hlsl.samplelevel.basic.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Parameters: 0:? Sequence 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of float) 0:32 'txval10' ( temp 4-component vector of float) 0:32 textureLod ( temp 4-component vector of float) 0:32 Construct combined texture-sampler ( temp sampler1D) 0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.100000 0:32 Constant: 0:32 0.750000 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of int) 0:33 'txval11' ( temp 4-component vector of int) 0:33 textureLod ( temp 4-component vector of int) 0:33 Construct combined texture-sampler ( temp isampler1D) 0:33 'g_tTex1di4' ( uniform itexture1D) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.200000 0:33 Constant: 0:33 0.750000 0:34 Sequence 0:34 move second child to first child ( temp 4-component vector of uint) 0:34 'txval12' ( temp 4-component vector of uint) 0:34 textureLod ( temp 4-component vector of uint) 0:34 Construct combined texture-sampler ( temp usampler1D) 0:34 'g_tTex1du4' ( uniform utexture1D) 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:34 Constant: 0:34 0.300000 0:34 Constant: 0:34 0.750000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of float) 0:36 'txval20' ( temp 4-component vector of float) 0:36 textureLod ( temp 4-component vector of float) 0:36 Construct combined texture-sampler ( temp sampler2D) 0:36 'g_tTex2df4' ( uniform texture2D) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:36 Constant: 0:36 0.750000 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of int) 0:37 'txval21' ( temp 4-component vector of int) 0:37 textureLod ( temp 4-component vector of int) 0:37 Construct combined texture-sampler ( temp isampler2D) 0:37 'g_tTex2di4' ( uniform itexture2D) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:37 Constant: 0:37 0.750000 0:38 Sequence 0:38 move second child to first child ( temp 4-component vector of uint) 0:38 'txval22' ( temp 4-component vector of uint) 0:38 textureLod ( temp 4-component vector of uint) 0:38 Construct combined texture-sampler ( temp usampler2D) 0:38 'g_tTex2du4' ( uniform utexture2D) 0:38 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:38 Constant: 0:38 0.750000 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'txval30' ( temp 4-component vector of float) 0:40 textureLod ( temp 4-component vector of float) 0:40 Construct combined texture-sampler ( temp sampler3D) 0:40 'g_tTex3df4' ( uniform texture3D) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:40 Constant: 0:40 0.750000 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of int) 0:41 'txval31' ( temp 4-component vector of int) 0:41 textureLod ( temp 4-component vector of int) 0:41 Construct combined texture-sampler ( temp isampler3D) 0:41 'g_tTex3di4' ( uniform itexture3D) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:41 Constant: 0:41 0.750000 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of uint) 0:42 'txval32' ( temp 4-component vector of uint) 0:42 textureLod ( temp 4-component vector of uint) 0:42 Construct combined texture-sampler ( temp usampler3D) 0:42 'g_tTex3du4' ( uniform utexture3D) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:42 Constant: 0:42 0.750000 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of float) 0:44 'txval40' ( temp 4-component vector of float) 0:44 textureLod ( temp 4-component vector of float) 0:44 Construct combined texture-sampler ( temp samplerCube) 0:44 'g_tTexcdf4' ( uniform textureCube) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:44 Constant: 0:44 0.750000 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of int) 0:45 'txval41' ( temp 4-component vector of int) 0:45 textureLod ( temp 4-component vector of int) 0:45 Construct combined texture-sampler ( temp isamplerCube) 0:45 'g_tTexcdi4' ( uniform itextureCube) 0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:45 Constant: 0:45 0.750000 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of uint) 0:46 'txval42' ( temp 4-component vector of uint) 0:46 textureLod ( temp 4-component vector of uint) 0:46 Construct combined texture-sampler ( temp usamplerCube) 0:46 'g_tTexcdu4' ( uniform utextureCube) 0:46 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:46 Constant: 0:46 0.750000 0:48 move second child to first child ( temp 4-component vector of float) 0:48 Color: direct index for structure ( temp 4-component vector of float) 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 0 (const int) 0:48 Constant: 0:48 1.000000 0:48 1.000000 0:48 1.000000 0:48 1.000000 0:49 move second child to first child ( temp float) 0:49 Depth: direct index for structure ( temp float) 0:49 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:49 Constant: 0:49 1 (const int) 0:49 Constant: 0:49 1.000000 0:51 Branch: Return with expression 0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Definition: main( ( temp void) 0:29 Function Parameters: 0:? Sequence 0:29 Sequence 0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:29 Color: direct index for structure ( temp 4-component vector of float) 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Constant: 0:29 0 (const int) 0:29 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:29 Depth: direct index for structure ( temp float) 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Constant: 0:29 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_sSamp2d' ( uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Parameters: 0:? Sequence 0:32 Sequence 0:32 move second child to first child ( temp 4-component vector of float) 0:32 'txval10' ( temp 4-component vector of float) 0:32 textureLod ( temp 4-component vector of float) 0:32 Construct combined texture-sampler ( temp sampler1D) 0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:32 'g_sSamp' (layout( binding=0) uniform sampler) 0:32 Constant: 0:32 0.100000 0:32 Constant: 0:32 0.750000 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of int) 0:33 'txval11' ( temp 4-component vector of int) 0:33 textureLod ( temp 4-component vector of int) 0:33 Construct combined texture-sampler ( temp isampler1D) 0:33 'g_tTex1di4' ( uniform itexture1D) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 Constant: 0:33 0.200000 0:33 Constant: 0:33 0.750000 0:34 Sequence 0:34 move second child to first child ( temp 4-component vector of uint) 0:34 'txval12' ( temp 4-component vector of uint) 0:34 textureLod ( temp 4-component vector of uint) 0:34 Construct combined texture-sampler ( temp usampler1D) 0:34 'g_tTex1du4' ( uniform utexture1D) 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:34 Constant: 0:34 0.300000 0:34 Constant: 0:34 0.750000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of float) 0:36 'txval20' ( temp 4-component vector of float) 0:36 textureLod ( temp 4-component vector of float) 0:36 Construct combined texture-sampler ( temp sampler2D) 0:36 'g_tTex2df4' ( uniform texture2D) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:36 Constant: 0:36 0.750000 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of int) 0:37 'txval21' ( temp 4-component vector of int) 0:37 textureLod ( temp 4-component vector of int) 0:37 Construct combined texture-sampler ( temp isampler2D) 0:37 'g_tTex2di4' ( uniform itexture2D) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:37 Constant: 0:37 0.750000 0:38 Sequence 0:38 move second child to first child ( temp 4-component vector of uint) 0:38 'txval22' ( temp 4-component vector of uint) 0:38 textureLod ( temp 4-component vector of uint) 0:38 Construct combined texture-sampler ( temp usampler2D) 0:38 'g_tTex2du4' ( uniform utexture2D) 0:38 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:38 Constant: 0:38 0.750000 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'txval30' ( temp 4-component vector of float) 0:40 textureLod ( temp 4-component vector of float) 0:40 Construct combined texture-sampler ( temp sampler3D) 0:40 'g_tTex3df4' ( uniform texture3D) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:40 Constant: 0:40 0.750000 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of int) 0:41 'txval31' ( temp 4-component vector of int) 0:41 textureLod ( temp 4-component vector of int) 0:41 Construct combined texture-sampler ( temp isampler3D) 0:41 'g_tTex3di4' ( uniform itexture3D) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:41 Constant: 0:41 0.750000 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of uint) 0:42 'txval32' ( temp 4-component vector of uint) 0:42 textureLod ( temp 4-component vector of uint) 0:42 Construct combined texture-sampler ( temp usampler3D) 0:42 'g_tTex3du4' ( uniform utexture3D) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:42 Constant: 0:42 0.750000 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of float) 0:44 'txval40' ( temp 4-component vector of float) 0:44 textureLod ( temp 4-component vector of float) 0:44 Construct combined texture-sampler ( temp samplerCube) 0:44 'g_tTexcdf4' ( uniform textureCube) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:44 Constant: 0:44 0.750000 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of int) 0:45 'txval41' ( temp 4-component vector of int) 0:45 textureLod ( temp 4-component vector of int) 0:45 Construct combined texture-sampler ( temp isamplerCube) 0:45 'g_tTexcdi4' ( uniform itextureCube) 0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:45 Constant: 0:45 0.750000 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of uint) 0:46 'txval42' ( temp 4-component vector of uint) 0:46 textureLod ( temp 4-component vector of uint) 0:46 Construct combined texture-sampler ( temp usamplerCube) 0:46 'g_tTexcdu4' ( uniform utextureCube) 0:46 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:46 Constant: 0:46 0.750000 0:48 move second child to first child ( temp 4-component vector of float) 0:48 Color: direct index for structure ( temp 4-component vector of float) 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 0 (const int) 0:48 Constant: 0:48 1.000000 0:48 1.000000 0:48 1.000000 0:48 1.000000 0:49 move second child to first child ( temp float) 0:49 Depth: direct index for structure ( temp float) 0:49 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:49 Constant: 0:49 1 (const int) 0:49 Constant: 0:49 1.000000 0:51 Branch: Return with expression 0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Definition: main( ( temp void) 0:29 Function Parameters: 0:? Sequence 0:29 Sequence 0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:29 Color: direct index for structure ( temp 4-component vector of float) 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Constant: 0:29 0 (const int) 0:29 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:29 Depth: direct index for structure ( temp float) 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Constant: 0:29 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_sSamp2d' ( uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 172 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 163 167 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval10" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 30 "txval11" Name 33 "g_tTex1di4" Name 43 "txval12" Name 46 "g_tTex1du4" Name 53 "txval20" Name 56 "g_tTex2df4" Name 64 "txval21" Name 67 "g_tTex2di4" Name 75 "txval22" Name 78 "g_tTex2du4" Name 87 "txval30" Name 90 "g_tTex3df4" Name 98 "txval31" Name 101 "g_tTex3di4" Name 108 "txval32" Name 111 "g_tTex3du4" Name 121 "txval40" Name 124 "g_tTexcdf4" Name 130 "txval41" Name 133 "g_tTexcdi4" Name 139 "txval42" Name 142 "g_tTexcdu4" Name 149 "psout" Name 160 "flattenTemp" Name 163 "@entryPointOutput.Color" Name 167 "@entryPointOutput.Depth" Name 170 "g_sSamp2d" Name 171 "g_tTex1df4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 33(g_tTex1di4) DescriptorSet 0 Decorate 33(g_tTex1di4) Binding 0 Decorate 46(g_tTex1du4) DescriptorSet 0 Decorate 46(g_tTex1du4) Binding 0 Decorate 56(g_tTex2df4) DescriptorSet 0 Decorate 56(g_tTex2df4) Binding 0 Decorate 67(g_tTex2di4) DescriptorSet 0 Decorate 67(g_tTex2di4) Binding 0 Decorate 78(g_tTex2du4) DescriptorSet 0 Decorate 78(g_tTex2du4) Binding 0 Decorate 90(g_tTex3df4) DescriptorSet 0 Decorate 90(g_tTex3df4) Binding 0 Decorate 101(g_tTex3di4) DescriptorSet 0 Decorate 101(g_tTex3di4) Binding 0 Decorate 111(g_tTex3du4) DescriptorSet 0 Decorate 111(g_tTex3du4) Binding 0 Decorate 124(g_tTexcdf4) DescriptorSet 0 Decorate 124(g_tTexcdf4) Binding 0 Decorate 133(g_tTexcdi4) DescriptorSet 0 Decorate 133(g_tTexcdi4) Binding 0 Decorate 142(g_tTexcdu4) DescriptorSet 0 Decorate 142(g_tTexcdu4) Binding 0 Decorate 163(@entryPointOutput.Color) Location 0 Decorate 167(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 170(g_sSamp2d) DescriptorSet 0 Decorate 170(g_sSamp2d) Binding 0 Decorate 171(g_tTex1df4a) DescriptorSet 0 Decorate 171(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: 6(float) Constant 1036831949 25: 6(float) Constant 1061158912 27: TypeInt 32 1 28: TypeVector 27(int) 4 29: TypePointer Function 28(ivec4) 31: TypeImage 27(int) 1D sampled format:Unknown 32: TypePointer UniformConstant 31 33(g_tTex1di4): 32(ptr) Variable UniformConstant 36: TypeSampledImage 31 38: 6(float) Constant 1045220557 40: TypeInt 32 0 41: TypeVector 40(int) 4 42: TypePointer Function 41(ivec4) 44: TypeImage 40(int) 1D sampled format:Unknown 45: TypePointer UniformConstant 44 46(g_tTex1du4): 45(ptr) Variable UniformConstant 49: TypeSampledImage 44 51: 6(float) Constant 1050253722 54: TypeImage 6(float) 2D sampled format:Unknown 55: TypePointer UniformConstant 54 56(g_tTex2df4): 55(ptr) Variable UniformConstant 59: TypeSampledImage 54 61: TypeVector 6(float) 2 62: 61(fvec2) ConstantComposite 24 38 65: TypeImage 27(int) 2D sampled format:Unknown 66: TypePointer UniformConstant 65 67(g_tTex2di4): 66(ptr) Variable UniformConstant 70: TypeSampledImage 65 72: 6(float) Constant 1053609165 73: 61(fvec2) ConstantComposite 51 72 76: TypeImage 40(int) 2D sampled format:Unknown 77: TypePointer UniformConstant 76 78(g_tTex2du4): 77(ptr) Variable UniformConstant 81: TypeSampledImage 76 83: 6(float) Constant 1056964608 84: 6(float) Constant 1058642330 85: 61(fvec2) ConstantComposite 83 84 88: TypeImage 6(float) 3D sampled format:Unknown 89: TypePointer UniformConstant 88 90(g_tTex3df4): 89(ptr) Variable UniformConstant 93: TypeSampledImage 88 95: TypeVector 6(float) 3 96: 95(fvec3) ConstantComposite 24 38 51 99: TypeImage 27(int) 3D sampled format:Unknown 100: TypePointer UniformConstant 99 101(g_tTex3di4): 100(ptr) Variable UniformConstant 104: TypeSampledImage 99 106: 95(fvec3) ConstantComposite 72 83 84 109: TypeImage 40(int) 3D sampled format:Unknown 110: TypePointer UniformConstant 109 111(g_tTex3du4): 110(ptr) Variable UniformConstant 114: TypeSampledImage 109 116: 6(float) Constant 1060320051 117: 6(float) Constant 1061997773 118: 6(float) Constant 1063675494 119: 95(fvec3) ConstantComposite 116 117 118 122: TypeImage 6(float) Cube sampled format:Unknown 123: TypePointer UniformConstant 122 124(g_tTexcdf4): 123(ptr) Variable UniformConstant 127: TypeSampledImage 122 131: TypeImage 27(int) Cube sampled format:Unknown 132: TypePointer UniformConstant 131 133(g_tTexcdi4): 132(ptr) Variable UniformConstant 136: TypeSampledImage 131 140: TypeImage 40(int) Cube sampled format:Unknown 141: TypePointer UniformConstant 140 142(g_tTexcdu4): 141(ptr) Variable UniformConstant 145: TypeSampledImage 140 148: TypePointer Function 8(PS_OUTPUT) 150: 27(int) Constant 0 151: 6(float) Constant 1065353216 152: 7(fvec4) ConstantComposite 151 151 151 151 154: 27(int) Constant 1 155: TypePointer Function 6(float) 162: TypePointer Output 7(fvec4) 163(@entryPointOutput.Color): 162(ptr) Variable Output 166: TypePointer Output 6(float) 167(@entryPointOutput.Depth): 166(ptr) Variable Output 170(g_sSamp2d): 19(ptr) Variable UniformConstant 171(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 160(flattenTemp): 148(ptr) Variable Function 161:8(PS_OUTPUT) FunctionCall 10(@main() Store 160(flattenTemp) 161 164: 12(ptr) AccessChain 160(flattenTemp) 150 165: 7(fvec4) Load 164 Store 163(@entryPointOutput.Color) 165 168: 155(ptr) AccessChain 160(flattenTemp) 154 169: 6(float) Load 168 Store 167(@entryPointOutput.Depth) 169 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval10): 12(ptr) Variable Function 30(txval11): 29(ptr) Variable Function 43(txval12): 42(ptr) Variable Function 53(txval20): 12(ptr) Variable Function 64(txval21): 29(ptr) Variable Function 75(txval22): 42(ptr) Variable Function 87(txval30): 12(ptr) Variable Function 98(txval31): 29(ptr) Variable Function 108(txval32): 42(ptr) Variable Function 121(txval40): 12(ptr) Variable Function 130(txval41): 29(ptr) Variable Function 139(txval42): 42(ptr) Variable Function 149(psout): 148(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 26: 7(fvec4) ImageSampleExplicitLod 23 24 Lod 25 Store 13(txval10) 26 34: 31 Load 33(g_tTex1di4) 35: 18 Load 20(g_sSamp) 37: 36 SampledImage 34 35 39: 28(ivec4) ImageSampleExplicitLod 37 38 Lod 25 Store 30(txval11) 39 47: 44 Load 46(g_tTex1du4) 48: 18 Load 20(g_sSamp) 50: 49 SampledImage 47 48 52: 41(ivec4) ImageSampleExplicitLod 50 51 Lod 25 Store 43(txval12) 52 57: 54 Load 56(g_tTex2df4) 58: 18 Load 20(g_sSamp) 60: 59 SampledImage 57 58 63: 7(fvec4) ImageSampleExplicitLod 60 62 Lod 25 Store 53(txval20) 63 68: 65 Load 67(g_tTex2di4) 69: 18 Load 20(g_sSamp) 71: 70 SampledImage 68 69 74: 28(ivec4) ImageSampleExplicitLod 71 73 Lod 25 Store 64(txval21) 74 79: 76 Load 78(g_tTex2du4) 80: 18 Load 20(g_sSamp) 82: 81 SampledImage 79 80 86: 41(ivec4) ImageSampleExplicitLod 82 85 Lod 25 Store 75(txval22) 86 91: 88 Load 90(g_tTex3df4) 92: 18 Load 20(g_sSamp) 94: 93 SampledImage 91 92 97: 7(fvec4) ImageSampleExplicitLod 94 96 Lod 25 Store 87(txval30) 97 102: 99 Load 101(g_tTex3di4) 103: 18 Load 20(g_sSamp) 105: 104 SampledImage 102 103 107: 28(ivec4) ImageSampleExplicitLod 105 106 Lod 25 Store 98(txval31) 107 112: 109 Load 111(g_tTex3du4) 113: 18 Load 20(g_sSamp) 115: 114 SampledImage 112 113 120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 25 Store 108(txval32) 120 125: 122 Load 124(g_tTexcdf4) 126: 18 Load 20(g_sSamp) 128: 127 SampledImage 125 126 129: 7(fvec4) ImageSampleExplicitLod 128 96 Lod 25 Store 121(txval40) 129 134: 131 Load 133(g_tTexcdi4) 135: 18 Load 20(g_sSamp) 137: 136 SampledImage 134 135 138: 28(ivec4) ImageSampleExplicitLod 137 106 Lod 25 Store 130(txval41) 138 143: 140 Load 142(g_tTexcdu4) 144: 18 Load 20(g_sSamp) 146: 145 SampledImage 143 144 147: 41(ivec4) ImageSampleExplicitLod 146 119 Lod 25 Store 139(txval42) 147 153: 12(ptr) AccessChain 149(psout) 150 Store 153 152 156: 155(ptr) AccessChain 149(psout) 154 Store 156 151 157:8(PS_OUTPUT) Load 149(psout) ReturnValue 157 FunctionEnd