/*------------------------------------------------------------------------- * drawElements Quality Program Execution Server * --------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief TCP Server. *//*--------------------------------------------------------------------*/ #include "xsTcpServer.hpp" #include #include #include namespace xs { TcpServer::TcpServer (deSocketFamily family, int port) : m_socket() { de::SocketAddress address; address.setFamily(family); address.setPort(port); address.setType(DE_SOCKETTYPE_STREAM); address.setProtocol(DE_SOCKETPROTOCOL_TCP); m_socket.listen(address); m_socket.setFlags(DE_SOCKET_CLOSE_ON_EXEC); } void TcpServer::runServer (void) { de::Socket* clientSocket = DE_NULL; de::SocketAddress clientAddr; while ((clientSocket = m_socket.accept(clientAddr)) != DE_NULL) { ConnectionHandler* handler = DE_NULL; try { handler = createHandler(clientSocket, clientAddr); } catch (...) { delete clientSocket; throw; } try { addLiveConnection(handler); } catch (...) { delete handler; throw; } // Start handler. handler->start(); // Perform connection list cleanup. deleteDoneConnections(); } // One more cleanup pass. deleteDoneConnections(); } void TcpServer::connectionDone (ConnectionHandler* handler) { de::ScopedLock lock(m_connectionListLock); std::vector::iterator liveListPos = std::find(m_liveConnections.begin(), m_liveConnections.end(), handler); DE_ASSERT(liveListPos != m_liveConnections.end()); m_doneConnections.reserve(m_doneConnections.size()+1); m_liveConnections.erase(liveListPos); m_doneConnections.push_back(handler); } void TcpServer::addLiveConnection (ConnectionHandler* handler) { de::ScopedLock lock(m_connectionListLock); m_liveConnections.push_back(handler); } void TcpServer::deleteDoneConnections (void) { de::ScopedLock lock(m_connectionListLock); for (std::vector::iterator i = m_doneConnections.begin(); i != m_doneConnections.end(); i++) delete *i; m_doneConnections.clear(); } void TcpServer::stopServer (void) { // Close socket. This should get accept() to return null. m_socket.close(); } TcpServer::~TcpServer (void) { try { std::vector allConnections; if (m_connectionListLock.tryLock()) { // \note [pyry] It is possible that cleanup actually fails. try { std::copy(m_liveConnections.begin(), m_liveConnections.end(), std::inserter(allConnections, allConnections.end())); std::copy(m_doneConnections.begin(), m_doneConnections.end(), std::inserter(allConnections, allConnections.end())); } catch (...) { } m_connectionListLock.unlock(); } for (std::vector::const_iterator i = allConnections.begin(); i != allConnections.end(); i++) delete *i; if (m_socket.getState() != DE_SOCKETSTATE_CLOSED) m_socket.close(); } catch (...) { // Nada, we're at destructor. } } ConnectionHandler::~ConnectionHandler (void) { delete m_socket; } void ConnectionHandler::run (void) { try { handle(); } catch (const std::exception& e) { printf("ConnectionHandler::run(): %s\n", e.what()); } // Notify server that this connection is done. m_server->connectionDone(this); } } // xs