450.tese ERROR: 0:16: 'equal_spacing' : can only apply to a standalone qualifier ERROR: 0:17: 'fractional_even_spacing' : can only apply to a standalone qualifier ERROR: 0:18: 'fractional_odd_spacing' : can only apply to a standalone qualifier ERROR: 0:19: 'cw' : can only apply to a standalone qualifier ERROR: 0:20: 'ccw' : can only apply to a standalone qualifier ERROR: 0:21: 'point_mode' : can only apply to a standalone qualifier ERROR: 6 compilation errors. No code generated. Shader version: 450 input primitive = none vertex spacing = none triangle order = none ERROR: node is still EOpNull! 0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:13 Sequence 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 0:? 'f1' ( in 32-element array of float) 0:? 'f2' ( in 32-element array of float) 0:? 'f3' ( in 32-element array of float) 0:? 'f4' ( in 32-element array of float) 0:? 'f5' ( in 32-element array of float) 0:? 'f6' ( in 32-element array of float) Linked tessellation evaluation stage: ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive Shader version: 450 input primitive = none vertex spacing = equal_spacing triangle order = ccw ERROR: node is still EOpNull! 0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:13 Sequence 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 0:? 'f1' ( in 32-element array of float) 0:? 'f2' ( in 32-element array of float) 0:? 'f3' ( in 32-element array of float) 0:? 'f4' ( in 32-element array of float) 0:? 'f5' ( in 32-element array of float) 0:? 'f6' ( in 32-element array of float)