hlsl.structarray.flatten.geom Shader version: 500 invocations = -1 max_vertices = 4 input primitive = lines output primitive = triangle_strip 0:? Sequence 0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void) 0:16 Function Parameters: 0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Sequence 0:19 move second child to first child ( temp 4-component vector of float) 0:19 color: direct index for structure ( temp 4-component vector of float) 0:19 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 color: direct index for structure ( temp 4-component vector of float) 0:19 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 1 (const int) 0:20 move second child to first child ( temp 2-component vector of float) 0:20 uv: direct index for structure ( temp 2-component vector of float) 0:20 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 2 (const int) 0:20 uv: direct index for structure ( temp 2-component vector of float) 0:20 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 2 (const int) 0:21 move second child to first child ( temp 4-component vector of float) 0:21 position: direct index for structure ( temp 4-component vector of float) 0:21 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 0 (const int) 0:21 position: direct index for structure ( temp 4-component vector of float) 0:21 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 0 (const int) 0:22 Sequence 0:22 Sequence 0:22 move second child to first child ( temp 4-component vector of float) 0:? 'outStream.position' ( out 4-component vector of float Position) 0:22 position: direct index for structure ( temp 4-component vector of float) 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 0 (const int) 0:22 move second child to first child ( temp 4-component vector of float) 0:? 'outStream.color' (layout( location=0) out 4-component vector of float) 0:22 color: direct index for structure ( temp 4-component vector of float) 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 1 (const int) 0:22 move second child to first child ( temp 2-component vector of float) 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) 0:22 uv: direct index for structure ( temp 2-component vector of float) 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 2 (const int) 0:22 EmitVertex ( temp void) 0:16 Function Definition: main( ( temp void) 0:16 Function Parameters: 0:? Sequence 0:16 move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'outStream' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Linker Objects 0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'outStream.position' ( out 4-component vector of float Position) 0:? 'outStream.color' (layout( location=0) out 4-component vector of float) 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 4 input primitive = lines output primitive = triangle_strip 0:? Sequence 0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void) 0:16 Function Parameters: 0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Sequence 0:19 move second child to first child ( temp 4-component vector of float) 0:19 color: direct index for structure ( temp 4-component vector of float) 0:19 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 color: direct index for structure ( temp 4-component vector of float) 0:19 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 1 (const int) 0:20 move second child to first child ( temp 2-component vector of float) 0:20 uv: direct index for structure ( temp 2-component vector of float) 0:20 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 2 (const int) 0:20 uv: direct index for structure ( temp 2-component vector of float) 0:20 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 2 (const int) 0:21 move second child to first child ( temp 4-component vector of float) 0:21 position: direct index for structure ( temp 4-component vector of float) 0:21 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 0 (const int) 0:21 position: direct index for structure ( temp 4-component vector of float) 0:21 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 0 (const int) 0:22 Sequence 0:22 Sequence 0:22 move second child to first child ( temp 4-component vector of float) 0:? 'outStream.position' ( out 4-component vector of float Position) 0:22 position: direct index for structure ( temp 4-component vector of float) 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 0 (const int) 0:22 move second child to first child ( temp 4-component vector of float) 0:? 'outStream.color' (layout( location=0) out 4-component vector of float) 0:22 color: direct index for structure ( temp 4-component vector of float) 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 1 (const int) 0:22 move second child to first child ( temp 2-component vector of float) 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) 0:22 uv: direct index for structure ( temp 2-component vector of float) 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 2 (const int) 0:22 EmitVertex ( temp void) 0:16 Function Definition: main( ( temp void) 0:16 Function Parameters: 0:? Sequence 0:16 move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'outStream' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Linker Objects 0:? 'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'outStream.position' ( out 4-component vector of float Position) 0:? 'outStream.color' (layout( location=0) out 4-component vector of float) 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 58 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 38 41 45 50 ExecutionMode 4 InputLines ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 4 Source HLSL 500 Name 4 "main" Name 9 "VertexData" MemberName 9(VertexData) 0 "position" MemberName 9(VertexData) 1 "color" MemberName 9(VertexData) 2 "uv" Name 14 "PS_IN" MemberName 14(PS_IN) 0 "position" MemberName 14(PS_IN) 1 "color" MemberName 14(PS_IN) 2 "uv" Name 19 "@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;" Name 17 "vin" Name 18 "outStream" Name 21 "vout" Name 38 "outStream.position" Name 41 "outStream.color" Name 45 "outStream.uv" Name 48 "vin" Name 50 "vin" Name 52 "outStream" Name 53 "param" Name 55 "param" Decorate 38(outStream.position) BuiltIn Position Decorate 41(outStream.color) Location 0 Decorate 45(outStream.uv) Location 1 Decorate 50(vin) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 2 9(VertexData): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) 10: TypeInt 32 0 11: 10(int) Constant 2 12: TypeArray 9(VertexData) 11 13: TypePointer Function 12 14(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) 15: TypePointer Function 14(PS_IN) 16: TypeFunction 2 13(ptr) 15(ptr) 22: TypeInt 32 1 23: 22(int) Constant 1 24: TypePointer Function 7(fvec4) 28: 22(int) Constant 2 29: TypePointer Function 8(fvec2) 33: 22(int) Constant 0 37: TypePointer Output 7(fvec4) 38(outStream.position): 37(ptr) Variable Output 41(outStream.color): 37(ptr) Variable Output 44: TypePointer Output 8(fvec2) 45(outStream.uv): 44(ptr) Variable Output 49: TypePointer Input 12 50(vin): 49(ptr) Variable Input 4(main): 2 Function None 3 5: Label 48(vin): 13(ptr) Variable Function 52(outStream): 15(ptr) Variable Function 53(param): 13(ptr) Variable Function 55(param): 15(ptr) Variable Function 51: 12 Load 50(vin) Store 48(vin) 51 54: 12 Load 48(vin) Store 53(param) 54 56: 2 FunctionCall 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;) 53(param) 55(param) 57: 14(PS_IN) Load 55(param) Store 52(outStream) 57 Return FunctionEnd 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;): 2 Function None 16 17(vin): 13(ptr) FunctionParameter 18(outStream): 15(ptr) FunctionParameter 20: Label 21(vout): 15(ptr) Variable Function 25: 24(ptr) AccessChain 17(vin) 23 23 26: 7(fvec4) Load 25 27: 24(ptr) AccessChain 21(vout) 23 Store 27 26 30: 29(ptr) AccessChain 17(vin) 23 28 31: 8(fvec2) Load 30 32: 29(ptr) AccessChain 21(vout) 28 Store 32 31 34: 24(ptr) AccessChain 17(vin) 23 33 35: 7(fvec4) Load 34 36: 24(ptr) AccessChain 21(vout) 33 Store 36 35 39: 24(ptr) AccessChain 21(vout) 33 40: 7(fvec4) Load 39 Store 38(outStream.position) 40 42: 24(ptr) AccessChain 21(vout) 23 43: 7(fvec4) Load 42 Store 41(outStream.color) 43 46: 29(ptr) AccessChain 21(vout) 28 47: 8(fvec2) Load 46 Store 45(outStream.uv) 47 EmitVertex Return FunctionEnd