AUA@@XZ"(%struct.A* sret %{{.*}}) // If this call throws, we have to cleanup the first temporary. // WIN32: invoke void @"\01?getA@@YA?AUA@@XZ"(%struct.A* sret %{{.*}}) // If this call throws, we have to cleanup the stacksave. // WIN32: call i32 @"\01?TakesTwo@@YAHUA@@0@Z" // WIN32: call void @llvm.stackrestore // WIN32: ret void // // There should be one dtor call for unwinding from the second getA. // WIN32: cleanuppad // WIN32: call x86_thiscallcc void @"\01??1A@@QAE@XZ"({{.*}}) // WIN32-NOT: @"\01??1A@@QAE@XZ" // WIN32: } void TakeRef(const A &a); int HasDeactivatedCleanups() { return TakesTwo((TakeRef(A()), A()), (TakeRef(A()), A())); } // WIN32-LABEL: define i32 @"\01?HasDeactivatedCleanups@@YAHXZ"() {{.*}} { // WIN32: %[[isactive:.*]] = alloca i1 // WIN32: call i8* @llvm.stacksave() // WIN32: %[[argmem:.*]] = alloca inalloca [[argmem_ty:<{ %struct.A, %struct.A }>]] // WIN32: %[[arg1:.*]] = getelementptr inbounds [[argmem_ty]], [[argmem_ty]]* %[[argmem]], i32 0, i32 1 // WIN32: call x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32: invoke void @"\01?TakeRef@@YAXABUA@@@Z" // // WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"(%struct.A* %[[arg1]]) // WIN32: store i1 true, i1* %[[isactive]] // // WIN32: %[[arg0:.*]] = getelementptr inbounds [[argmem_ty]], [[argmem_ty]]* %[[argmem]], i32 0, i32 0 // WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32: invoke void @"\01?TakeRef@@YAXABUA@@@Z" // WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32: store i1 false, i1* %[[isactive]] // // WIN32: invoke i32 @"\01?TakesTwo@@YAHUA@@0@Z"([[argmem_ty]]* inalloca %[[argmem]]) // Destroy the two const ref temporaries. // WIN32: call x86_thiscallcc void @"\01??1A@@QAE@XZ"({{.*}}) // WIN32: call x86_thiscallcc void @"\01??1A@@QAE@XZ"({{.*}}) // WIN32: ret i32 // // Conditionally destroy arg1. // WIN32: %[[cond:.*]] = load i1, i1* %[[isactive]] // WIN32: br i1 %[[cond]] // WIN32: call x86_thiscallcc void @"\01??1A@@QAE@XZ"(%struct.A* %[[arg1]]) // WIN32: } // Test putting the cleanups inside a conditional. int CouldThrow(); int HasConditionalCleanup(bool cond) { return (cond ? TakesTwo(A(), A()) : CouldThrow()); } // WIN32-LABEL: define i32 @"\01?HasConditionalCleanup@@YAH_N@Z"(i1 zeroext %{{.*}}) {{.*}} { // WIN32: store i1 false // WIN32: br i1 // WIN32: call i8* @llvm.stacksave() // WIN32: call x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"(%struct.A* %{{.*}}) // WIN32: store i1 true // WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"(%struct.A* %{{.*}}) // WIN32: call i32 @"\01?TakesTwo@@YAHUA@@0@Z" // // WIN32: call void @llvm.stackrestore // // WIN32: call i32 @"\01?CouldThrow@@YAHXZ"() // // Only one dtor in the invoke for arg1 // WIN32: call x86_thiscallcc void @"\01??1A@@QAE@XZ"({{.*}}) // WIN32-NOT: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ" // WIN32: } // Now test both. int HasConditionalDeactivatedCleanups(bool cond) { return (cond ? TakesTwo((TakeRef(A()), A()), (TakeRef(A()), A())) : CouldThrow()); } // WIN32-O0-LABEL: define i32 @"\01?HasConditionalDeactivatedCleanups@@YAH_N@Z"{{.*}} { // WIN32-O0: alloca i1 // WIN32-O0: %[[arg1_cond:.*]] = alloca i1 // Start all four cleanups as deactivated. // WIN32-O0: store i1 false // WIN32-O0: store i1 false // WIN32-O0: store i1 false // WIN32-O0: store i1 false // WIN32-O0: br i1 // True condition. // WIN32-O0: call x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32-O0: store i1 true // WIN32-O0: invoke void @"\01?TakeRef@@YAXABUA@@@Z" // WIN32-O0: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32-O0: store i1 true, i1* %[[arg1_cond]] // WIN32-O0: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32-O0: store i1 true // WIN32-O0: invoke void @"\01?TakeRef@@YAXABUA@@@Z" // WIN32-O0: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32-O0: store i1 true // WIN32-O0: store i1 false, i1* %[[arg1_cond]] // WIN32-O0: invoke i32 @"\01?TakesTwo@@YAHUA@@0@Z" // False condition. // WIN32-O0: invoke i32 @"\01?CouldThrow@@YAHXZ"() // Two normal cleanups for TakeRef args. // WIN32-O0: call x86_thiscallcc void @"\01??1A@@QAE@XZ"({{.*}}) // WIN32-O0-NOT: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ" // WIN32-O0: ret i32 // // Somewhere in the landing pad soup, we conditionally destroy arg1. // WIN32-O0: %[[isactive:.*]] = load i1, i1* %[[arg1_cond]] // WIN32-O0: br i1 %[[isactive]] // WIN32-O0: call x86_thiscallcc void @"\01??1A@@QAE@XZ"({{.*}}) // WIN32-O0: } // WIN32-O3-LABEL: define i32 @"\01?HasConditionalDeactivatedCleanups@@YAH_N@Z"{{.*}} { // WIN32-O3: alloca i1 // WIN32-O3: alloca i1 // WIN32-O3: %[[arg1_cond:.*]] = alloca i1 // Start all four cleanups as deactivated. // WIN32-O3: store i1 false // WIN32-O3: store i1 false // WIN32-O3: store i1 false // WIN32-O3: store i1 false // WIN32-O3: store i1 false // WIN32-O3: store i1 false // WIN32-O3: br i1 // True condition. // WIN32-O3: call x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32-O3: store i1 true // WIN32-O3: invoke void @"\01?TakeRef@@YAXABUA@@@Z" // WIN32-O3: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32-O3: store i1 true, i1* %[[arg1_cond]] // WIN32-O3: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32-O3: store i1 true // WIN32-O3: invoke void @"\01?TakeRef@@YAXABUA@@@Z" // WIN32-O3: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32-O3: store i1 true // WIN32-O3: store i1 false, i1* %[[arg1_cond]] // WIN32-O3: invoke i32 @"\01?TakesTwo@@YAHUA@@0@Z" // False condition. // WIN32-O3: invoke i32 @"\01?CouldThrow@@YAHXZ"() // Two normal cleanups for TakeRef args. // WIN32-O3: call x86_thiscallcc void @"\01??1A@@QAE@XZ"({{.*}}) // WIN32-O3-NOT: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ" // WIN32-O3: ret i32 // // Somewhere in the landing pad soup, we conditionally destroy arg1. // WIN32-O3: %[[isactive:.*]] = load i1, i1* %[[arg1_cond]] // WIN32-O3: br i1 %[[isactive]] // WIN32-O3: call x86_thiscallcc void @"\01??1A@@QAE@XZ"({{.*}}) // WIN32-O3: } namespace crash_on_partial_destroy { struct A { virtual ~A(); }; struct B : virtual A { // Has an implicit destructor. }; struct C : B { C(); }; void foo(); // We used to crash when emitting this. C::C() { foo(); } // Verify that we don't bother with a vbtable lookup when adjusting the this // pointer to call a base destructor from a constructor while unwinding. // WIN32-LABEL: define {{.*}} @"\01??0C@crash_on_partial_destroy@@QAE@XZ"{{.*}} { // WIN32: cleanuppad // // We shouldn't do any vbptr loads, just constant GEPs. // WIN32-NOT: load // WIN32: getelementptr i8, i8* %{{.*}}, i32 4 // WIN32-NOT: load // WIN32: bitcast i8* %{{.*}} to %"struct.crash_on_partial_destroy::B"* // WIN32: call x86_thiscallcc void @"\01??1B@crash_on_partial_destroy@@UAE@XZ" // // WIN32-NOT: load // WIN32: bitcast %"struct.crash_on_partial_destroy::C"* %{{.*}} to i8* // WIN32-NOT: load // WIN32: getelementptr inbounds i8, i8* %{{.*}}, i32 4 // WIN32-NOT: load // WIN32: bitcast i8* %{{.*}} to %"struct.crash_on_partial_destroy::A"* // WIN32: call x86_thiscallcc void @"\01??1A@crash_on_partial_destroy@@UAE@XZ"({{.*}}) // WIN32: } } namespace dont_call_terminate { struct C { ~C(); }; void g(); void f() { C c; g(); } // WIN32-LABEL: define void @"\01?f@dont_call_terminate@@YAXXZ"() // WIN32: invoke void @"\01?g@dont_call_terminate@@YAXXZ"() // WIN32-NEXT: to label %[[cont:[^ ]*]] unwind label %[[lpad:[^ ]*]] // // WIN32: [[cont]] // WIN32: call x86_thiscallcc void @"\01??1C@dont_call_terminate@@QAE@XZ"({{.*}}) // // WIN32: [[lpad]] // WIN32-NEXT: cleanuppad // WIN32: call x86_thiscallcc void @"\01??1C@dont_call_terminate@@QAE@XZ"({{.*}}) } namespace noexcept_false_dtor { struct D { ~D() noexcept(false); }; void f() { D d; CouldThrow(); } } // WIN32-LABEL: define void @"\01?f@noexcept_false_dtor@@YAXXZ"() // WIN32: invoke i32 @"\01?CouldThrow@@YAHXZ"() // WIN32: call x86_thiscallcc void @"\01??1D@noexcept_false_dtor@@QAE@XZ"(%"struct.noexcept_false_dtor::D"* %{{.*}}) // WIN32: cleanuppad // WIN32: call x86_thiscallcc void @"\01??1D@noexcept_false_dtor@@QAE@XZ"(%"struct.noexcept_false_dtor::D"* %{{.*}}) // WIN32: cleanupret namespace lifetime_marker { struct C { ~C(); }; void g(); void f() { C c; g(); } // WIN32-LIFETIME-LABEL: define void @"\01?f@lifetime_marker@@YAXXZ"() // WIN32-LIFETIME: %[[c:.*]] = alloca %"struct.lifetime_marker::C" // WIN32-LIFETIME: %[[bc0:.*]] = bitcast %"struct.lifetime_marker::C"* %c to i8* // WIN32-LIFETIME: call void @llvm.lifetime.start(i64 1, i8* %[[bc0]]) // WIN32-LIFETIME: invoke void @"\01?g@lifetime_marker@@YAXXZ"() // WIN32-LIFETIME-NEXT: to label %[[cont:[^ ]*]] unwind label %[[lpad0:[^ ]*]] // // WIN32-LIFETIME: [[cont]] // WIN32-LIFETIME: call x86_thiscallcc void @"\01??1C@lifetime_marker@@QAE@XZ"({{.*}}) // WIN32-LIFETIME: %[[bc1:.*]] = bitcast %"struct.lifetime_marker::C"* %[[c]] to i8* // WIN32-LIFETIME: call void @llvm.lifetime.end(i64 1, i8* %[[bc1]]) // // WIN32-LIFETIME: [[lpad0]] // WIN32-LIFETIME-NEXT: cleanuppad // WIN32-LIFETIME: call x86_thiscallcc void @"\01??1C@lifetime_marker@@QAE@XZ"({{.*}}) // WIN32-LIFETIME: cleanupret {{.*}} unwind label %[[lpad1:[^ ]*]] // // WIN32-LIFETIME: [[lpad1]] // WIN32-LIFETIME-NEXT: cleanuppad // WIN32-LIFETIME: %[[bc2:.*]] = bitcast %"struct.lifetime_marker::C"* %[[c]] to i8* // WIN32-LIFETIME: call void @llvm.lifetime.end(i64 1, i8* %[[bc2]]) }