spv.swizzle.frag // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 108 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 14 30 69 107 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 8 "blendscale" Name 12 "w" Name 14 "u" Name 16 "w_dep" Name 18 "w_reorder" Name 20 "w2" Name 22 "w_flow" Name 30 "t" Name 49 "w_undef" Name 56 "p" Name 69 "gl_FragColor" Name 81 "c" Name 83 "rep" Name 107 "blend" Decorate 69(gl_FragColor) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: 6(float) Constant 1071971828 10: TypeVector 6(float) 4 11: TypePointer Function 10(fvec4) 13: TypePointer Input 10(fvec4) 14(u): 13(ptr) Variable Input 25: TypeInt 32 0 26: 25(int) Constant 2 28: TypeVector 6(float) 2 29: TypePointer Input 28(fvec2) 30(t): 29(ptr) Variable Input 35: 25(int) Constant 0 40: 25(int) Constant 1 54: TypeBool 55: TypePointer Private 54(bool) 56(p): 55(ptr) Variable Private 60: TypePointer Input 6(float) 68: TypePointer Output 10(fvec4) 69(gl_FragColor): 68(ptr) Variable Output 80: TypePointer Function 28(fvec2) 84: 6(float) Constant 0 85: 6(float) Constant 1065353216 86: 10(fvec4) ConstantComposite 84 84 84 85 92: 6(float) Constant 3212836864 102: 6(float) Constant 1079613850 107(blend): 60(ptr) Variable Input 4(main): 2 Function None 3 5: Label 8(blendscale): 7(ptr) Variable Function 12(w): 11(ptr) Variable Function 16(w_dep): 11(ptr) Variable Function 18(w_reorder): 11(ptr) Variable Function 20(w2): 11(ptr) Variable Function 22(w_flow): 11(ptr) Variable Function 49(w_undef): 11(ptr) Variable Function 81(c): 80(ptr) Variable Function 83(rep): 11(ptr) Variable Function Store 8(blendscale) 9 15: 10(fvec4) Load 14(u) Store 12(w) 15 17: 10(fvec4) Load 14(u) Store 16(w_dep) 17 19: 10(fvec4) Load 14(u) Store 18(w_reorder) 19 21: 10(fvec4) Load 14(u) Store 20(w2) 21 23: 10(fvec4) Load 14(u) Store 22(w_flow) 23 24: 6(float) Load 8(blendscale) 27: 7(ptr) AccessChain 18(w_reorder) 26 Store 27 24 31: 28(fvec2) Load 30(t) 32: 10(fvec4) Load 12(w) 33: 10(fvec4) VectorShuffle 32 31 0 5 2 4 Store 12(w) 33 34: 6(float) Load 8(blendscale) 36: 7(ptr) AccessChain 18(w_reorder) 35 Store 36 34 37: 10(fvec4) Load 14(u) 38: 10(fvec4) VectorShuffle 37 37 2 3 0 1 Store 20(w2) 38 39: 6(float) Load 8(blendscale) 41: 7(ptr) AccessChain 18(w_reorder) 40 Store 41 39 42: 10(fvec4) Load 20(w2) 43: 28(fvec2) VectorShuffle 42 42 0 2 44: 10(fvec4) Load 16(w_dep) 45: 10(fvec4) VectorShuffle 44 43 4 5 2 3 Store 16(w_dep) 45 46: 28(fvec2) Load 30(t) 47: 10(fvec4) Load 16(w_dep) 48: 10(fvec4) VectorShuffle 47 46 0 1 4 5 Store 16(w_dep) 48 50: 10(fvec4) Load 14(u) 51: 28(fvec2) VectorShuffle 50 50 2 3 52: 10(fvec4) Load 49(w_undef) 53: 10(fvec4) VectorShuffle 52 51 4 5 2 3 Store 49(w_undef) 53 57: 54(bool) Load 56(p) SelectionMerge 59 None BranchConditional 57 58 64 58: Label 61: 60(ptr) AccessChain 30(t) 35 62: 6(float) Load 61 63: 7(ptr) AccessChain 22(w_flow) 35 Store 63 62 Branch 59 64: Label 65: 60(ptr) AccessChain 30(t) 40 66: 6(float) Load 65 67: 7(ptr) AccessChain 22(w_flow) 35 Store 67 66 Branch 59 59: Label 70: 10(fvec4) Load 18(w_reorder) 71: 10(fvec4) Load 49(w_undef) 72: 10(fvec4) Load 12(w) 73: 10(fvec4) Load 20(w2) 74: 10(fvec4) FMul 72 73 75: 10(fvec4) Load 16(w_dep) 76: 10(fvec4) FMul 74 75 77: 10(fvec4) Load 22(w_flow) 78: 10(fvec4) FMul 76 77 79: 10(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 70 71 78 Store 69(gl_FragColor) 79 82: 28(fvec2) Load 30(t) Store 81(c) 82 Store 83(rep) 86 87: 7(ptr) AccessChain 81(c) 35 88: 6(float) Load 87 89: 54(bool) FOrdLessThan 88 84 SelectionMerge 91 None BranchConditional 89 90 91 90: Label 93: 7(ptr) AccessChain 81(c) 35 94: 6(float) Load 93 95: 6(float) FMul 94 92 96: 7(ptr) AccessChain 81(c) 35 Store 96 95 Branch 91 91: Label 97: 7(ptr) AccessChain 81(c) 35 98: 6(float) Load 97 99: 54(bool) FOrdLessThanEqual 98 85 SelectionMerge 101 None BranchConditional 99 100 101 100: Label 103: 7(ptr) AccessChain 83(rep) 35 Store 103 102 Branch 101 101: Label 104: 10(fvec4) Load 83(rep) 105: 10(fvec4) Load 69(gl_FragColor) 106: 10(fvec4) FAdd 105 104 Store 69(gl_FragColor) 106 Return FunctionEnd