#ifndef _RRFRAGMENTPACKET_HPP #define _RRFRAGMENTPACKET_HPP /*------------------------------------------------------------------------- * drawElements Quality Program Reference Renderer * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Fragment packet *//*--------------------------------------------------------------------*/ #include "rrDefs.hpp" #include "rrGenericVector.hpp" namespace rr { enum { NUM_FRAGMENTS_PER_PACKET = 4 }; /*--------------------------------------------------------------------*//*! * \brief Fragment packet * * Fragment packet contains inputs and outputs for fragment shading. * * Fragment shading is always done in 2x2 blocks in order to easily estimate * derivates for mipmap-selection etc. * * Values packed in vectors (such as barycentrics) are in order: * (x0,y0), (x1,y0), (x0,y1), (x1,y1) * OR: * ndx = y*2 + x *//*--------------------------------------------------------------------*/ struct FragmentPacket { tcu::IVec2 position; //!< Position of (0,0) fragment. deUint64 coverage; //!< Coverage mask. tcu::Vec4 barycentric[3]; //!< Perspective-correct barycentric values. }; } // rr #endif // _RRFRAGMENTPACKET_HPP