/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Reference context utils *//*--------------------------------------------------------------------*/ #include "sglrReferenceUtils.hpp" #include "glwEnums.hpp" namespace sglr { namespace rr_util { rr::VertexAttribType mapGLPureIntegerVertexAttributeType (deUint32 type) { switch (type) { case GL_UNSIGNED_BYTE: return rr::VERTEXATTRIBTYPE_PURE_UINT8; case GL_UNSIGNED_SHORT: return rr::VERTEXATTRIBTYPE_PURE_UINT16; case GL_UNSIGNED_INT: return rr::VERTEXATTRIBTYPE_PURE_UINT32; case GL_BYTE: return rr::VERTEXATTRIBTYPE_PURE_INT8; case GL_SHORT: return rr::VERTEXATTRIBTYPE_PURE_INT16; case GL_INT: return rr::VERTEXATTRIBTYPE_PURE_INT32; default: DE_ASSERT(false); return rr::VERTEXATTRIBTYPE_LAST; } } rr::VertexAttribType mapGLFloatVertexAttributeType (deUint32 type, bool normalizedInteger, int size, glu::ContextType ctxType) { const bool useClampingNormalization = (ctxType.getProfile() == glu::PROFILE_ES && ctxType.getMajorVersion() >= 3) || (ctxType.getMajorVersion() == 4 && ctxType.getMinorVersion() >= 2); const bool bgraComponentOrder = (size == GL_BGRA); switch (type) { case GL_FLOAT: return rr::VERTEXATTRIBTYPE_FLOAT; case GL_HALF_FLOAT: return rr::VERTEXATTRIBTYPE_HALF; case GL_FIXED: return rr::VERTEXATTRIBTYPE_FIXED; case GL_DOUBLE: return rr::VERTEXATTRIBTYPE_DOUBLE; case GL_UNSIGNED_BYTE: if (!normalizedInteger) return rr::VERTEXATTRIBTYPE_NONPURE_UINT8; else return (!bgraComponentOrder) ? (rr::VERTEXATTRIBTYPE_NONPURE_UNORM8) : (rr::VERTEXATTRIBTYPE_NONPURE_UNORM8_BGRA); case GL_UNSIGNED_SHORT: if (!normalizedInteger) return rr::VERTEXATTRIBTYPE_NONPURE_UINT16; else return rr::VERTEXATTRIBTYPE_NONPURE_UNORM16; case GL_UNSIGNED_INT: if (!normalizedInteger) return rr::VERTEXATTRIBTYPE_NONPURE_UINT32; else return rr::VERTEXATTRIBTYPE_NONPURE_UNORM32; case GL_UNSIGNED_INT_2_10_10_10_REV: if (!normalizedInteger) return rr::VERTEXATTRIBTYPE_NONPURE_UINT_2_10_10_10_REV; else return (!bgraComponentOrder) ? (rr::VERTEXATTRIBTYPE_NONPURE_UNORM_2_10_10_10_REV) : (rr::VERTEXATTRIBTYPE_NONPURE_UNORM_2_10_10_10_REV_BGRA); case GL_BYTE: if (!normalizedInteger) return rr::VERTEXATTRIBTYPE_NONPURE_INT8; else if (useClampingNormalization) return rr::VERTEXATTRIBTYPE_NONPURE_SNORM8_CLAMP; else return rr::VERTEXATTRIBTYPE_NONPURE_SNORM8_SCALE; case GL_SHORT: if (!normalizedInteger) return rr::VERTEXATTRIBTYPE_NONPURE_INT16; else if (useClampingNormalization) return rr::VERTEXATTRIBTYPE_NONPURE_SNORM16_CLAMP; else return rr::VERTEXATTRIBTYPE_NONPURE_SNORM16_SCALE; case GL_INT: if (!normalizedInteger) return rr::VERTEXATTRIBTYPE_NONPURE_INT32; else if (useClampingNormalization) return rr::VERTEXATTRIBTYPE_NONPURE_SNORM32_CLAMP; else return rr::VERTEXATTRIBTYPE_NONPURE_SNORM32_SCALE; case GL_INT_2_10_10_10_REV: if (!normalizedInteger) return rr::VERTEXATTRIBTYPE_NONPURE_INT_2_10_10_10_REV; else if (useClampingNormalization) return (!bgraComponentOrder) ? (rr::VERTEXATTRIBTYPE_NONPURE_SNORM_2_10_10_10_REV_CLAMP) : (rr::VERTEXATTRIBTYPE_NONPURE_SNORM_2_10_10_10_REV_CLAMP_BGRA); else return (!bgraComponentOrder) ? (rr::VERTEXATTRIBTYPE_NONPURE_SNORM_2_10_10_10_REV_SCALE) : (rr::VERTEXATTRIBTYPE_NONPURE_SNORM_2_10_10_10_REV_SCALE_BGRA); default: DE_ASSERT(false); return rr::VERTEXATTRIBTYPE_LAST; } } int mapGLSize (int size) { switch (size) { case 1: return 1; case 2: return 2; case 3: return 3; case 4: return 4; case GL_BGRA: return 4; default: DE_ASSERT(false); return 0; } } rr::PrimitiveType mapGLPrimitiveType (deUint32 type) { switch (type) { case GL_TRIANGLES: return rr::PRIMITIVETYPE_TRIANGLES; case GL_TRIANGLE_STRIP: return rr::PRIMITIVETYPE_TRIANGLE_STRIP; case GL_TRIANGLE_FAN: return rr::PRIMITIVETYPE_TRIANGLE_FAN; case GL_LINES: return rr::PRIMITIVETYPE_LINES; case GL_LINE_STRIP: return rr::PRIMITIVETYPE_LINE_STRIP; case GL_LINE_LOOP: return rr::PRIMITIVETYPE_LINE_LOOP; case GL_POINTS: return rr::PRIMITIVETYPE_POINTS; case GL_LINES_ADJACENCY: return rr::PRIMITIVETYPE_LINES_ADJACENCY; case GL_LINE_STRIP_ADJACENCY: return rr::PRIMITIVETYPE_LINE_STRIP_ADJACENCY; case GL_TRIANGLES_ADJACENCY: return rr::PRIMITIVETYPE_TRIANGLES_ADJACENCY; case GL_TRIANGLE_STRIP_ADJACENCY: return rr::PRIMITIVETYPE_TRIANGLE_STRIP_ADJACENCY; default: DE_ASSERT(false); return rr::PRIMITIVETYPE_LAST; } } rr::IndexType mapGLIndexType (deUint32 type) { switch (type) { case GL_UNSIGNED_BYTE: return rr::INDEXTYPE_UINT8; case GL_UNSIGNED_SHORT: return rr::INDEXTYPE_UINT16; case GL_UNSIGNED_INT: return rr::INDEXTYPE_UINT32; default: DE_ASSERT(false); return rr::INDEXTYPE_LAST; } } rr::GeometryShaderOutputType mapGLGeometryShaderOutputType (deUint32 primitive) { switch (primitive) { case GL_POINTS: return rr::GEOMETRYSHADEROUTPUTTYPE_POINTS; case GL_LINE_STRIP: return rr::GEOMETRYSHADEROUTPUTTYPE_LINE_STRIP; case GL_TRIANGLE_STRIP: return rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP; default: DE_ASSERT(DE_FALSE); return rr::GEOMETRYSHADEROUTPUTTYPE_LAST; } } rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive) { switch (primitive) { case GL_POINTS: return rr::GEOMETRYSHADERINPUTTYPE_POINTS; case GL_LINES: return rr::GEOMETRYSHADERINPUTTYPE_LINES; case GL_LINE_STRIP: return rr::GEOMETRYSHADERINPUTTYPE_LINES; case GL_LINE_LOOP: return rr::GEOMETRYSHADERINPUTTYPE_LINES; case GL_TRIANGLES: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; case GL_TRIANGLE_STRIP: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; case GL_TRIANGLE_FAN: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; case GL_LINES_ADJACENCY: return rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY; case GL_LINE_STRIP_ADJACENCY: return rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY; case GL_TRIANGLES_ADJACENCY: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY; case GL_TRIANGLE_STRIP_ADJACENCY: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY; default: DE_ASSERT(DE_FALSE); return rr::GEOMETRYSHADERINPUTTYPE_LAST; } } rr::TestFunc mapGLTestFunc (deUint32 func) { switch (func) { case GL_ALWAYS: return rr::TESTFUNC_ALWAYS; case GL_EQUAL: return rr::TESTFUNC_EQUAL; case GL_GEQUAL: return rr::TESTFUNC_GEQUAL; case GL_GREATER: return rr::TESTFUNC_GREATER; case GL_LEQUAL: return rr::TESTFUNC_LEQUAL; case GL_LESS: return rr::TESTFUNC_LESS; case GL_NEVER: return rr::TESTFUNC_NEVER; case GL_NOTEQUAL: return rr::TESTFUNC_NOTEQUAL; default: DE_ASSERT(false); return rr::TESTFUNC_LAST; } } rr::StencilOp mapGLStencilOp (deUint32 op) { switch (op) { case GL_KEEP: return rr::STENCILOP_KEEP; case GL_ZERO: return rr::STENCILOP_ZERO; case GL_REPLACE: return rr::STENCILOP_REPLACE; case GL_INCR: return rr::STENCILOP_INCR; case GL_DECR: return rr::STENCILOP_DECR; case GL_INCR_WRAP: return rr::STENCILOP_INCR_WRAP; case GL_DECR_WRAP: return rr::STENCILOP_DECR_WRAP; case GL_INVERT: return rr::STENCILOP_INVERT; default: DE_ASSERT(false); return rr::STENCILOP_LAST; } } rr::BlendEquation mapGLBlendEquation (deUint32 equation) { switch (equation) { case GL_FUNC_ADD: return rr::BLENDEQUATION_ADD; case GL_FUNC_SUBTRACT: return rr::BLENDEQUATION_SUBTRACT; case GL_FUNC_REVERSE_SUBTRACT: return rr::BLENDEQUATION_REVERSE_SUBTRACT; case GL_MIN: return rr::BLENDEQUATION_MIN; case GL_MAX: return rr::BLENDEQUATION_MAX; default: DE_ASSERT(false); return rr::BLENDEQUATION_LAST; } } rr::BlendEquationAdvanced mapGLBlendEquationAdvanced (deUint32 equation) { switch (equation) { case GL_MULTIPLY_KHR: return rr::BLENDEQUATION_ADVANCED_MULTIPLY; case GL_SCREEN_KHR: return rr::BLENDEQUATION_ADVANCED_SCREEN; case GL_OVERLAY_KHR: return rr::BLENDEQUATION_ADVANCED_OVERLAY; case GL_DARKEN_KHR: return rr::BLENDEQUATION_ADVANCED_DARKEN; case GL_LIGHTEN_KHR: return rr::BLENDEQUATION_ADVANCED_LIGHTEN; case GL_COLORDODGE_KHR: return rr::BLENDEQUATION_ADVANCED_COLORDODGE; case GL_COLORBURN_KHR: return rr::BLENDEQUATION_ADVANCED_COLORBURN; case GL_HARDLIGHT_KHR: return rr::BLENDEQUATION_ADVANCED_HARDLIGHT; case GL_SOFTLIGHT_KHR: return rr::BLENDEQUATION_ADVANCED_SOFTLIGHT; case GL_DIFFERENCE_KHR: return rr::BLENDEQUATION_ADVANCED_DIFFERENCE; case GL_EXCLUSION_KHR: return rr::BLENDEQUATION_ADVANCED_EXCLUSION; case GL_HSL_HUE_KHR: return rr::BLENDEQUATION_ADVANCED_HSL_HUE; case GL_HSL_SATURATION_KHR: return rr::BLENDEQUATION_ADVANCED_HSL_SATURATION; case GL_HSL_COLOR_KHR: return rr::BLENDEQUATION_ADVANCED_HSL_COLOR; case GL_HSL_LUMINOSITY_KHR: return rr::BLENDEQUATION_ADVANCED_HSL_LUMINOSITY; default: DE_ASSERT(false); return rr::BLENDEQUATION_ADVANCED_LAST; } } rr::BlendFunc mapGLBlendFunc (deUint32 func) { switch (func) { case GL_ZERO: return rr::BLENDFUNC_ZERO; case GL_ONE: return rr::BLENDFUNC_ONE; case GL_SRC_COLOR: return rr::BLENDFUNC_SRC_COLOR; case GL_ONE_MINUS_SRC_COLOR: return rr::BLENDFUNC_ONE_MINUS_SRC_COLOR; case GL_DST_COLOR: return rr::BLENDFUNC_DST_COLOR; case GL_ONE_MINUS_DST_COLOR: return rr::BLENDFUNC_ONE_MINUS_DST_COLOR; case GL_SRC_ALPHA: return rr::BLENDFUNC_SRC_ALPHA; case GL_ONE_MINUS_SRC_ALPHA: return rr::BLENDFUNC_ONE_MINUS_SRC_ALPHA; case GL_DST_ALPHA: return rr::BLENDFUNC_DST_ALPHA; case GL_ONE_MINUS_DST_ALPHA: return rr::BLENDFUNC_ONE_MINUS_DST_ALPHA; case GL_CONSTANT_COLOR: return rr::BLENDFUNC_CONSTANT_COLOR; case GL_ONE_MINUS_CONSTANT_COLOR: return rr::BLENDFUNC_ONE_MINUS_CONSTANT_COLOR; case GL_CONSTANT_ALPHA: return rr::BLENDFUNC_CONSTANT_ALPHA; case GL_ONE_MINUS_CONSTANT_ALPHA: return rr::BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA; case GL_SRC_ALPHA_SATURATE: return rr::BLENDFUNC_SRC_ALPHA_SATURATE; case GL_SRC1_COLOR: return rr::BLENDFUNC_SRC1_COLOR; case GL_ONE_MINUS_SRC1_COLOR: return rr::BLENDFUNC_ONE_MINUS_SRC1_COLOR; case GL_SRC1_ALPHA: return rr::BLENDFUNC_SRC1_ALPHA; case GL_ONE_MINUS_SRC1_ALPHA: return rr::BLENDFUNC_ONE_MINUS_SRC1_ALPHA; default: DE_ASSERT(false); return rr::BLENDFUNC_LAST; } } } // rr_util } // sglr