/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Drawing tests. *//*--------------------------------------------------------------------*/ #include "es3fDrawTests.hpp" #include "glsDrawTest.hpp" #include "tcuRenderTarget.hpp" #include "sglrGLContext.hpp" #include "glwEnums.hpp" #include "deRandom.hpp" #include "deStringUtil.hpp" #include "deUniquePtr.hpp" #include "deSTLUtil.hpp" #include namespace deqp { namespace gles3 { namespace Functional { namespace { enum TestIterationType { TYPE_DRAW_COUNT, // !< test with 1, 5, and 25 primitives TYPE_INSTANCE_COUNT, // !< test with 1, 4, and 11 instances TYPE_INDEX_RANGE, // !< test with index range of [0, 23], [23, 40], and [5, 5] TYPE_LAST }; static void addTestIterations (gls::DrawTest* test, const gls::DrawTestSpec& baseSpec, TestIterationType type) { gls::DrawTestSpec spec(baseSpec); if (type == TYPE_DRAW_COUNT) { spec.primitiveCount = 1; test->addIteration(spec, "draw count = 1"); spec.primitiveCount = 5; test->addIteration(spec, "draw count = 5"); spec.primitiveCount = 25; test->addIteration(spec, "draw count = 25"); } else if (type == TYPE_INSTANCE_COUNT) { spec.instanceCount = 1; test->addIteration(spec, "instance count = 1"); spec.instanceCount = 4; test->addIteration(spec, "instance count = 4"); spec.instanceCount = 11; test->addIteration(spec, "instance count = 11"); } else if (type == TYPE_INDEX_RANGE) { spec.indexMin = 0; spec.indexMax = 23; test->addIteration(spec, "index range = [0, 23]"); spec.indexMin = 23; spec.indexMax = 40; test->addIteration(spec, "index range = [23, 40]"); // Only makes sense with points if (spec.primitive == gls::DrawTestSpec::PRIMITIVE_POINTS) { spec.indexMin = 5; spec.indexMax = 5; test->addIteration(spec, "index range = [5, 5]"); } } else DE_ASSERT(false); } static void genBasicSpec (gls::DrawTestSpec& spec, gls::DrawTestSpec::DrawMethod method) { spec.apiType = glu::ApiType::es(3,0); spec.primitive = gls::DrawTestSpec::PRIMITIVE_TRIANGLES; spec.primitiveCount = 5; spec.drawMethod = method; spec.indexType = gls::DrawTestSpec::INDEXTYPE_LAST; spec.indexPointerOffset = 0; spec.indexStorage = gls::DrawTestSpec::STORAGE_LAST; spec.first = 0; spec.indexMin = 0; spec.indexMax = 0; spec.instanceCount = 1; spec.attribs.resize(2); spec.attribs[0].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; spec.attribs[0].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; spec.attribs[0].storage = gls::DrawTestSpec::STORAGE_BUFFER; spec.attribs[0].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; spec.attribs[0].componentCount = 4; spec.attribs[0].offset = 0; spec.attribs[0].stride = 0; spec.attribs[0].normalize = false; spec.attribs[0].instanceDivisor = 0; spec.attribs[0].useDefaultAttribute = false; spec.attribs[1].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; spec.attribs[1].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; spec.attribs[1].storage = gls::DrawTestSpec::STORAGE_BUFFER; spec.attribs[1].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; spec.attribs[1].componentCount = 2; spec.attribs[1].offset = 0; spec.attribs[1].stride = 0; spec.attribs[1].normalize = false; spec.attribs[1].instanceDivisor = 0; spec.attribs[1].useDefaultAttribute = false; } class AttributeGroup : public TestCaseGroup { public: AttributeGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod, gls::DrawTestSpec::Primitive primitive, gls::DrawTestSpec::IndexType indexType, gls::DrawTestSpec::Storage indexStorage); ~AttributeGroup (void); void init (void); private: gls::DrawTestSpec::DrawMethod m_method; gls::DrawTestSpec::Primitive m_primitive; gls::DrawTestSpec::IndexType m_indexType; gls::DrawTestSpec::Storage m_indexStorage; }; AttributeGroup::AttributeGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod, gls::DrawTestSpec::Primitive primitive, gls::DrawTestSpec::IndexType indexType, gls::DrawTestSpec::Storage indexStorage) : TestCaseGroup (context, name, descr) , m_method (drawMethod) , m_primitive (primitive) , m_indexType (indexType) , m_indexStorage (indexStorage) { } AttributeGroup::~AttributeGroup (void) { } void AttributeGroup::init (void) { // select test type const bool instanced = (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INSTANCED) || (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED); const bool ranged = (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED); const TestIterationType testType = (instanced) ? (TYPE_INSTANCE_COUNT) : ((ranged) ? (TYPE_INDEX_RANGE) : (TYPE_DRAW_COUNT)); // Single attribute { gls::DrawTest* test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), "single_attribute", "Single attribute array."); gls::DrawTestSpec spec; spec.apiType = glu::ApiType::es(3,0); spec.primitive = m_primitive; spec.primitiveCount = 5; spec.drawMethod = m_method; spec.indexType = m_indexType; spec.indexPointerOffset = 0; spec.indexStorage = m_indexStorage; spec.first = 0; spec.indexMin = 0; spec.indexMax = 0; spec.instanceCount = 1; spec.attribs.resize(1); spec.attribs[0].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; spec.attribs[0].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; spec.attribs[0].storage = gls::DrawTestSpec::STORAGE_BUFFER; spec.attribs[0].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; spec.attribs[0].componentCount = 2; spec.attribs[0].offset = 0; spec.attribs[0].stride = 0; spec.attribs[0].normalize = false; spec.attribs[0].instanceDivisor = 0; spec.attribs[0].useDefaultAttribute = false; addTestIterations(test, spec, testType); this->addChild(test); } // Multiple attribute { gls::DrawTest* test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), "multiple_attributes", "Multiple attribute arrays."); gls::DrawTestSpec spec; spec.apiType = glu::ApiType::es(3,0); spec.primitive = m_primitive; spec.primitiveCount = 5; spec.drawMethod = m_method; spec.indexType = m_indexType; spec.indexPointerOffset = 0; spec.indexStorage = m_indexStorage; spec.first = 0; spec.indexMin = 0; spec.indexMax = 0; spec.instanceCount = 1; spec.attribs.resize(2); spec.attribs[0].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; spec.attribs[0].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; spec.attribs[0].storage = gls::DrawTestSpec::STORAGE_BUFFER; spec.attribs[0].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; spec.attribs[0].componentCount = 4; spec.attribs[0].offset = 0; spec.attribs[0].stride = 0; spec.attribs[0].normalize = false; spec.attribs[0].instanceDivisor = 0; spec.attribs[0].useDefaultAttribute = false; spec.attribs[1].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; spec.attribs[1].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; spec.attribs[1].storage = gls::DrawTestSpec::STORAGE_BUFFER; spec.attribs[1].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; spec.attribs[1].componentCount = 2; spec.attribs[1].offset = 0; spec.attribs[1].stride = 0; spec.attribs[1].normalize = false; spec.attribs[1].instanceDivisor = 0; spec.attribs[1].useDefaultAttribute = false; addTestIterations(test, spec, testType); this->addChild(test); } // Multiple attribute, second one divided { gls::DrawTest* test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), "instanced_attributes", "Instanced attribute array."); gls::DrawTestSpec spec; spec.apiType = glu::ApiType::es(3,0); spec.primitive = m_primitive; spec.primitiveCount = 5; spec.drawMethod = m_method; spec.indexType = m_indexType; spec.indexPointerOffset = 0; spec.indexStorage = m_indexStorage; spec.first = 0; spec.indexMin = 0; spec.indexMax = 0; spec.instanceCount = 1; spec.attribs.resize(3); spec.attribs[0].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; spec.attribs[0].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; spec.attribs[0].storage = gls::DrawTestSpec::STORAGE_BUFFER; spec.attribs[0].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; spec.attribs[0].componentCount = 4; spec.attribs[0].offset = 0; spec.attribs[0].stride = 0; spec.attribs[0].normalize = false; spec.attribs[0].instanceDivisor = 0; spec.attribs[0].useDefaultAttribute = false; // Add another position component so the instances wont be drawn on each other spec.attribs[1].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; spec.attribs[1].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; spec.attribs[1].storage = gls::DrawTestSpec::STORAGE_BUFFER; spec.attribs[1].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; spec.attribs[1].componentCount = 2; spec.attribs[1].offset = 0; spec.attribs[1].stride = 0; spec.attribs[1].normalize = false; spec.attribs[1].instanceDivisor = 1; spec.attribs[1].useDefaultAttribute = false; spec.attribs[1].additionalPositionAttribute = true; // Instanced color spec.attribs[2].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; spec.attribs[2].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; spec.attribs[2].storage = gls::DrawTestSpec::STORAGE_BUFFER; spec.attribs[2].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; spec.attribs[2].componentCount = 3; spec.attribs[2].offset = 0; spec.attribs[2].stride = 0; spec.attribs[2].normalize = false; spec.attribs[2].instanceDivisor = 1; spec.attribs[2].useDefaultAttribute = false; addTestIterations(test, spec, testType); this->addChild(test); } // Multiple attribute, second one default { gls::DrawTest* test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), "default_attribute", "Attribute specified with glVertexAttrib*."); gls::DrawTestSpec spec; spec.apiType = glu::ApiType::es(3,0); spec.primitive = m_primitive; spec.primitiveCount = 5; spec.drawMethod = m_method; spec.indexType = m_indexType; spec.indexPointerOffset = 0; spec.indexStorage = m_indexStorage; spec.first = 0; spec.indexMin = 0; spec.indexMax = 20; // \note addTestIterations is not called for the spec, so we must ensure [indexMin, indexMax] is a good range spec.instanceCount = 1; spec.attribs.resize(2); spec.attribs[0].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; spec.attribs[0].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; spec.attribs[0].storage = gls::DrawTestSpec::STORAGE_BUFFER; spec.attribs[0].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; spec.attribs[0].componentCount = 2; spec.attribs[0].offset = 0; spec.attribs[0].stride = 0; spec.attribs[0].normalize = false; spec.attribs[0].instanceDivisor = 0; spec.attribs[0].useDefaultAttribute = false; struct IOPair { gls::DrawTestSpec::InputType input; gls::DrawTestSpec::OutputType output; int componentCount; } iopairs[] = { { gls::DrawTestSpec::INPUTTYPE_FLOAT, gls::DrawTestSpec::OUTPUTTYPE_VEC2, 4 }, { gls::DrawTestSpec::INPUTTYPE_FLOAT, gls::DrawTestSpec::OUTPUTTYPE_VEC4, 2 }, { gls::DrawTestSpec::INPUTTYPE_INT, gls::DrawTestSpec::OUTPUTTYPE_IVEC3, 4 }, { gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT, gls::DrawTestSpec::OUTPUTTYPE_UVEC2, 4 }, }; for (int ioNdx = 0; ioNdx < DE_LENGTH_OF_ARRAY(iopairs); ++ioNdx) { const std::string desc = gls::DrawTestSpec::inputTypeToString(iopairs[ioNdx].input) + de::toString(iopairs[ioNdx].componentCount) + " to " + gls::DrawTestSpec::outputTypeToString(iopairs[ioNdx].output); spec.attribs[1].inputType = iopairs[ioNdx].input; spec.attribs[1].outputType = iopairs[ioNdx].output; spec.attribs[1].storage = gls::DrawTestSpec::STORAGE_BUFFER; spec.attribs[1].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; spec.attribs[1].componentCount = iopairs[ioNdx].componentCount; spec.attribs[1].offset = 0; spec.attribs[1].stride = 0; spec.attribs[1].normalize = false; spec.attribs[1].instanceDivisor = 0; spec.attribs[1].useDefaultAttribute = true; test->addIteration(spec, desc.c_str()); } this->addChild(test); } } class IndexGroup : public TestCaseGroup { public: IndexGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod); ~IndexGroup (void); void init (void); private: gls::DrawTestSpec::DrawMethod m_method; }; IndexGroup::IndexGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod) : TestCaseGroup (context, name, descr) , m_method (drawMethod) { } IndexGroup::~IndexGroup (void) { } void IndexGroup::init (void) { struct IndexTest { gls::DrawTestSpec::Storage storage; gls::DrawTestSpec::IndexType type; bool aligned; int offsets[3]; }; const IndexTest tests[] = { { gls::DrawTestSpec::STORAGE_USER, gls::DrawTestSpec::INDEXTYPE_BYTE, true, { 0, 1, -1 } }, { gls::DrawTestSpec::STORAGE_USER, gls::DrawTestSpec::INDEXTYPE_SHORT, true, { 0, 2, -1 } }, { gls::DrawTestSpec::STORAGE_USER, gls::DrawTestSpec::INDEXTYPE_INT, true, { 0, 4, -1 } }, { gls::DrawTestSpec::STORAGE_USER, gls::DrawTestSpec::INDEXTYPE_SHORT, false, { 1, 3, -1 } }, { gls::DrawTestSpec::STORAGE_USER, gls::DrawTestSpec::INDEXTYPE_INT, false, { 2, 3, -1 } }, { gls::DrawTestSpec::STORAGE_BUFFER, gls::DrawTestSpec::INDEXTYPE_BYTE, true, { 0, 1, -1 } }, { gls::DrawTestSpec::STORAGE_BUFFER, gls::DrawTestSpec::INDEXTYPE_SHORT, true, { 0, 2, -1 } }, { gls::DrawTestSpec::STORAGE_BUFFER, gls::DrawTestSpec::INDEXTYPE_INT, true, { 0, 4, -1 } }, }; gls::DrawTestSpec spec; tcu::TestCaseGroup* userPtrGroup = new tcu::TestCaseGroup(m_testCtx, "user_ptr", "user pointer"); tcu::TestCaseGroup* unalignedUserPtrGroup = new tcu::TestCaseGroup(m_testCtx, "unaligned_user_ptr", "unaligned user pointer"); tcu::TestCaseGroup* bufferGroup = new tcu::TestCaseGroup(m_testCtx, "buffer", "buffer"); genBasicSpec(spec, m_method); this->addChild(userPtrGroup); this->addChild(unalignedUserPtrGroup); this->addChild(bufferGroup); for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(tests); ++testNdx) { const IndexTest& indexTest = tests[testNdx]; tcu::TestCaseGroup* group = (indexTest.storage == gls::DrawTestSpec::STORAGE_USER) ? ((indexTest.aligned) ? (userPtrGroup) : (unalignedUserPtrGroup)) : ((indexTest.aligned) ? (bufferGroup) : (DE_NULL)); const std::string name = std::string("index_") + gls::DrawTestSpec::indexTypeToString(indexTest.type); const std::string desc = std::string("index ") + gls::DrawTestSpec::indexTypeToString(indexTest.type) + " in " + gls::DrawTestSpec::storageToString(indexTest.storage); de::MovePtr test (new gls::DrawTest(m_testCtx, m_context.getRenderContext(), name.c_str(), desc.c_str())); spec.indexType = indexTest.type; spec.indexStorage = indexTest.storage; for (int iterationNdx = 0; iterationNdx < DE_LENGTH_OF_ARRAY(indexTest.offsets) && indexTest.offsets[iterationNdx] != -1; ++iterationNdx) { const std::string iterationDesc = std::string("offset ") + de::toString(indexTest.offsets[iterationNdx]); spec.indexPointerOffset = indexTest.offsets[iterationNdx]; test->addIteration(spec, iterationDesc.c_str()); } DE_ASSERT(spec.isCompatibilityTest() != gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_OFFSET); DE_ASSERT(spec.isCompatibilityTest() != gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_STRIDE); group->addChild(test.release()); } } class FirstGroup : public TestCaseGroup { public: FirstGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod); ~FirstGroup (void); void init (void); private: gls::DrawTestSpec::DrawMethod m_method; }; FirstGroup::FirstGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod) : TestCaseGroup (context, name, descr) , m_method (drawMethod) { } FirstGroup::~FirstGroup (void) { } void FirstGroup::init (void) { const int firsts[] = { 1, 3, 17 }; gls::DrawTestSpec spec; genBasicSpec(spec, m_method); for (int firstNdx = 0; firstNdx < DE_LENGTH_OF_ARRAY(firsts); ++firstNdx) { const std::string name = std::string("first_") + de::toString(firsts[firstNdx]); const std::string desc = std::string("first ") + de::toString(firsts[firstNdx]); gls::DrawTest* test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), name.c_str(), desc.c_str()); spec.first = firsts[firstNdx]; addTestIterations(test, spec, TYPE_DRAW_COUNT); this->addChild(test); } } class MethodGroup : public TestCaseGroup { public: MethodGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod); ~MethodGroup (void); void init (void); private: gls::DrawTestSpec::DrawMethod m_method; }; MethodGroup::MethodGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod) : TestCaseGroup (context, name, descr) , m_method (drawMethod) { } MethodGroup::~MethodGroup (void) { } void MethodGroup::init (void) { const bool indexed = (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS) || (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED) || (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED); const bool hasFirst = (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS) || (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INSTANCED); const gls::DrawTestSpec::Primitive primitive[] = { gls::DrawTestSpec::PRIMITIVE_POINTS, gls::DrawTestSpec::PRIMITIVE_TRIANGLES, gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN, gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP, gls::DrawTestSpec::PRIMITIVE_LINES, gls::DrawTestSpec::PRIMITIVE_LINE_STRIP, gls::DrawTestSpec::PRIMITIVE_LINE_LOOP }; if (hasFirst) { // First-tests this->addChild(new FirstGroup(m_context, "first", "First tests", m_method)); } if (indexed) { // Index-tests if (m_method != gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED) this->addChild(new IndexGroup(m_context, "indices", "Index tests", m_method)); } for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(primitive); ++ndx) { const std::string name = gls::DrawTestSpec::primitiveToString(primitive[ndx]); const std::string desc = gls::DrawTestSpec::primitiveToString(primitive[ndx]); this->addChild(new AttributeGroup(m_context, name.c_str(), desc.c_str(), m_method, primitive[ndx], gls::DrawTestSpec::INDEXTYPE_SHORT, gls::DrawTestSpec::STORAGE_BUFFER)); } } class GridProgram : public sglr::ShaderProgram { public: GridProgram (void); void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; }; GridProgram::GridProgram (void) : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) << sglr::pdec::VertexSource("#version 300 es\n" "in highp vec4 a_position;\n" "in highp vec4 a_offset;\n" "in highp vec4 a_color;\n" "out mediump vec4 v_color;\n" "void main(void)\n" "{\n" " gl_Position = a_position + a_offset;\n" " v_color = a_color;\n" "}\n") << sglr::pdec::FragmentSource( "#version 300 es\n" "layout(location = 0) out mediump vec4 dEQP_FragColor;\n" "in mediump vec4 v_color;\n" "void main(void)\n" "{\n" " dEQP_FragColor = v_color;\n" "}\n")) { } void GridProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const { for (int ndx = 0; ndx < numPackets; ++ndx) { packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx) + rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[2], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); } } void GridProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const { for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) for (int fragNdx = 0; fragNdx < 4; ++fragNdx) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying(packets[packetNdx], context, 0, fragNdx)); } class InstancedGridRenderTest : public TestCase { public: InstancedGridRenderTest (Context& context, const char* name, const char* desc, int gridSide, bool useIndices); ~InstancedGridRenderTest (void); IterateResult iterate (void); private: void renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst); bool verifyImage (const tcu::Surface& image); const int m_gridSide; const bool m_useIndices; }; InstancedGridRenderTest::InstancedGridRenderTest (Context& context, const char* name, const char* desc, int gridSide, bool useIndices) : TestCase (context, name, desc) , m_gridSide (gridSide) , m_useIndices (useIndices) { } InstancedGridRenderTest::~InstancedGridRenderTest (void) { } InstancedGridRenderTest::IterateResult InstancedGridRenderTest::iterate (void) { const int renderTargetWidth = de::min(1024, m_context.getRenderTarget().getWidth()); const int renderTargetHeight = de::min(1024, m_context.getRenderTarget().getHeight()); sglr::GLContext ctx (m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, renderTargetWidth, renderTargetHeight)); tcu::Surface surface (renderTargetWidth, renderTargetHeight); GridProgram program; // render renderTo(ctx, program, surface); // verify image if (verifyImage(surface)) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); else m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Incorrect rendering result"); return STOP; } void InstancedGridRenderTest::renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst) { const tcu::Vec4 green (0, 1, 0, 1); const tcu::Vec4 yellow (1, 1, 0, 1); deUint32 positionBuf = 0; deUint32 offsetBuf = 0; deUint32 colorBuf = 0; deUint32 indexBuf = 0; deUint32 programID = ctx.createProgram(&program); deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); float cellW = 2.0f / (float)m_gridSide; float cellH = 2.0f / (float)m_gridSide; const tcu::Vec4 vertexPositions[] = { tcu::Vec4(0, 0, 0, 1), tcu::Vec4(cellW, 0, 0, 1), tcu::Vec4(0, cellH, 0, 1), tcu::Vec4(0, cellH, 0, 1), tcu::Vec4(cellW, 0, 0, 1), tcu::Vec4(cellW, cellH, 0, 1), }; const deUint16 indices[] = { 0, 4, 3, 2, 1, 5 }; std::vector offsets; for (int x = 0; x < m_gridSide; ++x) for (int y = 0; y < m_gridSide; ++y) offsets.push_back(tcu::Vec4((float)x * cellW - 1.0f, (float)y * cellW - 1.0f, 0, 0)); std::vector colors; for (int x = 0; x < m_gridSide; ++x) for (int y = 0; y < m_gridSide; ++y) colors.push_back(((x + y) % 2 == 0) ? (green) : (yellow)); ctx.genBuffers(1, &positionBuf); ctx.bindBuffer(GL_ARRAY_BUFFER, positionBuf); ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); ctx.vertexAttribDivisor(posLocation, 0); ctx.enableVertexAttribArray(posLocation); ctx.genBuffers(1, &offsetBuf); ctx.bindBuffer(GL_ARRAY_BUFFER, offsetBuf); ctx.bufferData(GL_ARRAY_BUFFER, offsets.size() * sizeof(tcu::Vec4), &offsets[0], GL_STATIC_DRAW); ctx.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); ctx.vertexAttribDivisor(offsetLocation, 1); ctx.enableVertexAttribArray(offsetLocation); ctx.genBuffers(1, &colorBuf); ctx.bindBuffer(GL_ARRAY_BUFFER, colorBuf); ctx.bufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(tcu::Vec4), &colors[0], GL_STATIC_DRAW); ctx.vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); ctx.vertexAttribDivisor(colorLocation, 1); ctx.enableVertexAttribArray(colorLocation); if (m_useIndices) { ctx.genBuffers(1, &indexBuf); ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); } ctx.clearColor(0, 0, 0, 1); ctx.clear(GL_COLOR_BUFFER_BIT); ctx.viewport(0, 0, dst.getWidth(), dst.getHeight()); ctx.useProgram(programID); if (m_useIndices) ctx.drawElementsInstanced(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, DE_NULL, m_gridSide * m_gridSide); else ctx.drawArraysInstanced(GL_TRIANGLES, 0, 6, m_gridSide * m_gridSide); ctx.useProgram(0); if (m_useIndices) ctx.deleteBuffers(1, &indexBuf); ctx.deleteBuffers(1, &colorBuf); ctx.deleteBuffers(1, &offsetBuf); ctx.deleteBuffers(1, &positionBuf); ctx.deleteProgram(programID); ctx.finish(); ctx.readPixels(dst, 0, 0, dst.getWidth(), dst.getHeight()); glu::checkError(ctx.getError(), "", __FILE__, __LINE__); } bool InstancedGridRenderTest::verifyImage (const tcu::Surface& image) { // \note the green/yellow pattern is only for clarity. The test will only verify that all instances were drawn by looking for anything non-green/yellow. using tcu::TestLog; const int colorThreshold = 20; tcu::Surface error (image.getWidth(), image.getHeight()); bool isOk = true; for (int y = 0; y < image.getHeight(); y++) for (int x = 0; x < image.getWidth(); x++) { if (x == 0 || y == 0 || y + 1 == image.getHeight() || x + 1 == image.getWidth()) { // Background color might bleed in at the borders with msaa error.setPixel(x, y, tcu::RGBA(0, 255, 0, 255)); } else { const tcu::RGBA pixel = image.getPixel(x, y); bool pixelOk = true; // Any pixel with !(G ~= 255) is faulty (not a linear combinations of green and yellow) if (de::abs(pixel.getGreen() - 255) > colorThreshold) pixelOk = false; // Any pixel with !(B ~= 0) is faulty (not a linear combinations of green and yellow) if (de::abs(pixel.getBlue() - 0) > colorThreshold) pixelOk = false; error.setPixel(x, y, (pixelOk) ? (tcu::RGBA(0, 255, 0, 255)) : (tcu::RGBA(255, 0, 0, 255))); isOk = isOk && pixelOk; } } if (!isOk) { tcu::TestLog& log = m_testCtx.getLog(); log << TestLog::Message << "Image verification failed." << TestLog::EndMessage; log << TestLog::ImageSet("Verfication result", "Result of rendering") << TestLog::Image("Result", "Result", image) << TestLog::Image("ErrorMask", "Error mask", error) << TestLog::EndImageSet; } else { tcu::TestLog& log = m_testCtx.getLog(); log << TestLog::ImageSet("Verfication result", "Result of rendering") << TestLog::Image("Result", "Result", image) << TestLog::EndImageSet; } return isOk; } class InstancingGroup : public TestCaseGroup { public: InstancingGroup (Context& context, const char* name, const char* descr); ~InstancingGroup (void); void init (void); }; InstancingGroup::InstancingGroup (Context& context, const char* name, const char* descr) : TestCaseGroup (context, name, descr) { } InstancingGroup::~InstancingGroup (void) { } void InstancingGroup::init (void) { const int gridWidths[] = { 2, 5, 10, 32, 100, }; // drawArrays for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(gridWidths); ++ndx) { const std::string name = std::string("draw_arrays_instanced_grid_") + de::toString(gridWidths[ndx]) + "x" + de::toString(gridWidths[ndx]); const std::string desc = std::string("DrawArraysInstanced, Grid size ") + de::toString(gridWidths[ndx]) + "x" + de::toString(gridWidths[ndx]); this->addChild(new InstancedGridRenderTest(m_context, name.c_str(), desc.c_str(), gridWidths[ndx], false)); } // drawElements for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(gridWidths); ++ndx) { const std::string name = std::string("draw_elements_instanced_grid_") + de::toString(gridWidths[ndx]) + "x" + de::toString(gridWidths[ndx]); const std::string desc = std::string("DrawElementsInstanced, Grid size ") + de::toString(gridWidths[ndx]) + "x" + de::toString(gridWidths[ndx]); this->addChild(new InstancedGridRenderTest(m_context, name.c_str(), desc.c_str(), gridWidths[ndx], true)); } } class RandomGroup : public TestCaseGroup { public: RandomGroup (Context& context, const char* name, const char* descr); ~RandomGroup (void); void init (void); }; template struct UniformWeightArray { float weights[SIZE]; UniformWeightArray (void) { for (int i=0; i primitiveWeights; static const gls::DrawTestSpec::DrawMethod drawMethods[] = { gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS, gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INSTANCED, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED }; const UniformWeightArray drawMethodWeights; static const gls::DrawTestSpec::IndexType indexTypes[] = { gls::DrawTestSpec::INDEXTYPE_BYTE, gls::DrawTestSpec::INDEXTYPE_SHORT, gls::DrawTestSpec::INDEXTYPE_INT, }; const UniformWeightArray indexTypeWeights; static const gls::DrawTestSpec::Storage storages[] = { gls::DrawTestSpec::STORAGE_USER, gls::DrawTestSpec::STORAGE_BUFFER, }; const UniformWeightArray storageWeights; static const gls::DrawTestSpec::InputType inputTypes[] = { gls::DrawTestSpec::INPUTTYPE_FLOAT, gls::DrawTestSpec::INPUTTYPE_FIXED, gls::DrawTestSpec::INPUTTYPE_BYTE, gls::DrawTestSpec::INPUTTYPE_SHORT, gls::DrawTestSpec::INPUTTYPE_UNSIGNED_BYTE, gls::DrawTestSpec::INPUTTYPE_UNSIGNED_SHORT, gls::DrawTestSpec::INPUTTYPE_INT, gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT, gls::DrawTestSpec::INPUTTYPE_HALF, gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT_2_10_10_10, gls::DrawTestSpec::INPUTTYPE_INT_2_10_10_10, }; const UniformWeightArray inputTypeWeights; static const gls::DrawTestSpec::OutputType outputTypes[] = { gls::DrawTestSpec::OUTPUTTYPE_FLOAT, gls::DrawTestSpec::OUTPUTTYPE_VEC2, gls::DrawTestSpec::OUTPUTTYPE_VEC3, gls::DrawTestSpec::OUTPUTTYPE_VEC4, gls::DrawTestSpec::OUTPUTTYPE_INT, gls::DrawTestSpec::OUTPUTTYPE_UINT, gls::DrawTestSpec::OUTPUTTYPE_IVEC2, gls::DrawTestSpec::OUTPUTTYPE_IVEC3, gls::DrawTestSpec::OUTPUTTYPE_IVEC4, gls::DrawTestSpec::OUTPUTTYPE_UVEC2, gls::DrawTestSpec::OUTPUTTYPE_UVEC3, gls::DrawTestSpec::OUTPUTTYPE_UVEC4, }; const UniformWeightArray outputTypeWeights; static const gls::DrawTestSpec::Usage usages[] = { gls::DrawTestSpec::USAGE_DYNAMIC_DRAW, gls::DrawTestSpec::USAGE_STATIC_DRAW, gls::DrawTestSpec::USAGE_STREAM_DRAW, gls::DrawTestSpec::USAGE_STREAM_READ, gls::DrawTestSpec::USAGE_STREAM_COPY, gls::DrawTestSpec::USAGE_STATIC_READ, gls::DrawTestSpec::USAGE_STATIC_COPY, gls::DrawTestSpec::USAGE_DYNAMIC_READ, gls::DrawTestSpec::USAGE_DYNAMIC_COPY, }; const UniformWeightArray usageWeights; static const deUint32 blacklistedCases[]= { 544, //!< extremely narrow triangle }; std::set insertedHashes; size_t insertedCount = 0; for (int ndx = 0; ndx < numAttempts; ++ndx) { de::Random random(0xc551393 + ndx); // random does not depend on previous cases int attributeCount = random.chooseWeighted(DE_ARRAY_BEGIN(attribCounts), DE_ARRAY_END(attribCounts), attribWeights); gls::DrawTestSpec spec; spec.apiType = glu::ApiType::es(3,0); spec.primitive = random.chooseWeighted (DE_ARRAY_BEGIN(primitives), DE_ARRAY_END(primitives), primitiveWeights.weights); spec.primitiveCount = random.chooseWeighted (DE_ARRAY_BEGIN(primitiveCounts), DE_ARRAY_END(primitiveCounts), primitiveCountWeights); spec.drawMethod = random.chooseWeighted (DE_ARRAY_BEGIN(drawMethods), DE_ARRAY_END(drawMethods), drawMethodWeights.weights); spec.indexType = random.chooseWeighted (DE_ARRAY_BEGIN(indexTypes), DE_ARRAY_END(indexTypes), indexTypeWeights.weights); spec.indexPointerOffset = random.chooseWeighted (DE_ARRAY_BEGIN(indexOffsets), DE_ARRAY_END(indexOffsets), indexOffsetWeights); spec.indexStorage = random.chooseWeighted (DE_ARRAY_BEGIN(storages), DE_ARRAY_END(storages), storageWeights.weights); spec.first = random.chooseWeighted (DE_ARRAY_BEGIN(firsts), DE_ARRAY_END(firsts), firstWeights); spec.indexMin = random.chooseWeighted (DE_ARRAY_BEGIN(indexMins), DE_ARRAY_END(indexMins), indexWeights); spec.indexMax = random.chooseWeighted (DE_ARRAY_BEGIN(indexMaxs), DE_ARRAY_END(indexMaxs), indexWeights); spec.instanceCount = random.chooseWeighted (DE_ARRAY_BEGIN(instanceCounts), DE_ARRAY_END(instanceCounts), instanceWeights); // check spec is legal if (!spec.valid()) continue; for (int attrNdx = 0; attrNdx < attributeCount;) { bool valid; gls::DrawTestSpec::AttributeSpec attribSpec; attribSpec.inputType = random.chooseWeighted (DE_ARRAY_BEGIN(inputTypes), DE_ARRAY_END(inputTypes), inputTypeWeights.weights); attribSpec.outputType = random.chooseWeighted (DE_ARRAY_BEGIN(outputTypes), DE_ARRAY_END(outputTypes), outputTypeWeights.weights); attribSpec.storage = random.chooseWeighted (DE_ARRAY_BEGIN(storages), DE_ARRAY_END(storages), storageWeights.weights); attribSpec.usage = random.chooseWeighted (DE_ARRAY_BEGIN(usages), DE_ARRAY_END(usages), usageWeights.weights); attribSpec.componentCount = random.getInt(1, 4); attribSpec.offset = random.chooseWeighted(DE_ARRAY_BEGIN(offsets), DE_ARRAY_END(offsets), offsetWeights); attribSpec.stride = random.chooseWeighted(DE_ARRAY_BEGIN(strides), DE_ARRAY_END(strides), strideWeights); attribSpec.normalize = random.getBool(); attribSpec.instanceDivisor = random.chooseWeighted(DE_ARRAY_BEGIN(instanceDivisors), DE_ARRAY_END(instanceDivisors), instanceDivisorWeights); attribSpec.useDefaultAttribute = random.getBool(); // check spec is legal valid = attribSpec.valid(spec.apiType); // we do not want interleaved elements. (Might result in some weird floating point values) if (attribSpec.stride && attribSpec.componentCount * gls::DrawTestSpec::inputTypeSize(attribSpec.inputType) > attribSpec.stride) valid = false; // try again if not valid if (valid) { spec.attribs.push_back(attribSpec); ++attrNdx; } } // Do not collapse all vertex positions to a single positions if (spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS) spec.attribs[0].instanceDivisor = 0; // Is render result meaningful? { // Only one vertex if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && spec.indexMin == spec.indexMax && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS) continue; if (spec.attribs[0].useDefaultAttribute && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS) continue; // Triangle only on one axis if (spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLES || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP) { if (spec.attribs[0].componentCount == 1) continue; if (spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_FLOAT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_INT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_UINT) continue; if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && (spec.indexMax - spec.indexMin) < 2) continue; } } // Add case { deUint32 hash = spec.hash(); for (int attrNdx = 0; attrNdx < attributeCount; ++attrNdx) hash = (hash << 2) ^ (deUint32)spec.attribs[attrNdx].hash(); if (insertedHashes.find(hash) == insertedHashes.end()) { // Only properly aligned and not blacklisted cases if (spec.isCompatibilityTest() != gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_OFFSET && spec.isCompatibilityTest() != gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_STRIDE && !de::contains(DE_ARRAY_BEGIN(blacklistedCases), DE_ARRAY_END(blacklistedCases), hash)) { this->addChild(new gls::DrawTest(m_testCtx, m_context.getRenderContext(), spec, de::toString(insertedCount).c_str(), spec.getDesc().c_str())); } insertedHashes.insert(hash); ++insertedCount; } } } } } // anonymous DrawTests::DrawTests (Context& context) : TestCaseGroup(context, "draw", "Drawing tests") { } DrawTests::~DrawTests (void) { } void DrawTests::init (void) { // Basic { const gls::DrawTestSpec::DrawMethod basicMethods[] = { gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS, gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INSTANCED, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED, }; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(basicMethods); ++ndx) { const std::string name = gls::DrawTestSpec::drawMethodToString(basicMethods[ndx]); const std::string desc = gls::DrawTestSpec::drawMethodToString(basicMethods[ndx]); this->addChild(new MethodGroup(m_context, name.c_str(), desc.c_str(), basicMethods[ndx])); } } // extreme instancing this->addChild(new InstancingGroup(m_context, "instancing", "draw tests with a large instance count.")); // Random this->addChild(new RandomGroup(m_context, "random", "random draw commands.")); } } // Functional } // gles3 } // deqp