/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Primitive bounding box tests. *//*--------------------------------------------------------------------*/ #include "es31fPrimitiveBoundingBoxTests.hpp" #include "tcuTestLog.hpp" #include "tcuRenderTarget.hpp" #include "tcuStringTemplate.hpp" #include "tcuSurface.hpp" #include "tcuTextureUtil.hpp" #include "tcuVectorUtil.hpp" #include "gluCallLogWrapper.hpp" #include "gluContextInfo.hpp" #include "gluRenderContext.hpp" #include "gluStrUtil.hpp" #include "gluShaderProgram.hpp" #include "gluObjectWrapper.hpp" #include "gluPixelTransfer.hpp" #include "glsStateQueryUtil.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" #include "deRandom.hpp" #include "deUniquePtr.hpp" #include "deStringUtil.hpp" #include #include #include namespace deqp { namespace gles31 { namespace Functional { namespace { namespace StateQueryUtil = ::deqp::gls::StateQueryUtil; struct BoundingBox { tcu::Vec4 min; tcu::Vec4 max; /*--------------------------------------------------------------------*//*! * Get component by index of a 8-component vector constructed by * concatenating 4-component min and max vectors. *//*--------------------------------------------------------------------*/ float& getComponentAccess (int ndx); const float& getComponentAccess (int ndx) const; }; float& BoundingBox::getComponentAccess (int ndx) { DE_ASSERT(ndx >= 0 && ndx < 8); if (ndx < 4) return min[ndx]; else return max[ndx-4]; } const float& BoundingBox::getComponentAccess (int ndx) const { return const_cast(this)->getComponentAccess(ndx); } struct ProjectedBBox { tcu::Vec3 min; tcu::Vec3 max; }; static ProjectedBBox projectBoundingBox (const BoundingBox& bbox) { const float wMin = de::max(0.0f, bbox.min.w()); // clamp to w=0 as extension requires const float wMax = de::max(0.0f, bbox.max.w()); ProjectedBBox retVal; retVal.min = tcu::min(bbox.min.swizzle(0, 1, 2) / wMin, bbox.min.swizzle(0, 1, 2) / wMax); retVal.max = tcu::max(bbox.max.swizzle(0, 1, 2) / wMin, bbox.max.swizzle(0, 1, 2) / wMax); return retVal; } static tcu::IVec4 getViewportBoundingBoxArea (const ProjectedBBox& bbox, const tcu::IVec2& viewportSize, float size = 0.0f) { tcu::Vec4 vertexBox; tcu::IVec4 pixelBox; vertexBox.x() = (bbox.min.x() * 0.5f + 0.5f) * (float)viewportSize.x(); vertexBox.y() = (bbox.min.y() * 0.5f + 0.5f) * (float)viewportSize.y(); vertexBox.z() = (bbox.max.x() * 0.5f + 0.5f) * (float)viewportSize.x(); vertexBox.w() = (bbox.max.y() * 0.5f + 0.5f) * (float)viewportSize.y(); pixelBox.x() = deFloorFloatToInt32(vertexBox.x() - size/2.0f); pixelBox.y() = deFloorFloatToInt32(vertexBox.y() - size/2.0f); pixelBox.z() = deCeilFloatToInt32(vertexBox.z() + size/2.0f); pixelBox.w() = deCeilFloatToInt32(vertexBox.w() + size/2.0f); return pixelBox; } static std::string specializeShader(Context& context, const char* code) { const glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(context.getRenderContext().getType()); std::map specializationMap; specializationMap["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion); if (glu::contextSupports(context.getRenderContext().getType(), glu::ApiType::es(3, 2))) { specializationMap["GEOMETRY_SHADER_REQUIRE"] = ""; specializationMap["GEOMETRY_POINT_SIZE"] = "#extension GL_EXT_geometry_point_size : require"; specializationMap["GPU_SHADER5_REQUIRE"] = ""; specializationMap["TESSELLATION_SHADER_REQUIRE"] = ""; specializationMap["TESSELLATION_POINT_SIZE_REQUIRE"] = "#extension GL_EXT_tessellation_point_size : require"; specializationMap["PRIMITIVE_BOUNDING_BOX_REQUIRE"] = ""; specializationMap["PRIM_GL_BOUNDING_BOX"] = "gl_BoundingBox"; } else { specializationMap["GEOMETRY_SHADER_REQUIRE"] = "#extension GL_EXT_geometry_shader : require"; specializationMap["GEOMETRY_POINT_SIZE"] = "#extension GL_EXT_geometry_point_size : require"; specializationMap["GPU_SHADER5_REQUIRE"] = "#extension GL_EXT_gpu_shader5 : require"; specializationMap["TESSELLATION_SHADER_REQUIRE"] = "#extension GL_EXT_tessellation_shader : require"; specializationMap["TESSELLATION_POINT_SIZE_REQUIRE"] = "#extension GL_EXT_tessellation_point_size : require"; specializationMap["PRIMITIVE_BOUNDING_BOX_REQUIRE"] = "#extension GL_EXT_primitive_bounding_box : require"; specializationMap["PRIM_GL_BOUNDING_BOX"] = "gl_BoundingBoxEXT"; } return tcu::StringTemplate(code).specialize(specializationMap); } class InitialValueCase : public TestCase { public: InitialValueCase (Context& context, const char* name, const char* desc); void init (void); IterateResult iterate (void); }; InitialValueCase::InitialValueCase (Context& context, const char* name, const char* desc) : TestCase(context, name, desc) { } void InitialValueCase::init (void) { const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); } InitialValueCase::IterateResult InitialValueCase::iterate (void) { StateQueryUtil::StateQueryMemoryWriteGuard state; glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); gl.enableLogging(true); m_testCtx.getLog() << tcu::TestLog::Message << "Querying GL_PRIMITIVE_BOUNDING_BOX_EXT, expecting (-1, -1, -1, 1) (1, 1, 1, 1)" << tcu::TestLog::EndMessage; gl.glGetFloatv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state); GLU_EXPECT_NO_ERROR(gl.glGetError(), "query"); if (!state.verifyValidity(m_testCtx)) return STOP; m_testCtx.getLog() << tcu::TestLog::Message << "Got " << tcu::formatArray(&state[0], &state[8]) << tcu::TestLog::EndMessage; if ((state[0] != -1.0f) || (state[1] != -1.0f) || (state[2] != -1.0f) || (state[3] != 1.0f) || (state[4] != 1.0f) || (state[5] != 1.0f) || (state[6] != 1.0f) || (state[7] != 1.0f)) { m_testCtx.getLog() << tcu::TestLog::Message << "Error, unexpected value" << tcu::TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid initial value"); } else m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } class QueryCase : public TestCase { public: enum QueryMethod { QUERY_FLOAT = 0, QUERY_BOOLEAN, QUERY_INT, QUERY_INT64, QUERY_LAST }; QueryCase (Context& context, const char* name, const char* desc, QueryMethod method); private: void init (void); IterateResult iterate (void); bool verifyState (glu::CallLogWrapper& gl, const BoundingBox& bbox) const; const QueryMethod m_method; }; QueryCase::QueryCase (Context& context, const char* name, const char* desc, QueryMethod method) : TestCase (context, name, desc) , m_method (method) { DE_ASSERT(method < QUERY_LAST); } void QueryCase::init (void) { const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); } QueryCase::IterateResult QueryCase::iterate (void) { static const BoundingBox fixedCases[] = { { tcu::Vec4( 0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4( 0.0f, 0.0f, 0.0f, 0.0f) }, { tcu::Vec4(-0.0f, -0.0f, -0.0f, -0.0f), tcu::Vec4( 0.0f, 0.0f, 0.0f, -0.0f) }, { tcu::Vec4( 0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4( 1.0f, 1.0f, 1.0f, -1.0f) }, { tcu::Vec4( 2.0f, 2.0f, 2.0f, 2.0f), tcu::Vec4( 1.5f, 1.5f, 1.5f, 1.0f) }, { tcu::Vec4( 1.0f, 1.0f, 1.0f, 1.0f), tcu::Vec4(-1.0f, -1.0f, -1.0f, -1.0f) }, { tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.3f), tcu::Vec4(-1.0f, -1.0f, -1.0f, -1.2f) }, }; const int numRandomCases = 9; glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); de::Random rnd (0xDE3210); std::vector cases; cases.insert(cases.begin(), DE_ARRAY_BEGIN(fixedCases), DE_ARRAY_END(fixedCases)); for (int ndx = 0; ndx < numRandomCases; ++ndx) { BoundingBox boundingBox; // parameter evaluation order is not guaranteed, cannot just do "max = (rand(), rand(), ...) for (int coordNdx = 0; coordNdx < 8; ++coordNdx) boundingBox.getComponentAccess(coordNdx) = rnd.getFloat(-4.0f, 4.0f); cases.push_back(boundingBox); } gl.enableLogging(true); m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); for (int caseNdx = 0; caseNdx < (int)cases.size(); ++caseNdx) { const tcu::ScopedLogSection section (m_testCtx.getLog(), "Iteration", "Iteration " + de::toString(caseNdx+1)); const BoundingBox& boundingBox = cases[caseNdx]; gl.glPrimitiveBoundingBox(boundingBox.min.x(), boundingBox.min.y(), boundingBox.min.z(), boundingBox.min.w(), boundingBox.max.x(), boundingBox.max.y(), boundingBox.max.z(), boundingBox.max.w()); if (!verifyState(gl, boundingBox)) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Unexpected query result"); } return STOP; } bool QueryCase::verifyState (glu::CallLogWrapper& gl, const BoundingBox& bbox) const { switch (m_method) { case QUERY_FLOAT: { StateQueryUtil::StateQueryMemoryWriteGuard state; bool error = false; gl.glGetFloatv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state); GLU_EXPECT_NO_ERROR(gl.glGetError(), "query"); if (!state.verifyValidity(m_testCtx)) return false; m_testCtx.getLog() << tcu::TestLog::Message << "glGetFloatv returned " << tcu::formatArray(&state[0], &state[8]) << tcu::TestLog::EndMessage; for (int ndx = 0; ndx < 8; ++ndx) if (state[ndx] != bbox.getComponentAccess(ndx)) error = true; if (error) { m_testCtx.getLog() << tcu::TestLog::Message << "Error, unexpected value\n" << "Expected [" << bbox.min.x() << ", " << bbox.min.y() << ", " << bbox.min.z() << ", " << bbox.min.w() << ", " << bbox.max.x() << ", " << bbox.max.y() << ", " << bbox.max.z() << ", " << bbox.max.w() << "]" << tcu::TestLog::EndMessage; return false; } return true; } case QUERY_INT: { StateQueryUtil::StateQueryMemoryWriteGuard state; bool error = false; gl.glGetIntegerv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state); GLU_EXPECT_NO_ERROR(gl.glGetError(), "query"); if (!state.verifyValidity(m_testCtx)) return false; m_testCtx.getLog() << tcu::TestLog::Message << "glGetIntegerv returned " << tcu::formatArray(&state[0], &state[8]) << tcu::TestLog::EndMessage; for (int ndx = 0; ndx < 8; ++ndx) if (state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfDown(bbox.getComponentAccess(ndx)) && state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfUp(bbox.getComponentAccess(ndx))) error = true; if (error) { tcu::MessageBuilder builder(&m_testCtx.getLog()); builder << "Error, unexpected value\n" << "Expected ["; for (int ndx = 0; ndx < 8; ++ndx) { const glw::GLint roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown(bbox.getComponentAccess(ndx)); const glw::GLint roundUp = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp(bbox.getComponentAccess(ndx)); if (ndx != 0) builder << ", "; if (roundDown == roundUp) builder << roundDown; else builder << "{" << roundDown << ", " << roundUp << "}"; } builder << "]" << tcu::TestLog::EndMessage; return false; } return true; } case QUERY_INT64: { StateQueryUtil::StateQueryMemoryWriteGuard state; bool error = false; gl.glGetInteger64v(GL_PRIMITIVE_BOUNDING_BOX_EXT, state); GLU_EXPECT_NO_ERROR(gl.glGetError(), "query"); if (!state.verifyValidity(m_testCtx)) return false; m_testCtx.getLog() << tcu::TestLog::Message << "glGetInteger64v returned " << tcu::formatArray(&state[0], &state[8]) << tcu::TestLog::EndMessage; for (int ndx = 0; ndx < 8; ++ndx) if (state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfDown(bbox.getComponentAccess(ndx)) && state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfUp(bbox.getComponentAccess(ndx))) error = true; if (error) { tcu::MessageBuilder builder(&m_testCtx.getLog()); builder << "Error, unexpected value\n" << "Expected ["; for (int ndx = 0; ndx < 8; ++ndx) { const glw::GLint64 roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown(bbox.getComponentAccess(ndx)); const glw::GLint64 roundUp = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp(bbox.getComponentAccess(ndx)); if (ndx != 0) builder << ", "; if (roundDown == roundUp) builder << roundDown; else builder << "{" << roundDown << ", " << roundUp << "}"; } builder << "]" << tcu::TestLog::EndMessage; return false; } return true; } case QUERY_BOOLEAN: { StateQueryUtil::StateQueryMemoryWriteGuard state; bool error = false; gl.glGetBooleanv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state); GLU_EXPECT_NO_ERROR(gl.glGetError(), "query"); if (!state.verifyValidity(m_testCtx)) return false; m_testCtx.getLog() << tcu::TestLog::Message << "glGetBooleanv returned [" << glu::getBooleanStr(state[0]) << ", " << glu::getBooleanStr(state[1]) << ", " << glu::getBooleanStr(state[2]) << ", " << glu::getBooleanStr(state[3]) << ", " << glu::getBooleanStr(state[4]) << ", " << glu::getBooleanStr(state[5]) << ", " << glu::getBooleanStr(state[6]) << ", " << glu::getBooleanStr(state[7]) << "]\n" << tcu::TestLog::EndMessage; for (int ndx = 0; ndx < 8; ++ndx) if (state[ndx] != ((bbox.getComponentAccess(ndx) != 0.0f) ? (GL_TRUE) : (GL_FALSE))) error = true; if (error) { tcu::MessageBuilder builder(&m_testCtx.getLog()); builder << "Error, unexpected value\n" << "Expected ["; for (int ndx = 0; ndx < 8; ++ndx) { if (ndx != 0) builder << ", "; builder << ((bbox.getComponentAccess(ndx) != 0.0f) ? ("GL_TRUE") : ("GL_FALSE")); } builder << "]" << tcu::TestLog::EndMessage; return false; } return true; } default: DE_ASSERT(false); return true; } } class BBoxRenderCase : public TestCase { public: enum { FLAG_RENDERTARGET_DEFAULT = 1u << 0, //!< render to default renderbuffer FLAG_RENDERTARGET_FBO = 1u << 1, //!< render to framebuffer object FLAG_BBOXSIZE_EQUAL = 1u << 2, //!< set tight primitive bounding box FLAG_BBOXSIZE_LARGER = 1u << 3, //!< set padded primitive bounding box FLAG_BBOXSIZE_SMALLER = 1u << 4, //!< set too small primitive bounding box FLAG_TESSELLATION = 1u << 5, //!< use tessellation shader FLAG_GEOMETRY = 1u << 6, //!< use geometry shader FLAG_SET_BBOX_STATE = 1u << 7, //!< set primitive bounding box using global state FLAG_SET_BBOX_OUTPUT = 1u << 8, //!< set primitive bounding box using tessellation output FLAG_PER_PRIMITIVE_BBOX = 1u << 9, //!< set primitive bounding per primitive FLAGBIT_USER_BIT = 10u //!< bits N and and up are reserved for subclasses }; BBoxRenderCase (Context& context, const char* name, const char* description, int numIterations, deUint32 flags); ~BBoxRenderCase (void); protected: enum RenderTarget { RENDERTARGET_DEFAULT, RENDERTARGET_FBO, }; enum BBoxSize { BBOXSIZE_EQUAL, BBOXSIZE_LARGER, BBOXSIZE_SMALLER, }; enum { RENDER_TARGET_MIN_SIZE = 256, FBO_SIZE = 512, MIN_VIEWPORT_SIZE = 256, MAX_VIEWPORT_SIZE = 512, }; DE_STATIC_ASSERT(MIN_VIEWPORT_SIZE <= RENDER_TARGET_MIN_SIZE); enum { VA_POS_VEC_NDX = 0, VA_COL_VEC_NDX = 1, VA_NUM_ATTRIB_VECS = 2, }; enum AABBRoundDirection { ROUND_INWARDS = 0, ROUND_OUTWARDS }; struct IterationConfig { tcu::IVec2 viewportPos; tcu::IVec2 viewportSize; tcu::Vec2 patternPos; //!< in NDC tcu::Vec2 patternSize; //!< in NDC BoundingBox bbox; }; virtual void init (void); virtual void deinit (void); IterateResult iterate (void); virtual std::string genVertexSource (void) const = 0; virtual std::string genFragmentSource (void) const = 0; virtual std::string genTessellationControlSource (void) const = 0; virtual std::string genTessellationEvaluationSource (void) const = 0; virtual std::string genGeometrySource (void) const = 0; virtual IterationConfig generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const = 0; virtual void getAttributeData (std::vector& data) const = 0; virtual void renderTestPattern (const IterationConfig& config) = 0; virtual void verifyRenderResult (const IterationConfig& config) = 0; IterationConfig generateRandomConfig (int seed, const tcu::IVec2& renderTargetSize) const; tcu::IVec4 getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const; void setupRender (const IterationConfig& config); enum ShaderFunction { SHADER_FUNC_MIRROR_X, SHADER_FUNC_MIRROR_Y, SHADER_FUNC_INSIDE_BBOX, }; const char* genShaderFunction (ShaderFunction func) const; const RenderTarget m_renderTarget; const BBoxSize m_bboxSize; const bool m_hasTessellationStage; const bool m_hasGeometryStage; const bool m_useGlobalState; const bool m_calcPerPrimitiveBBox; const int m_numIterations; de::MovePtr m_program; de::MovePtr m_vbo; de::MovePtr m_fbo; private: std::vector m_iterationConfigs; int m_iteration; }; BBoxRenderCase::BBoxRenderCase (Context& context, const char* name, const char* description, int numIterations, deUint32 flags) : TestCase (context, name, description) , m_renderTarget ((flags & FLAG_RENDERTARGET_DEFAULT) ? (RENDERTARGET_DEFAULT) : (RENDERTARGET_FBO)) , m_bboxSize ((flags & FLAG_BBOXSIZE_EQUAL) ? (BBOXSIZE_EQUAL) : (flags & FLAG_BBOXSIZE_SMALLER) ? (BBOXSIZE_SMALLER) : (BBOXSIZE_LARGER)) , m_hasTessellationStage ((flags & FLAG_TESSELLATION) != 0) , m_hasGeometryStage ((flags & FLAG_GEOMETRY) != 0) , m_useGlobalState ((flags & FLAG_SET_BBOX_STATE) != 0) , m_calcPerPrimitiveBBox ((flags & FLAG_PER_PRIMITIVE_BBOX) != 0) , m_numIterations (numIterations) , m_iteration (0) { // validate flags DE_ASSERT((((m_renderTarget == RENDERTARGET_DEFAULT) ? (FLAG_RENDERTARGET_DEFAULT) : (0)) | ((m_renderTarget == RENDERTARGET_FBO) ? (FLAG_RENDERTARGET_FBO) : (0)) | ((m_bboxSize == BBOXSIZE_EQUAL) ? (FLAG_BBOXSIZE_EQUAL) : (0)) | ((m_bboxSize == BBOXSIZE_LARGER) ? (FLAG_BBOXSIZE_LARGER) : (0)) | ((m_bboxSize == BBOXSIZE_SMALLER) ? (FLAG_BBOXSIZE_SMALLER) : (0)) | ((m_hasTessellationStage) ? (FLAG_TESSELLATION) : (0)) | ((m_hasGeometryStage) ? (FLAG_GEOMETRY) : (0)) | ((m_useGlobalState) ? (FLAG_SET_BBOX_STATE) : (0)) | ((!m_useGlobalState) ? (FLAG_SET_BBOX_OUTPUT) : (0)) | ((m_calcPerPrimitiveBBox) ? (FLAG_PER_PRIMITIVE_BBOX) : (0))) == (flags & ((1u << FLAGBIT_USER_BIT) - 1))); DE_ASSERT(m_useGlobalState || m_hasTessellationStage); // using non-global state requires tessellation if (m_calcPerPrimitiveBBox) { DE_ASSERT(!m_useGlobalState); // per-primitive test requires per-primitive (non-global) state DE_ASSERT(m_bboxSize == BBOXSIZE_EQUAL); // smaller is hard to verify, larger not interesting } } BBoxRenderCase::~BBoxRenderCase (void) { deinit(); } void BBoxRenderCase::init (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const tcu::IVec2 renderTargetSize = (m_renderTarget == RENDERTARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE)); const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); // requirements if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); if (!supportsES32 && m_hasTessellationStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")) throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension"); if (!supportsES32 && m_hasGeometryStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) throw tcu::NotSupportedError("Test requires GL_EXT_geometry_shader extension"); if (m_renderTarget == RENDERTARGET_DEFAULT && (renderTargetSize.x() < RENDER_TARGET_MIN_SIZE || renderTargetSize.y() < RENDER_TARGET_MIN_SIZE)) throw tcu::NotSupportedError(std::string() + "Test requires " + de::toString(RENDER_TARGET_MIN_SIZE) + "x" + de::toString(RENDER_TARGET_MIN_SIZE) + " default framebuffer"); // log case specifics m_testCtx.getLog() << tcu::TestLog::Message << "Setting primitive bounding box " << ((m_calcPerPrimitiveBBox) ? ("to exactly cover each generated primitive") : (m_bboxSize == BBOXSIZE_EQUAL) ? ("to exactly cover rendered grid") : (m_bboxSize == BBOXSIZE_LARGER) ? ("to cover the grid and include some padding") : (m_bboxSize == BBOXSIZE_SMALLER) ? ("to cover only a subset of the grid") : (DE_NULL)) << ".\n" << "Rendering with vertex" << ((m_hasTessellationStage) ? ("-tessellation{ctrl,eval}") : ("")) << ((m_hasGeometryStage) ? ("-geometry") : ("")) << "-fragment program.\n" << "Set bounding box using " << ((m_useGlobalState) ? ("PRIMITIVE_BOUNDING_BOX_EXT state") : ("gl_BoundingBoxEXT output")) << "\n" << "Verifying rendering results are valid within the bounding box." << tcu::TestLog::EndMessage; // resources { glu::ProgramSources sources; sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); if (m_hasTessellationStage) sources << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource().c_str())) << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str())); if (m_hasGeometryStage) sources << glu::GeometrySource(specializeShader(m_context, genGeometrySource().c_str())); m_program = de::MovePtr(new glu::ShaderProgram(m_context.getRenderContext(), sources)); GLU_EXPECT_NO_ERROR(gl.getError(), "build program"); { const tcu::ScopedLogSection section(m_testCtx.getLog(), "ShaderProgram", "Shader program"); m_testCtx.getLog() << *m_program; } if (!m_program->isOk()) throw tcu::TestError("failed to build program"); } if (m_renderTarget == RENDERTARGET_FBO) { glu::Texture colorAttachment(m_context.getRenderContext()); gl.bindTexture(GL_TEXTURE_2D, *colorAttachment); gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, FBO_SIZE, FBO_SIZE); GLU_EXPECT_NO_ERROR(gl.getError(), "gen tex"); m_fbo = de::MovePtr(new glu::Framebuffer(m_context.getRenderContext())); gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *colorAttachment, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "attach"); // unbind to prevent texture name deletion from removing it from current fbo attachments gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); } { std::vector data; getAttributeData(data); m_vbo = de::MovePtr(new glu::Buffer(m_context.getRenderContext())); gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); gl.bufferData(GL_ARRAY_BUFFER, (int)(data.size() * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW); GLU_EXPECT_NO_ERROR(gl.getError(), "create vbo"); } // Iterations for (int iterationNdx = 0; iterationNdx < m_numIterations; ++iterationNdx) m_iterationConfigs.push_back(generateConfig(iterationNdx, renderTargetSize)); } void BBoxRenderCase::deinit (void) { m_program.clear(); m_vbo.clear(); m_fbo.clear(); } BBoxRenderCase::IterateResult BBoxRenderCase::iterate (void) { const tcu::ScopedLogSection section (m_testCtx.getLog(), std::string() + "Iteration" + de::toString((int)m_iteration), std::string() + "Iteration " + de::toString((int)m_iteration+1) + "/" + de::toString((int)m_iterationConfigs.size())); const IterationConfig& config = m_iterationConfigs[m_iteration]; // default if (m_iteration == 0) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); renderTestPattern(config); verifyRenderResult(config); if (++m_iteration < (int)m_iterationConfigs.size()) return CONTINUE; return STOP; } BBoxRenderCase::IterationConfig BBoxRenderCase::generateRandomConfig (int seed, const tcu::IVec2& renderTargetSize) const { de::Random rnd (seed); IterationConfig config; // viewport config config.viewportSize.x() = rnd.getInt(MIN_VIEWPORT_SIZE, de::min(renderTargetSize.x(), MAX_VIEWPORT_SIZE)); config.viewportSize.y() = rnd.getInt(MIN_VIEWPORT_SIZE, de::min(renderTargetSize.y(), MAX_VIEWPORT_SIZE)); config.viewportPos.x() = rnd.getInt(0, renderTargetSize.x() - config.viewportSize.x()); config.viewportPos.y() = rnd.getInt(0, renderTargetSize.y() - config.viewportSize.y()); // pattern location inside viewport config.patternSize.x() = rnd.getFloat(0.4f, 1.4f); config.patternSize.y() = rnd.getFloat(0.4f, 1.4f); config.patternPos.x() = rnd.getFloat(-1.0f, 1.0f - config.patternSize.x()); config.patternPos.y() = rnd.getFloat(-1.0f, 1.0f - config.patternSize.y()); // accurate bounding box config.bbox.min = tcu::Vec4(config.patternPos.x(), config.patternPos.y(), 0.0f, 1.0f); config.bbox.max = tcu::Vec4(config.patternPos.x() + config.patternSize.x(), config.patternPos.y() + config.patternSize.y(), 0.0f, 1.0f); if (m_bboxSize == BBOXSIZE_LARGER) { // increase bbox size config.bbox.min.x() -= rnd.getFloat() * 0.5f; config.bbox.min.y() -= rnd.getFloat() * 0.5f; config.bbox.min.z() -= rnd.getFloat() * 0.5f; config.bbox.max.x() += rnd.getFloat() * 0.5f; config.bbox.max.y() += rnd.getFloat() * 0.5f; config.bbox.max.z() += rnd.getFloat() * 0.5f; } else if (m_bboxSize == BBOXSIZE_SMALLER) { // reduce bbox size config.bbox.min.x() += rnd.getFloat() * 0.4f * config.patternSize.x(); config.bbox.min.y() += rnd.getFloat() * 0.4f * config.patternSize.y(); config.bbox.max.x() -= rnd.getFloat() * 0.4f * config.patternSize.x(); config.bbox.max.y() -= rnd.getFloat() * 0.4f * config.patternSize.y(); } return config; } tcu::IVec4 BBoxRenderCase::getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const { const float halfPixel = 0.5f; tcu::Vec4 vertexBox; tcu::IVec4 pixelBox; vertexBox.x() = (patternPos.x() * 0.5f + 0.5f) * (float)viewportSize.x(); vertexBox.y() = (patternPos.y() * 0.5f + 0.5f) * (float)viewportSize.y(); vertexBox.z() = ((patternPos.x() + patternSize.x()) * 0.5f + 0.5f) * (float)viewportSize.x(); vertexBox.w() = ((patternPos.y() + patternSize.y()) * 0.5f + 0.5f) * (float)viewportSize.y(); if (roundDir == ROUND_INWARDS) { pixelBox.x() = (int)deFloatCeil(vertexBox.x()+halfPixel); pixelBox.y() = (int)deFloatCeil(vertexBox.y()+halfPixel); pixelBox.z() = (int)deFloatFloor(vertexBox.z()-halfPixel); pixelBox.w() = (int)deFloatFloor(vertexBox.w()-halfPixel); } else { pixelBox.x() = (int)deFloatFloor(vertexBox.x()-halfPixel); pixelBox.y() = (int)deFloatFloor(vertexBox.y()-halfPixel); pixelBox.z() = (int)deFloatCeil(vertexBox.z()+halfPixel); pixelBox.w() = (int)deFloatCeil(vertexBox.w()+halfPixel); } return pixelBox; } void BBoxRenderCase::setupRender (const IterationConfig& config) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); const glw::GLint colLocation = gl.getAttribLocation(m_program->getProgram(), "a_color"); const glw::GLint posScaleLocation = gl.getUniformLocation(m_program->getProgram(), "u_posScale"); TCU_CHECK(posLocation != -1); TCU_CHECK(colLocation != -1); TCU_CHECK(posScaleLocation != -1); m_testCtx.getLog() << tcu::TestLog::Message << "Setting viewport to (" << "x: " << config.viewportPos.x() << ", " << "y: " << config.viewportPos.y() << ", " << "w: " << config.viewportSize.x() << ", " << "h: " << config.viewportSize.y() << ")\n" << "Vertex coordinates are in range:\n" << "\tx: [" << config.patternPos.x() << ", " << (config.patternPos.x() + config.patternSize.x()) << "]\n" << "\ty: [" << config.patternPos.y() << ", " << (config.patternPos.y() + config.patternSize.y()) << "]\n" << tcu::TestLog::EndMessage; if (!m_calcPerPrimitiveBBox) m_testCtx.getLog() << tcu::TestLog::Message << "Setting primitive bounding box to:\n" << "\t" << config.bbox.min << "\n" << "\t" << config.bbox.max << "\n" << tcu::TestLog::EndMessage; if (m_useGlobalState) gl.primitiveBoundingBox(config.bbox.min.x(), config.bbox.min.y(), config.bbox.min.z(), config.bbox.min.w(), config.bbox.max.x(), config.bbox.max.y(), config.bbox.max.z(), config.bbox.max.w()); else // state is overriden by the tessellation output, set bbox to invisible area to imitiate dirty state left by application gl.primitiveBoundingBox(-2.0f, -2.0f, 0.0f, 1.0f, -1.7f, -1.7f, 0.0f, 1.0f); if (m_fbo) gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); gl.viewport(config.viewportPos.x(), config.viewportPos.y(), config.viewportSize.x(), config.viewportSize.y()); gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); gl.clear(GL_COLOR_BUFFER_BIT); gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float[4])), glu::BufferOffsetAsPointer(4 * VA_POS_VEC_NDX * sizeof(float))); gl.vertexAttribPointer(colLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float[4])), glu::BufferOffsetAsPointer(4 * VA_COL_VEC_NDX * sizeof(float))); gl.enableVertexAttribArray(posLocation); gl.enableVertexAttribArray(colLocation); gl.useProgram(m_program->getProgram()); gl.uniform4f(posScaleLocation, config.patternPos.x(), config.patternPos.y(), config.patternSize.x(), config.patternSize.y()); { const glw::GLint bboxMinPos = gl.getUniformLocation(m_program->getProgram(), "u_primitiveBBoxMin"); const glw::GLint bboxMaxPos = gl.getUniformLocation(m_program->getProgram(), "u_primitiveBBoxMax"); gl.uniform4f(bboxMinPos, config.bbox.min.x(), config.bbox.min.y(), config.bbox.min.z(), config.bbox.min.w()); gl.uniform4f(bboxMaxPos, config.bbox.max.x(), config.bbox.max.y(), config.bbox.max.z(), config.bbox.max.w()); } gl.uniform2i(gl.getUniformLocation(m_program->getProgram(), "u_viewportPos"), config.viewportPos.x(), config.viewportPos.y()); gl.uniform2i(gl.getUniformLocation(m_program->getProgram(), "u_viewportSize"), config.viewportSize.x(), config.viewportSize.y()); GLU_EXPECT_NO_ERROR(gl.getError(), "setup"); } const char* BBoxRenderCase::genShaderFunction (ShaderFunction func) const { switch (func) { case SHADER_FUNC_MIRROR_X: return "vec4 mirrorX(in highp vec4 p)\n" "{\n" " highp vec2 patternOffset = u_posScale.xy;\n" " highp vec2 patternScale = u_posScale.zw;\n" " highp vec2 patternCenter = patternOffset + patternScale * 0.5;\n" " return vec4(2.0 * patternCenter.x - p.x, p.y, p.z, p.w);\n" "}\n"; case SHADER_FUNC_MIRROR_Y: return "vec4 mirrorY(in highp vec4 p)\n" "{\n" " highp vec2 patternOffset = u_posScale.xy;\n" " highp vec2 patternScale = u_posScale.zw;\n" " highp vec2 patternCenter = patternOffset + patternScale * 0.5;\n" " return vec4(p.x, 2.0 * patternCenter.y - p.y, p.z, p.w);\n" "}\n"; case SHADER_FUNC_INSIDE_BBOX: return "uniform highp ivec2 u_viewportPos;\n" "uniform highp ivec2 u_viewportSize;\n" "flat in highp float v_bbox_expansionSize;\n" "flat in highp vec3 v_bbox_clipMin;\n" "flat in highp vec3 v_bbox_clipMax;\n" "\n" "bool fragmentInsideTheBBox(in highp float depth)\n" "{\n" " highp vec4 wc = vec4(floor((v_bbox_clipMin.x * 0.5 + 0.5) * float(u_viewportSize.x) - v_bbox_expansionSize/2.0),\n" " floor((v_bbox_clipMin.y * 0.5 + 0.5) * float(u_viewportSize.y) - v_bbox_expansionSize/2.0),\n" " ceil((v_bbox_clipMax.x * 0.5 + 0.5) * float(u_viewportSize.x) + v_bbox_expansionSize/2.0),\n" " ceil((v_bbox_clipMax.y * 0.5 + 0.5) * float(u_viewportSize.y) + v_bbox_expansionSize/2.0));\n" " if (gl_FragCoord.x < float(u_viewportPos.x) + wc.x || gl_FragCoord.x > float(u_viewportPos.x) + wc.z ||\n" " gl_FragCoord.y < float(u_viewportPos.y) + wc.y || gl_FragCoord.y > float(u_viewportPos.y) + wc.w)\n" " return false;\n" " const highp float dEpsilon = 0.001;\n" " if (depth*2.0-1.0 < v_bbox_clipMin.z - dEpsilon || depth*2.0-1.0 > v_bbox_clipMax.z + dEpsilon)\n" " return false;\n" " return true;\n" "}\n"; default: DE_ASSERT(false); return ""; } } class GridRenderCase : public BBoxRenderCase { public: GridRenderCase (Context& context, const char* name, const char* description, deUint32 flags); ~GridRenderCase (void); private: void init (void); std::string genVertexSource (void) const; std::string genFragmentSource (void) const; std::string genTessellationControlSource (void) const; std::string genTessellationEvaluationSource (void) const; std::string genGeometrySource (void) const; IterationConfig generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const; void getAttributeData (std::vector& data) const; void renderTestPattern (const IterationConfig& config); void verifyRenderResult (const IterationConfig& config); const int m_gridSize; }; GridRenderCase::GridRenderCase (Context& context, const char* name, const char* description, deUint32 flags) : BBoxRenderCase (context, name, description, 12, flags) , m_gridSize (24) { } GridRenderCase::~GridRenderCase (void) { } void GridRenderCase::init (void) { m_testCtx.getLog() << tcu::TestLog::Message << "Rendering yellow-green grid to " << ((m_renderTarget == RENDERTARGET_DEFAULT) ? ("default frame buffer") : ("fbo")) << ".\n" << "Grid cells are in random order, varying grid size and location for each iteration.\n" << "Marking all discardable fragments (fragments outside the bounding box) with a fully saturated blue channel." << tcu::TestLog::EndMessage; BBoxRenderCase::init(); } std::string GridRenderCase::genVertexSource (void) const { std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "in highp vec4 a_position;\n" "in highp vec4 a_color;\n" "out highp vec4 vtx_color;\n" "uniform highp vec4 u_posScale;\n" "\n"; if (!m_hasTessellationStage) { DE_ASSERT(m_useGlobalState); buf << "uniform highp vec4 u_primitiveBBoxMin;\n" "uniform highp vec4 u_primitiveBBoxMax;\n" "\n" "flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n" "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n" "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n" "\n"; } buf << "void main()\n" "{\n" " highp vec2 patternOffset = u_posScale.xy;\n" " highp vec2 patternScale = u_posScale.zw;\n" " gl_Position = vec4(a_position.xy * patternScale + patternOffset, a_position.z, a_position.w);\n" " vtx_color = a_color;\n"; if (!m_hasTessellationStage) { DE_ASSERT(m_useGlobalState); buf << "\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = 0.0;\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin =\n" " min(vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMin.w,\n" " vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMax.w);\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax =\n" " min(vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMin.w,\n" " vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMax.w);\n"; } buf<< "}\n"; return buf.str(); } std::string GridRenderCase::genFragmentSource (void) const { const char* const colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "in mediump vec4 " << colorInputName << ";\n" "layout(location = 0) out mediump vec4 o_color;\n" << genShaderFunction(SHADER_FUNC_INSIDE_BBOX) << "\n" "void main()\n" "{\n" " mediump vec4 baseColor = " << colorInputName << ";\n" " mediump float blueChannel;\n" " if (fragmentInsideTheBBox(gl_FragCoord.z))\n" " blueChannel = 0.0;\n" " else\n" " blueChannel = 1.0;\n" " o_color = vec4(baseColor.r, baseColor.g, blueChannel, baseColor.a);\n" "}\n"; return buf.str(); } std::string GridRenderCase::genTessellationControlSource (void) const { std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${TESSELLATION_SHADER_REQUIRE}\n" "${PRIMITIVE_BOUNDING_BOX_REQUIRE}\n" "layout(vertices=3) out;\n" "\n" "in highp vec4 vtx_color[];\n" "out highp vec4 tess_ctrl_color[];\n" "uniform highp float u_tessellationLevel;\n" "uniform highp vec4 u_posScale;\n"; if (!m_calcPerPrimitiveBBox) { buf << "uniform highp vec4 u_primitiveBBoxMin;\n" "uniform highp vec4 u_primitiveBBoxMax;\n"; } buf << "patch out highp float vp_bbox_expansionSize;\n" "patch out highp vec3 vp_bbox_clipMin;\n" "patch out highp vec3 vp_bbox_clipMax;\n"; if (m_calcPerPrimitiveBBox) { buf << "\n"; if (m_hasGeometryStage) buf << genShaderFunction(SHADER_FUNC_MIRROR_X); buf << genShaderFunction(SHADER_FUNC_MIRROR_Y); buf << "vec4 transformVec(in highp vec4 p)\n" "{\n" " return " << ((m_hasGeometryStage) ? ("mirrorX(mirrorY(p))") : ("mirrorY(p)")) << ";\n" "}\n"; } buf << "\n" "void main()\n" "{\n" " // convert to nonsensical coordinates, just in case\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position.wzxy;\n" " tess_ctrl_color[gl_InvocationID] = vtx_color[gl_InvocationID];\n" "\n" " gl_TessLevelOuter[0] = u_tessellationLevel;\n" " gl_TessLevelOuter[1] = u_tessellationLevel;\n" " gl_TessLevelOuter[2] = u_tessellationLevel;\n" " gl_TessLevelInner[0] = u_tessellationLevel;\n"; if (m_calcPerPrimitiveBBox) { buf << "\n" " highp vec4 bboxMin = min(min(transformVec(gl_in[0].gl_Position),\n" " transformVec(gl_in[1].gl_Position)),\n" " transformVec(gl_in[2].gl_Position));\n" " highp vec4 bboxMax = max(max(transformVec(gl_in[0].gl_Position),\n" " transformVec(gl_in[1].gl_Position)),\n" " transformVec(gl_in[2].gl_Position));\n"; } else { buf << "\n" " highp vec4 bboxMin = u_primitiveBBoxMin;\n" " highp vec4 bboxMax = u_primitiveBBoxMax;\n"; } if (!m_useGlobalState) buf << "\n" " ${PRIM_GL_BOUNDING_BOX}[0] = bboxMin;\n" " ${PRIM_GL_BOUNDING_BOX}[1] = bboxMax;\n"; buf << " vp_bbox_expansionSize = 0.0;\n" " vp_bbox_clipMin = min(vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMin.w,\n" " vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMax.w);\n" " vp_bbox_clipMax = max(vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMin.w,\n" " vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMax.w);\n" "}\n"; return buf.str(); } std::string GridRenderCase::genTessellationEvaluationSource (void) const { std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${TESSELLATION_SHADER_REQUIRE}\n" "${GPU_SHADER5_REQUIRE}\n" "layout(triangles) in;\n" "\n" "in highp vec4 tess_ctrl_color[];\n" "out highp vec4 tess_color;\n" "uniform highp vec4 u_posScale;\n" "patch in highp float vp_bbox_expansionSize;\n" "patch in highp vec3 vp_bbox_clipMin;\n" "patch in highp vec3 vp_bbox_clipMax;\n" "flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n" "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n" "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n" "\n" "precise gl_Position;\n" "\n" << genShaderFunction(SHADER_FUNC_MIRROR_Y) << "void main()\n" "{\n" " // non-trivial tessellation evaluation shader, convert from nonsensical coords, flip vertically\n" " gl_Position = mirrorY(gl_TessCoord.x * gl_in[0].gl_Position.zwyx +\n" " gl_TessCoord.y * gl_in[1].gl_Position.zwyx +\n" " gl_TessCoord.z * gl_in[2].gl_Position.zwyx);\n" " tess_color = tess_ctrl_color[0];\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = vp_bbox_expansionSize;\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin = vp_bbox_clipMin;\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax = vp_bbox_clipMax;\n" "}\n"; return buf.str(); } std::string GridRenderCase::genGeometrySource (void) const { const char* const colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GEOMETRY_SHADER_REQUIRE}\n" "layout(triangles) in;\n" "layout(max_vertices=9, triangle_strip) out;\n" "\n" "in highp vec4 " << colorInputName << "[3];\n" "out highp vec4 geo_color;\n" "uniform highp vec4 u_posScale;\n" "\n" "flat in highp float v_geo_bbox_expansionSize[3];\n" "flat in highp vec3 v_geo_bbox_clipMin[3];\n" "flat in highp vec3 v_geo_bbox_clipMax[3];\n" "flat out highp vec3 v_bbox_clipMin;\n" "flat out highp vec3 v_bbox_clipMax;\n" "flat out highp float v_bbox_expansionSize;\n" << genShaderFunction(SHADER_FUNC_MIRROR_X) << "\n" "void setVisualizationVaryings()\n" "{\n" " v_bbox_expansionSize = v_geo_bbox_expansionSize[0];\n" " v_bbox_clipMin = v_geo_bbox_clipMin[0];\n" " v_bbox_clipMax = v_geo_bbox_clipMax[0];\n" "}\n" "void main()\n" "{\n" " // Non-trivial geometry shader: 1-to-3 amplification, mirror horizontally\n" " highp vec4 p0 = mirrorX(gl_in[0].gl_Position);\n" " highp vec4 p1 = mirrorX(gl_in[1].gl_Position);\n" " highp vec4 p2 = mirrorX(gl_in[2].gl_Position);\n" " highp vec4 pCentroid = vec4((p0.xyz + p1.xyz + p2.xyz) / 3.0, 1.0);\n" " highp vec4 triangleColor = " << colorInputName << "[0];\n" "\n" " gl_Position = p0; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" " gl_Position = p1; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" " gl_Position = pCentroid; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" " EndPrimitive();\n" "\n" " gl_Position = p1; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" " gl_Position = p2; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" " gl_Position = pCentroid; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" " EndPrimitive();\n" "\n" " gl_Position = p2; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" " gl_Position = p0; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" " gl_Position = pCentroid; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n" " EndPrimitive();\n" "}\n"; return buf.str(); } GridRenderCase::IterationConfig GridRenderCase::generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const { return generateRandomConfig(0xDEDEDEu * (deUint32)iteration, renderTargetSize); } void GridRenderCase::getAttributeData (std::vector& data) const { const tcu::Vec4 green (0.0f, 1.0f, 0.0f, 1.0f); const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); std::vector cellOrder (m_gridSize * m_gridSize); de::Random rnd (0xDE56789); // generate grid with cells in random order for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) cellOrder[ndx] = ndx; rnd.shuffle(cellOrder.begin(), cellOrder.end()); data.resize(m_gridSize * m_gridSize * 6 * 2); for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) { const int cellNdx = cellOrder[ndx]; const int cellX = cellNdx % m_gridSize; const int cellY = cellNdx / m_gridSize; const tcu::Vec4& cellColor = ((cellX+cellY)%2 == 0) ? (green) : (yellow); data[(ndx * 6 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f); data[(ndx * 6 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor; data[(ndx * 6 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f); data[(ndx * 6 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor; data[(ndx * 6 + 2) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f); data[(ndx * 6 + 2) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor; data[(ndx * 6 + 3) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f); data[(ndx * 6 + 3) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor; data[(ndx * 6 + 4) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f); data[(ndx * 6 + 4) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor; data[(ndx * 6 + 5) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f); data[(ndx * 6 + 5) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor; } } void GridRenderCase::renderTestPattern (const IterationConfig& config) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); setupRender(config); if (m_hasTessellationStage) { const glw::GLint tessLevelPos = gl.getUniformLocation(m_program->getProgram(), "u_tessellationLevel"); const glw::GLfloat tessLevel = 2.8f; // will be rounded up TCU_CHECK(tessLevelPos != -1); m_testCtx.getLog() << tcu::TestLog::Message << "u_tessellationLevel = " << tessLevel << tcu::TestLog::EndMessage; gl.uniform1f(tessLevelPos, tessLevel); gl.patchParameteri(GL_PATCH_VERTICES, 3); GLU_EXPECT_NO_ERROR(gl.getError(), "patch param"); } m_testCtx.getLog() << tcu::TestLog::Message << "Rendering grid." << tcu::TestLog::EndMessage; gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6); GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); } void GridRenderCase::verifyRenderResult (const IterationConfig& config) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const ProjectedBBox projectedBBox = projectBoundingBox(config.bbox); const tcu::IVec4 viewportBBoxArea = getViewportBoundingBoxArea(projectedBBox, config.viewportSize); const tcu::IVec4 viewportGridOuterArea = getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_OUTWARDS); const tcu::IVec4 viewportGridInnerArea = getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_INWARDS); tcu::Surface viewportSurface (config.viewportSize.x(), config.viewportSize.y()); tcu::Surface errorMask (config.viewportSize.x(), config.viewportSize.y()); bool anyError = false; if (!m_calcPerPrimitiveBBox) m_testCtx.getLog() << tcu::TestLog::Message << "Projected bounding box: (clip space)\n" << "\tx: [" << projectedBBox.min.x() << "," << projectedBBox.max.x() << "]\n" << "\ty: [" << projectedBBox.min.y() << "," << projectedBBox.max.y() << "]\n" << "\tz: [" << projectedBBox.min.z() << "," << projectedBBox.max.z() << "]\n" << "In viewport coordinates:\n" << "\tx: [" << viewportBBoxArea.x() << ", " << viewportBBoxArea.z() << "]\n" << "\ty: [" << viewportBBoxArea.y() << ", " << viewportBBoxArea.w() << "]\n" << "Verifying render results within the bounding box.\n" << tcu::TestLog::EndMessage; else m_testCtx.getLog() << tcu::TestLog::Message << "Verifying render result." << tcu::TestLog::EndMessage; if (m_fbo) gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); glu::readPixels(m_context.getRenderContext(), config.viewportPos.x(), config.viewportPos.y(), viewportSurface.getAccess()); tcu::clear(errorMask.getAccess(), tcu::IVec4(0,0,0,255)); for (int y = de::max(viewportBBoxArea.y(), 0); y < de::min(viewportBBoxArea.w(), config.viewportSize.y()); ++y) for (int x = de::max(viewportBBoxArea.x(), 0); x < de::min(viewportBBoxArea.z(), config.viewportSize.x()); ++x) { const tcu::RGBA pixel = viewportSurface.getPixel(x, y); const bool outsideGrid = x < viewportGridOuterArea.x() || y < viewportGridOuterArea.y() || x > viewportGridOuterArea.z() || y > viewportGridOuterArea.w(); const bool insideGrid = x > viewportGridInnerArea.x() && y > viewportGridInnerArea.y() && x < viewportGridInnerArea.z() && y < viewportGridInnerArea.w(); bool error = false; if (outsideGrid) { // expect black if (pixel.getRed() != 0 || pixel.getGreen() != 0 || pixel.getBlue() != 0) error = true; } else if (insideGrid) { // expect green, yellow or a combination of these if (pixel.getGreen() != 255 || pixel.getBlue() != 0) error = true; } else { // boundary, allow anything } if (error) { errorMask.setPixel(x, y, tcu::RGBA::red()); anyError = true; } } if (anyError) { m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess()) << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess()) << tcu::TestLog::EndImageSet; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); } else { m_testCtx.getLog() << tcu::TestLog::Message << "Result image ok." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess()) << tcu::TestLog::EndImageSet; } } class LineRenderCase : public BBoxRenderCase { public: enum { LINEFLAG_WIDE = 1u << FLAGBIT_USER_BIT, //!< use wide lines }; LineRenderCase (Context& context, const char* name, const char* description, deUint32 flags); ~LineRenderCase (void); private: enum { GREEN_COMPONENT_NDX = 1, BLUE_COMPONENT_NDX = 2, SCAN_ROW_COMPONENT_NDX = GREEN_COMPONENT_NDX, // \note: scans are orthogonal to the line SCAN_COL_COMPONENT_NDX = BLUE_COMPONENT_NDX, }; enum QueryDirection { DIRECTION_HORIZONTAL = 0, DIRECTION_VERTICAL, }; enum ScanResult { SCANRESULT_NUM_LINES_OK_BIT = (1 << 0), SCANRESULT_LINE_WIDTH_OK_BIT = (1 << 1), SCANRESULT_LINE_WIDTH_WARN_BIT = (1 << 2), SCANRESULT_LINE_WIDTH_ERR_BIT = (1 << 3), SCANRESULT_LINE_CONT_OK_BIT = (1 << 4), SCANRESULT_LINE_CONT_ERR_BIT = (1 << 5), SCANRESULT_LINE_CONT_WARN_BIT = (1 << 6), }; void init (void); std::string genVertexSource (void) const; std::string genFragmentSource (void) const; std::string genTessellationControlSource (void) const; std::string genTessellationEvaluationSource (void) const; std::string genGeometrySource (void) const; IterationConfig generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const; void getAttributeData (std::vector& data) const; void renderTestPattern (const IterationConfig& config); void verifyRenderResult (const IterationConfig& config); tcu::IVec2 getNumberOfLinesRange (int queryAreaBegin, int queryAreaEnd, float patternStart, float patternSize, int viewportArea, QueryDirection queryDir) const; deUint8 scanRow (const tcu::ConstPixelBufferAccess& access, int row, int rowBegin, int rowEnd, int rowViewportBegin, int rowViewportEnd, const tcu::IVec2& numLines, int& floodCounter) const; deUint8 scanColumn (const tcu::ConstPixelBufferAccess& access, int column, int columnBegin, int columnEnd, int columnViewportBegin, int columnViewportEnd, const tcu::IVec2& numLines, int& floodCounter) const; bool checkAreaNumLines (const tcu::ConstPixelBufferAccess& access, const tcu::IVec4& area, int& floodCounter, int componentNdx, const tcu::IVec2& numLines) const; deUint8 checkLineContinuity (const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLimitCounter) const; tcu::IVec2 getNumMinimaMaxima (const tcu::ConstPixelBufferAccess& access, int componentNdx) const; deUint8 checkLineWidths (const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& floodCounter) const; void printLineWidthError (const tcu::IVec2& pos, int detectedLineWidth, const tcu::IVec2& lineWidthRange, bool isHorizontal, int& floodCounter) const; const int m_patternSide; const bool m_isWideLineCase; const int m_wideLineLineWidth; }; LineRenderCase::LineRenderCase (Context& context, const char* name, const char* description, deUint32 flags) : BBoxRenderCase (context, name, description, 12, flags) , m_patternSide (12) , m_isWideLineCase ((flags & LINEFLAG_WIDE) != 0) , m_wideLineLineWidth (5) { } LineRenderCase::~LineRenderCase (void) { } void LineRenderCase::init (void) { m_testCtx.getLog() << tcu::TestLog::Message << "Rendering line pattern to " << ((m_renderTarget == RENDERTARGET_DEFAULT) ? ("default frame buffer") : ("fbo")) << ".\n" << "Vertical lines are green, horizontal lines blue. Using additive blending.\n" << "Line segments are in random order, varying pattern size and location for each iteration.\n" << "Marking all discardable fragments (fragments outside the bounding box) with a fully saturated red channel." << tcu::TestLog::EndMessage; if (m_isWideLineCase) { glw::GLfloat lineWidthRange[2] = {0.0f, 0.0f}; m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_LINE_WIDTH_RANGE, lineWidthRange); if (lineWidthRange[1] < (float)m_wideLineLineWidth) throw tcu::NotSupportedError("Test requires line width " + de::toString(m_wideLineLineWidth)); } BBoxRenderCase::init(); } std::string LineRenderCase::genVertexSource (void) const { std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "in highp vec4 a_position;\n" "in highp vec4 a_color;\n" "out highp vec4 vtx_color;\n" "uniform highp vec4 u_posScale;\n" "uniform highp float u_lineWidth;\n" "\n"; if (!m_hasTessellationStage) { DE_ASSERT(m_useGlobalState); buf << "uniform highp vec4 u_primitiveBBoxMin;\n" "uniform highp vec4 u_primitiveBBoxMax;\n" "\n" "flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n" "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n" "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n" "\n"; } buf << "void main()\n" "{\n" " highp vec2 patternOffset = u_posScale.xy;\n" " highp vec2 patternScale = u_posScale.zw;\n" " gl_Position = vec4(a_position.xy * patternScale + patternOffset, a_position.z, a_position.w);\n" " vtx_color = a_color;\n"; if (!m_hasTessellationStage) { DE_ASSERT(m_useGlobalState); buf << "\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = u_lineWidth;\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin =\n" " min(vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMin.w,\n" " vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMax.w);\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax =\n" " min(vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMin.w,\n" " vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMax.w);\n"; } buf << "}\n"; return buf.str(); } std::string LineRenderCase::genFragmentSource (void) const { const char* const colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "in mediump vec4 " << colorInputName << ";\n" "layout(location = 0) out mediump vec4 o_color;\n" << genShaderFunction(SHADER_FUNC_INSIDE_BBOX) << "\n" "void main()\n" "{\n" " mediump vec4 baseColor = " << colorInputName << ";\n" " mediump float redChannel;\n" " if (fragmentInsideTheBBox(gl_FragCoord.z))\n" " redChannel = 0.0;\n" " else\n" " redChannel = 1.0;\n" " o_color = vec4(redChannel, baseColor.g, baseColor.b, baseColor.a);\n" "}\n"; return buf.str(); } std::string LineRenderCase::genTessellationControlSource (void) const { std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${TESSELLATION_SHADER_REQUIRE}\n" "${PRIMITIVE_BOUNDING_BOX_REQUIRE}\n" "layout(vertices=2) out;" "\n" "in highp vec4 vtx_color[];\n" "out highp vec4 tess_ctrl_color[];\n" "uniform highp float u_tessellationLevel;\n" "uniform highp vec4 u_posScale;\n" "uniform highp float u_lineWidth;\n"; if (!m_calcPerPrimitiveBBox) { buf << "uniform highp vec4 u_primitiveBBoxMin;\n" "uniform highp vec4 u_primitiveBBoxMax;\n"; } buf << "patch out highp float vp_bbox_expansionSize;\n" "patch out highp vec3 vp_bbox_clipMin;\n" "patch out highp vec3 vp_bbox_clipMax;\n"; if (m_calcPerPrimitiveBBox) { buf << "\n"; if (m_hasGeometryStage) buf << genShaderFunction(SHADER_FUNC_MIRROR_X); buf << genShaderFunction(SHADER_FUNC_MIRROR_Y); buf << "vec4 transformVec(in highp vec4 p)\n" "{\n" " return " << ((m_hasGeometryStage) ? ("mirrorX(mirrorY(p))") : ("mirrorY(p)")) << ";\n" "}\n"; } buf << "\n" "void main()\n" "{\n" " // convert to nonsensical coordinates, just in case\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position.wzxy;\n" " tess_ctrl_color[gl_InvocationID] = vtx_color[gl_InvocationID];\n" "\n" " gl_TessLevelOuter[0] = 0.8; // will be rounded up to 1\n" " gl_TessLevelOuter[1] = u_tessellationLevel;\n"; if (m_calcPerPrimitiveBBox) { buf << "\n" " highp vec4 bboxMin = min(transformVec(gl_in[0].gl_Position),\n" " transformVec(gl_in[1].gl_Position));\n" " highp vec4 bboxMax = max(transformVec(gl_in[0].gl_Position),\n" " transformVec(gl_in[1].gl_Position));\n"; } else { buf << "\n" " highp vec4 bboxMin = u_primitiveBBoxMin;\n" " highp vec4 bboxMax = u_primitiveBBoxMax;\n"; } if (!m_useGlobalState) buf << "\n" " ${PRIM_GL_BOUNDING_BOX}[0] = bboxMin;\n" " ${PRIM_GL_BOUNDING_BOX}[1] = bboxMax;\n"; buf << " vp_bbox_expansionSize = u_lineWidth;\n" " vp_bbox_clipMin = min(vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMin.w,\n" " vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMax.w);\n" " vp_bbox_clipMax = max(vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMin.w,\n" " vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMax.w);\n" "}\n"; return buf.str(); } std::string LineRenderCase::genTessellationEvaluationSource (void) const { std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${TESSELLATION_SHADER_REQUIRE}\n" "layout(isolines) in;" "\n" "in highp vec4 tess_ctrl_color[];\n" "out highp vec4 tess_color;\n" "uniform highp vec4 u_posScale;\n" "\n" "patch in highp float vp_bbox_expansionSize;\n" "patch in highp vec3 vp_bbox_clipMin;\n" "patch in highp vec3 vp_bbox_clipMax;\n" "flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n" "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n" "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n" << genShaderFunction(SHADER_FUNC_MIRROR_Y) << "void main()\n" "{\n" " // non-trivial tessellation evaluation shader, convert from nonsensical coords, flip vertically\n" " gl_Position = mirrorY(mix(gl_in[0].gl_Position.zwyx, gl_in[1].gl_Position.zwyx, gl_TessCoord.x));\n" " tess_color = tess_ctrl_color[0];\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = vp_bbox_expansionSize;\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin = vp_bbox_clipMin;\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax = vp_bbox_clipMax;\n" "}\n"; return buf.str(); } std::string LineRenderCase::genGeometrySource (void) const { const char* const colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GEOMETRY_SHADER_REQUIRE}\n" "layout(lines) in;\n" "layout(max_vertices=5, line_strip) out;\n" "\n" "in highp vec4 " << colorInputName << "[2];\n" "out highp vec4 geo_color;\n" "uniform highp vec4 u_posScale;\n" "\n" "\n" "flat in highp float v_geo_bbox_expansionSize[2];\n" "flat in highp vec3 v_geo_bbox_clipMin[2];\n" "flat in highp vec3 v_geo_bbox_clipMax[2];\n" "flat out highp vec3 v_bbox_clipMin;\n" "flat out highp vec3 v_bbox_clipMax;\n" "flat out highp float v_bbox_expansionSize;\n" << genShaderFunction(SHADER_FUNC_MIRROR_X) << "\n" "void setVisualizationVaryings()\n" "{\n" " v_bbox_expansionSize = v_geo_bbox_expansionSize[0];\n" " v_bbox_clipMin = v_geo_bbox_clipMin[0];\n" " v_bbox_clipMax = v_geo_bbox_clipMax[0];\n" "}\n" "void main()\n" "{\n" " // Non-trivial geometry shader: 1-to-3 amplification, mirror horizontally\n" " highp vec4 p0 = mirrorX(gl_in[0].gl_Position);\n" " highp vec4 p1 = mirrorX(gl_in[1].gl_Position);\n" " highp vec4 lineColor = " << colorInputName << "[0];\n" "\n" " // output two separate primitives, just in case\n" " gl_Position = mix(p0, p1, 0.00); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n" " gl_Position = mix(p0, p1, 0.33); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n" " EndPrimitive();\n" "\n" " gl_Position = mix(p0, p1, 0.33); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n" " gl_Position = mix(p0, p1, 0.67); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n" " gl_Position = mix(p0, p1, 1.00); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n" " EndPrimitive();\n" "}\n"; return buf.str(); } LineRenderCase::IterationConfig LineRenderCase::generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const { const int numMaxAttempts = 128; // Avoid too narrow viewports, lines could merge together. Require viewport is at least 2.5x the size of the line bodies. for (int attemptNdx = 0; attemptNdx < numMaxAttempts; ++attemptNdx) { const IterationConfig& config = generateRandomConfig((0xDEDEDEu * (deUint32)iteration) ^ (0xABAB13 * attemptNdx), renderTargetSize); if ((float)config.viewportSize.x() * (config.patternSize.x() * 0.5f) > 2.5f * (float)m_patternSide * (float)m_wideLineLineWidth && (float)config.viewportSize.y() * (config.patternSize.y() * 0.5f) > 2.5f * (float)m_patternSide * (float)m_wideLineLineWidth) { return config; } } DE_ASSERT(false); return IterationConfig(); } void LineRenderCase::getAttributeData (std::vector& data) const { const tcu::Vec4 green (0.0f, 1.0f, 0.0f, 1.0f); const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); std::vector cellOrder (m_patternSide * m_patternSide * 2); de::Random rnd (0xDE12345); // generate crosshatch pattern with segments in random order for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) cellOrder[ndx] = ndx; rnd.shuffle(cellOrder.begin(), cellOrder.end()); data.resize(cellOrder.size() * 4); for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) { const int segmentID = cellOrder[ndx]; const int direction = segmentID & 0x01; const int majorCoord = (segmentID >> 1) / m_patternSide; const int minorCoord = (segmentID >> 1) % m_patternSide; if (direction) { data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(minorCoord) / float(m_patternSide), float(majorCoord) / float(m_patternSide), 0.0f, 1.0f); data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green; data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(minorCoord) / float(m_patternSide), float(majorCoord + 1) / float(m_patternSide), 0.0f, 1.0f); data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green; } else { data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(majorCoord) / float(m_patternSide), float(minorCoord) / float(m_patternSide), 0.0f, 1.0f); data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue; data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(majorCoord + 1) / float(m_patternSide), float(minorCoord) / float(m_patternSide), 0.0f, 1.0f); data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue; } } } void LineRenderCase::renderTestPattern (const IterationConfig& config) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); setupRender(config); if (m_hasTessellationStage) { const glw::GLint tessLevelPos = gl.getUniformLocation(m_program->getProgram(), "u_tessellationLevel"); const glw::GLfloat tessLevel = 2.8f; // will be rounded up TCU_CHECK(tessLevelPos != -1); m_testCtx.getLog() << tcu::TestLog::Message << "u_tessellationLevel = " << tessLevel << tcu::TestLog::EndMessage; gl.uniform1f(tessLevelPos, tessLevel); gl.patchParameteri(GL_PATCH_VERTICES, 2); GLU_EXPECT_NO_ERROR(gl.getError(), "patch param"); } if (m_isWideLineCase) gl.lineWidth((float)m_wideLineLineWidth); gl.uniform1f(gl.getUniformLocation(m_program->getProgram(), "u_lineWidth"), (m_isWideLineCase) ? ((float)m_wideLineLineWidth) : (1.0f)); m_testCtx.getLog() << tcu::TestLog::Message << "Rendering pattern." << tcu::TestLog::EndMessage; gl.enable(GL_BLEND); gl.blendFunc(GL_ONE, GL_ONE); gl.blendEquation(GL_FUNC_ADD); gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_LINES), 0, m_patternSide * m_patternSide * 2 * 2); GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); } void LineRenderCase::verifyRenderResult (const IterationConfig& config) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const bool isMsaa = m_context.getRenderTarget().getNumSamples() > 1; const ProjectedBBox projectedBBox = projectBoundingBox(config.bbox); const float lineWidth = (m_isWideLineCase) ? ((float)m_wideLineLineWidth) : (1.0f); const tcu::IVec4 viewportBBoxArea = getViewportBoundingBoxArea(projectedBBox, config.viewportSize, lineWidth); const tcu::IVec4 viewportPatternArea = getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_INWARDS); const tcu::IVec2 expectedHorizontalLines = getNumberOfLinesRange(viewportBBoxArea.y(), viewportBBoxArea.w(), config.patternPos.y(), config.patternSize.y(), config.viewportSize.y(), DIRECTION_VERTICAL); const tcu::IVec2 expectedVerticalLines = getNumberOfLinesRange(viewportBBoxArea.x(), viewportBBoxArea.z(), config.patternPos.x(), config.patternSize.x(), config.viewportSize.x(), DIRECTION_HORIZONTAL); const tcu::IVec4 verificationArea = tcu::IVec4(de::max(viewportBBoxArea.x(), 0), de::max(viewportBBoxArea.y(), 0), de::min(viewportBBoxArea.z(), config.viewportSize.x()), de::min(viewportBBoxArea.w(), config.viewportSize.y())); tcu::Surface viewportSurface (config.viewportSize.x(), config.viewportSize.y()); int messageLimitCounter = 8; enum ScanResultCodes { SCANRESULT_NUM_LINES_ERR = 0, SCANRESULT_LINE_WIDTH_MSAA = 1, SCANRESULT_LINE_WIDTH_WARN = 2, SCANRESULT_LINE_WIDTH_ERR = 3, SCANRESULT_LINE_CONT_ERR = 4, SCANRESULT_LINE_CONT_WARN = 5, SCANRESULT_LINE_LAST }; int rowScanResult[SCANRESULT_LINE_LAST] = {0, 0, 0, 0, 0, 0}; int columnScanResult[SCANRESULT_LINE_LAST] = {0, 0, 0, 0, 0, 0}; bool anyError = false; bool msaaRelaxationRequired = false; bool hwIssueRelaxationRequired = false; if (!m_calcPerPrimitiveBBox) m_testCtx.getLog() << tcu::TestLog::Message << "Projected bounding box: (clip space)\n" << "\tx: [" << projectedBBox.min.x() << "," << projectedBBox.max.x() << "]\n" << "\ty: [" << projectedBBox.min.y() << "," << projectedBBox.max.y() << "]\n" << "\tz: [" << projectedBBox.min.z() << "," << projectedBBox.max.z() << "]\n" << "In viewport coordinates:\n" << "\tx: [" << viewportBBoxArea.x() << ", " << viewportBBoxArea.z() << "]\n" << "\ty: [" << viewportBBoxArea.y() << ", " << viewportBBoxArea.w() << "]\n" << "Verifying render results within the bounding box:\n" << tcu::TestLog::EndMessage; else m_testCtx.getLog() << tcu::TestLog::Message << "Verifying render result:" << tcu::TestLog::EndMessage; m_testCtx.getLog() << tcu::TestLog::Message << "\tCalculating number of horizontal and vertical lines within the bounding box, expecting:\n" << "\t[" << expectedHorizontalLines.x() << ", " << expectedHorizontalLines.y() << "] horizontal lines.\n" << "\t[" << expectedVerticalLines.x() << ", " << expectedVerticalLines.y() << "] vertical lines.\n" << tcu::TestLog::EndMessage; if (m_fbo) gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); glu::readPixels(m_context.getRenderContext(), config.viewportPos.x(), config.viewportPos.y(), viewportSurface.getAccess()); // scan rows for (int y = de::max(verificationArea.y(), viewportPatternArea.y()); y < de::min(verificationArea.w(), viewportPatternArea.w()); ++y) { const deUint8 result = scanRow(viewportSurface.getAccess(), y, verificationArea.x(), verificationArea.z(), de::max(verificationArea.x(), viewportPatternArea.x()), de::min(verificationArea.z(), viewportPatternArea.z()), expectedVerticalLines, messageLimitCounter); if ((result & SCANRESULT_NUM_LINES_OK_BIT) == 0) rowScanResult[SCANRESULT_NUM_LINES_ERR]++; if ((result & SCANRESULT_LINE_CONT_OK_BIT) == 0) { if ((result & SCANRESULT_LINE_CONT_WARN_BIT) != 0) rowScanResult[SCANRESULT_LINE_CONT_WARN]++; else rowScanResult[SCANRESULT_LINE_CONT_ERR]++; } else if ((result & SCANRESULT_LINE_WIDTH_OK_BIT) == 0) { if (m_isWideLineCase && isMsaa) { // multisampled wide lines might not be supported rowScanResult[SCANRESULT_LINE_WIDTH_MSAA]++; } else if ((result & SCANRESULT_LINE_WIDTH_ERR_BIT) == 0 && (result & SCANRESULT_LINE_WIDTH_WARN_BIT) != 0) { rowScanResult[SCANRESULT_LINE_WIDTH_WARN]++; } else rowScanResult[SCANRESULT_LINE_WIDTH_ERR]++; } } // scan columns for (int x = de::max(verificationArea.x(), viewportPatternArea.x()); x < de::min(verificationArea.z(), viewportPatternArea.z()); ++x) { const deUint8 result = scanColumn(viewportSurface.getAccess(), x, verificationArea.y(), verificationArea.w(), de::min(verificationArea.y(), viewportPatternArea.y()), de::min(verificationArea.w(), viewportPatternArea.w()), expectedHorizontalLines, messageLimitCounter); if ((result & SCANRESULT_NUM_LINES_OK_BIT) == 0) columnScanResult[SCANRESULT_NUM_LINES_ERR]++; if ((result & SCANRESULT_LINE_CONT_OK_BIT) == 0) { if ((result & SCANRESULT_LINE_CONT_WARN_BIT) != 0) columnScanResult[SCANRESULT_LINE_CONT_WARN]++; else columnScanResult[SCANRESULT_LINE_CONT_ERR]++; } else if ((result & SCANRESULT_LINE_WIDTH_OK_BIT) == 0) { if (m_isWideLineCase && isMsaa) { // multisampled wide lines might not be supported columnScanResult[SCANRESULT_LINE_WIDTH_MSAA]++; } else if ((result & SCANRESULT_LINE_WIDTH_ERR_BIT) == 0 && (result & SCANRESULT_LINE_WIDTH_WARN_BIT) != 0) { columnScanResult[SCANRESULT_LINE_WIDTH_WARN]++; } else columnScanResult[SCANRESULT_LINE_WIDTH_ERR]++; } } if (columnScanResult[SCANRESULT_LINE_WIDTH_ERR] != 0 || rowScanResult[SCANRESULT_LINE_WIDTH_ERR] != 0) anyError = true; else if(columnScanResult[SCANRESULT_LINE_CONT_ERR] != 0 || rowScanResult[SCANRESULT_LINE_CONT_ERR] != 0) anyError = true; else if (columnScanResult[SCANRESULT_LINE_WIDTH_MSAA] != 0 || rowScanResult[SCANRESULT_LINE_WIDTH_MSAA] != 0) msaaRelaxationRequired = true; else if (columnScanResult[SCANRESULT_LINE_WIDTH_WARN] != 0 || rowScanResult[SCANRESULT_LINE_WIDTH_WARN] != 0) hwIssueRelaxationRequired = true; else if (columnScanResult[SCANRESULT_NUM_LINES_ERR] != 0) { // found missing lines in a columnw and row line continuity check reported a warning (not an error) -> line width precision issue if (rowScanResult[SCANRESULT_LINE_CONT_ERR] == 0 && rowScanResult[SCANRESULT_LINE_CONT_WARN]) hwIssueRelaxationRequired = true; else anyError = true; } else if (rowScanResult[SCANRESULT_NUM_LINES_ERR] != 0) { // found missing lines in a row and column line continuity check reported a warning (not an error) -> line width precision issue if (columnScanResult[SCANRESULT_LINE_CONT_ERR] == 0 && columnScanResult[SCANRESULT_LINE_CONT_WARN]) hwIssueRelaxationRequired = true; else anyError = true; } if (anyError || msaaRelaxationRequired || hwIssueRelaxationRequired) { if (messageLimitCounter < 0) m_testCtx.getLog() << tcu::TestLog::Message << "Omitted " << (-messageLimitCounter) << " row/column error descriptions." << tcu::TestLog::EndMessage; m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess()) << tcu::TestLog::EndImageSet; if (anyError) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); else if (hwIssueRelaxationRequired) { // Line width hw issue m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Line width verification failed"); } else { // MSAA wide lines are optional m_testCtx.setTestResult(QP_TEST_RESULT_COMPATIBILITY_WARNING, "Multisampled wide line verification failed"); } } else { m_testCtx.getLog() << tcu::TestLog::Message << "Result image ok." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess()) << tcu::TestLog::EndImageSet; } } tcu::IVec2 LineRenderCase::getNumberOfLinesRange (int queryAreaBegin, int queryAreaEnd, float patternStart, float patternSize, int viewportArea, QueryDirection queryDir) const { // pattern is not symmetric due to mirroring const int patternStartNdx = (queryDir == DIRECTION_HORIZONTAL) ? ((m_hasGeometryStage) ? (1) : (0)) : ((m_hasTessellationStage) ? (1) : (0)); const int patternEndNdx = patternStartNdx + m_patternSide; int numLinesMin = 0; int numLinesMax = 0; for (int lineNdx = patternStartNdx; lineNdx < patternEndNdx; ++lineNdx) { const float linePos = (patternStart + (float(lineNdx) / float(m_patternSide)) * patternSize) * 0.5f + 0.5f; const float lineWidth = (m_isWideLineCase) ? ((float)m_wideLineLineWidth) : (1.0f); if (linePos * (float)viewportArea > (float)queryAreaBegin + 1.0f && linePos * (float)viewportArea < (float)queryAreaEnd - 1.0f) { // line center is within the area ++numLinesMin; ++numLinesMax; } else if (linePos * (float)viewportArea > (float)queryAreaBegin - lineWidth*0.5f - 1.0f && linePos * (float)viewportArea < (float)queryAreaEnd + lineWidth*0.5f + 1.0f) { // line could leak into area ++numLinesMax; } } return tcu::IVec2(numLinesMin, numLinesMax); } deUint8 LineRenderCase::scanRow (const tcu::ConstPixelBufferAccess& access, int row, int rowBegin, int rowEnd, int rowViewportBegin, int rowViewportEnd, const tcu::IVec2& numLines, int& messageLimitCounter) const { const bool numLinesOk = checkAreaNumLines(access, tcu::IVec4(rowBegin, row, rowEnd - rowBegin, 1), messageLimitCounter, SCAN_ROW_COMPONENT_NDX, numLines); const deUint8 lineWidthRes = checkLineWidths(access, tcu::IVec2(rowBegin, row), tcu::IVec2(rowEnd, row), SCAN_ROW_COMPONENT_NDX, messageLimitCounter); const deUint8 lineContinuityRes = checkLineContinuity(access, tcu::IVec2(rowViewportBegin, row), tcu::IVec2(rowViewportEnd, row), SCAN_COL_COMPONENT_NDX, messageLimitCounter); deUint8 result = 0; if (numLinesOk) result |= (deUint8)SCANRESULT_NUM_LINES_OK_BIT; if (lineContinuityRes == 0) result |= (deUint8)SCANRESULT_LINE_CONT_OK_BIT; else result |= lineContinuityRes; if (lineWidthRes == 0) result |= (deUint8)SCANRESULT_LINE_WIDTH_OK_BIT; else result |= lineWidthRes; return result; } deUint8 LineRenderCase::scanColumn (const tcu::ConstPixelBufferAccess& access, int column, int columnBegin, int columnEnd, int columnViewportBegin, int columnViewportEnd, const tcu::IVec2& numLines, int& messageLimitCounter) const { const bool numLinesOk = checkAreaNumLines(access, tcu::IVec4(column, columnBegin, 1, columnEnd - columnBegin), messageLimitCounter, SCAN_COL_COMPONENT_NDX, numLines); const deUint8 lineWidthRes = checkLineWidths(access, tcu::IVec2(column, columnBegin), tcu::IVec2(column, columnEnd), SCAN_COL_COMPONENT_NDX, messageLimitCounter); const deUint8 lineContinuityRes = checkLineContinuity(access, tcu::IVec2(column, columnViewportBegin), tcu::IVec2(column, columnViewportEnd), SCAN_ROW_COMPONENT_NDX, messageLimitCounter); deUint8 result = 0; if (numLinesOk) result |= (deUint8)SCANRESULT_NUM_LINES_OK_BIT; if (lineContinuityRes == 0) result |= (deUint8)SCANRESULT_LINE_CONT_OK_BIT; else result |= lineContinuityRes; if (lineWidthRes == 0) result |= (deUint8)SCANRESULT_LINE_WIDTH_OK_BIT; else result |= lineWidthRes; return result; } bool LineRenderCase::checkAreaNumLines (const tcu::ConstPixelBufferAccess& access, const tcu::IVec4& area, int& messageLimitCounter, int componentNdx, const tcu::IVec2& numLines) const { // Num maxima == num lines const tcu::ConstPixelBufferAccess subAccess = tcu::getSubregion(access, area.x(), area.y(), 0, area.z(), area.w(), 1); const tcu::IVec2 numMinimaMaxima = getNumMinimaMaxima(subAccess, componentNdx); const int numMaxima = numMinimaMaxima.y(); // In valid range if (numMaxima >= numLines.x() && numMaxima <= numLines.y()) return true; if (--messageLimitCounter < 0) return false; if (area.z() == 1) m_testCtx.getLog() << tcu::TestLog::Message << "On column " << area.x() << ", y: [" << area.y() << "," << (area.y()+area.w()) << "):\n" << "\tExpected [" << numLines.x() << ", " << numLines.y() << "] lines but the number of lines in the area is " << numMaxima << tcu::TestLog::EndMessage; else m_testCtx.getLog() << tcu::TestLog::Message << "On row " << area.y() << ", x: [" << area.x() << "," << (area.x()+area.z()) << "):\n" << "\tExpected [" << numLines.x() << ", " << numLines.y() << "] lines but the number of lines in the area is " << numMaxima << tcu::TestLog::EndMessage; return false; } tcu::IVec2 LineRenderCase::getNumMinimaMaxima (const tcu::ConstPixelBufferAccess& access, int componentNdx) const { DE_ASSERT(access.getWidth() == 1 || access.getHeight() == 1); int previousValue = -1; int previousSign = 0; int numMinima = 0; int numMaxima = 0; for (int y = 0; y < access.getHeight(); ++y) for (int x = 0; x < access.getWidth(); ++x) { const int componentValue = access.getPixelInt(x, y)[componentNdx]; if (previousValue != -1) { const int sign = (componentValue > previousValue) ? (+1) : (componentValue < previousValue) ? (-1) : (0); // local minima/maxima in sign changes (zero signless) if (sign != 0 && sign == -previousSign) { previousSign = sign; if (sign > 0) ++numMinima; else ++numMaxima; } else if (sign != 0 && previousSign == 0) { previousSign = sign; // local extreme at the start boundary if (sign > 0) ++numMinima; else ++numMaxima; } } previousValue = componentValue; } // local extreme at the end boundary if (previousSign > 0) ++numMaxima; else if (previousSign < 0) ++numMinima; else { ++numMaxima; ++numMinima; } return tcu::IVec2(numMinima, numMaxima); } deUint8 LineRenderCase::checkLineContinuity (const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLimitCounter) const { bool line = false; const tcu::IVec2 advance = (begin.x() == end.x()) ? (tcu::IVec2(0, 1)) : (tcu::IVec2(1, 0)); int missedPixels = 0; int totalPixels = 0; deUint8 errorMask = 0; for (tcu::IVec2 cursor = begin; cursor != end; cursor += advance) { const bool hit = (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0); if (hit) line = true; else if (line && !hit) { // non-continuous line detected const tcu::IVec2 advanceNeighbor = tcu::IVec2(1, 1) - advance; const tcu::IVec2 cursorNeighborPos = cursor + advanceNeighbor; const tcu::IVec2 cursorNeighborNeg = cursor - advanceNeighbor; // hw precision issues may lead to a line being non-straight -> check neighboring pixels if ((access.getPixelInt(cursorNeighborPos.x(), cursorNeighborPos.y())[componentNdx] == 0) && (access.getPixelInt(cursorNeighborNeg.x(), cursorNeighborNeg.y())[componentNdx] == 0)) ++missedPixels; } ++totalPixels; } if (missedPixels > 0) { if (--messageLimitCounter >= 0) { m_testCtx.getLog() << tcu::TestLog::Message << "Found non-continuous " << ((advance.x() == 1) ? ("horizontal") : ("vertical")) << " line near " << begin << ". " << "Missed pixels: " << missedPixels << tcu::TestLog::EndMessage; } // allow 10% missing pixels for warning if (missedPixels <= deRoundFloatToInt32((float)totalPixels * 0.1f)) errorMask = SCANRESULT_LINE_CONT_WARN_BIT; else errorMask = SCANRESULT_LINE_CONT_ERR_BIT; } return errorMask; } deUint8 LineRenderCase::checkLineWidths (const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLimitCounter) const { const bool multisample = m_context.getRenderTarget().getNumSamples() > 1; const int lineRenderWidth = (m_isWideLineCase) ? (m_wideLineLineWidth) : 1; const tcu::IVec2 lineWidthRange = (multisample) ? (tcu::IVec2(lineRenderWidth, lineRenderWidth+1)) // multisampled "smooth" lines may spread to neighboring pixel : (tcu::IVec2(lineRenderWidth, lineRenderWidth)); const tcu::IVec2 relaxedLineWidthRange = (tcu::IVec2(lineRenderWidth-1, lineRenderWidth+1)); int lineWidth = 0; bool bboxLimitedLine = false; deUint8 errorMask = 0; const tcu::IVec2 advance = (begin.x() == end.x()) ? (tcu::IVec2(0, 1)) : (tcu::IVec2(1, 0)); // fragments before begin? if (access.getPixelInt(begin.x(), begin.y())[componentNdx] != 0) { bboxLimitedLine = true; for (tcu::IVec2 cursor = begin - advance;; cursor -= advance) { if (cursor.x() < 0 || cursor.y() < 0) { break; } else if (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0) { ++lineWidth; } else break; } } for (tcu::IVec2 cursor = begin; cursor != end; cursor += advance) { const bool hit = (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0); if (hit) ++lineWidth; else if (lineWidth) { // Line is allowed to be be thinner if it borders the bbox boundary (since part of the line might have been discarded). const bool incorrectLineWidth = (lineWidth < lineWidthRange.x() && !bboxLimitedLine) || (lineWidth > lineWidthRange.y()); if (incorrectLineWidth) { const bool incorrectRelaxedLineWidth = (lineWidth < relaxedLineWidthRange.x() && !bboxLimitedLine) || (lineWidth > relaxedLineWidthRange.y()); if (incorrectRelaxedLineWidth) errorMask |= SCANRESULT_LINE_WIDTH_ERR_BIT; else errorMask |= SCANRESULT_LINE_WIDTH_WARN_BIT; printLineWidthError(cursor, lineWidth, lineWidthRange, advance.x() == 0, messageLimitCounter); } lineWidth = 0; bboxLimitedLine = false; } } // fragments after end? if (lineWidth) { for (tcu::IVec2 cursor = end;; cursor += advance) { if (cursor.x() >= access.getWidth() || cursor.y() >= access.getHeight()) { if (lineWidth > lineWidthRange.y()) { if (lineWidth > relaxedLineWidthRange.y()) errorMask |= SCANRESULT_LINE_WIDTH_ERR_BIT; else errorMask |= SCANRESULT_LINE_WIDTH_WARN_BIT; printLineWidthError(cursor, lineWidth, lineWidthRange, advance.x() == 0, messageLimitCounter); } break; } else if (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0) { ++lineWidth; } else if (lineWidth) { // only check that line width is not larger than expected. Line width may be smaller // since the scanning 'cursor' is now outside the bounding box. const bool incorrectLineWidth = (lineWidth > lineWidthRange.y()); if (incorrectLineWidth) { const bool incorrectRelaxedLineWidth = (lineWidth > relaxedLineWidthRange.y()); if (incorrectRelaxedLineWidth) errorMask |= SCANRESULT_LINE_WIDTH_ERR_BIT; else errorMask |= SCANRESULT_LINE_WIDTH_WARN_BIT; printLineWidthError(cursor, lineWidth, lineWidthRange, advance.x() == 0, messageLimitCounter); } lineWidth = 0; } } } return errorMask; } void LineRenderCase::printLineWidthError (const tcu::IVec2& pos, int detectedLineWidth, const tcu::IVec2& lineWidthRange, bool isHorizontal, int& messageLimitCounter) const { if (--messageLimitCounter < 0) return; m_testCtx.getLog() << tcu::TestLog::Message << "Found incorrect line width near " << pos << ": (" << ((isHorizontal) ? ("horizontal") : ("vertical")) << " line)\n" << "\tExpected line width in range [" << lineWidthRange.x() << ", " << lineWidthRange.y() << "] but found " << detectedLineWidth << tcu::TestLog::EndMessage; } class PointRenderCase : public BBoxRenderCase { public: enum { POINTFLAG_WIDE = 1u << FLAGBIT_USER_BIT, //!< use wide points }; struct GeneratedPoint { tcu::Vec2 center; int size; bool even; }; PointRenderCase (Context& context, const char* name, const char* description, deUint32 flags); ~PointRenderCase (void); private: enum ResultPointType { POINT_FULL = 0, POINT_PARTIAL }; void init (void); void deinit (void); std::string genVertexSource (void) const; std::string genFragmentSource (void) const; std::string genTessellationControlSource (void) const; std::string genTessellationEvaluationSource (void) const; std::string genGeometrySource (void) const; IterationConfig generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const; void generateAttributeData (void); void getAttributeData (std::vector& data) const; void renderTestPattern (const IterationConfig& config); void verifyRenderResult (const IterationConfig& config); void genReferencePointData (const IterationConfig& config, std::vector& data) const; bool verifyNarrowPointPattern (const tcu::Surface& viewport, const std::vector& refPoints, const ProjectedBBox& bbox, int& logFloodCounter); bool verifyWidePointPattern (const tcu::Surface& viewport, const std::vector& refPoints, const ProjectedBBox& bbox, int& logFloodCounter); bool verifyWidePoint (const tcu::Surface& viewport, const GeneratedPoint& refPoint, const ProjectedBBox& bbox, ResultPointType pointType, int& logFloodCounter); bool verifyWidePointAt (const tcu::IVec2& pointPos, const tcu::Surface& viewport, const GeneratedPoint& refPoint, const tcu::IVec4& bbox, ResultPointType pointType, int componentNdx, int& logFloodCounter); tcu::IVec2 scanPointWidthAt (const tcu::IVec2& pointPos, const tcu::Surface& viewport, int expectedPointSize, int componentNdx) const; const int m_numStripes; const bool m_isWidePointCase; std::vector m_attribData; }; PointRenderCase::PointRenderCase (Context& context, const char* name, const char* description, deUint32 flags) : BBoxRenderCase (context, name, description, 12, flags) , m_numStripes (4) , m_isWidePointCase ((flags & POINTFLAG_WIDE) != 0) { } PointRenderCase::~PointRenderCase (void) { } void PointRenderCase::init (void) { if (m_isWidePointCase) { // extensions if (m_hasGeometryStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_point_size")) throw tcu::NotSupportedError("Test requires GL_EXT_geometry_point_size extension"); if (m_hasTessellationStage && !m_hasGeometryStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_point_size")) throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_point_size extension"); // point size range { glw::GLfloat pointSizeRange[2] = {0.0f, 0.0f}; m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); if (pointSizeRange[1] < 5.0f) throw tcu::NotSupportedError("Test requires point size 5.0"); } } m_testCtx.getLog() << tcu::TestLog::Message << "Rendering point pattern to " << ((m_renderTarget == RENDERTARGET_DEFAULT) ? ("default frame buffer") : ("fbo")) << ".\n" << "Half of the points are green, half blue. Using additive blending.\n" << "Points are in random order, varying pattern size and location for each iteration.\n" << "Marking all discardable fragments (fragments outside the bounding box) with a fully saturated red channel." << tcu::TestLog::EndMessage; generateAttributeData(); BBoxRenderCase::init(); } void PointRenderCase::deinit (void) { // clear data m_attribData = std::vector(); // deinit parent BBoxRenderCase::deinit(); } std::string PointRenderCase::genVertexSource (void) const { std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "in highp vec4 a_position;\n" "in highp vec4 a_color;\n" "out highp vec4 vtx_color;\n" "uniform highp vec4 u_posScale;\n" "\n"; if (!m_hasTessellationStage) { DE_ASSERT(m_useGlobalState); buf << "uniform highp vec4 u_primitiveBBoxMin;\n" "uniform highp vec4 u_primitiveBBoxMax;\n" "\n" "flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n" "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n" "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n" "\n"; } buf << "void main()\n" "{\n" " highp vec2 patternOffset = u_posScale.xy;\n" " highp vec2 patternScale = u_posScale.zw;\n" " highp float pointSize = " << ((m_isWidePointCase && !m_hasTessellationStage && !m_hasGeometryStage) ? ("(a_color.g > 0.0) ? (5.0) : (3.0)") : ("1.0")) << ";\n" << " gl_Position = vec4(a_position.xy * patternScale + patternOffset, a_position.z, a_position.w);\n" " gl_PointSize = pointSize;\n" " vtx_color = a_color;\n"; if (!m_hasTessellationStage) { DE_ASSERT(m_useGlobalState); buf << "\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = pointSize;\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin =\n" " min(vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMin.w,\n" " vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMax.w);\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax =\n" " min(vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMin.w,\n" " vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMax.w);\n"; } buf << "}\n"; return buf.str(); } std::string PointRenderCase::genFragmentSource (void) const { const char* const colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "in mediump vec4 " << colorInputName << ";\n" "layout(location = 0) out mediump vec4 o_color;\n" << genShaderFunction(SHADER_FUNC_INSIDE_BBOX) << "\n" "void main()\n" "{\n" " mediump vec4 baseColor = " << colorInputName << ";\n" " mediump float redChannel;\n" " if (fragmentInsideTheBBox(gl_FragCoord.z))\n" " redChannel = 0.0;\n" " else\n" " redChannel = 1.0;\n" " o_color = vec4(redChannel, baseColor.g, baseColor.b, baseColor.a);\n" "}\n"; return buf.str(); } std::string PointRenderCase::genTessellationControlSource (void) const { const bool tessellationWidePoints = (m_isWidePointCase) && (!m_hasGeometryStage); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${TESSELLATION_SHADER_REQUIRE}\n" "${PRIMITIVE_BOUNDING_BOX_REQUIRE}\n" << ((tessellationWidePoints) ? ("${TESSELLATION_POINT_SIZE_REQUIRE}\n") : ("")) << "layout(vertices=1) out;" "\n" "in highp vec4 vtx_color[];\n" "out highp vec4 tess_ctrl_color[];\n" "uniform highp float u_tessellationLevel;\n" "uniform highp vec4 u_posScale;\n"; if (!m_calcPerPrimitiveBBox) { buf << "uniform highp vec4 u_primitiveBBoxMin;\n" "uniform highp vec4 u_primitiveBBoxMax;\n"; } buf << "patch out highp vec3 vp_bbox_clipMin;\n" "patch out highp vec3 vp_bbox_clipMax;\n"; if (m_calcPerPrimitiveBBox) { buf << "\n"; if (m_hasGeometryStage) buf << genShaderFunction(SHADER_FUNC_MIRROR_X); buf << genShaderFunction(SHADER_FUNC_MIRROR_Y); buf << "vec4 transformVec(in highp vec4 p)\n" "{\n" " return " << ((m_hasGeometryStage) ? ("mirrorX(mirrorY(p))") : ("mirrorY(p)")) << ";\n" "}\n"; } buf << "\n" "void main()\n" "{\n" " // convert to nonsensical coordinates, just in case\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position.wzxy;\n" " tess_ctrl_color[gl_InvocationID] = vtx_color[gl_InvocationID];\n" "\n" " gl_TessLevelOuter[0] = u_tessellationLevel;\n" " gl_TessLevelOuter[1] = u_tessellationLevel;\n" " gl_TessLevelOuter[2] = u_tessellationLevel;\n" " gl_TessLevelOuter[3] = u_tessellationLevel;\n" " gl_TessLevelInner[0] = 0.8; // will be rounded up to 1\n" " gl_TessLevelInner[1] = 0.8; // will be rounded up to 1\n"; if (m_calcPerPrimitiveBBox) { buf << "\n"; if (m_hasGeometryStage) buf << " const vec2 minExpansion = vec2(0.07 + 0.05, 0.07 + 0.02); // eval and geometry shader\n" " const vec2 maxExpansion = vec2(0.07 + 0.05, 0.07 + 0.03); // eval and geometry shader\n"; else buf << " const vec2 minExpansion = vec2(0.07, 0.07); // eval shader\n" " const vec2 maxExpansion = vec2(0.07, 0.07); // eval shader\n"; buf << " highp vec2 patternScale = u_posScale.zw;\n" " highp vec4 bboxMin = transformVec(gl_in[0].gl_Position) - vec4(minExpansion * patternScale, 0.0, 0.0);\n" " highp vec4 bboxMax = transformVec(gl_in[0].gl_Position) + vec4(maxExpansion * patternScale, 0.0, 0.0);\n"; } else { buf << "\n" " highp vec4 bboxMin = u_primitiveBBoxMin;\n" " highp vec4 bboxMax = u_primitiveBBoxMax;\n"; } if (!m_useGlobalState) buf << "\n" " ${PRIM_GL_BOUNDING_BOX}[0] = bboxMin;\n" " ${PRIM_GL_BOUNDING_BOX}[1] = bboxMax;\n"; buf << " vp_bbox_clipMin = min(vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMin.w,\n" " vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMax.w);\n" " vp_bbox_clipMax = max(vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMin.w,\n" " vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMax.w);\n" "}\n"; return buf.str(); } std::string PointRenderCase::genTessellationEvaluationSource (void) const { const bool tessellationWidePoints = (m_isWidePointCase) && (!m_hasGeometryStage); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${TESSELLATION_SHADER_REQUIRE}\n" << ((tessellationWidePoints) ? ("${TESSELLATION_POINT_SIZE_REQUIRE}\n") : ("")) << "layout(quads, point_mode) in;" "\n" "in highp vec4 tess_ctrl_color[];\n" "out highp vec4 tess_color;\n" "uniform highp vec4 u_posScale;\n" "\n" "patch in highp vec3 vp_bbox_clipMin;\n" "patch in highp vec3 vp_bbox_clipMax;\n" << ((!m_hasGeometryStage) ? ("flat out highp float v_bbox_expansionSize;\n") : ("")) << "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n" "flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n" "\n" << genShaderFunction(SHADER_FUNC_MIRROR_Y) << "void main()\n" "{\n" " // non-trivial tessellation evaluation shader, convert from nonsensical coords, flip vertically\n" " highp vec2 patternScale = u_posScale.zw;\n" " highp vec4 offset = vec4((gl_TessCoord.xy * 2.0 - vec2(1.0)) * 0.07 * patternScale, 0.0, 0.0);\n" " highp float pointSize = " << ((tessellationWidePoints) ? ("(tess_ctrl_color[0].g > 0.0) ? (5.0) : (3.0)") : ("1.0")) << ";\n" " gl_Position = mirrorY(gl_in[0].gl_Position.zwyx + offset);\n"; if (tessellationWidePoints) buf << " gl_PointSize = pointSize;\n"; buf << " tess_color = tess_ctrl_color[0];\n" << ((!m_hasGeometryStage) ? ("v_bbox_expansionSize = pointSize;\n") : ("")) << " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin = vp_bbox_clipMin;\n" " v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax = vp_bbox_clipMax;\n" "}\n"; return buf.str(); } std::string PointRenderCase::genGeometrySource (void) const { const char* const colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${GEOMETRY_SHADER_REQUIRE}\n" << ((m_isWidePointCase) ? ("${GEOMETRY_POINT_SIZE}\n") : ("")) << "layout(points) in;\n" "layout(max_vertices=3, points) out;\n" "\n" "in highp vec4 " << colorInputName << "[1];\n" "out highp vec4 geo_color;\n" "uniform highp vec4 u_posScale;\n" "\n" "flat in highp vec3 v_geo_bbox_clipMin[1];\n" "flat in highp vec3 v_geo_bbox_clipMax[1];\n" "flat out highp vec3 v_bbox_clipMin;\n" "flat out highp vec3 v_bbox_clipMax;\n" "flat out highp float v_bbox_expansionSize;\n" "\n" << genShaderFunction(SHADER_FUNC_MIRROR_X) << "\n" "void main()\n" "{\n" " // Non-trivial geometry shader: 1-to-3 amplification, mirror horizontally\n" " highp vec4 p0 = mirrorX(gl_in[0].gl_Position);\n" " highp vec4 pointColor = " << colorInputName << "[0];\n" " highp vec2 patternScale = u_posScale.zw;\n" " highp float pointSize = " << (m_isWidePointCase ? ("(pointColor.g > 0.0) ? (5.0) : (3.0)") : ("1.0")) << ";\n" "\n" " highp vec4 offsets[3] =\n" " vec4[3](\n" " vec4( 0.05 * patternScale.x, 0.03 * patternScale.y, 0.0, 0.0),\n" " vec4(-0.01 * patternScale.x,-0.02 * patternScale.y, 0.0, 0.0),\n" " vec4(-0.05 * patternScale.x, 0.02 * patternScale.y, 0.0, 0.0)\n" " );\n" " for (int ndx = 0; ndx < 3; ++ndx)\n" " {\n" " gl_Position = p0 + offsets[ndx];\n"; if (m_isWidePointCase) buf << " gl_PointSize = pointSize;\n"; buf << " v_bbox_clipMin = v_geo_bbox_clipMin[0];\n" " v_bbox_clipMax = v_geo_bbox_clipMax[0];\n" " v_bbox_expansionSize = pointSize;\n" " geo_color = pointColor;\n" " EmitVertex();\n" " }\n" "}\n"; return buf.str(); } PointRenderCase::IterationConfig PointRenderCase::generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const { IterationConfig config = generateRandomConfig(0xDEDEDEu * (deUint32)iteration, renderTargetSize); // equal or larger -> expand according to shader expansion if (m_bboxSize == BBOXSIZE_EQUAL || m_bboxSize == BBOXSIZE_LARGER) { const tcu::Vec2 patternScale = config.patternSize; if (m_hasTessellationStage) { config.bbox.min -= tcu::Vec4(0.07f * patternScale.x(), 0.07f * patternScale.y(), 0.0f, 0.0f); config.bbox.max += tcu::Vec4(0.07f * patternScale.x(), 0.07f * patternScale.y(), 0.0f, 0.0f); } if (m_hasGeometryStage) { config.bbox.min -= tcu::Vec4(0.05f * patternScale.x(), 0.02f * patternScale.y(), 0.0f, 0.0f); config.bbox.max += tcu::Vec4(0.05f * patternScale.x(), 0.03f * patternScale.y(), 0.0f, 0.0f); } } return config; } void PointRenderCase::generateAttributeData (void) { const tcu::Vec4 green (0.0f, 1.0f, 0.0f, 1.0f); const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); std::vector cellOrder (m_numStripes * m_numStripes * 2); de::Random rnd (0xDE22446); for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) cellOrder[ndx] = ndx; rnd.shuffle(cellOrder.begin(), cellOrder.end()); m_attribData.resize(cellOrder.size() * 2); for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) { const int pointID = cellOrder[ndx]; const int direction = pointID & 0x01; const int majorCoord = (pointID >> 1) / m_numStripes; const int minorCoord = (pointID >> 1) % m_numStripes; if (direction) { m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(minorCoord) / float(m_numStripes), float(majorCoord) / float(m_numStripes), 0.0f, 1.0f); m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green; } else { m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(((float)majorCoord + 0.5f) / float(m_numStripes), ((float)minorCoord + 0.5f) / float(m_numStripes), 0.0f, 1.0f); m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue; } } } void PointRenderCase::getAttributeData (std::vector& data) const { data = m_attribData; } void PointRenderCase::renderTestPattern (const IterationConfig& config) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); setupRender(config); if (m_hasTessellationStage) { const glw::GLint tessLevelPos = gl.getUniformLocation(m_program->getProgram(), "u_tessellationLevel"); const glw::GLfloat tessLevel = 0.8f; // will be rounded up TCU_CHECK(tessLevelPos != -1); m_testCtx.getLog() << tcu::TestLog::Message << "u_tessellationLevel = " << tessLevel << tcu::TestLog::EndMessage; gl.uniform1f(tessLevelPos, tessLevel); gl.patchParameteri(GL_PATCH_VERTICES, 1); GLU_EXPECT_NO_ERROR(gl.getError(), "patch param"); } m_testCtx.getLog() << tcu::TestLog::Message << "Rendering pattern." << tcu::TestLog::EndMessage; gl.enable(GL_BLEND); gl.blendFunc(GL_ONE, GL_ONE); gl.blendEquation(GL_FUNC_ADD); gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_POINTS), 0, m_numStripes * m_numStripes * 2); GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); } void PointRenderCase::verifyRenderResult (const IterationConfig& config) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const ProjectedBBox projectedBBox = projectBoundingBox(config.bbox); const tcu::IVec4 viewportBBoxArea = getViewportBoundingBoxArea(projectedBBox, config.viewportSize); tcu::Surface viewportSurface (config.viewportSize.x(), config.viewportSize.y()); int logFloodCounter = 8; bool anyError; std::vector refPoints; if (!m_calcPerPrimitiveBBox) m_testCtx.getLog() << tcu::TestLog::Message << "Projected bounding box: (clip space)\n" << "\tx: [" << projectedBBox.min.x() << "," << projectedBBox.max.x() << "]\n" << "\ty: [" << projectedBBox.min.y() << "," << projectedBBox.max.y() << "]\n" << "\tz: [" << projectedBBox.min.z() << "," << projectedBBox.max.z() << "]\n" << "In viewport coordinates:\n" << "\tx: [" << viewportBBoxArea.x() << ", " << viewportBBoxArea.z() << "]\n" << "\ty: [" << viewportBBoxArea.y() << ", " << viewportBBoxArea.w() << "]\n" << "Verifying render results within the bounding box:\n" << tcu::TestLog::EndMessage; else m_testCtx.getLog() << tcu::TestLog::Message << "Verifying render result:" << tcu::TestLog::EndMessage; if (m_fbo) gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); glu::readPixels(m_context.getRenderContext(), config.viewportPos.x(), config.viewportPos.y(), viewportSurface.getAccess()); genReferencePointData(config, refPoints); if (m_isWidePointCase) anyError = verifyWidePointPattern(viewportSurface, refPoints, projectedBBox, logFloodCounter); else anyError = verifyNarrowPointPattern(viewportSurface, refPoints, projectedBBox, logFloodCounter); if (anyError) { if (logFloodCounter < 0) m_testCtx.getLog() << tcu::TestLog::Message << "Omitted " << (-logFloodCounter) << " error descriptions." << tcu::TestLog::EndMessage; m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess()) << tcu::TestLog::EndImageSet; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); } else { m_testCtx.getLog() << tcu::TestLog::Message << "Result image ok." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess()) << tcu::TestLog::EndImageSet; } } struct PointSorter { bool operator() (const PointRenderCase::GeneratedPoint& a, const PointRenderCase::GeneratedPoint& b) const { if (a.center.y() < b.center.y()) return true; else if (a.center.y() > b.center.y()) return false; else return (a.center.x() < b.center.x()); } }; void PointRenderCase::genReferencePointData (const IterationConfig& config, std::vector& data) const { std::vector currentPoints; // vertex shader currentPoints.resize(m_attribData.size() / 2); for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx) { currentPoints[ndx].center = m_attribData[ndx*2].swizzle(0, 1); currentPoints[ndx].even = (m_attribData[ndx*2 + 1].y() == 1.0f); // is green currentPoints[ndx].size = ((m_isWidePointCase) ? ((currentPoints[ndx].even) ? 5 : 3) : 1); } // tessellation if (m_hasTessellationStage) { std::vector tessellatedPoints; tessellatedPoints.resize(currentPoints.size() * 4); for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx) { const tcu::Vec2 position = tcu::Vec2(currentPoints[ndx].center.x(), 1.0f - currentPoints[ndx].center.y()); // mirror Y tessellatedPoints[4 * ndx + 0].center = position + tcu::Vec2(-0.07f, -0.07f); tessellatedPoints[4 * ndx + 0].size = currentPoints[ndx].size; tessellatedPoints[4 * ndx + 0].even = currentPoints[ndx].even; tessellatedPoints[4 * ndx + 1].center = position + tcu::Vec2( 0.07f, -0.07f); tessellatedPoints[4 * ndx + 1].size = currentPoints[ndx].size; tessellatedPoints[4 * ndx + 1].even = currentPoints[ndx].even; tessellatedPoints[4 * ndx + 2].center = position + tcu::Vec2( 0.07f, 0.07f); tessellatedPoints[4 * ndx + 2].size = currentPoints[ndx].size; tessellatedPoints[4 * ndx + 2].even = currentPoints[ndx].even; tessellatedPoints[4 * ndx + 3].center = position + tcu::Vec2(-0.07f, 0.07f); tessellatedPoints[4 * ndx + 3].size = currentPoints[ndx].size; tessellatedPoints[4 * ndx + 3].even = currentPoints[ndx].even; } currentPoints.swap(tessellatedPoints); } // geometry if (m_hasGeometryStage) { std::vector geometryShadedPoints; geometryShadedPoints.resize(currentPoints.size() * 3); for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx) { const tcu::Vec2 position = tcu::Vec2(1.0f - currentPoints[ndx].center.x(), currentPoints[ndx].center.y()); // mirror X geometryShadedPoints[3 * ndx + 0].center = position + tcu::Vec2( 0.05f, 0.03f); geometryShadedPoints[3 * ndx + 0].size = currentPoints[ndx].size; geometryShadedPoints[3 * ndx + 0].even = currentPoints[ndx].even; geometryShadedPoints[3 * ndx + 1].center = position + tcu::Vec2(-0.01f, -0.02f); geometryShadedPoints[3 * ndx + 1].size = currentPoints[ndx].size; geometryShadedPoints[3 * ndx + 1].even = currentPoints[ndx].even; geometryShadedPoints[3 * ndx + 2].center = position + tcu::Vec2(-0.05f, 0.02f); geometryShadedPoints[3 * ndx + 2].size = currentPoints[ndx].size; geometryShadedPoints[3 * ndx + 2].even = currentPoints[ndx].even; } currentPoints.swap(geometryShadedPoints); } // sort from left to right, top to bottom std::sort(currentPoints.begin(), currentPoints.end(), PointSorter()); // map to pattern space for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx) currentPoints[ndx].center = currentPoints[ndx].center * config.patternSize + config.patternPos; currentPoints.swap(data); } bool PointRenderCase::verifyNarrowPointPattern (const tcu::Surface& viewport, const std::vector& refPoints, const ProjectedBBox& bbox, int& logFloodCounter) { bool anyError = false; // check that there is something near each sample for (int pointNdx = 0; pointNdx < (int)refPoints.size(); ++pointNdx) { const float epsilon = 1.0e-6f; const GeneratedPoint& refPoint = refPoints[pointNdx]; // skip points not in the the bbox, treat boundary as "in" if (refPoint.center.x() < bbox.min.x() - epsilon || refPoint.center.y() < bbox.min.y() - epsilon || refPoint.center.x() > bbox.max.x() + epsilon || refPoint.center.y() > bbox.max.y() + epsilon) continue; else { // transform to viewport coords const tcu::IVec2 pixelCenter(deRoundFloatToInt32((refPoint.center.x() * 0.5f + 0.5f) * (float)viewport.getWidth()), deRoundFloatToInt32((refPoint.center.y() * 0.5f + 0.5f) * (float)viewport.getHeight())); // find rasterized point in the result if (pixelCenter.x() < 1 || pixelCenter.y() < 1 || pixelCenter.x() >= viewport.getWidth()-1 || pixelCenter.y() >= viewport.getHeight()-1) { // viewport boundary, assume point is fine } else { const int componentNdx = (refPoint.even) ? (1) : (2); // analyze either green or blue channel bool foundResult = false; // check neighborhood for (int dy = -1; dy < 2 && !foundResult; ++dy) for (int dx = -1; dx < 2 && !foundResult; ++dx) { const tcu::IVec2 testPos (pixelCenter.x() + dx, pixelCenter.y() + dy); const tcu::RGBA color = viewport.getPixel(testPos.x(), testPos.y()); if (color.toIVec()[componentNdx] > 0) foundResult = true; } if (!foundResult) { anyError = true; if (--logFloodCounter >= 0) { m_testCtx.getLog() << tcu::TestLog::Message << "Missing point near " << pixelCenter << ", vertex coordinates=" << refPoint.center.swizzle(0, 1) << "." << tcu::TestLog::EndMessage; } } } } } return anyError; } bool PointRenderCase::verifyWidePointPattern (const tcu::Surface& viewport, const std::vector& refPoints, const ProjectedBBox& bbox, int& logFloodCounter) { bool anyError = false; // check that there is something near each sample for (int pointNdx = 0; pointNdx < (int)refPoints.size(); ++pointNdx) { const GeneratedPoint& refPoint = refPoints[pointNdx]; if (refPoint.center.x() >= bbox.min.x() && refPoint.center.y() >= bbox.min.y() && refPoint.center.x() <= bbox.max.x() && refPoint.center.y() <= bbox.max.y()) { // point fully in the bounding box anyError |= !verifyWidePoint(viewport, refPoint, bbox, POINT_FULL, logFloodCounter); } else if (refPoint.center.x() >= bbox.min.x() + (float)refPoint.size / 2.0f && refPoint.center.y() >= bbox.min.y() - (float)refPoint.size / 2.0f && refPoint.center.x() <= bbox.max.x() + (float)refPoint.size / 2.0f && refPoint.center.y() <= bbox.max.y() - (float)refPoint.size / 2.0f) { // point leaks into bounding box anyError |= !verifyWidePoint(viewport, refPoint, bbox, POINT_PARTIAL, logFloodCounter); } } return anyError; } bool PointRenderCase::verifyWidePoint (const tcu::Surface& viewport, const GeneratedPoint& refPoint, const ProjectedBBox& bbox, ResultPointType pointType, int& logFloodCounter) { const int componentNdx = (refPoint.even) ? (1) : (2); const int halfPointSizeCeil = (refPoint.size + 1) / 2; const int halfPointSizeFloor = (refPoint.size + 1) / 2; const tcu::IVec4 viewportBBoxArea = getViewportBoundingBoxArea(bbox, tcu::IVec2(viewport.getWidth(), viewport.getHeight()), (float)refPoint.size); const tcu::IVec4 verificationArea = tcu::IVec4(de::max(viewportBBoxArea.x(), 0), de::max(viewportBBoxArea.y(), 0), de::min(viewportBBoxArea.z(), viewport.getWidth()), de::min(viewportBBoxArea.w(), viewport.getHeight())); const tcu::IVec2 pointPos = tcu::IVec2(deRoundFloatToInt32((refPoint.center.x()*0.5f + 0.5f) * (float)viewport.getWidth()), deRoundFloatToInt32((refPoint.center.y()*0.5f + 0.5f) * (float)viewport.getHeight())); // find any fragment within the point that is inside the bbox, start search at the center if (pointPos.x() >= verificationArea.x() && pointPos.y() >= verificationArea.y() && pointPos.x() < verificationArea.z() && pointPos.y() < verificationArea.w()) { if (viewport.getPixel(pointPos.x(), pointPos.y()).toIVec()[componentNdx]) return verifyWidePointAt(pointPos, viewport, refPoint, verificationArea, pointType, componentNdx, logFloodCounter); } for (int dy = -halfPointSizeCeil; dy <= halfPointSizeCeil; ++dy) for (int dx = -halfPointSizeCeil; dx <= halfPointSizeCeil; ++dx) { const tcu::IVec2 testPos = pointPos + tcu::IVec2(dx, dy); if (dx == 0 && dy == 0) continue; if (testPos.x() >= verificationArea.x() && testPos.y() >= verificationArea.y() && testPos.x() < verificationArea.z() && testPos.y() < verificationArea.w()) { if (viewport.getPixel(testPos.x(), testPos.y()).toIVec()[componentNdx]) return verifyWidePointAt(testPos, viewport, refPoint, verificationArea, pointType, componentNdx, logFloodCounter); } } // could not find point, this is only ok near boundaries if (pointPos.x() + halfPointSizeFloor < verificationArea.x() - 1 || pointPos.y() + halfPointSizeFloor < verificationArea.y() - 1 || pointPos.x() - halfPointSizeFloor >= verificationArea.z() - 1 || pointPos.y() - halfPointSizeFloor >= verificationArea.w() - 1) return true; if (--logFloodCounter >= 0) { m_testCtx.getLog() << tcu::TestLog::Message << "Missing wide point near " << pointPos << ", vertex coordinates=" << refPoint.center.swizzle(0, 1) << "." << tcu::TestLog::EndMessage; } return false; } bool PointRenderCase::verifyWidePointAt (const tcu::IVec2& pointPos, const tcu::Surface& viewport, const GeneratedPoint& refPoint, const tcu::IVec4& bbox, ResultPointType pointType, int componentNdx, int& logFloodCounter) { const int expectedPointSize = refPoint.size; bool viewportClippedTop = false; bool viewportClippedBottom = false; bool primitiveClippedTop = false; bool primitiveClippedBottom = false; std::vector widthsUpwards; std::vector widthsDownwards; std::vector widths; // search upwards for (int y = pointPos.y();; --y) { if (y < bbox.y() || y < 0) { if (y < bbox.y()) primitiveClippedTop = true; if (y < 0) viewportClippedTop = true; break; } else if (pointPos.y() - y > expectedPointSize) { // no need to go further than point height break; } else if (viewport.getPixel(pointPos.x(), y).toIVec()[componentNdx] == 0) { break; } else { widthsUpwards.push_back(scanPointWidthAt(tcu::IVec2(pointPos.x(), y), viewport, expectedPointSize, componentNdx)); } } // top is clipped if ((viewportClippedTop || (pointType == POINT_PARTIAL && primitiveClippedTop)) && !widthsUpwards.empty()) { const tcu::IVec2& range = widthsUpwards.back(); const bool squareFits = (range.y() - range.x() + 1) >= expectedPointSize; const bool widthClipped = (pointType == POINT_PARTIAL) && (range.x() <= bbox.x() || range.y() >= bbox.z()); if (squareFits || widthClipped) return true; } // and downwards for (int y = pointPos.y()+1;; ++y) { if (y >= bbox.w() || y >= viewport.getHeight()) { if (y >= bbox.w()) primitiveClippedBottom = true; if (y >= viewport.getHeight()) viewportClippedBottom = true; break; } else if (y - pointPos.y() > expectedPointSize) { // no need to go further than point height break; } else if (viewport.getPixel(pointPos.x(), y).toIVec()[componentNdx] == 0) { break; } else { widthsDownwards.push_back(scanPointWidthAt(tcu::IVec2(pointPos.x(), y), viewport, expectedPointSize, componentNdx)); } } // bottom is clipped if ((viewportClippedBottom || (pointType == POINT_PARTIAL && primitiveClippedBottom)) && !(widthsDownwards.empty() && widthsUpwards.empty())) { const tcu::IVec2& range = (widthsDownwards.empty()) ? (widthsUpwards.front()) : (widthsDownwards.back()); const bool squareFits = (range.y() - range.x() + 1) >= expectedPointSize; const bool bboxClipped = (pointType == POINT_PARTIAL) && (range.x() <= bbox.x() || range.y() >= bbox.z()-1); const bool viewportClipped = range.x() <= 0 || range.y() >= viewport.getWidth()-1; if (squareFits || bboxClipped || viewportClipped) return true; } // would square point would fit into the rasterized area for (int ndx = 0; ndx < (int)widthsUpwards.size(); ++ndx) widths.push_back(widthsUpwards[(int)widthsUpwards.size() - ndx - 1]); for (int ndx = 0; ndx < (int)widthsDownwards.size(); ++ndx) widths.push_back(widthsDownwards[ndx]); DE_ASSERT(!widths.empty()); for (int y = 0; y < (int)widths.size() - expectedPointSize + 1; ++y) { tcu::IVec2 unionRange = widths[y]; for (int dy = 1; dy < expectedPointSize; ++dy) { unionRange.x() = de::max(unionRange.x(), widths[y+dy].x()); unionRange.y() = de::min(unionRange.y(), widths[y+dy].y()); } // would a N x N block fit here? { const bool squareFits = (unionRange.y() - unionRange.x() + 1) >= expectedPointSize; const bool bboxClipped = (pointType == POINT_PARTIAL) && (unionRange.x() <= bbox.x() || unionRange.y() >= bbox.z()-1); const bool viewportClipped = unionRange.x() <= 0 || unionRange.y() >= viewport.getWidth()-1; if (squareFits || bboxClipped || viewportClipped) return true; } } if (--logFloodCounter >= 0) { m_testCtx.getLog() << tcu::TestLog::Message << "Missing " << expectedPointSize << "x" << expectedPointSize << " point near " << pointPos << ", vertex coordinates=" << refPoint.center.swizzle(0, 1) << "." << tcu::TestLog::EndMessage; } return false; } tcu::IVec2 PointRenderCase::scanPointWidthAt (const tcu::IVec2& pointPos, const tcu::Surface& viewport, int expectedPointSize, int componentNdx) const { int minX = pointPos.x(); int maxX = pointPos.x(); // search horizontally for a point edges for (int x = pointPos.x()-1; x >= 0; --x) { if (viewport.getPixel(x, pointPos.y()).toIVec()[componentNdx] == 0) break; // no need to go further than point width if (pointPos.x() - x > expectedPointSize) break; minX = x; } for (int x = pointPos.x()+1; x < viewport.getWidth(); ++x) { if (viewport.getPixel(x, pointPos.y()).toIVec()[componentNdx] == 0) break; // no need to go further than point width if (x - pointPos.x() > expectedPointSize) break; maxX = x; } return tcu::IVec2(minX, maxX); } class BlitFboCase : public TestCase { public: enum RenderTarget { TARGET_DEFAULT = 0, TARGET_FBO, TARGET_LAST }; BlitFboCase (Context& context, const char* name, const char* description, RenderTarget src, RenderTarget dst); ~BlitFboCase (void); private: enum { FBO_SIZE = 256, }; struct BlitArgs { tcu::IVec4 src; tcu::IVec4 dst; tcu::Vec4 bboxMin; tcu::Vec4 bboxMax; bool linear; }; void init (void); void deinit (void); IterateResult iterate (void); void fillSourceWithPattern (void); bool verifyImage (const BlitArgs& args); const RenderTarget m_src; const RenderTarget m_dst; std::vector m_iterations; int m_iteration; de::MovePtr m_srcFbo; de::MovePtr m_dstFbo; de::MovePtr m_srcRbo; de::MovePtr m_dstRbo; de::MovePtr m_program; de::MovePtr m_vbo; }; BlitFboCase::BlitFboCase (Context& context, const char* name, const char* description, RenderTarget src, RenderTarget dst) : TestCase (context, name, description) , m_src (src) , m_dst (dst) , m_iteration (0) { DE_ASSERT(src < TARGET_LAST); DE_ASSERT(dst < TARGET_LAST); } BlitFboCase::~BlitFboCase (void) { deinit(); } void BlitFboCase::init (void) { const int numIterations = 12; const bool defaultFBMultisampled = (m_context.getRenderTarget().getNumSamples() > 1); const glw::Functions& gl = m_context.getRenderContext().getFunctions(); de::Random rnd (0xABC123); m_testCtx.getLog() << tcu::TestLog::Message << "Using BlitFramebuffer to blit area from " << ((m_src == TARGET_DEFAULT) ? ("default fb") : ("fbo")) << " to " << ((m_dst == TARGET_DEFAULT) ? ("default fb") : ("fbo")) << ".\n" << "Varying blit arguments and primitive bounding box between iterations.\n" << "Expecting bounding box to have no effect on blitting.\n" << "Source framebuffer is filled with green-yellow grid.\n" << tcu::TestLog::EndMessage; const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); if (m_dst == TARGET_DEFAULT && defaultFBMultisampled) throw tcu::NotSupportedError("Test requires non-multisampled default framebuffer"); // resources if (m_src == TARGET_FBO) { m_srcRbo = de::MovePtr(new glu::Renderbuffer(m_context.getRenderContext())); gl.bindRenderbuffer(GL_RENDERBUFFER, **m_srcRbo); gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, FBO_SIZE, FBO_SIZE); GLU_EXPECT_NO_ERROR(gl.getError(), "src rbo"); m_srcFbo = de::MovePtr(new glu::Framebuffer(m_context.getRenderContext())); gl.bindFramebuffer(GL_FRAMEBUFFER, **m_srcFbo); gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, **m_srcRbo); GLU_EXPECT_NO_ERROR(gl.getError(), "src fbo"); } if (m_dst == TARGET_FBO) { m_dstRbo = de::MovePtr(new glu::Renderbuffer(m_context.getRenderContext())); gl.bindRenderbuffer(GL_RENDERBUFFER, **m_dstRbo); gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, FBO_SIZE, FBO_SIZE); GLU_EXPECT_NO_ERROR(gl.getError(), "dst rbo"); m_dstFbo = de::MovePtr(new glu::Framebuffer(m_context.getRenderContext())); gl.bindFramebuffer(GL_FRAMEBUFFER, **m_dstFbo); gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, **m_dstRbo); GLU_EXPECT_NO_ERROR(gl.getError(), "dst fbo"); } { const char* const vertexSource = "${GLSL_VERSION_DECL}\n" "in highp vec4 a_position;\n" "out highp vec4 v_position;\n" "void main()\n" "{\n" " gl_Position = a_position;\n" " v_position = a_position;\n" "}\n"; const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" "in mediump vec4 v_position;\n" "layout(location=0) out mediump vec4 dEQP_FragColor;\n" "void main()\n" "{\n" " const mediump vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" " const mediump vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" " dEQP_FragColor = (step(0.1, mod(v_position.x, 0.2)) == step(0.1, mod(v_position.y, 0.2))) ? (green) : (yellow);\n" "}\n"; m_program = de::MovePtr(new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexSource)) << glu::FragmentSource(specializeShader(m_context, fragmentSource)))); if (!m_program->isOk()) { m_testCtx.getLog() << *m_program; throw tcu::TestError("failed to build program"); } } { static const tcu::Vec4 s_quadCoords[] = { tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), }; m_vbo = de::MovePtr(new glu::Buffer(m_context.getRenderContext())); gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); gl.bufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW); GLU_EXPECT_NO_ERROR(gl.getError(), "set buf"); } // gen iterations { const tcu::IVec2 srcSize = (m_src == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE)); const tcu::IVec2 dstSize = (m_dst == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE)); m_testCtx.getLog() << tcu::TestLog::Message << "srcSize = " << srcSize << "\n" << "dstSize = " << dstSize << "\n" << tcu::TestLog::EndMessage; for (int ndx = 0; ndx < numIterations; ++ndx) { BlitArgs args; if (m_src == TARGET_DEFAULT && defaultFBMultisampled) { const tcu::IVec2 unionSize = tcu::IVec2(de::min(srcSize.x(), dstSize.x()), de::min(srcSize.y(), dstSize.y())); const int srcWidth = rnd.getInt(1, unionSize.x()); const int srcHeight = rnd.getInt(1, unionSize.y()); const int srcX = rnd.getInt(0, unionSize.x() - srcWidth); const int srcY = rnd.getInt(0, unionSize.y() - srcHeight); args.src.x() = srcX; args.src.y() = srcY; args.src.z() = srcX + srcWidth; args.src.w() = srcY + srcHeight; args.dst = args.src; } else { const int srcWidth = rnd.getInt(1, srcSize.x()); const int srcHeight = rnd.getInt(1, srcSize.y()); const int srcX = rnd.getInt(0, srcSize.x() - srcWidth); const int srcY = rnd.getInt(0, srcSize.y() - srcHeight); const int dstWidth = rnd.getInt(1, dstSize.x()); const int dstHeight = rnd.getInt(1, dstSize.y()); const int dstX = rnd.getInt(-(dstWidth / 2), dstSize.x() - (dstWidth+1) / 2); // allow dst go out of bounds const int dstY = rnd.getInt(-(dstHeight / 2), dstSize.y() - (dstHeight+1) / 2); args.src.x() = srcX; args.src.y() = srcY; args.src.z() = srcX + srcWidth; args.src.w() = srcY + srcHeight; args.dst.x() = dstX; args.dst.y() = dstY; args.dst.z() = dstX + dstWidth; args.dst.w() = dstY + dstHeight; } args.bboxMin.x() = rnd.getFloat(-1.1f, 1.1f); args.bboxMin.y() = rnd.getFloat(-1.1f, 1.1f); args.bboxMin.z() = rnd.getFloat(-1.1f, 1.1f); args.bboxMin.w() = rnd.getFloat( 0.9f, 1.1f); args.bboxMax.x() = rnd.getFloat(-1.1f, 1.1f); args.bboxMax.y() = rnd.getFloat(-1.1f, 1.1f); args.bboxMax.z() = rnd.getFloat(-1.1f, 1.1f); args.bboxMax.w() = rnd.getFloat( 0.9f, 1.1f); if (args.bboxMin.x() / args.bboxMin.w() > args.bboxMax.x() / args.bboxMax.w()) std::swap(args.bboxMin.x(), args.bboxMax.x()); if (args.bboxMin.y() / args.bboxMin.w() > args.bboxMax.y() / args.bboxMax.w()) std::swap(args.bboxMin.y(), args.bboxMax.y()); if (args.bboxMin.z() / args.bboxMin.w() > args.bboxMax.z() / args.bboxMax.w()) std::swap(args.bboxMin.z(), args.bboxMax.z()); args.linear = rnd.getBool(); m_iterations.push_back(args); } } } void BlitFboCase::deinit (void) { m_srcFbo.clear(); m_srcRbo.clear(); m_dstFbo.clear(); m_dstRbo.clear(); m_program.clear(); m_vbo.clear(); } BlitFboCase::IterateResult BlitFboCase::iterate (void) { const tcu::ScopedLogSection section (m_testCtx.getLog(), "Iteration" + de::toString(m_iteration), "Iteration " + de::toString(m_iteration+1) + " / " + de::toString((int)m_iterations.size())); const BlitArgs& blitCfg = m_iterations[m_iteration]; const glw::Functions& gl = m_context.getRenderContext().getFunctions(); if (m_iteration == 0) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // fill source with test pattern. Default fb must be filled for each iteration because contents might not survive the swap if (m_src == TARGET_DEFAULT || m_iteration == 0) fillSourceWithPattern(); m_testCtx.getLog() << tcu::TestLog::Message << "Set bounding box:\n" << "\tmin:" << blitCfg.bboxMin << "\n" << "\tmax:" << blitCfg.bboxMax << "\n" << "Blit:\n" << "\tsrc: " << blitCfg.src << "\n" << "\tdst: " << blitCfg.dst << "\n" << "\tfilter: " << ((blitCfg.linear) ? ("linear") : ("nearest")) << tcu::TestLog::EndMessage; gl.primitiveBoundingBox(blitCfg.bboxMin.x(), blitCfg.bboxMin.y(), blitCfg.bboxMin.z(), blitCfg.bboxMin.w(), blitCfg.bboxMax.x(), blitCfg.bboxMax.y(), blitCfg.bboxMax.z(), blitCfg.bboxMax.w()); gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer())); gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); gl.clear(GL_COLOR_BUFFER_BIT); gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRenderContext().getDefaultFramebuffer())); gl.blitFramebuffer(blitCfg.src.x(), blitCfg.src.y(), blitCfg.src.z(), blitCfg.src.w(), blitCfg.dst.x(), blitCfg.dst.y(), blitCfg.dst.z(), blitCfg.dst.w(), GL_COLOR_BUFFER_BIT, ((blitCfg.linear) ? (GL_LINEAR) : (GL_NEAREST))); GLU_EXPECT_NO_ERROR(gl.getError(), "blit"); if (!verifyImage(blitCfg)) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got unexpected blit result"); return (++m_iteration == (int)m_iterations.size()) ? (STOP) : (CONTINUE); } bool BlitFboCase::verifyImage (const BlitArgs& args) { const int colorThreshold = 4; //!< this test case is not about how color is preserved, allow almost anything const tcu::IVec2 dstSize = (m_dst == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE)); const glw::Functions& gl = m_context.getRenderContext().getFunctions(); tcu::Surface viewport (dstSize.x(), dstSize.y()); tcu::Surface errorMask (dstSize.x(), dstSize.y()); bool anyError = false; m_testCtx.getLog() << tcu::TestLog::Message << "Verifying blit result" << tcu::TestLog::EndMessage; gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer())); glu::readPixels(m_context.getRenderContext(), 0, 0, viewport.getAccess()); tcu::clear(errorMask.getAccess(), tcu::IVec4(0, 0, 0, 255)); for (int y = 0; y < dstSize.y(); ++y) for (int x = 0; x < dstSize.x(); ++x) { const tcu::RGBA color = viewport.getPixel(x, y); const bool inside = (x >= args.dst.x() && x < args.dst.z() && y >= args.dst.y() && y < args.dst.w()); const bool error = (inside) ? (color.getGreen() < 255 - colorThreshold || color.getBlue() > colorThreshold) : (color.getRed() > colorThreshold || color.getGreen() > colorThreshold || color.getBlue() > colorThreshold); if (error) { anyError = true; errorMask.setPixel(x, y, tcu::RGBA::red()); } } if (anyError) { m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess()) << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess()) << tcu::TestLog::EndImageSet; return false; } else { m_testCtx.getLog() << tcu::TestLog::Message << "Result image ok." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess()) << tcu::TestLog::EndImageSet; return true; } } void BlitFboCase::fillSourceWithPattern (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const tcu::IVec2 srcSize = (m_src == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE)); const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRenderContext().getDefaultFramebuffer())); gl.viewport(0, 0, srcSize.x(), srcSize.y()); gl.useProgram(m_program->getProgram()); gl.clearColor(0.0f, 0.0f, 1.0f, 1.0f); gl.clear(GL_COLOR_BUFFER_BIT); gl.enableVertexAttribArray(posLocation); gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 4 * (int)sizeof(float), NULL); gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); } class DepthDrawCase : public TestCase { public: enum DepthType { DEPTH_BUILTIN = 0, DEPTH_USER_DEFINED, DEPTH_LAST }; enum BBoxState { STATE_GLOBAL = 0, STATE_PER_PRIMITIVE, STATE_LAST }; enum BBoxSize { BBOX_EQUAL = 0, BBOX_LARGER, BBOX_LAST }; DepthDrawCase (Context& context, const char* name, const char* description, DepthType depthType, BBoxState state, BBoxSize bboxSize); ~DepthDrawCase (void); private: void init (void); void deinit (void); IterateResult iterate (void); std::string genVertexSource (void) const; std::string genFragmentSource (void) const; std::string genTessellationControlSource (void) const; std::string genTessellationEvaluationSource (void) const; void generateAttributeData (std::vector& data) const; bool verifyImage (const tcu::Surface& viewport) const; enum { RENDER_AREA_SIZE = 256, }; struct LayerInfo { float zOffset; float zScale; tcu::Vec4 color1; tcu::Vec4 color2; }; const int m_numLayers; const int m_gridSize; const DepthType m_depthType; const BBoxState m_state; const BBoxSize m_bboxSize; de::MovePtr m_program; de::MovePtr m_vbo; std::vector m_layers; }; DepthDrawCase::DepthDrawCase (Context& context, const char* name, const char* description, DepthType depthType, BBoxState state, BBoxSize bboxSize) : TestCase (context, name, description) , m_numLayers (14) , m_gridSize (24) , m_depthType (depthType) , m_state (state) , m_bboxSize (bboxSize) { DE_ASSERT(depthType < DEPTH_LAST); DE_ASSERT(state < STATE_LAST); DE_ASSERT(bboxSize < BBOX_LAST); } DepthDrawCase::~DepthDrawCase (void) { deinit(); } void DepthDrawCase::init (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); // requirements if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); if (m_state == STATE_PER_PRIMITIVE && !supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")) throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension"); if (m_context.getRenderTarget().getDepthBits() == 0) throw tcu::NotSupportedError("Test requires depth buffer"); if (m_context.getRenderTarget().getWidth() < RENDER_AREA_SIZE || m_context.getRenderTarget().getHeight() < RENDER_AREA_SIZE) throw tcu::NotSupportedError("Test requires " + de::toString(RENDER_AREA_SIZE) + "x" + de::toString(RENDER_AREA_SIZE) + " viewport"); // log m_testCtx.getLog() << tcu::TestLog::Message << "Rendering multiple triangle grids with with different z coordinates.\n" << "Topmost grid is green-yellow, other grids are blue-red.\n" << "Expecting only the green-yellow grid to be visible.\n" << "Setting primitive bounding box " << ((m_bboxSize == BBOX_EQUAL) ? ("to exactly cover") : ("to cover")) << ((m_state == STATE_GLOBAL) ? (" each grid") : (" each triangle")) << ((m_bboxSize == BBOX_EQUAL) ? (".") : (" and include some padding.")) << "\n" << "Set bounding box using " << ((m_state == STATE_GLOBAL) ? ("PRIMITIVE_BOUNDING_BOX_EXT state") : ("gl_BoundingBoxEXT output")) << "\n" << ((m_depthType == DEPTH_USER_DEFINED) ? ("Fragment depth is set in the fragment shader") : ("")) << tcu::TestLog::EndMessage; // resources { glu::ProgramSources sources; sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); if (m_state == STATE_PER_PRIMITIVE) sources << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource().c_str())) << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str())); m_program = de::MovePtr(new glu::ShaderProgram(m_context.getRenderContext(), sources)); GLU_EXPECT_NO_ERROR(gl.getError(), "build program"); { const tcu::ScopedLogSection section(m_testCtx.getLog(), "ShaderProgram", "Shader program"); m_testCtx.getLog() << *m_program; } if (!m_program->isOk()) throw tcu::TestError("failed to build program"); } { std::vector data; generateAttributeData(data); m_vbo = de::MovePtr(new glu::Buffer(m_context.getRenderContext())); gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); gl.bufferData(GL_ARRAY_BUFFER, (int)(sizeof(tcu::Vec4) * data.size()), &data[0], GL_STATIC_DRAW); GLU_EXPECT_NO_ERROR(gl.getError(), "buf upload"); } // gen layers { de::Random rnd(0x12345); m_layers.resize(m_numLayers); for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx) { m_layers[layerNdx].zOffset = ((float)layerNdx / (float)m_numLayers) * 2.0f - 1.0f; m_layers[layerNdx].zScale = (2.0f / (float)m_numLayers); m_layers[layerNdx].color1 = (layerNdx == 0) ? (tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); m_layers[layerNdx].color2 = (layerNdx == 0) ? (tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f)); } rnd.shuffle(m_layers.begin(), m_layers.end()); } } void DepthDrawCase::deinit (void) { m_program.clear(); m_vbo.clear(); } DepthDrawCase::IterateResult DepthDrawCase::iterate (void) { const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); const glw::GLint colLocation = gl.getAttribLocation(m_program->getProgram(), "a_colorMix"); const glw::GLint depthBiasLocation = gl.getUniformLocation(m_program->getProgram(), "u_depthBias"); const glw::GLint depthScaleLocation = gl.getUniformLocation(m_program->getProgram(), "u_depthScale"); const glw::GLint color1Location = gl.getUniformLocation(m_program->getProgram(), "u_color1"); const glw::GLint color2Location = gl.getUniformLocation(m_program->getProgram(), "u_color2"); tcu::Surface viewport (RENDER_AREA_SIZE, RENDER_AREA_SIZE); de::Random rnd (0x213237); TCU_CHECK(posLocation != -1); TCU_CHECK(colLocation != -1); TCU_CHECK(depthBiasLocation != -1); TCU_CHECK(depthScaleLocation != -1); TCU_CHECK(color1Location != -1); TCU_CHECK(color2Location != -1); gl.viewport(0, 0, RENDER_AREA_SIZE, RENDER_AREA_SIZE); gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); gl.clearDepthf(1.0f); gl.depthFunc(GL_LESS); gl.enable(GL_DEPTH_TEST); gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "setup viewport"); gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(8 * sizeof(float)), glu::BufferOffsetAsPointer(0 * sizeof(float))); gl.vertexAttribPointer(colLocation, 4, GL_FLOAT, GL_FALSE, (int)(8 * sizeof(float)), glu::BufferOffsetAsPointer(4 * sizeof(float))); gl.enableVertexAttribArray(posLocation); gl.enableVertexAttribArray(colLocation); gl.useProgram(m_program->getProgram()); GLU_EXPECT_NO_ERROR(gl.getError(), "setup va"); if (hasTessellation) gl.patchParameteri(GL_PATCH_VERTICES, 3); for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx) { gl.uniform1f(depthBiasLocation, m_layers[layerNdx].zOffset); gl.uniform1f(depthScaleLocation, m_layers[layerNdx].zScale); gl.uniform4fv(color1Location, 1, m_layers[layerNdx].color1.getPtr()); gl.uniform4fv(color2Location, 1, m_layers[layerNdx].color2.getPtr()); if (m_state == STATE_GLOBAL) { const float negPadding = (m_bboxSize == BBOX_EQUAL) ? (0.0f) : (rnd.getFloat() * 0.3f); const float posPadding = (m_bboxSize == BBOX_EQUAL) ? (0.0f) : (rnd.getFloat() * 0.3f); gl.primitiveBoundingBox(-1.0f, -1.0f, m_layers[layerNdx].zOffset - negPadding, 1.0f, 1.0f, 1.0f, (m_layers[layerNdx].zOffset + m_layers[layerNdx].zScale + posPadding), 1.0f); } gl.drawArrays((hasTessellation) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6); } glu::readPixels(m_context.getRenderContext(), 0, 0, viewport.getAccess()); GLU_EXPECT_NO_ERROR(gl.getError(), "render and read"); if (verifyImage(viewport)) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); else m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); return STOP; } std::string DepthDrawCase::genVertexSource (void) const { const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "in highp vec4 a_position;\n" "in highp vec4 a_colorMix;\n" "out highp vec4 vtx_colorMix;\n"; if (!hasTessellation && m_depthType == DEPTH_USER_DEFINED) buf << "out highp float v_fragDepth;\n"; if (!hasTessellation) buf << "uniform highp float u_depthBias;\n" "uniform highp float u_depthScale;\n"; buf << "\n" "void main()\n" "{\n"; if (hasTessellation) buf << " gl_Position = a_position;\n"; else if (m_depthType == DEPTH_USER_DEFINED) buf << " highp float dummyZ = a_position.z;\n" " highp float writtenZ = a_position.w;\n" " gl_Position = vec4(a_position.xy, dummyZ, 1.0);\n" " v_fragDepth = writtenZ * u_depthScale + u_depthBias;\n"; else buf << " highp float writtenZ = a_position.w;\n" " gl_Position = vec4(a_position.xy, writtenZ * u_depthScale + u_depthBias, 1.0);\n"; buf << " vtx_colorMix = a_colorMix;\n" "}\n"; return buf.str(); } std::string DepthDrawCase::genFragmentSource (void) const { const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); const char* const colorMixName = (hasTessellation) ? ("tess_eval_colorMix") : ("vtx_colorMix"); std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "in mediump vec4 " << colorMixName << ";\n"; if (m_depthType == DEPTH_USER_DEFINED) buf << "in mediump float v_fragDepth;\n"; buf << "layout(location = 0) out mediump vec4 o_color;\n" "uniform highp vec4 u_color1;\n" "uniform highp vec4 u_color2;\n" "\n" "void main()\n" "{\n" " o_color = mix(u_color1, u_color2, " << colorMixName << ");\n"; if (m_depthType == DEPTH_USER_DEFINED) buf << " gl_FragDepth = v_fragDepth * 0.5 + 0.5;\n"; buf << "}\n"; return buf.str(); } std::string DepthDrawCase::genTessellationControlSource (void) const { std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${TESSELLATION_SHADER_REQUIRE}\n" "${PRIMITIVE_BOUNDING_BOX_REQUIRE}\n" "layout(vertices=3) out;\n" "\n" "uniform highp float u_depthBias;\n" "uniform highp float u_depthScale;\n" "\n" "in highp vec4 vtx_colorMix[];\n" "out highp vec4 tess_ctrl_colorMix[];\n" "\n" "void main()\n" "{\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" " tess_ctrl_colorMix[gl_InvocationID] = vtx_colorMix[0];\n" "\n" " gl_TessLevelOuter[0] = 2.8;\n" " gl_TessLevelOuter[1] = 2.8;\n" " gl_TessLevelOuter[2] = 2.8;\n" " gl_TessLevelInner[0] = 2.8;\n" "\n" " // real Z stored in w component\n" " highp vec4 minBound = vec4(min(min(vec3(gl_in[0].gl_Position.xy, gl_in[0].gl_Position.w * u_depthScale + u_depthBias),\n" " vec3(gl_in[1].gl_Position.xy, gl_in[1].gl_Position.w * u_depthScale + u_depthBias)),\n" " vec3(gl_in[2].gl_Position.xy, gl_in[2].gl_Position.w * u_depthScale + u_depthBias)), 1.0);\n" " highp vec4 maxBound = vec4(max(max(vec3(gl_in[0].gl_Position.xy, gl_in[0].gl_Position.w * u_depthScale + u_depthBias),\n" " vec3(gl_in[1].gl_Position.xy, gl_in[1].gl_Position.w * u_depthScale + u_depthBias)),\n" " vec3(gl_in[2].gl_Position.xy, gl_in[2].gl_Position.w * u_depthScale + u_depthBias)), 1.0);\n"; if (m_bboxSize == BBOX_EQUAL) buf << " ${PRIM_GL_BOUNDING_BOX}[0] = minBound;\n" " ${PRIM_GL_BOUNDING_BOX}[1] = maxBound;\n"; else buf << " highp float nedPadding = mod(gl_in[0].gl_Position.z, 0.3);\n" " highp float posPadding = mod(gl_in[1].gl_Position.z, 0.3);\n" " ${PRIM_GL_BOUNDING_BOX}[0] = minBound - vec4(0.0, 0.0, nedPadding, 0.0);\n" " ${PRIM_GL_BOUNDING_BOX}[1] = maxBound + vec4(0.0, 0.0, posPadding, 0.0);\n"; buf << "}\n"; return buf.str(); } std::string DepthDrawCase::genTessellationEvaluationSource (void) const { std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${TESSELLATION_SHADER_REQUIRE}\n" "${GPU_SHADER5_REQUIRE}\n" "layout(triangles) in;\n" "\n" "in highp vec4 tess_ctrl_colorMix[];\n" "out highp vec4 tess_eval_colorMix;\n"; if (m_depthType == DEPTH_USER_DEFINED) buf << "out highp float v_fragDepth;\n"; buf << "uniform highp float u_depthBias;\n" "uniform highp float u_depthScale;\n" "\n" "precise gl_Position;\n" "\n" "void main()\n" "{\n" " highp vec4 tessellatedPos = gl_TessCoord.x * gl_in[0].gl_Position + gl_TessCoord.y * gl_in[1].gl_Position + gl_TessCoord.z * gl_in[2].gl_Position;\n"; if (m_depthType == DEPTH_USER_DEFINED) buf << " highp float dummyZ = tessellatedPos.z;\n" " highp float writtenZ = tessellatedPos.w;\n" " gl_Position = vec4(tessellatedPos.xy, dummyZ, 1.0);\n" " v_fragDepth = writtenZ * u_depthScale + u_depthBias;\n"; else buf << " highp float writtenZ = tessellatedPos.w;\n" " gl_Position = vec4(tessellatedPos.xy, writtenZ * u_depthScale + u_depthBias, 1.0);\n"; buf << " tess_eval_colorMix = tess_ctrl_colorMix[0];\n" "}\n"; return buf.str(); } void DepthDrawCase::generateAttributeData (std::vector& data) const { const tcu::Vec4 color1 (0.0f, 0.0f, 0.0f, 0.0f); // mix weights const tcu::Vec4 color2 (1.0f, 1.0f, 1.0f, 1.0f); std::vector cellOrder (m_gridSize * m_gridSize); de::Random rnd (0xAB54321); // generate grid with cells in random order for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) cellOrder[ndx] = ndx; rnd.shuffle(cellOrder.begin(), cellOrder.end()); data.resize(m_gridSize * m_gridSize * 6 * 2); for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) { const int cellNdx = cellOrder[ndx]; const int cellX = cellNdx % m_gridSize; const int cellY = cellNdx / m_gridSize; const tcu::Vec4& cellColor = ((cellX+cellY)%2 == 0) ? (color1) : (color2); data[ndx * 6 * 2 + 0] = tcu::Vec4(float(cellX+0) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f); data[ndx * 6 * 2 + 1] = cellColor; data[ndx * 6 * 2 + 2] = tcu::Vec4(float(cellX+1) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f); data[ndx * 6 * 2 + 3] = cellColor; data[ndx * 6 * 2 + 4] = tcu::Vec4(float(cellX+0) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f); data[ndx * 6 * 2 + 5] = cellColor; data[ndx * 6 * 2 + 6] = tcu::Vec4(float(cellX+0) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f); data[ndx * 6 * 2 + 7] = cellColor; data[ndx * 6 * 2 + 8] = tcu::Vec4(float(cellX+1) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f); data[ndx * 6 * 2 + 9] = cellColor; data[ndx * 6 * 2 + 10] = tcu::Vec4(float(cellX+1) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f); data[ndx * 6 * 2 + 11] = cellColor; // Fill Z with random values (fake Z) for (int vtxNdx = 0; vtxNdx < 6; ++vtxNdx) data[ndx * 6 * 2 + 2*vtxNdx].z() = rnd.getFloat(0.0f, 1.0); // Fill W with other random values (written Z) for (int vtxNdx = 0; vtxNdx < 6; ++vtxNdx) data[ndx * 6 * 2 + 2*vtxNdx].w() = rnd.getFloat(0.0f, 1.0); } } bool DepthDrawCase::verifyImage (const tcu::Surface& viewport) const { tcu::Surface errorMask (viewport.getWidth(), viewport.getHeight()); bool anyError = false; tcu::clear(errorMask.getAccess(), tcu::IVec4(0,0,0,255)); for (int y = 0; y < viewport.getHeight(); ++y) for (int x = 0; x < viewport.getWidth(); ++x) { const tcu::RGBA pixel = viewport.getPixel(x, y); bool error = false; // expect green, yellow or a combination of these if (pixel.getGreen() != 255 || pixel.getBlue() != 0) error = true; if (error) { errorMask.setPixel(x, y, tcu::RGBA::red()); anyError = true; } } if (anyError) m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess()) << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess()) << tcu::TestLog::EndImageSet; else m_testCtx.getLog() << tcu::TestLog::Message << "Result image ok." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess()) << tcu::TestLog::EndImageSet; return !anyError; } class ClearCase : public TestCase { public: enum { SCISSOR_CLEAR_BIT = 1 << 0, DRAW_TRIANGLE_BIT = 1 << 1, PER_PRIMITIVE_BBOX_BIT = 1 << 2, FULLSCREEN_SCISSOR_BIT = 1 << 3, }; ClearCase (Context& context, const char* name, const char* description, deUint32 flags); ~ClearCase (void); private: struct DrawObject { int firstNdx; int numVertices; }; void init (void); void deinit (void); IterateResult iterate (void); void createVbo (void); void createProgram (void); void renderTo (tcu::Surface& dst, bool useBBox); bool verifyImagesEqual (const tcu::PixelBufferAccess& withoutBBox, const tcu::PixelBufferAccess& withBBox); bool verifyImageResultValid (const tcu::PixelBufferAccess& result); std::string genVertexSource (void) const; std::string genFragmentSource (void) const; std::string genTessellationControlSource (bool setBBox) const; std::string genTessellationEvaluationSource (void) const; const bool m_scissoredClear; const bool m_fullscreenScissor; const bool m_drawTriangles; const bool m_useGlobalState; de::MovePtr m_vbo; de::MovePtr m_perPrimitiveProgram; de::MovePtr m_basicProgram; std::vector m_drawObjects; std::vector m_objectVertices; }; ClearCase::ClearCase (Context& context, const char* name, const char* description, deUint32 flags) : TestCase (context, name, description) , m_scissoredClear ((flags & SCISSOR_CLEAR_BIT) != 0) , m_fullscreenScissor ((flags & FULLSCREEN_SCISSOR_BIT) != 0) , m_drawTriangles ((flags & DRAW_TRIANGLE_BIT) != 0) , m_useGlobalState ((flags & PER_PRIMITIVE_BBOX_BIT) == 0) { DE_ASSERT(m_useGlobalState || m_drawTriangles); // per-triangle bbox requires triangles DE_ASSERT(!m_fullscreenScissor || m_scissoredClear); // fullscreenScissor requires scissoredClear } ClearCase::~ClearCase (void) { deinit(); } void ClearCase::init (void) { const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); if (m_drawTriangles && !supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")) throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension"); m_testCtx.getLog() << tcu::TestLog::Message << "Doing multiple" << ((m_scissoredClear) ? (" scissored") : ("")) << " color buffer clears" << ((m_drawTriangles) ? (" and drawing some geometry between them") : ("")) << ".\n" << ((m_scissoredClear && m_fullscreenScissor) ? ("Setting scissor area to cover entire viewport.\n") : ("")) << "Rendering with and without setting the bounding box.\n" << "Expecting bounding box to have no effect on clears (i.e. results are constant).\n" << "Set bounding box using " << ((m_useGlobalState) ? ("PRIMITIVE_BOUNDING_BOX_EXT state") : ("gl_BoundingBoxEXT output")) << ".\n" << "Clear color is green with yellowish shades.\n" << ((m_drawTriangles) ? ("Primitive color is yellow with greenish shades.\n") : ("")) << tcu::TestLog::EndMessage; if (m_drawTriangles) { createVbo(); createProgram(); } } void ClearCase::deinit (void) { m_vbo.clear(); m_perPrimitiveProgram.clear(); m_basicProgram.clear(); m_drawObjects = std::vector(); m_objectVertices = std::vector(); } ClearCase::IterateResult ClearCase::iterate (void) { const tcu::IVec2 renderTargetSize (m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight()); tcu::Surface resultWithoutBBox (renderTargetSize.x(), renderTargetSize.y()); tcu::Surface resultWithBBox (renderTargetSize.x(), renderTargetSize.y()); // render with and without bbox set for (int passNdx = 0; passNdx < 2; ++passNdx) { const bool useBBox = (passNdx == 1); tcu::Surface& destination = (useBBox) ? (resultWithBBox) : (resultWithoutBBox); renderTo(destination, useBBox); } // Verify images are equal and that the image does not contain (trivially detectable) garbage if (!verifyImagesEqual(resultWithoutBBox.getAccess(), resultWithBBox.getAccess())) { // verifyImagesEqual will print out the image and error mask m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); } else if (!verifyImageResultValid(resultWithBBox.getAccess())) { // verifyImageResultValid will print out the image and error mask m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Result verification failed"); } else { m_testCtx.getLog() << tcu::TestLog::Message << "Image comparison passed." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("Result", "Result", resultWithBBox.getAccess()) << tcu::TestLog::EndImageSet; m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } return STOP; } void ClearCase::createVbo (void) { const int numObjects = 16; const glw::Functions& gl = m_context.getRenderContext().getFunctions(); de::Random rnd (deStringHash(getName())); m_vbo = de::MovePtr(new glu::Buffer(m_context.getRenderContext())); for (int objectNdx = 0; objectNdx < numObjects; ++objectNdx) { const int numTriangles = rnd.getInt(1, 4); const float minX = rnd.getFloat(-1.2f, 0.8f); const float minY = rnd.getFloat(-1.2f, 0.8f); const float maxX = minX + rnd.getFloat(0.2f, 1.0f); const float maxY = minY + rnd.getFloat(0.2f, 1.0f); DrawObject drawObject; drawObject.firstNdx = (int)m_objectVertices.size(); drawObject.numVertices = numTriangles * 3; m_drawObjects.push_back(drawObject); for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx) for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx) { const float posX = rnd.getFloat(minX, maxX); const float posY = rnd.getFloat(minY, maxY); const float posZ = rnd.getFloat(-0.7f, 0.7f); const float posW = rnd.getFloat(0.9f, 1.1f); m_objectVertices.push_back(tcu::Vec4(posX, posY, posZ, posW)); } } gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); gl.bufferData(GL_ARRAY_BUFFER, (int)(m_objectVertices.size() * sizeof(tcu::Vec4)), &m_objectVertices[0], GL_STATIC_DRAW); GLU_EXPECT_NO_ERROR(gl.getError(), "buffer upload"); } void ClearCase::createProgram (void) { m_basicProgram = de::MovePtr(new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource(false).c_str())) << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str())))); m_testCtx.getLog() << tcu::TestLog::Section("Program", "Shader program") << *m_basicProgram << tcu::TestLog::EndSection; if (!m_basicProgram->isOk()) throw tcu::TestError("shader build failed"); if (!m_useGlobalState) { m_perPrimitiveProgram = de::MovePtr(new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource(true).c_str())) << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str())))); m_testCtx.getLog() << tcu::TestLog::Section("PerPrimitiveProgram", "Shader program that sets the bounding box") << *m_perPrimitiveProgram << tcu::TestLog::EndSection; if (!m_perPrimitiveProgram->isOk()) throw tcu::TestError("shader build failed"); } } void ClearCase::renderTo (tcu::Surface& dst, bool useBBox) { const int numOps = 45; const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); const tcu::Vec4 green (0.0f, 1.0f, 0.0f, 1.0f); const tcu::IVec2 renderTargetSize (m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight()); const glw::Functions& gl = m_context.getRenderContext().getFunctions(); de::Random rnd (deStringHash(getName())); glu::VertexArray vao (m_context.getRenderContext()); // always do the initial clear gl.disable(GL_SCISSOR_TEST); gl.viewport(0, 0, renderTargetSize.x(), renderTargetSize.y()); gl.clearColor(yellow.x(), yellow.y(), yellow.z(), yellow.w()); gl.clear(GL_COLOR_BUFFER_BIT); gl.finish(); // prepare draw if (m_scissoredClear) gl.enable(GL_SCISSOR_TEST); if (m_drawTriangles) { const deUint32 programHandle = (m_useGlobalState || !useBBox) ? (m_basicProgram->getProgram()) : (m_perPrimitiveProgram->getProgram()); const int positionAttribLoc = gl.getAttribLocation(programHandle, "a_position"); TCU_CHECK(positionAttribLoc != -1); gl.useProgram(programHandle); gl.bindVertexArray(*vao); gl.enableVertexAttribArray(positionAttribLoc); gl.vertexAttribPointer(positionAttribLoc, 4, GL_FLOAT, GL_FALSE, (int)sizeof(tcu::Vec4), DE_NULL); gl.patchParameteri(GL_PATCH_VERTICES, 3); } // do random scissor/clearldraw operations for (int opNdx = 0; opNdx < numOps; ++opNdx) { const int drawObjNdx = (m_drawTriangles) ? (rnd.getInt(0, (int)m_drawObjects.size() - 1)) : (0); const int objectVertexStartNdx = (m_drawTriangles) ? (m_drawObjects[drawObjNdx].firstNdx) : (0); const int objectVertexLength = (m_drawTriangles) ? (m_drawObjects[drawObjNdx].numVertices) : (0); tcu::Vec4 bboxMin; tcu::Vec4 bboxMax; if (m_drawTriangles) { bboxMin = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f); bboxMax = tcu::Vec4(-1.0f, -1.0f, -1.0f, -1.0f); // calc bbox for (int vertexNdx = objectVertexStartNdx; vertexNdx < objectVertexStartNdx + objectVertexLength; ++vertexNdx) for (int componentNdx = 0; componentNdx < 4; ++componentNdx) { bboxMin[componentNdx] = de::min(bboxMin[componentNdx], m_objectVertices[vertexNdx][componentNdx]); bboxMax[componentNdx] = de::max(bboxMax[componentNdx], m_objectVertices[vertexNdx][componentNdx]); } } else { // no geometry, just random something bboxMin.x() = rnd.getFloat(-1.2f, 1.0f); bboxMin.y() = rnd.getFloat(-1.2f, 1.0f); bboxMin.z() = rnd.getFloat(-1.2f, 1.0f); bboxMin.w() = 1.0f; bboxMax.x() = bboxMin.x() + rnd.getFloat(0.2f, 1.0f); bboxMax.y() = bboxMin.y() + rnd.getFloat(0.2f, 1.0f); bboxMax.z() = bboxMin.z() + rnd.getFloat(0.2f, 1.0f); bboxMax.w() = 1.0f; } if (m_scissoredClear) { const int scissorX = (m_fullscreenScissor) ? (0) : rnd.getInt(0, renderTargetSize.x()-1); const int scissorY = (m_fullscreenScissor) ? (0) : rnd.getInt(0, renderTargetSize.y()-1); const int scissorW = (m_fullscreenScissor) ? (renderTargetSize.x()) : rnd.getInt(0, renderTargetSize.x()-scissorX); const int scissorH = (m_fullscreenScissor) ? (renderTargetSize.y()) : rnd.getInt(0, renderTargetSize.y()-scissorY); gl.scissor(scissorX, scissorY, scissorW, scissorH); } { const tcu::Vec4 color = tcu::mix(green, yellow, rnd.getFloat() * 0.4f); // greenish gl.clearColor(color.x(), color.y(), color.z(), color.w()); gl.clear(GL_COLOR_BUFFER_BIT); } if (useBBox) { DE_ASSERT(m_useGlobalState || m_drawTriangles); // !m_useGlobalState -> m_drawTriangles if (m_useGlobalState) gl.primitiveBoundingBox(bboxMin.x(), bboxMin.y(), bboxMin.z(), bboxMin.w(), bboxMax.x(), bboxMax.y(), bboxMax.z(), bboxMax.w()); } if (m_drawTriangles) gl.drawArrays(GL_PATCHES, objectVertexStartNdx, objectVertexLength); } GLU_EXPECT_NO_ERROR(gl.getError(), "post draw"); glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); } bool ClearCase::verifyImagesEqual (const tcu::PixelBufferAccess& withoutBBox, const tcu::PixelBufferAccess& withBBox) { DE_ASSERT(withoutBBox.getWidth() == withBBox.getWidth()); DE_ASSERT(withoutBBox.getHeight() == withBBox.getHeight()); tcu::Surface errorMask (withoutBBox.getWidth(), withoutBBox.getHeight()); bool anyError = false; tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toIVec()); for (int y = 0; y < withoutBBox.getHeight(); ++y) for (int x = 0; x < withoutBBox.getWidth(); ++x) { if (withoutBBox.getPixelInt(x, y) != withBBox.getPixelInt(x, y)) { errorMask.setPixel(x, y, tcu::RGBA::red()); anyError = true; } } if (anyError) { m_testCtx.getLog() << tcu::TestLog::Message << "Image comparison failed." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image comparison") << tcu::TestLog::Image("WithoutBBox", "Result with bounding box not set", withoutBBox) << tcu::TestLog::Image("WithBBox", "Result with bounding box set", withBBox) << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess()) << tcu::TestLog::EndImageSet; } return !anyError; } bool ClearCase::verifyImageResultValid (const tcu::PixelBufferAccess& result) { tcu::Surface errorMask (result.getWidth(), result.getHeight()); bool anyError = false; tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toIVec()); for (int y = 0; y < result.getHeight(); ++y) for (int x = 0; x < result.getWidth(); ++x) { const tcu::IVec4 pixel = result.getPixelInt(x, y); // allow green, yellow and any shade between if (pixel[1] != 255 || pixel[2] != 0) { errorMask.setPixel(x, y, tcu::RGBA::red()); anyError = true; } } if (anyError) { m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("ResultImage", "Result image", result) << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask) << tcu::TestLog::EndImageSet; } return !anyError; } static const char* const s_yellowishPosOnlyVertexSource = "${GLSL_VERSION_DECL}\n" "in highp vec4 a_position;\n" "out highp vec4 v_vertex_color;\n" "void main()\n" "{\n" " gl_Position = a_position;\n" " // yellowish shade\n" " highp float redComponent = 0.5 + float(gl_VertexID % 5) / 8.0;\n" " v_vertex_color = vec4(redComponent, 1.0, 0.0, 1.0);\n" "}\n"; static const char* const s_basicColorFragmentSource = "${GLSL_VERSION_DECL}\n" "in mediump vec4 v_color;\n" "layout(location = 0) out mediump vec4 o_color;\n" "void main()\n" "{\n" " o_color = v_color;\n" "}\n"; static const char* const s_basicColorTessEvalSource = "${GLSL_VERSION_DECL}\n" "${TESSELLATION_SHADER_REQUIRE}\n" "${GPU_SHADER5_REQUIRE}\n" "layout(triangles) in;\n" "in highp vec4 v_tess_eval_color[];\n" "out highp vec4 v_color;\n" "precise gl_Position;\n" "void main()\n" "{\n" " gl_Position = gl_TessCoord.x * gl_in[0].gl_Position\n" " + gl_TessCoord.y * gl_in[1].gl_Position\n" " + gl_TessCoord.z * gl_in[2].gl_Position;\n" " v_color = gl_TessCoord.x * v_tess_eval_color[0]\n" " + gl_TessCoord.y * v_tess_eval_color[1]\n" " + gl_TessCoord.z * v_tess_eval_color[2];\n" "}\n"; std::string ClearCase::genVertexSource (void) const { return s_yellowishPosOnlyVertexSource; } std::string ClearCase::genFragmentSource (void) const { return s_basicColorFragmentSource; } std::string ClearCase::genTessellationControlSource (bool setBBox) const { std::ostringstream buf; buf << "${GLSL_VERSION_DECL}\n" "${TESSELLATION_SHADER_REQUIRE}\n"; if (setBBox) buf << "${PRIMITIVE_BOUNDING_BOX_REQUIRE}\n"; buf << "layout(vertices=3) out;\n" "in highp vec4 v_vertex_color[];\n" "out highp vec4 v_tess_eval_color[];\n" "void main()\n" "{\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" " v_tess_eval_color[gl_InvocationID] = v_vertex_color[gl_InvocationID];\n" " gl_TessLevelOuter[0] = 2.8;\n" " gl_TessLevelOuter[1] = 2.8;\n" " gl_TessLevelOuter[2] = 2.8;\n" " gl_TessLevelInner[0] = 2.8;\n"; if (setBBox) { buf << "\n" " ${PRIM_GL_BOUNDING_BOX}[0] = min(min(gl_in[0].gl_Position,\n" " gl_in[1].gl_Position),\n" " gl_in[2].gl_Position);\n" " ${PRIM_GL_BOUNDING_BOX}[1] = max(max(gl_in[0].gl_Position,\n" " gl_in[1].gl_Position),\n" " gl_in[2].gl_Position);\n"; } buf << "}\n"; return buf.str(); } std::string ClearCase::genTessellationEvaluationSource (void) const { return s_basicColorTessEvalSource; } class ViewportCallOrderCase : public TestCase { public: enum CallOrder { VIEWPORT_FIRST = 0, BBOX_FIRST, ORDER_LAST }; ViewportCallOrderCase (Context& context, const char* name, const char* description, CallOrder callOrder); ~ViewportCallOrderCase (void); private: void init (void); void deinit (void); IterateResult iterate (void); void genVbo (void); void genProgram (void); bool verifyImage (const tcu::PixelBufferAccess& result); std::string genVertexSource (void) const; std::string genFragmentSource (void) const; std::string genTessellationControlSource (void) const; std::string genTessellationEvaluationSource (void) const; const CallOrder m_callOrder; de::MovePtr m_vbo; de::MovePtr m_program; int m_numVertices; }; ViewportCallOrderCase::ViewportCallOrderCase (Context& context, const char* name, const char* description, CallOrder callOrder) : TestCase (context, name, description) , m_callOrder (callOrder) , m_numVertices (-1) { DE_ASSERT(m_callOrder < ORDER_LAST); } ViewportCallOrderCase::~ViewportCallOrderCase (void) { deinit(); } void ViewportCallOrderCase::init (void) { const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box")) throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension"); if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")) throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension"); m_testCtx.getLog() << tcu::TestLog::Message << "Testing call order of state setting functions have no effect on the rendering.\n" << "Setting viewport and bounding box in the following order:\n" << ((m_callOrder == VIEWPORT_FIRST) ? ("\tFirst viewport with glViewport function.\n") : ("\tFirst bounding box with glPrimitiveBoundingBoxEXT function.\n")) << ((m_callOrder == VIEWPORT_FIRST) ? ("\tThen bounding box with glPrimitiveBoundingBoxEXT function.\n") : ("\tThen viewport with glViewport function.\n")) << "Verifying rendering result." << tcu::TestLog::EndMessage; // resources genVbo(); genProgram(); } void ViewportCallOrderCase::deinit (void) { m_vbo.clear(); m_program.clear(); } ViewportCallOrderCase::IterateResult ViewportCallOrderCase::iterate (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const tcu::IVec2 viewportSize = tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight()); const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); tcu::Surface resultSurface (viewportSize.x(), viewportSize.y()); gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); gl.clear(GL_COLOR_BUFFER_BIT); // set state for (int orderNdx = 0; orderNdx < 2; ++orderNdx) { if ((orderNdx == 0 && m_callOrder == VIEWPORT_FIRST) || (orderNdx == 1 && m_callOrder == BBOX_FIRST)) { m_testCtx.getLog() << tcu::TestLog::Message << "Setting viewport to cover the left half of the render target.\n" << "\t(0, 0, " << (viewportSize.x()/2) << ", " << viewportSize.y() << ")" << tcu::TestLog::EndMessage; gl.viewport(0, 0, viewportSize.x()/2, viewportSize.y()); } else { m_testCtx.getLog() << tcu::TestLog::Message << "Setting bounding box to cover the right half of the clip space.\n" << "\t(0.0, -1.0, -1.0, 1.0) .. (1.0, 1.0, 1.0f, 1.0)" << tcu::TestLog::EndMessage; gl.primitiveBoundingBox(0.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); } } m_testCtx.getLog() << tcu::TestLog::Message << "Rendering mesh covering the right half of the clip space." << tcu::TestLog::EndMessage; gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, sizeof(float[4]), (const float*)DE_NULL); gl.enableVertexAttribArray(posLocation); gl.useProgram(m_program->getProgram()); gl.patchParameteri(GL_PATCH_VERTICES, 3); gl.drawArrays(GL_PATCHES, 0, m_numVertices); GLU_EXPECT_NO_ERROR(gl.getError(), "post-draw"); m_testCtx.getLog() << tcu::TestLog::Message << "Verifying image" << tcu::TestLog::EndMessage; glu::readPixels(m_context.getRenderContext(), 0, 0, resultSurface.getAccess()); if (!verifyImage(resultSurface.getAccess())) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); else { m_testCtx.getLog() << tcu::TestLog::Message << "Result ok." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("Result", "Result", resultSurface.getAccess()) << tcu::TestLog::EndImageSet; m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } return STOP; } void ViewportCallOrderCase::genVbo (void) { const int gridSize = 6; const glw::Functions& gl = m_context.getRenderContext().getFunctions(); std::vector data (gridSize * gridSize * 2 * 3); std::vector cellOrder (gridSize * gridSize * 2); de::Random rnd (0x55443322); // generate grid with triangles in random order for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) cellOrder[ndx] = ndx; rnd.shuffle(cellOrder.begin(), cellOrder.end()); // generate grid filling the right half of the clip space: (x: 0.0, y: -1.0) .. (x: 1.0, y: 1.0) for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx) { const int cellNdx = cellOrder[ndx]; const bool cellSide = ((cellNdx % 2) == 0); const int cellX = (cellNdx / 2) % gridSize; const int cellY = (cellNdx / 2) / gridSize; if (cellSide) { data[ndx * 3 + 0] = tcu::Vec4(float(cellX+0) / float(gridSize), (float(cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f); data[ndx * 3 + 1] = tcu::Vec4(float(cellX+1) / float(gridSize), (float(cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f); data[ndx * 3 + 2] = tcu::Vec4(float(cellX+0) / float(gridSize), (float(cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f); } else { data[ndx * 3 + 0] = tcu::Vec4(float(cellX+0) / float(gridSize), (float(cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f); data[ndx * 3 + 1] = tcu::Vec4(float(cellX+1) / float(gridSize), (float(cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f); data[ndx * 3 + 2] = tcu::Vec4(float(cellX+1) / float(gridSize), (float(cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f); } } m_vbo = de::MovePtr(new glu::Buffer(m_context.getRenderContext())); gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo); gl.bufferData(GL_ARRAY_BUFFER, (int)(data.size() * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW); GLU_EXPECT_NO_ERROR(gl.getError(), "create vbo"); m_numVertices = (int)data.size(); } void ViewportCallOrderCase::genProgram (void) { m_program = de::MovePtr(new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource().c_str())) << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str())))); m_testCtx.getLog() << tcu::TestLog::Section("Program", "Shader program") << *m_program << tcu::TestLog::EndSection; if (!m_program->isOk()) throw tcu::TestError("shader build failed"); } bool ViewportCallOrderCase::verifyImage (const tcu::PixelBufferAccess& result) { const tcu::IVec2 insideBorder (deCeilFloatToInt32(0.25f * (float)result.getWidth()) + 1, deFloorFloatToInt32(0.5f * (float)result.getWidth()) - 1); const tcu::IVec2 outsideBorder (deFloorFloatToInt32(0.25f * (float)result.getWidth()) - 1, deCeilFloatToInt32(0.5f * (float)result.getWidth()) + 1); tcu::Surface errorMask (result.getWidth(), result.getHeight()); bool anyError = false; tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toIVec()); for (int y = 0; y < result.getHeight(); ++y) for (int x = 0; x < result.getWidth(); ++x) { const tcu::IVec4 pixel = result.getPixelInt(x, y); const bool insideMeshArea = x >= insideBorder.x() && x <= insideBorder.x(); const bool outsideMeshArea = x <= outsideBorder.x() && x >= outsideBorder.x(); // inside mesh, allow green, yellow and any shade between // outside mesh, allow background (black) only // in the border area, allow anything if ((insideMeshArea && (pixel[1] != 255 || pixel[2] != 0)) || (outsideMeshArea && (pixel[0] != 0 || pixel[1] != 0 || pixel[2] != 0))) { errorMask.setPixel(x, y, tcu::RGBA::red()); anyError = true; } } if (anyError) { m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage << tcu::TestLog::ImageSet("Images", "Image verification") << tcu::TestLog::Image("ResultImage", "Result image", result) << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask) << tcu::TestLog::EndImageSet; } return !anyError; } std::string ViewportCallOrderCase::genVertexSource (void) const { return s_yellowishPosOnlyVertexSource; } std::string ViewportCallOrderCase::genFragmentSource (void) const { return s_basicColorFragmentSource; } std::string ViewportCallOrderCase::genTessellationControlSource (void) const { return "${GLSL_VERSION_DECL}\n" "${TESSELLATION_SHADER_REQUIRE}\n" "layout(vertices=3) out;\n" "in highp vec4 v_vertex_color[];\n" "out highp vec4 v_tess_eval_color[];\n" "void main()\n" "{\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" " v_tess_eval_color[gl_InvocationID] = v_vertex_color[gl_InvocationID];\n" " gl_TessLevelOuter[0] = 2.8;\n" " gl_TessLevelOuter[1] = 2.8;\n" " gl_TessLevelOuter[2] = 2.8;\n" " gl_TessLevelInner[0] = 2.8;\n" "}\n"; } std::string ViewportCallOrderCase::genTessellationEvaluationSource (void) const { return s_basicColorTessEvalSource; } } // anonymous PrimitiveBoundingBoxTests::PrimitiveBoundingBoxTests (Context& context) : TestCaseGroup(context, "primitive_bounding_box", "Tests for EXT_primitive_bounding_box") { } PrimitiveBoundingBoxTests::~PrimitiveBoundingBoxTests (void) { } void PrimitiveBoundingBoxTests::init (void) { static const struct { const char* name; const char* description; deUint32 methodFlags; } stateSetMethods[] = { { "global_state", "Set bounding box using PRIMITIVE_BOUNDING_BOX_EXT state", BBoxRenderCase::FLAG_SET_BBOX_STATE, }, { "tessellation_set_per_draw", "Set bounding box using gl_BoundingBoxEXT, use same value for all primitives", BBoxRenderCase::FLAG_SET_BBOX_OUTPUT, }, { "tessellation_set_per_primitive", "Set bounding box using gl_BoundingBoxEXT, use per-primitive bounding box", BBoxRenderCase::FLAG_SET_BBOX_OUTPUT | BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, }, }; static const struct { const char* name; const char* description; deUint32 stageFlags; } pipelineConfigs[] = { { "vertex_fragment", "Render with vertex-fragment program", 0u }, { "vertex_tessellation_fragment", "Render with vertex-tessellation{ctrl,eval}-fragment program", BBoxRenderCase::FLAG_TESSELLATION }, { "vertex_geometry_fragment", "Render with vertex-tessellation{ctrl,eval}-geometry-fragment program", BBoxRenderCase::FLAG_GEOMETRY }, { "vertex_tessellation_geometry_fragment", "Render with vertex-geometry-fragment program", BBoxRenderCase::FLAG_TESSELLATION | BBoxRenderCase::FLAG_GEOMETRY }, }; static const struct { const char* name; const char* description; deUint32 flags; deUint32 invalidFlags; deUint32 requiredFlags; } usageConfigs[] = { { "default_framebuffer_bbox_equal", "Render to default framebuffer, set tight bounding box", BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL, BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, 0 }, { "default_framebuffer_bbox_larger", "Render to default framebuffer, set padded bounding box", BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_LARGER, BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, 0 }, { "default_framebuffer_bbox_smaller", "Render to default framebuffer, set too small bounding box", BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_SMALLER, BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, 0 }, { "fbo_bbox_equal", "Render to texture, set tight bounding box", BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL, BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, 0 }, { "fbo_bbox_larger", "Render to texture, set padded bounding box", BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_LARGER, BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, 0 }, { "fbo_bbox_smaller", "Render to texture, set too small bounding box", BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_SMALLER, BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX, 0 }, { "default_framebuffer", "Render to default framebuffer, set tight bounding box", BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL, 0, BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX }, { "fbo", "Render to texture, set tight bounding box", BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL, 0, BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX }, }; enum PrimitiveRenderType { TYPE_TRIANGLE, TYPE_LINE, TYPE_POINT, }; const struct { const char* name; const char* description; PrimitiveRenderType type; deUint32 flags; } primitiveTypes[] = { { "triangles", "Triangle render tests", TYPE_TRIANGLE, 0 }, { "lines", "Line render tests", TYPE_LINE, 0 }, { "points", "Point render tests", TYPE_POINT, 0 }, { "wide_lines", "Wide line render tests", TYPE_LINE, LineRenderCase::LINEFLAG_WIDE }, { "wide_points", "Wide point render tests", TYPE_POINT, PointRenderCase::POINTFLAG_WIDE }, }; // .state_query { tcu::TestCaseGroup* const stateQueryGroup = new tcu::TestCaseGroup(m_testCtx, "state_query", "State queries"); addChild(stateQueryGroup); stateQueryGroup->addChild(new InitialValueCase (m_context, "initial_value", "Initial value case")); stateQueryGroup->addChild(new QueryCase (m_context, "getfloat", "getFloatv", QueryCase::QUERY_FLOAT)); stateQueryGroup->addChild(new QueryCase (m_context, "getboolean", "getBooleanv", QueryCase::QUERY_BOOLEAN)); stateQueryGroup->addChild(new QueryCase (m_context, "getinteger", "getIntegerv", QueryCase::QUERY_INT)); stateQueryGroup->addChild(new QueryCase (m_context, "getinteger64", "getInteger64v", QueryCase::QUERY_INT64)); } // .triangles // .(wide_)lines // .(wide_)points for (int primitiveTypeNdx = 0; primitiveTypeNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); ++primitiveTypeNdx) { tcu::TestCaseGroup* const primitiveGroup = new tcu::TestCaseGroup(m_testCtx, primitiveTypes[primitiveTypeNdx].name, primitiveTypes[primitiveTypeNdx].description); addChild(primitiveGroup); for (int stateSetMethodNdx = 0; stateSetMethodNdx < DE_LENGTH_OF_ARRAY(stateSetMethods); ++stateSetMethodNdx) { tcu::TestCaseGroup* const methodGroup = new tcu::TestCaseGroup(m_testCtx, stateSetMethods[stateSetMethodNdx].name, stateSetMethods[stateSetMethodNdx].description); primitiveGroup->addChild(methodGroup); for (int pipelineConfigNdx = 0; pipelineConfigNdx < DE_LENGTH_OF_ARRAY(pipelineConfigs); ++pipelineConfigNdx) { if ((stateSetMethods[stateSetMethodNdx].methodFlags & BBoxRenderCase::FLAG_SET_BBOX_OUTPUT) != 0 && (pipelineConfigs[pipelineConfigNdx].stageFlags & BBoxRenderCase::FLAG_TESSELLATION) == 0) { // invalid config combination } else { tcu::TestCaseGroup* const pipelineGroup = new tcu::TestCaseGroup(m_testCtx, pipelineConfigs[pipelineConfigNdx].name, pipelineConfigs[pipelineConfigNdx].description); methodGroup->addChild(pipelineGroup); for (int usageNdx = 0; usageNdx < DE_LENGTH_OF_ARRAY(usageConfigs); ++usageNdx) { const deUint32 flags = primitiveTypes[primitiveTypeNdx].flags | stateSetMethods[stateSetMethodNdx].methodFlags | pipelineConfigs[pipelineConfigNdx].stageFlags | usageConfigs[usageNdx].flags; if (usageConfigs[usageNdx].invalidFlags && (flags & usageConfigs[usageNdx].invalidFlags) != 0) continue; if (usageConfigs[usageNdx].requiredFlags && (flags & usageConfigs[usageNdx].requiredFlags) == 0) continue; switch (primitiveTypes[primitiveTypeNdx].type) { case TYPE_TRIANGLE: pipelineGroup->addChild(new GridRenderCase(m_context, usageConfigs[usageNdx].name, usageConfigs[usageNdx].description, flags)); break; case TYPE_LINE: pipelineGroup->addChild(new LineRenderCase(m_context, usageConfigs[usageNdx].name, usageConfigs[usageNdx].description, flags)); break; case TYPE_POINT: pipelineGroup->addChild(new PointRenderCase(m_context, usageConfigs[usageNdx].name, usageConfigs[usageNdx].description, flags)); break; default: DE_ASSERT(false); } } } } } } // .depth { static const struct { const char* name; const char* description; DepthDrawCase::DepthType depthMethod; } depthMethods[] = { { "builtin_depth", "Fragment depth not modified in fragment shader", DepthDrawCase::DEPTH_BUILTIN }, { "user_defined_depth", "Fragment depth is defined in the fragment shader", DepthDrawCase::DEPTH_USER_DEFINED }, }; static const struct { const char* name; const char* description; DepthDrawCase::BBoxState bboxState; DepthDrawCase::BBoxSize bboxSize; } depthCases[] = { { "global_state_bbox_equal", "Test tight bounding box with global bbox state", DepthDrawCase::STATE_GLOBAL, DepthDrawCase::BBOX_EQUAL, }, { "global_state_bbox_larger", "Test padded bounding box with global bbox state", DepthDrawCase::STATE_GLOBAL, DepthDrawCase::BBOX_LARGER, }, { "per_primitive_bbox_equal", "Test tight bounding box with tessellation output bbox", DepthDrawCase::STATE_PER_PRIMITIVE, DepthDrawCase::BBOX_EQUAL, }, { "per_primitive_bbox_larger", "Test padded bounding box with tessellation output bbox", DepthDrawCase::STATE_PER_PRIMITIVE, DepthDrawCase::BBOX_LARGER, }, }; tcu::TestCaseGroup* const depthGroup = new tcu::TestCaseGroup(m_testCtx, "depth", "Test bounding box depth component"); addChild(depthGroup); // .builtin_depth // .user_defined_depth for (int depthNdx = 0; depthNdx < DE_LENGTH_OF_ARRAY(depthMethods); ++depthNdx) { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, depthMethods[depthNdx].name, depthMethods[depthNdx].description); depthGroup->addChild(group); for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(depthCases); ++caseNdx) group->addChild(new DepthDrawCase(m_context, depthCases[caseNdx].name, depthCases[caseNdx].description, depthMethods[depthNdx].depthMethod, depthCases[caseNdx].bboxState, depthCases[caseNdx].bboxSize)); } } // .blit_fbo { tcu::TestCaseGroup* const blitFboGroup = new tcu::TestCaseGroup(m_testCtx, "blit_fbo", "Test bounding box does not affect blitting"); addChild(blitFboGroup); blitFboGroup->addChild(new BlitFboCase(m_context, "blit_default_to_fbo", "Blit from default fb to fbo", BlitFboCase::TARGET_DEFAULT, BlitFboCase::TARGET_FBO)); blitFboGroup->addChild(new BlitFboCase(m_context, "blit_fbo_to_default", "Blit from fbo to default fb", BlitFboCase::TARGET_FBO, BlitFboCase::TARGET_DEFAULT)); blitFboGroup->addChild(new BlitFboCase(m_context, "blit_fbo_to_fbo", "Blit from fbo to fbo", BlitFboCase::TARGET_FBO, BlitFboCase::TARGET_FBO)); } // .clear { tcu::TestCaseGroup* const clearGroup = new tcu::TestCaseGroup(m_testCtx, "clear", "Test bounding box does not clears"); addChild(clearGroup); clearGroup->addChild(new ClearCase(m_context, "full_clear", "Do full clears", 0)); clearGroup->addChild(new ClearCase(m_context, "full_clear_with_triangles", "Do full clears and render some geometry", ClearCase::DRAW_TRIANGLE_BIT)); clearGroup->addChild(new ClearCase(m_context, "full_clear_with_triangles_per_primitive_bbox", "Do full clears and render some geometry", ClearCase::DRAW_TRIANGLE_BIT | ClearCase::PER_PRIMITIVE_BBOX_BIT)); clearGroup->addChild(new ClearCase(m_context, "scissored_clear", "Do scissored clears", ClearCase::SCISSOR_CLEAR_BIT)); clearGroup->addChild(new ClearCase(m_context, "scissored_clear_with_triangles", "Do scissored clears and render some geometry", ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT)); clearGroup->addChild(new ClearCase(m_context, "scissored_clear_with_triangles_per_primitive_bbox", "Do scissored clears and render some geometry", ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT | ClearCase::PER_PRIMITIVE_BBOX_BIT)); clearGroup->addChild(new ClearCase(m_context, "scissored_full_clear", "Do full clears with enabled scissor", ClearCase::FULLSCREEN_SCISSOR_BIT | ClearCase::SCISSOR_CLEAR_BIT)); clearGroup->addChild(new ClearCase(m_context, "scissored_full_clear_with_triangles", "Do full clears with enabled scissor and render some geometry", ClearCase::FULLSCREEN_SCISSOR_BIT | ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT)); clearGroup->addChild(new ClearCase(m_context, "scissored_full_clear_with_triangles_per_primitive_bbox", "Do full clears with enabled scissor and render some geometry", ClearCase::FULLSCREEN_SCISSOR_BIT | ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT | ClearCase::PER_PRIMITIVE_BBOX_BIT)); } // .call_order (Khronos bug #13262) { tcu::TestCaseGroup* const callOrderGroup = new tcu::TestCaseGroup(m_testCtx, "call_order", "Test viewport and bounding box calls have no effect"); addChild(callOrderGroup); callOrderGroup->addChild(new ViewportCallOrderCase(m_context, "viewport_first_bbox_second", "Set up viewport first and bbox after", ViewportCallOrderCase::VIEWPORT_FIRST)); callOrderGroup->addChild(new ViewportCallOrderCase(m_context, "bbox_first_viewport_second", "Set up bbox first and viewport after", ViewportCallOrderCase::BBOX_FIRST)); } } } // Functional } // gles31 } // deqp