/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Blend performance tests. *//*--------------------------------------------------------------------*/ #include "es3pBlendTests.hpp" #include "glsShaderPerformanceCase.hpp" #include "tcuTestLog.hpp" #include "gluStrUtil.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" namespace deqp { namespace gles3 { namespace Performance { using namespace gls; using namespace glw; // GL types using tcu::Vec4; using tcu::TestLog; class BlendCase : public ShaderPerformanceCase { public: BlendCase (Context& context, const char* name, const char* description, GLenum modeRGB, GLenum modeAlpha, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); ~BlendCase (void); void init (void); private: void setupRenderState (void); GLenum m_modeRGB; GLenum m_modeAlpha; GLenum m_srcRGB; GLenum m_dstRGB; GLenum m_srcAlpha; GLenum m_dstAlpha; }; BlendCase::BlendCase (Context& context, const char* name, const char* description, GLenum modeRGB, GLenum modeAlpha, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) : ShaderPerformanceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT) , m_modeRGB (modeRGB) , m_modeAlpha (modeAlpha) , m_srcRGB (srcRGB) , m_dstRGB (dstRGB) , m_srcAlpha (srcAlpha) , m_dstAlpha (dstAlpha) { } BlendCase::~BlendCase (void) { } void BlendCase::init (void) { TestLog& log = m_testCtx.getLog(); log << TestLog::Message << "modeRGB: " << glu::getBlendEquationStr(m_modeRGB) << TestLog::EndMessage; log << TestLog::Message << "modeAlpha: " << glu::getBlendEquationStr(m_modeAlpha) << TestLog::EndMessage; log << TestLog::Message << "srcRGB: " << glu::getBlendFactorStr(m_srcRGB) << TestLog::EndMessage; log << TestLog::Message << "dstRGB: " << glu::getBlendFactorStr(m_dstRGB) << TestLog::EndMessage; log << TestLog::Message << "srcAlpha: " << glu::getBlendFactorStr(m_srcAlpha) << TestLog::EndMessage; log << TestLog::Message << "dstAlpha: " << glu::getBlendFactorStr(m_dstAlpha) << TestLog::EndMessage; m_vertShaderSource = "#version 300 es\n" "in highp vec4 a_position;\n" "in mediump vec4 a_color;\n" "out mediump vec4 v_color;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" " v_color = a_color;\n" "}\n"; m_fragShaderSource = "#version 300 es\n" "in mediump vec4 v_color;\n" "layout(location = 0) out mediump vec4 o_color;\n" "void main (void)\n" "{\n" " o_color = v_color;\n" "}\n"; m_attributes.push_back(AttribSpec("a_color", Vec4(0.0f, 0.5f, 0.5f, 1.0f), Vec4(0.5f, 1.0f, 0.0f, 0.5f), Vec4(0.5f, 0.0f, 1.0f, 0.5f), Vec4(1.0f, 0.5f, 0.5f, 0.0f))); ShaderPerformanceCase::init(); } void BlendCase::setupRenderState (void) { const glw::Functions& gl = m_renderCtx.getFunctions(); gl.enable(GL_BLEND); gl.blendEquationSeparate(m_modeRGB, m_modeAlpha); gl.blendFuncSeparate(m_srcRGB, m_dstRGB, m_srcAlpha, m_dstAlpha); GLU_EXPECT_NO_ERROR(gl.getError(), "After render state setup"); } BlendTests::BlendTests (Context& context) : TestCaseGroup(context, "blend", "Blend Performance Tests") { } BlendTests::~BlendTests (void) { } void BlendTests::init (void) { static const struct { const char* name; GLenum modeRGB; GLenum modeAlpha; GLenum srcRGB; GLenum dstRGB; GLenum srcAlpha; GLenum dstAlpha; } cases[] = { // Single blend func, factor one. { "add", GL_FUNC_ADD, GL_FUNC_ADD, GL_ONE, GL_ONE, GL_ONE, GL_ONE }, { "subtract", GL_FUNC_SUBTRACT, GL_FUNC_SUBTRACT, GL_ONE, GL_ONE, GL_ONE, GL_ONE }, { "reverse_subtract", GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_ONE, GL_ONE, GL_ONE, GL_ONE }, { "min", GL_MIN, GL_MIN, GL_ONE, GL_ONE, GL_ONE, GL_ONE }, { "max", GL_MAX, GL_MAX, GL_ONE, GL_ONE, GL_ONE, GL_ONE }, // Porter-duff modes that can be implemented. { "dst_atop", GL_FUNC_ADD, GL_FUNC_ADD, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA, GL_ONE, GL_ZERO }, { "dst_in", GL_FUNC_ADD, GL_FUNC_ADD, GL_ZERO, GL_SRC_ALPHA, GL_ZERO, GL_SRC_ALPHA }, { "dst_out", GL_FUNC_ADD, GL_FUNC_ADD, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, { "dst_over", GL_FUNC_ADD, GL_FUNC_ADD, GL_ONE_MINUS_DST_ALPHA, GL_ONE, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, { "src_atop", GL_FUNC_ADD, GL_FUNC_ADD, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE }, { "src_in", GL_FUNC_ADD, GL_FUNC_ADD, GL_DST_ALPHA, GL_ZERO, GL_DST_ALPHA, GL_ZERO }, { "src_out", GL_FUNC_ADD, GL_FUNC_ADD, GL_ONE_MINUS_DST_ALPHA, GL_ZERO, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, { "src_over", GL_FUNC_ADD, GL_FUNC_ADD, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, { "multiply", GL_FUNC_ADD, GL_FUNC_ADD, GL_DST_COLOR, GL_ZERO, GL_DST_ALPHA, GL_ZERO }, { "screen", GL_FUNC_ADD, GL_FUNC_ADD, GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, { "alpha_saturate", GL_FUNC_ADD, GL_FUNC_ADD, GL_SRC_ALPHA_SATURATE, GL_ONE, GL_ONE, GL_ONE }, }; for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++) addChild(new BlendCase(m_context, cases[caseNdx].name, "", cases[caseNdx].modeRGB, cases[caseNdx].modeAlpha, cases[caseNdx].srcRGB, cases[caseNdx].dstRGB, cases[caseNdx].srcAlpha, cases[caseNdx].dstAlpha)); } } // Performance } // gles3 } // deqp