#ifndef _RRVERTEXPACKET_HPP #define _RRVERTEXPACKET_HPP /*------------------------------------------------------------------------- * drawElements Quality Program Reference Renderer * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Vertex packet and Vertex packet allocator *//*--------------------------------------------------------------------*/ #include "rrDefs.hpp" #include "rrGenericVector.hpp" #include "tcuVector.hpp" #include namespace rr { class VertexPacketAllocator; /*--------------------------------------------------------------------*//*! * \brief Vertex packet * * Vertex packet contains inputs and outputs for vertex shading. * * Inputs consist of per-vertex vertex and instance indices. Attribute * list that can be accessed using those indices is provided as separate * pointer for VS. * * Outputs include position, optional point size, and list of generic * outputs that shader can write to. Number of VS outputs is specified * in ProgramInfo. * * VertexPacket instance must be created by VertexPacketAllocator as * outputs must be allocated memory after the instance. *//*--------------------------------------------------------------------*/ struct VertexPacket { // Inputs. int instanceNdx; //!< Instance index. int vertexNdx; //!< Vertex index. // Outputs. tcu::Vec4 position; //!< Transformed position - must be written always. float pointSize; //!< Point size, required when rendering points. int primitiveID; //!< Geometry shader output GenericVec4 outputs[1]; //!< Generic vertex shader outputs - passed to subsequent shader stages. Array length is the number of outputs. // --- DO NOT ADD ANY MEMBER VARIABLES AFTER OUTPUTS, OUTPUTS IS VARIABLE-SIZED --- // private: // Allow creation and destruction only for Allocator VertexPacket (void); VertexPacket (const VertexPacket&); // disabled, non-copyable ~VertexPacket (void); // Assignment cannot work without knowing the output array length => prevent assignment VertexPacket& operator= (const VertexPacket&); // disabled, non-copyable friend class VertexPacketAllocator; } DE_WARN_UNUSED_TYPE; /*--------------------------------------------------------------------*//*! * \brief Vertex packet allocator * * Allocates vertex packets. * * Vertex packet must have enough space allocated for its outputs. * * All memory allocated for vertex packets is released when VertexPacketAllocator * is destroyed. Allocated vertex packets should not be accessed after * allocator is destroyed. * * alloc and allocArray will throw bad_alloc if allocation fails. *//*--------------------------------------------------------------------*/ class VertexPacketAllocator { public: VertexPacketAllocator (const size_t numberOfVertexOutputs); ~VertexPacketAllocator (void); std::vector allocArray (size_t count); // throws bad_alloc VertexPacket* alloc (void); // throws bad_alloc inline size_t getNumVertexOutputs (void) const { return m_numberOfVertexOutputs; } private: VertexPacketAllocator (const VertexPacketAllocator&); // disabled, non-copyable VertexPacketAllocator& operator= (const VertexPacketAllocator&); // disabled, non-copyable const size_t m_numberOfVertexOutputs; std::vector m_allocations; std::vector m_singleAllocPool; } DE_WARN_UNUSED_TYPE; } // rr #endif // _RRVERTEXPACKET_HPP