hlsl.coverage.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:15 Function Parameters: 0:15 'i' ( in structure{}) 0:? Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 vColor: direct index for structure ( temp 4-component vector of float) 0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:17 Constant: 0:17 0 (const int) 0:? Constant: 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 0:18 move second child to first child ( temp uint) 0:18 nCoverageMask: direct index for structure ( temp uint) 0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 0 (const uint) 0:19 Branch: Return with expression 0:19 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:15 Function Definition: main( ( temp void) 0:15 Function Parameters: 0:? Sequence 0:15 Sequence 0:15 move second child to first child ( temp structure{}) 0:? 'i' ( temp structure{}) 0:? 'i' ( in structure{}) 0:15 Sequence 0:15 move second child to first child ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:15 Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:? 'i' ( temp structure{}) 0:15 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float) 0:15 vColor: direct index for structure ( temp 4-component vector of float) 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:15 Constant: 0:15 0 (const int) 0:15 move second child to first child ( temp uint) 0:15 direct index ( out uint SampleMaskIn) 0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn) 0:15 Constant: 0:15 0 (const int) 0:15 nCoverageMask: direct index for structure ( temp uint) 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:15 Constant: 0:15 1 (const int) 0:? Linker Objects 0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn) 0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:15 Function Parameters: 0:15 'i' ( in structure{}) 0:? Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 vColor: direct index for structure ( temp 4-component vector of float) 0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:17 Constant: 0:17 0 (const int) 0:? Constant: 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 0:18 move second child to first child ( temp uint) 0:18 nCoverageMask: direct index for structure ( temp uint) 0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 0 (const uint) 0:19 Branch: Return with expression 0:19 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:15 Function Definition: main( ( temp void) 0:15 Function Parameters: 0:? Sequence 0:15 Sequence 0:15 move second child to first child ( temp structure{}) 0:? 'i' ( temp structure{}) 0:? 'i' ( in structure{}) 0:15 Sequence 0:15 move second child to first child ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:15 Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:? 'i' ( temp structure{}) 0:15 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float) 0:15 vColor: direct index for structure ( temp 4-component vector of float) 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:15 Constant: 0:15 0 (const int) 0:15 move second child to first child ( temp uint) 0:15 direct index ( out uint SampleMaskIn) 0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn) 0:15 Constant: 0:15 0 (const int) 0:15 nCoverageMask: direct index for structure ( temp uint) 0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask}) 0:15 Constant: 0:15 1 (const int) 0:? Linker Objects 0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn) 0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 52 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 41 47 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 6 "PS_INPUT" Name 11 "PS_OUTPUT" MemberName 11(PS_OUTPUT) 0 "vColor" MemberName 11(PS_OUTPUT) 1 "nCoverageMask" Name 14 "@main(struct-PS_INPUT1;" Name 13 "i" Name 17 "o" Name 32 "i" Name 34 "i" Name 36 "flattenTemp" Name 37 "param" Name 41 "@entryPointOutput.vColor" Name 47 "@entryPointOutput.nCoverageMask" Decorate 41(@entryPointOutput.vColor) Location 0 Decorate 47(@entryPointOutput.nCoverageMask) BuiltIn SampleMask 2: TypeVoid 3: TypeFunction 2 6(PS_INPUT): TypeStruct 7: TypePointer Function 6(PS_INPUT) 8: TypeFloat 32 9: TypeVector 8(float) 4 10: TypeInt 32 0 11(PS_OUTPUT): TypeStruct 9(fvec4) 10(int) 12: TypeFunction 11(PS_OUTPUT) 7(ptr) 16: TypePointer Function 11(PS_OUTPUT) 18: TypeInt 32 1 19: 18(int) Constant 0 20: 8(float) Constant 1065353216 21: 8(float) Constant 0 22: 9(fvec4) ConstantComposite 20 21 21 20 23: TypePointer Function 9(fvec4) 25: 18(int) Constant 1 26: 10(int) Constant 0 27: TypePointer Function 10(int) 33: TypePointer Input 6(PS_INPUT) 34(i): 33(ptr) Variable Input 40: TypePointer Output 9(fvec4) 41(@entryPointOutput.vColor): 40(ptr) Variable Output 44: 10(int) Constant 1 45: TypeArray 10(int) 44 46: TypePointer Output 45 47(@entryPointOutput.nCoverageMask): 46(ptr) Variable Output 50: TypePointer Output 10(int) 4(main): 2 Function None 3 5: Label 32(i): 7(ptr) Variable Function 36(flattenTemp): 16(ptr) Variable Function 37(param): 7(ptr) Variable Function 35: 6(PS_INPUT) Load 34(i) Store 32(i) 35 38: 6(PS_INPUT) Load 32(i) Store 37(param) 38 39:11(PS_OUTPUT) FunctionCall 14(@main(struct-PS_INPUT1;) 37(param) Store 36(flattenTemp) 39 42: 23(ptr) AccessChain 36(flattenTemp) 19 43: 9(fvec4) Load 42 Store 41(@entryPointOutput.vColor) 43 48: 27(ptr) AccessChain 36(flattenTemp) 25 49: 10(int) Load 48 51: 50(ptr) AccessChain 47(@entryPointOutput.nCoverageMask) 19 Store 51 49 Return FunctionEnd 14(@main(struct-PS_INPUT1;):11(PS_OUTPUT) Function None 12 13(i): 7(ptr) FunctionParameter 15: Label 17(o): 16(ptr) Variable Function 24: 23(ptr) AccessChain 17(o) 19 Store 24 22 28: 27(ptr) AccessChain 17(o) 25 Store 28 26 29:11(PS_OUTPUT) Load 17(o) ReturnValue 29 FunctionEnd