/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative Texture API tests. *//*--------------------------------------------------------------------*/ #include "es3fNegativeTextureApiTests.hpp" #include "es3fApiCase.hpp" #include "gluContextInfo.hpp" #include "tcuFormatUtil.hpp" #include "gluTextureUtil.hpp" #include #include #include "glwDefs.hpp" #include "glwEnums.hpp" using namespace glw; // GL types namespace deqp { namespace gles3 { namespace Functional { using tcu::TestLog; using tcu::CompressedTexFormat; using tcu::getBlockSize; using tcu::getBlockPixelSize; using tcu::IVec3; using glu::mapGLCompressedTexFormat; using std::vector; static inline int divRoundUp (int a, int b) { return a/b + (a%b != 0 ? 1 : 0); } static inline int etc2DataSize (int width, int height) { return (int)(divRoundUp(width, 4) * divRoundUp(height, 4) * sizeof(deUint64)); } static inline int etc2EacDataSize (int width, int height) { return 2 * etc2DataSize(width, height); } static const GLuint s_astcFormats[] = { GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR }; static deUint32 cubeFaceToGLFace (tcu::CubeFace face) { switch (face) { case tcu::CUBEFACE_NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X; case tcu::CUBEFACE_POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X; case tcu::CUBEFACE_NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; case tcu::CUBEFACE_NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; case tcu::CUBEFACE_POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; default: DE_ASSERT(DE_FALSE); return GL_NONE; } } #define FOR_CUBE_FACES(FACE_GL_VAR, BODY) \ do \ { \ for (int faceIterTcu = 0; faceIterTcu < tcu::CUBEFACE_LAST; faceIterTcu++) \ { \ const GLenum FACE_GL_VAR = cubeFaceToGLFace((tcu::CubeFace)faceIterTcu); \ BODY \ } \ } while (false) NegativeTextureApiTests::NegativeTextureApiTests (Context& context) : TestCaseGroup(context, "texture", "Negative Texture API Cases") { } NegativeTextureApiTests::~NegativeTextureApiTests (void) { } void NegativeTextureApiTests::init (void) { // glActiveTexture ES3F_ADD_API_CASE(activetexture, "Invalid glActiveTexture() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1)."); glActiveTexture(-1); expectError(GL_INVALID_ENUM); int numMaxTextureUnits = m_context.getContextInfo().getInt(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); glActiveTexture(GL_TEXTURE0 + numMaxTextureUnits); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; }); // glBindTexture ES3F_ADD_API_CASE(bindtexture, "Invalid glBindTexture() usage", { GLuint texture[2]; glGenTextures(2, texture); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not one of the allowable values."); glBindTexture(0, 1); expectError(GL_INVALID_ENUM); glBindTexture(GL_FRAMEBUFFER, 1); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if texture was previously created with a target that doesn't match that of target."); glBindTexture(GL_TEXTURE_2D, texture[0]); expectError(GL_NO_ERROR); glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); expectError(GL_INVALID_OPERATION); glBindTexture(GL_TEXTURE_3D, texture[0]); expectError(GL_INVALID_OPERATION); glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); expectError(GL_INVALID_OPERATION); glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); expectError(GL_NO_ERROR); glBindTexture(GL_TEXTURE_2D, texture[1]); expectError(GL_INVALID_OPERATION); glBindTexture(GL_TEXTURE_3D, texture[1]); expectError(GL_INVALID_OPERATION); glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures(2, texture); }); // glCompressedTexImage2D ES3F_ADD_API_CASE(compressedteximage2d_invalid_target, "Invalid glCompressedTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid."); glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage2d_invalid_format, "Invalid glCompressedTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if internalformat is not a supported format returned in GL_COMPRESSED_TEXTURE_FORMATS."); glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage2d_neg_level, "Invalid glCompressedTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage2d_max_level, "Invalid glCompressedTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE) for a 2d texture target."); deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE) for a cubemap target."); deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage2d_neg_width_height, "Invalid glCompressedTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than 0."); m_log << TestLog::Section("", "GL_TEXTURE_2D target"); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage2d_max_width_height, "Invalid glCompressedTexImage2D() usage", { int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1; int maxCubemapSize = m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE."); m_log << TestLog::Section("", "GL_TEXTURE_2D target"); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 1, 0, etc2EacDataSize(maxTextureSize, 1), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxTextureSize, 0, etc2EacDataSize(1, maxTextureSize), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, 0, etc2EacDataSize(maxTextureSize, maxTextureSize), 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage2d_invalid_border, "Invalid glCompressedTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if border is not 0."); m_log << TestLog::Section("", "GL_TEXTURE_2D target"); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage2d_invalid_size, "Invalid glCompressedTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data."); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, -1, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, 4*4*8, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, 4*4*16, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_R11_EAC, 16, 16, 0, 4*4*16, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage2d_invalid_buffer_target, "Invalid glCompressedTexImage2D() usage", { deUint32 buf; std::vector data(64); glGenBuffers (1, &buf); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); glBufferData (GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped."); glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT); glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 0, etc2DataSize(4, 4), 0); expectError (GL_INVALID_OPERATION); glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteBuffers (1, &buf); }); ES3F_ADD_API_CASE(compressedteximage2d_invalid_astc_target, "ASTC formats should not be supported without a proper extension.", { if (m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr")) { m_log.writeMessage("ASTC supported. No negative API requirements."); } else { m_log.writeMessage("GL_INVALID_ENUM should be generated if no ASTC extensions are present."); for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(s_astcFormats); formatNdx++) { const GLuint format = s_astcFormats[formatNdx]; const CompressedTexFormat tcuFormat = mapGLCompressedTexFormat(format); const IVec3 blockPixels = getBlockPixelSize(tcuFormat); { const size_t blockBytes = getBlockSize(tcuFormat); const vector dummyData (blockBytes); glCompressedTexImage2D(GL_TEXTURE_2D, 0, format, blockPixels.x(), blockPixels.y(), 0, (int)blockBytes, &dummyData[0]); expectError(GL_INVALID_ENUM); } FOR_CUBE_FACES(faceGL, { const deInt32 cubeSize = blockPixels.x() * blockPixels.y(); // Divisible by the block size and square const size_t blockBytes = getBlockSize(tcuFormat) * cubeSize; // We have a x * y grid of blocks const vector dummyData (blockBytes); glCompressedTexImage2D(faceGL, 0, format, cubeSize, cubeSize, 0, (int)blockBytes, &dummyData[0]); expectError(GL_INVALID_ENUM); }); } } }); // glCopyTexImage2D ES3F_ADD_API_CASE(copyteximage2d_invalid_target, "Invalid glCopyTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid."); glCopyTexImage2D(0, 0, GL_RGB, 0, 0, 64, 64, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(copyteximage2d_invalid_format, "Invalid glCopyTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not an accepted format."); glCopyTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 64, 64, 0); expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 16, 16, 0); expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 16, 16, 0); expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 16, 16, 0); expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 16, 16, 0); expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 16, 16, 0); expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 16, 16, 0); expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(copyteximage2d_inequal_width_height_cube, "Invalid glCopyTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the width and height parameters are not equal."); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(copyteximage2d_neg_level, "Invalid glCopyTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); glCopyTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 0, 0, 64, 64, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(copyteximage2d_max_level, "Invalid glCopyTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; glCopyTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 0, 0, 64, 64, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE)."); deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(copyteximage2d_neg_width_height, "Invalid glCopyTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than 0."); m_log << TestLog::Section("", "GL_TEXTURE_2D target"); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, -1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, -1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(copyteximage2d_max_width_height, "Invalid glCopyTexImage2D() usage", { int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1; int maxCubemapSize = m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE."); m_log << TestLog::Section("", "GL_TEXTURE_2D target"); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, maxTextureSize, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, maxTextureSize, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(copyteximage2d_invalid_border, "Invalid glCopyTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if border is not 0."); m_log << TestLog::Section("", "GL_TEXTURE_2D target"); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, -1); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, 1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_2D target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1); expectError(GL_INVALID_VALUE); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(copyteximage2d_incomplete_framebuffer, "Invalid glCopyTexImage2D() usage", { GLuint fbo; glGenFramebuffers (1, &fbo); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glCheckFramebufferStatus(GL_FRAMEBUFFER); m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); m_log << tcu::TestLog::EndSection; glBindFramebuffer (GL_FRAMEBUFFER, 0); glDeleteFramebuffers(1, &fbo); }); // glCopyTexSubImage2D ES3F_ADD_API_CASE(copytexsubimage2d_invalid_target, "Invalid glCopyTexSubImage2D() usage", { GLuint texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid."); glCopyTexSubImage2D(0, 0, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(copytexsubimage2d_neg_level, "Invalid glCopyTexSubImage2D() usage", { GLuint textures[2]; glGenTextures (2, &textures[0]); glBindTexture (GL_TEXTURE_2D, textures[0]); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); glCopyTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); FOR_CUBE_FACES(faceGL, { glCopyTexSubImage2D(faceGL, -1, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); }); m_log << TestLog::EndSection; glDeleteTextures(2, &textures[0]); }); ES3F_ADD_API_CASE(copytexsubimage2d_max_level, "Invalid glCopyTexSubImage2D() usage", { GLuint textures[2]; glGenTextures (2, &textures[0]); glBindTexture (GL_TEXTURE_2D, textures[0]); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE) for 2D texture targets."); deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; glCopyTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_SIZE) for cubemap targets."); deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; FOR_CUBE_FACES(faceGL, { glCopyTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); }); m_log << TestLog::EndSection; glDeleteTextures(2, &textures[0]); }); ES3F_ADD_API_CASE(copytexsubimage2d_neg_offset, "Invalid glCopyTexSubImage2D() usage", { GLuint texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset < 0 or yoffset < 0."); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(copytexsubimage2d_invalid_offset, "Invalid glCopyTexSubImage2D() usage", { GLuint texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height."); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 14, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 14, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(copytexsubimage2d_neg_width_height, "Invalid glCopyTexSubImage2D() usage", { GLuint texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than 0."); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, 0); expectError(GL_INVALID_VALUE); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, -1); expectError(GL_INVALID_VALUE); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(copytexsubimage2d_incomplete_framebuffer, "Invalid glCopyTexSubImage2D() usage", { m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); GLuint texture[2]; GLuint fbo; glGenTextures (2, texture); glBindTexture (GL_TEXTURE_2D, texture[0]); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindTexture (GL_TEXTURE_CUBE_MAP, texture[1]); glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_NO_ERROR); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glCheckFramebufferStatus(GL_FRAMEBUFFER); expectError(GL_NO_ERROR); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glBindFramebuffer(GL_FRAMEBUFFER, 0); glDeleteFramebuffers(1, &fbo); glDeleteTextures(2, texture); m_log << tcu::TestLog::EndSection; }); // glDeleteTextures ES3F_ADD_API_CASE(deletetextures, "Invalid glDeleteTextures() usage", { GLuint texture; glGenTextures(1, &texture); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative."); glDeleteTextures(-1, 0); expectError(GL_INVALID_VALUE); glBindTexture(GL_TEXTURE_2D, texture); glDeleteTextures(-1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); // glGenerateMipmap ES3F_ADD_API_CASE(generatemipmap, "Invalid glGenerateMipmap() usage", { GLuint texture[2]; glGenTextures(2, texture); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP."); glGenerateMipmap(0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "INVALID_OPERATION is generated if the texture bound to target is not cube complete."); glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glGenerateMipmap(GL_TEXTURE_CUBE_MAP); expectError(GL_INVALID_OPERATION); glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glGenerateMipmap(GL_TEXTURE_CUBE_MAP); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the zero level array is stored in a compressed internal format."); glBindTexture(GL_TEXTURE_2D, texture[1]); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); glGenerateMipmap(GL_TEXTURE_2D); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the level base array was not specified with an unsized internal format or a sized internal format that is both color-renderable and texture-filterable."); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 0, 0, 0, GL_RGB, GL_BYTE, 0); glGenerateMipmap(GL_TEXTURE_2D); expectError(GL_INVALID_OPERATION); glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0); glGenerateMipmap(GL_TEXTURE_2D); expectError(GL_INVALID_OPERATION); if (!(m_context.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_float") && m_context.getContextInfo().isExtensionSupported("GL_OES_texture_float_linear"))) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, GL_RGBA, GL_FLOAT, 0); glGenerateMipmap(GL_TEXTURE_2D); expectError(GL_INVALID_OPERATION); } m_log << TestLog::EndSection; glDeleteTextures(2, texture); }); // glGenTextures ES3F_ADD_API_CASE(gentextures, "Invalid glGenTextures() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative."); glGenTextures(-1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); // glPixelStorei ES3F_ADD_API_CASE(pixelstorei, "Invalid glPixelStorei() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value."); glPixelStorei(0,1); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if a negative row length, pixel skip, or row skip value is specified, or if alignment is specified as other than 1, 2, 4, or 8."); glPixelStorei(GL_PACK_ROW_LENGTH, -1); expectError(GL_INVALID_VALUE); glPixelStorei(GL_PACK_SKIP_ROWS, -1); expectError(GL_INVALID_VALUE); glPixelStorei(GL_PACK_SKIP_PIXELS, -1); expectError(GL_INVALID_VALUE); glPixelStorei(GL_UNPACK_ROW_LENGTH, -1); expectError(GL_INVALID_VALUE); glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, -1); expectError(GL_INVALID_VALUE); glPixelStorei(GL_UNPACK_SKIP_ROWS, -1); expectError(GL_INVALID_VALUE); glPixelStorei(GL_UNPACK_SKIP_PIXELS, -1); expectError(GL_INVALID_VALUE); glPixelStorei(GL_UNPACK_SKIP_IMAGES, -1); expectError(GL_INVALID_VALUE); glPixelStorei(GL_PACK_ALIGNMENT, 0); expectError(GL_INVALID_VALUE); glPixelStorei(GL_UNPACK_ALIGNMENT, 0); expectError(GL_INVALID_VALUE); glPixelStorei(GL_PACK_ALIGNMENT, 16); expectError(GL_INVALID_VALUE); glPixelStorei(GL_UNPACK_ALIGNMENT, 16); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); // glTexImage2D ES3F_ADD_API_CASE(teximage2d, "Invalid glTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid."); glTexImage2D(0, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if type is not a type constant."); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, 0, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid."); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_OPERATION); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); expectError(GL_INVALID_OPERATION); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); expectError(GL_INVALID_OPERATION); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0); expectError(GL_INVALID_OPERATION); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32UI, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage2d_inequal_width_height_cube, "Invalid glTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the width and height parameters are not equal."); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage2d_neg_level, "Invalid glTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); glTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage2d_max_level, "Invalid glTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; glTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE)."); deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage2d_neg_width_height, "Invalid glTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than 0."); m_log << TestLog::Section("", "GL_TEXTURE_2D target"); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage2d_max_width_height, "Invalid glTexImage2D() usage", { int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1; int maxCubemapSize = m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE."); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_CUBE_MAP_TEXTURE_SIZE."); m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage2d_invalid_border, "Invalid glTexImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if border is not 0."); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage2d_invalid_buffer_target, "Invalid glTexImage2D() usage", { deUint32 buf; deUint32 texture; std::vector data(64); glGenBuffers (1, &buf); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); glBufferData (GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY); glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and..."); m_log << TestLog::Section("", "...the buffer object's data store is currently mapped."); glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_INVALID_OPERATION); glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); m_log << TestLog::EndSection; m_log << TestLog::Section("", "...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type."); m_log << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage; glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB5_A1, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (const GLvoid*)3); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::EndSection; glDeleteBuffers (1, &buf); glDeleteTextures (1, &texture); }); // glTexSubImage2D ES3F_ADD_API_CASE(texsubimage2d, "Invalid glTexSubImage2D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid."); glTexSubImage2D(0, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if format is not an accepted format constant."); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if type is not a type constant."); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, 0, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid."); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, 0); expectError(GL_INVALID_OPERATION); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); expectError(GL_INVALID_OPERATION); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); expectError(GL_INVALID_OPERATION); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); expectError(GL_INVALID_OPERATION); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0); expectError(GL_INVALID_OPERATION); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_FLOAT, 0); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(texsubimage2d_neg_level, "Invalid glTexSubImage2D() usage", { deUint32 textures[2]; glGenTextures (2, &textures[0]); glBindTexture (GL_TEXTURE_2D, textures[0]); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glBindTexture (GL_TEXTURE_2D, textures[1]); FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); glTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); FOR_CUBE_FACES(faceGL, { glTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); }); m_log << TestLog::EndSection; glDeleteTextures(2, &textures[0]); }); ES3F_ADD_API_CASE(texsubimage2d_max_level, "Invalid glTexSubImage2D() usage", { deUint32 textures[2]; glGenTextures (2, &textures[0]); glBindTexture (GL_TEXTURE_2D, textures[0]); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; glTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE)."); deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; FOR_CUBE_FACES(faceGL, { glTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); }); m_log << TestLog::EndSection; glDeleteTextures(2, &textures[0]); }); ES3F_ADD_API_CASE(texsubimage2d_neg_offset, "Invalid glTexSubImage2D() usage", { deUint32 texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset or yoffset are negative."); glTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(texsubimage2d_invalid_offset, "Invalid glTexSubImage2D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height."); glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(texsubimage2d_neg_width_height, "Invalid glTexSubImage2D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than 0."); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(texsubimage2d_invalid_buffer_target, "Invalid glTexSubImage2D() usage", { deUint32 buf; deUint32 texture; std::vector data(64); glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glGenBuffers (1, &buf); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); glBufferData (GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and..."); m_log << TestLog::Section("", "...the buffer object's data store is currently mapped."); glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT); glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_INVALID_OPERATION); glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); m_log << TestLog::EndSection; m_log << TestLog::Section("", "...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 32, 32, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type."); m_log << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage; glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); expectError (GL_NO_ERROR); glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const GLvoid*)3); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::EndSection; glDeleteBuffers (1, &buf); glDeleteTextures (1, &texture); }); // glTexParameteri ES3F_ADD_API_CASE(texparameteri, "Invalid glTexParameteri() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values."); glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); expectError(GL_INVALID_ENUM); glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); expectError(GL_INVALID_ENUM); glTexParameteri(0, 0, GL_LINEAR); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not."); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0); expectError(GL_INVALID_ENUM); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); expectError(GL_INVALID_ENUM); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0); expectError(GL_INVALID_ENUM); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values."); glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); expectError(GL_INVALID_ENUM); glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); expectError(GL_INVALID_ENUM); glTexParameteri(0, 0, GL_LINEAR); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not."); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0); expectError(GL_INVALID_ENUM); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); expectError(GL_INVALID_ENUM); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0); expectError(GL_INVALID_ENUM); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); // glTexParameterf ES3F_ADD_API_CASE(texparameterf, "Invalid glTexParameterf() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values."); glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); expectError(GL_INVALID_ENUM); glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR); expectError(GL_INVALID_ENUM); glTexParameterf(0, 0, GL_LINEAR); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not."); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0); expectError(GL_INVALID_ENUM); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); expectError(GL_INVALID_ENUM); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0); expectError(GL_INVALID_ENUM); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values."); glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); expectError(GL_INVALID_ENUM); glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR); expectError(GL_INVALID_ENUM); glTexParameterf(0, 0, GL_LINEAR); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not."); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0); expectError(GL_INVALID_ENUM); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); expectError(GL_INVALID_ENUM); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0); expectError(GL_INVALID_ENUM); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); // glTexParameteriv ES3F_ADD_API_CASE(texparameteriv, "Invalid glTexParameteriv() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values."); GLint params[1] = {GL_LINEAR}; glTexParameteriv(0, GL_TEXTURE_MIN_FILTER, ¶ms[0]); expectError(GL_INVALID_ENUM); glTexParameteriv(GL_TEXTURE_2D, 0, ¶ms[0]); expectError(GL_INVALID_ENUM); glTexParameteriv(0, 0, ¶ms[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not."); params[0] = 0; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, ¶ms[0]); expectError(GL_INVALID_ENUM); params[0] = GL_REPEAT; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ¶ms[0]); expectError(GL_INVALID_ENUM); params[0] = 0; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ¶ms[0]); expectError(GL_INVALID_ENUM); params[0] = GL_NEAREST; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values."); params[0] = GL_LINEAR; glTexParameteriv(0, GL_TEXTURE_MIN_FILTER, ¶ms[0]); expectError(GL_INVALID_ENUM); glTexParameteriv(GL_TEXTURE_2D, 0, ¶ms[0]); expectError(GL_INVALID_ENUM); glTexParameteriv(0, 0, ¶ms[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not."); params[0] = 0; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, ¶ms[0]); expectError(GL_INVALID_ENUM); params[0] = GL_REPEAT; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ¶ms[0]); expectError(GL_INVALID_ENUM); params[0] = 0; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ¶ms[0]); expectError(GL_INVALID_ENUM); params[0] = GL_NEAREST; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); // glTexParameterfv ES3F_ADD_API_CASE(texparameterfv, "Invalid glTexParameterfv() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values."); GLfloat params[1] = {GL_LINEAR}; glTexParameterfv(0, GL_TEXTURE_MIN_FILTER, ¶ms[0]); expectError(GL_INVALID_ENUM); glTexParameterfv(GL_TEXTURE_2D, 0, ¶ms[0]); expectError(GL_INVALID_ENUM); glTexParameterfv(0, 0, ¶ms[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not."); params[0] = 0.0f; glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, ¶ms[0]); expectError(GL_INVALID_ENUM); params[0] = GL_REPEAT; glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ¶ms[0]); expectError(GL_INVALID_ENUM); params[0] = 0.0f; glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ¶ms[0]); expectError(GL_INVALID_ENUM); params[0] = GL_NEAREST; glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values."); params[0] = GL_LINEAR; glTexParameterfv(0, GL_TEXTURE_MIN_FILTER, ¶ms[0]); expectError(GL_INVALID_ENUM); glTexParameterfv(GL_TEXTURE_2D, 0, ¶ms[0]); expectError(GL_INVALID_ENUM); glTexParameterfv(0, 0, ¶ms[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not."); params[0] = 0.0f; glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, ¶ms[0]); expectError(GL_INVALID_ENUM); params[0] = GL_REPEAT; glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ¶ms[0]); expectError(GL_INVALID_ENUM); params[0] = 0.0f; glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ¶ms[0]); expectError(GL_INVALID_ENUM); params[0] = GL_NEAREST; glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); // glCompressedTexSubImage2D ES3F_ADD_API_CASE(compressedtexsubimage2d, "Invalid glCompressedTexSubImage2D() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid."); glCompressedTexSubImage2D(0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if format does not match the internal format of the texture image being modified."); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "For ETC2/EAC images GL_INVALID_OPERATION is generated if width is not a multiple of four, and width + xoffset is not equal to the width of the texture level."); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 0, 10, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(10, 4), 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "For ETC2/EAC images GL_INVALID_OPERATION is generated if height is not a multiple of four, and height + yoffset is not equal to the height of the texture level."); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 4, 4, 10, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 10), 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "For ETC2/EAC images GL_INVALID_OPERATION is generated if xoffset or yoffset is not a multiple of four."); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); expectError(GL_INVALID_OPERATION); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); expectError(GL_INVALID_OPERATION); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(compressedtexsubimage2d_neg_level, "Invalid glCompressedTexSubImage2D() usage", { deUint32 textures[2]; glGenTextures (2, &textures[0]); glBindTexture (GL_TEXTURE_2D, textures[0]); glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0); glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); FOR_CUBE_FACES(faceGL, glCompressedTexImage2D(faceGL, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); glCompressedTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); FOR_CUBE_FACES(faceGL, { glCompressedTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE); }); m_log << TestLog::EndSection; glDeleteTextures(2, &textures[0]); }); ES3F_ADD_API_CASE(compressedtexsubimage2d_max_level, "Invalid glCompressedTexSubImage2D() usage", { deUint32 textures[2]; glGenTextures (2, &textures[0]); glBindTexture (GL_TEXTURE_2D, textures[0]); glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0); glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); FOR_CUBE_FACES(faceGL, glCompressedTexImage2D(faceGL, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; glCompressedTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE)."); deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; FOR_CUBE_FACES(faceGL, { glCompressedTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE); }); m_log << TestLog::EndSection; glDeleteTextures(2, &textures[0]); }); ES3F_ADD_API_CASE(compressedtexsubimage2d_neg_offset, "Invalid glCompressedTexSubImage2D() usage", { GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 8, 8, 0, etc2EacDataSize(8, 8), 0); // \note Both GL_INVALID_VALUE and GL_INVALID_OPERATION are valid here since implementation may // first check if offsets are valid for certain format and only after that check that they // are not negative. m_log << TestLog::Section("", "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset or yoffset are negative."); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(compressedtexsubimage2d_invalid_offset, "Invalid glCompressedTexSubImage2D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset + width > texture_width or yoffset + height > texture_height."); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 0, 8, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 4), 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 12, 4, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 8), 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 12, 8, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 8), 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(compressedtexsubimage2d_neg_width_height, "Invalid glCompressedTexSubImage2D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if width or height is less than 0."); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(compressedtexsubimage2d_invalid_size, "Invalid glCompressedTexImage2D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data."); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0); expectError(GL_INVALID_VALUE); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, 4*4*16-1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(compressedtexsubimage2d_invalid_buffer_target, "Invalid glCompressedTexSubImage2D() usage", { deUint32 buf; deUint32 texture; std::vector data(128); glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); glGenBuffers (1, &buf); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); glBufferData (GL_PIXEL_UNPACK_BUFFER, 128, &data[0], GL_DYNAMIC_COPY); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and..."); m_log << TestLog::Section("", "...the buffer object's data store is currently mapped."); glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT); glCompressedTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); expectError (GL_INVALID_OPERATION); glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); m_log << TestLog::EndSection; m_log << TestLog::Section("", "...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); glCompressedTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(16, 16), 0); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::EndSection; glDeleteBuffers (1, &buf); glDeleteTextures (1, &texture); }); // glTexImage3D ES3F_ADD_API_CASE(teximage3d, "Invalid glTexImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid."); glTexImage3D(0, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_ENUM); glTexImage3D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if type is not a type constant."); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if format is not an accepted format constant."); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if internalFormat is not one of the accepted resolution and format symbolic constants " "or GL_INVALID_OPERATION is generated if internalformat, format and type are not compatible."); glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL."); glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0); expectError(GL_INVALID_OPERATION); glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid."); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_OPERATION); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); expectError(GL_INVALID_OPERATION); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); expectError(GL_INVALID_OPERATION); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0); expectError(GL_INVALID_OPERATION); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage3d_neg_level, "Invalid glTexImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); glTexImage3D(GL_TEXTURE_3D, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage3d_max_level, "Invalid glTexImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE)."); deUint32 log2Max3DTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_3D_TEXTURE_SIZE)) + 1; glTexImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage3d_neg_width_height_depth, "Invalid glTexImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than 0."); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage3d_max_width_height_depth, "Invalid glTexImage3D() usage", { int max3DTextureSize = m_context.getContextInfo().getInt(GL_MAX_3D_TEXTURE_SIZE) + 1; int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_3D_TEXTURE_SIZE."); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, max3DTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, max3DTextureSize, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_TEXTURE_SIZE."); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, maxTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, maxTextureSize, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage3d_invalid_border, "Invalid glTexImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if border is not 0 or 1."); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(teximage3d_invalid_buffer_target, "Invalid glTexImage3D() usage", { deUint32 buf; deUint32 texture; std::vector data(512); glGenBuffers (1, &buf); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); glBufferData (GL_PIXEL_UNPACK_BUFFER, 512, &data[0], GL_DYNAMIC_COPY); glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_3D, texture); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and..."); m_log << TestLog::Section("", "...the buffer object's data store is currently mapped."); glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_INVALID_OPERATION); glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); m_log << TestLog::EndSection; m_log << TestLog::Section("", "...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 64, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type."); m_log << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage; glTexImage3D (GL_TEXTURE_3D, 0, GL_RGB5_A1, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (const GLvoid*)3); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::EndSection; glDeleteBuffers (1, &buf); glDeleteTextures (1, &texture); }); // glTexSubImage3D ES3F_ADD_API_CASE(texsubimage3d, "Invalid glTexSubImage3D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_3D, texture); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid."); glTexSubImage3D(0, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_ENUM); glTexSubImage3D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if format is not an accepted format constant."); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if type is not a type constant."); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid."); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); expectError(GL_INVALID_OPERATION); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); expectError(GL_INVALID_OPERATION); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); expectError(GL_INVALID_OPERATION); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0); expectError(GL_INVALID_OPERATION); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_FLOAT, 0); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(texsubimage3d_neg_level, "Invalid glTexSubImage3D() usage", { deUint32 textures[2]; glGenTextures (2, &textures[0]); glBindTexture (GL_TEXTURE_3D, textures[0]); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); glTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures (2, &textures[0]); }); ES3F_ADD_API_CASE(texsubimage3d_max_level, "Invalid glTexSubImage3D() usage", { deUint32 textures[2]; glGenTextures (2, &textures[0]); glBindTexture (GL_TEXTURE_3D, textures[0]); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_NO_ERROR); deUint32 log2Max3DTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_3D_TEXTURE_SIZE)) + 1; deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE)."); glTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures (2, &textures[0]); }); ES3F_ADD_API_CASE(texsubimage3d_neg_offset, "Invalid glTexSubImage3D() usage", { deUint32 textures[2]; glGenTextures (2, &textures[0]); glBindTexture (GL_TEXTURE_3D, textures[0]); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset are negative."); glTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures (2, &textures[0]); }); ES3F_ADD_API_CASE(texsubimage3d_invalid_offset, "Invalid glTexSubImage3D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_3D, texture); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset + width > texture_width."); glTexSubImage3D(GL_TEXTURE_3D, 0, 2, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if yoffset + height > texture_height."); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 2, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if zoffset + depth > texture_depth."); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 2, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(texsubimage3d_neg_width_height, "Invalid glTexSubImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width, height or depth is less than 0."); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(texsubimage3d_invalid_buffer_target, "Invalid glTexSubImage3D() usage", { deUint32 buf; deUint32 texture; std::vector data(512); glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_3D, texture); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glGenBuffers (1, &buf); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); glBufferData (GL_PIXEL_UNPACK_BUFFER, 512, &data[0], GL_DYNAMIC_COPY); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and..."); m_log << TestLog::Section("", "...the buffer object's data store is currently mapped."); glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 512, GL_MAP_WRITE_BIT); glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_INVALID_OPERATION); glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); m_log << TestLog::EndSection; m_log << TestLog::Section("", "...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type."); m_log << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage; glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); expectError (GL_NO_ERROR); glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const GLvoid*)3); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::EndSection; glDeleteBuffers (1, &buf); glDeleteTextures (1, &texture); }); // glCopyTexSubImage3D ES3F_ADD_API_CASE(copytexsubimage3d, "Invalid glCopyTexSubImage3D() usage", { GLuint texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_3D, texture); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid."); glCopyTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(copytexsubimage3d_neg_level, "Invalid glCopyTexSubImage3D() usage", { deUint32 textures[2]; glGenTextures (2, &textures[0]); glBindTexture (GL_TEXTURE_3D, textures[0]); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); glCopyTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(2, &textures[0]); }); ES3F_ADD_API_CASE(copytexsubimage3d_max_level, "Invalid glCopyTexSubImage3D() usage", { deUint32 log2Max3DTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_3D_TEXTURE_SIZE)) + 1; deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; deUint32 textures[2]; glGenTextures (2, &textures[0]); glBindTexture (GL_TEXTURE_3D, textures[0]); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE)."); glCopyTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(2, &textures[0]); }); ES3F_ADD_API_CASE(copytexsubimage3d_neg_offset, "Invalid glCopyTexSubImage3D() usage", { GLuint texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_3D, texture); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset is negative."); glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(copytexsubimage3d_invalid_offset, "Invalid glCopyTexSubImage3D() usage", { GLuint texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_3D, texture); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset + width > texture_width."); glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 1, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if yoffset + height > texture_height."); glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 1, 0, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if zoffset + 1 > texture_depth."); glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 4, 0, 0, 4, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(copytexsubimage3d_neg_width_height, "Invalid glCopyTexSubImage3D() usage", { GLuint texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_3D, texture); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width < 0."); glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -4, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if height < 0."); glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, -4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(copytexsubimage3d_incomplete_framebuffer, "Invalid glCopyTexSubImage3D() usage", { GLuint fbo; GLuint texture[2]; glGenTextures (2, texture); glBindTexture (GL_TEXTURE_3D, texture[0]); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindTexture (GL_TEXTURE_2D_ARRAY, texture[1]); glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glGenFramebuffers (1, &fbo); glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo); glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); m_log << tcu::TestLog::EndSection; glBindFramebuffer(GL_FRAMEBUFFER, 0); glDeleteFramebuffers(1, &fbo); glDeleteTextures(2, texture); }); // glCompressedTexImage3D ES3F_ADD_API_CASE(compressedteximage3d, "Invalid glCompressedTexImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid."); glCompressedTexImage3D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if internalformat is not one of the specific compressed internal formats."); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage3d_neg_level, "Invalid glCompressedTexImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage3d_max_level, "Invalid glCompressedTexImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage3d_neg_width_height_depth, "Invalid glCompressedTexImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width, height or depth is less than 0."); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, -1, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage3d_max_width_height_depth, "Invalid glCompressedTexImage3D() usage", { int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_TEXTURE_SIZE."); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, maxTextureSize, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, maxTextureSize, 0, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, maxTextureSize, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage3d_invalid_border, "Invalid glCompressedTexImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if border is not 0."); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, -1, 0, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 1, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage3d_invalid_size, "Invalid glCompressedTexImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data."); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, -1, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4*4*8, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, 4*4*16, 0); expectError(GL_INVALID_VALUE); glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_SIGNED_R11_EAC, 16, 16, 1, 0, 4*4*16, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(compressedteximage3d_invalid_buffer_target, "Invalid glCompressedTexImage3D() usage", { deUint32 buf; std::vector data(512); glGenBuffers (1, &buf); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); glBufferData (GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped."); glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 64, GL_MAP_WRITE_BIT); glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 0, etc2DataSize(4, 4), 0); expectError (GL_INVALID_OPERATION); glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, etc2DataSize(16, 16), 0); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteBuffers (1, &buf); }); ES3F_ADD_API_CASE(compressedteximage3d_invalid_astc_target, "Invalid glCompressedTexImage3D() ASTC 3D targets", { // GLES 3.0.4, Sec 3.8.6, p.147: For example, the // compressed image format might be supported only for 2D // textures ... result in an INVALID_OPERATION error. // Also, if LDR is supported, formats cannot be invalid enums if (m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_hdr") || m_context.getContextInfo().isExtensionSupported("GL_OES_texture_compression_astc")) { m_log.writeMessage("Full ASTC supported. No negative API requirements."); } else { const GLuint requiredError = m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr") ? GL_INVALID_OPERATION : GL_INVALID_ENUM; if (requiredError == GL_INVALID_OPERATION) m_log.writeMessage("GL_INVALID_OPERATION should be generated if using TEXTURE_3D with LDR ASTC."); else m_log.writeMessage("GL_INVALID_ENUM should be generated if no ASTC extensions are present."); for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(s_astcFormats); formatNdx++) { const GLuint format = s_astcFormats[formatNdx]; const CompressedTexFormat tcuFormat = mapGLCompressedTexFormat(format); const IVec3 blockPixels = getBlockPixelSize(tcuFormat); const size_t blockBytes = getBlockSize(tcuFormat); const vector dummyData (blockBytes); glCompressedTexImage3D(GL_TEXTURE_3D, 0, format, blockPixels.x(), blockPixels.y(), blockPixels.z(), 0, (int)blockBytes, &dummyData[0]); expectError(requiredError); } } }); // glCompressedTexSubImage3D ES3F_ADD_API_CASE(compressedtexsubimage3d, "Invalid glCompressedTexSubImage3D() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid."); glCompressedTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D_ARRAY, texture); glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 1, 0, etc2EacDataSize(18, 18), 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if format does not match the internal format of the texture image being modified."); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if internalformat is an ETC2/EAC format and target is not GL_TEXTURE_2D_ARRAY."); glCompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 18, 18, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(18, 18), 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "For ETC2/EAC images GL_INVALID_OPERATION is generated if width is not a multiple of four, and width + xoffset is not equal to the width of the texture level."); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 4, 0, 0, 10, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(10, 4), 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "For ETC2/EAC images GL_INVALID_OPERATION is generated if height is not a multiple of four, and height + yoffset is not equal to the height of the texture level."); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 4, 0, 4, 10, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 10), 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "For ETC2/EAC images GL_INVALID_OPERATION is generated if xoffset or yoffset is not a multiple of four."); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); expectError(GL_INVALID_OPERATION); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); expectError(GL_INVALID_OPERATION); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(compressedtexsubimage3d_neg_level, "Invalid glCompressedTexSubImage3D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D_ARRAY, texture); glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0."); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(compressedtexsubimage3d_max_level, "Invalid glCompressedTexSubImage3D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D_ARRAY, texture); glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(compressedtexsubimage3d_neg_offset, "Invalid glCompressedTexSubImage3D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D_ARRAY, texture); glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset, yoffset or zoffset are negative."); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -4, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, -4, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(compressedtexsubimage3d_invalid_offset, "Invalid glCompressedTexSubImage3D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D_ARRAY, texture); glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 0, etc2EacDataSize(4, 4), 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset + width > texture_width or yoffset + height > texture_height."); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 0, 0, 8, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 4), 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 12, 0, 4, 8, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 8), 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 12, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 12, 12, 8, 8, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 8), 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(compressedtexsubimage3d_neg_width_height_depth, "Invalid glCompressedTexSubImage3D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D_ARRAY, texture); glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if width, height or depth are negative."); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, -4, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(compressedtexsubimage3d_invalid_size, "Invalid glCompressedTexSubImage3D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D_ARRAY, texture); glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4*4*16, 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data."); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0); expectError(GL_INVALID_VALUE); glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, 4*4*16-1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); }); ES3F_ADD_API_CASE(compressedtexsubimage3d_invalid_buffer_target, "Invalid glCompressedTexSubImage3D() usage", { deUint32 buf; deUint32 texture; GLsizei bufferSize = etc2EacDataSize(4, 4); std::vector data(bufferSize); glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D_ARRAY, texture); glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0); glGenBuffers (1, &buf); glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); glBufferData (GL_PIXEL_UNPACK_BUFFER, bufferSize, &data[0], GL_DYNAMIC_COPY); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and..."); m_log << TestLog::Section("", "...the buffer object's data store is currently mapped."); glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, bufferSize, GL_MAP_WRITE_BIT); glCompressedTexSubImage3D (GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); expectError (GL_INVALID_OPERATION); glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); m_log << TestLog::EndSection; m_log << TestLog::Section("", "...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); glCompressedTexSubImage3D (GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(16, 16), 0); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::EndSection; glDeleteBuffers (1, &buf); glDeleteTextures (1, &texture); }); // glTexStorage2D ES3F_ADD_API_CASE(texstorage2d, "Invalid glTexStorage2D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); m_log << TestLog::Section("", "GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not a valid sized internal format."); glTexStorage2D (GL_TEXTURE_2D, 1, 0, 16, 16); expectError (GL_INVALID_ENUM, GL_INVALID_VALUE); glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); expectError (GL_INVALID_ENUM, GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants."); glTexStorage2D (0, 1, GL_RGBA8, 16, 16); expectError (GL_INVALID_ENUM); glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); expectError (GL_INVALID_ENUM); glTexStorage2D (GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); expectError (GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height are less than 1."); glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); expectError (GL_INVALID_VALUE); glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); expectError (GL_INVALID_VALUE); glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(texstorage2d_invalid_binding, "Invalid glTexStorage2D() usage", { glBindTexture (GL_TEXTURE_2D, 0); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the default texture object is curently bound to target."); glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the texture object currently bound to target already has GL_TEXTURE_IMMUTABLE_FORMAT set to GL_TRUE."); deInt32 immutable = -1; glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); m_log << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); expectError (GL_NO_ERROR); glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); m_log << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(texstorage2d_invalid_levels, "Invalid glTexStorage2D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if levels is less than 1."); glTexStorage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16); expectError (GL_INVALID_VALUE); glTexStorage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height))) + 1"); deUint32 log2MaxSize = deLog2Floor32(deMax32(16, 4)) + 1 + 1; glTexStorage2D (GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 16, 4); expectError (GL_INVALID_OPERATION); glTexStorage2D (GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 4, 16); expectError (GL_INVALID_OPERATION); glTexStorage2D (GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 16, 16); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(texstorage2d_invalid_astc_target, "ASTC formats require extensions present.", { // GLES 3.0.4, Sec 3.8.4, p.136: If there is no imageSize // for which this command would have been valid, an // INVALID_OPERATION error is generated. Also: If // executing the pseudo-code would result in any other // error, the error is generated and the command will have // no effect. // In conclusion: Expect same errors as with TexImage?D if (m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr")) { m_log.writeMessage("ASTC supported. No negative API requirements."); } else { // In earlier tests both codes are accepted for invalid target format. m_log.writeMessage("GL_INVALID_ENUM or GL_INVALID_VALUE should be generated if no ASTC extensions are present."); for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(s_astcFormats); formatNdx++) { const GLuint format = s_astcFormats[formatNdx]; const CompressedTexFormat tcuFormat = mapGLCompressedTexFormat(format); const IVec3 blockPixels = getBlockPixelSize(tcuFormat); const deInt32 cubeSize = blockPixels.x() * blockPixels.y(); // Divisible by the block size and square deUint32 texture = 0; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexStorage2D (GL_TEXTURE_2D, 1, format, blockPixels.x(), blockPixels.y()); expectError (GL_INVALID_ENUM, GL_INVALID_VALUE); glDeleteTextures(1, &texture); glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_CUBE_MAP, texture); glTexStorage2D (GL_TEXTURE_CUBE_MAP, 1, format, cubeSize, cubeSize); expectError (GL_INVALID_ENUM, GL_INVALID_VALUE); glDeleteTextures(1, &texture); } } }); // glTexStorage3D ES3F_ADD_API_CASE(texstorage3d, "Invalid glTexStorage3D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_3D, texture); m_log << TestLog::Section("", "GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not a valid sized internal format."); glTexStorage3D (GL_TEXTURE_3D, 1, 0, 4, 4, 4); expectError (GL_INVALID_ENUM, GL_INVALID_VALUE); glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4); expectError (GL_INVALID_ENUM, GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants."); glTexStorage3D (0, 1, GL_RGBA8, 4, 4, 4); expectError (GL_INVALID_ENUM); glTexStorage3D (GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 4, 4, 4); expectError (GL_INVALID_ENUM); glTexStorage3D (GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 4); expectError (GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width, height or depth are less than 1."); glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 0, 4, 4); expectError (GL_INVALID_VALUE); glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 0, 4); expectError (GL_INVALID_VALUE); glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 0); expectError (GL_INVALID_VALUE); glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 0, 0, 0); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(texstorage3d_invalid_binding, "Invalid glTexStorage3D() usage", { glBindTexture (GL_TEXTURE_3D, 0); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the default texture object is curently bound to target."); glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_3D, texture); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the texture object currently bound to target already has GL_TEXTURE_IMMUTABLE_FORMAT set to GL_TRUE."); deInt32 immutable = -1; glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); m_log << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); expectError (GL_NO_ERROR); glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); m_log << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(texstorage3d_invalid_levels, "Invalid glTexStorage3D() usage", { deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_3D, texture); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if levels is less than 1."); glTexStorage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4); expectError (GL_INVALID_VALUE); glTexStorage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 0, 0, 0); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height, depth))) + 1"); deUint32 log2MaxSize = deLog2Floor32(8) + 1 + 1; glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 2, 2); expectError (GL_INVALID_OPERATION); glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 8, 2); expectError (GL_INVALID_OPERATION); glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 2, 8); expectError (GL_INVALID_OPERATION); glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 8, 8); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(texstorage3d_invalid_astc_target, "Invalid glTexStorage3D() ASTC 3D targets", { // GLES 3.0.4, Sec 3.8.4, p.136: If there is no imageSize // for which this command would have been valid, an // INVALID_OPERATION error is generated. Also: If // executing the pseudo-code would result in any other // error, the error is generated and the command will have // no effect. // In conclusion: Expect same errors as with TexImage?D if (m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_hdr") || m_context.getContextInfo().isExtensionSupported("GL_OES_texture_compression_astc")) { m_log.writeMessage("Full ASTC supported. No negative API requirements."); } else { const bool ldrAstcSupported = m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr"); if (ldrAstcSupported) m_log.writeMessage("GL_INVALID_OPERATION should be generated if using TEXTURE_3D with LDR."); else // In earlier tests both codes are accepted for invalid target format. m_log.writeMessage("GL_INVALID_ENUM or GL_INVALID_VALUE should be generated if no ASTC extensions are present."); for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(s_astcFormats); formatNdx++) { const GLuint format = s_astcFormats[formatNdx]; const CompressedTexFormat tcuFormat = mapGLCompressedTexFormat(format); const IVec3 blockPixels = getBlockPixelSize(tcuFormat); deUint32 texture = 0; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_3D, texture); glTexStorage3D (GL_TEXTURE_3D, 1, format, blockPixels.x(), blockPixels.y(), blockPixels.z()); if (ldrAstcSupported) expectError(GL_INVALID_OPERATION); else expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); glDeleteTextures(1, &texture); } } }); } } // Functional } // gles3 } // deqp