/*****************************************************************************/ // Copyright 2006-2007 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file in // accordance with the terms of the Adobe license agreement accompanying it. /*****************************************************************************/ /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_render.h#2 $ */ /* $DateTime: 2012/07/31 22:04:34 $ */ /* $Change: 840853 $ */ /* $Author: tknoll $ */ /** \file * Classes for conversion of RAW data to final image. */ /*****************************************************************************/ #ifndef __dng_render__ #define __dng_render__ /*****************************************************************************/ #include "dng_1d_function.h" #include "dng_auto_ptr.h" #include "dng_classes.h" #include "dng_spline.h" #include "dng_xy_coord.h" /******************************************************************************/ /// \brief Curve for pre-exposure-compensation adjustment based on noise floor, /// shadows, and highlight level. class dng_function_exposure_ramp: public dng_1d_function { public: real64 fSlope; // Slope of straight segment. real64 fBlack; // Intercept of straight segment. real64 fRadius; // Rounding radius. real64 fQScale; // Quadradic scale. public: dng_function_exposure_ramp (real64 white, real64 black, real64 minBlack); virtual real64 Evaluate (real64 x) const; }; /******************************************************************************/ /// \brief Exposure compensation curve for a given compensation amount in stops using /// quadric for roll-off. class dng_function_exposure_tone: public dng_1d_function { protected: bool fIsNOP; // Is this a NOP function? real64 fSlope; // Slope for lower part of curve. real64 a; // Quadradic parameters for upper two f-stops. real64 b; real64 c; public: dng_function_exposure_tone (real64 exposure); /// Returns output value for a given input tone. virtual real64 Evaluate (real64 x) const; }; /*****************************************************************************/ /// Default ACR3 tone curve. class dng_tone_curve_acr3_default: public dng_1d_function { public: /// Returns output value for a given input tone. virtual real64 Evaluate (real64 x) const; /// Returns nearest input value for a given output tone. virtual real64 EvaluateInverse (real64 x) const; static const dng_1d_function & Get (); }; /*****************************************************************************/ /// \brief Encoding gamma curve for a given color space. class dng_function_gamma_encode: public dng_1d_function { protected: const dng_color_space &fSpace; public: dng_function_gamma_encode (const dng_color_space &space); virtual real64 Evaluate (real64 x) const; }; /*****************************************************************************/ /// \brief Class used to render digital negative to displayable image. class dng_render { protected: dng_host &fHost; const dng_negative &fNegative; dng_xy_coord fWhiteXY; real64 fExposure; real64 fShadows; const dng_1d_function *fToneCurve; const dng_color_space *fFinalSpace; uint32 fFinalPixelType; uint32 fMaximumSize; private: AutoPtr fProfileToneCurve; public: /// Construct a rendering instance that will be used to convert a given digital negative. /// \param host The host to use for memory allocation, progress updates, and abort testing. /// \param negative The digital negative to convert to a displayable image. dng_render (dng_host &host, const dng_negative &negative); virtual ~dng_render () { } /// Set the white point to be used for conversion. /// \param white White point to use. void SetWhiteXY (const dng_xy_coord &white) { fWhiteXY = white; } /// Get the white point to be used for conversion. /// \retval White point to use. const dng_xy_coord WhiteXY () const { return fWhiteXY; } /// Set exposure compensation. /// \param exposure Compensation value in stops, positive or negative. void SetExposure (real64 exposure) { fExposure = exposure; } /// Get exposure compensation. /// \retval Compensation value in stops, positive or negative. real64 Exposure () const { return fExposure; } /// Set shadow clip amount. /// \param shadows Shadow clip amount. void SetShadows (real64 shadows) { fShadows = shadows; } /// Get shadow clip amount. /// \retval Shadow clip amount. real64 Shadows () const { return fShadows; } /// Set custom tone curve for conversion. /// \param curve 1D function that defines tone mapping to use during conversion. void SetToneCurve (const dng_1d_function &curve) { fToneCurve = &curve; } /// Get custom tone curve for conversion. /// \retval 1D function that defines tone mapping to use during conversion. const dng_1d_function & ToneCurve () const { return *fToneCurve; } /// Set final color space in which resulting image data should be represented. /// (See dng_color_space.h for possible values.) /// \param space Color space to use. void SetFinalSpace (const dng_color_space &space) { fFinalSpace = &space; } /// Get final color space in which resulting image data should be represented. /// \retval Color space to use. const dng_color_space & FinalSpace () const { return *fFinalSpace; } /// Set pixel type of final image data. /// Can be ttByte (default), ttShort, or ttFloat. /// \param type Pixel type to use. void SetFinalPixelType (uint32 type) { fFinalPixelType = type; } /// Get pixel type of final image data. /// Can be ttByte (default), ttShort, or ttFloat. /// \retval Pixel type to use. uint32 FinalPixelType () const { return fFinalPixelType; } /// Set maximum dimension, in pixels, of resulting image. /// If final image would have either dimension larger than maximum, the larger /// of the two dimensions is set to this maximum size and the smaller dimension /// is adjusted to preserve aspect ratio. /// \param size Maximum size to allow. void SetMaximumSize (uint32 size) { fMaximumSize = size; } /// Get maximum dimension, in pixels, of resulting image. /// If the final image would have either dimension larger than this maximum, the larger /// of the two dimensions is set to this maximum size and the smaller dimension /// is adjusted to preserve the image's aspect ratio. /// \retval Maximum allowed size. uint32 MaximumSize () const { return fMaximumSize; } /// Actually render a digital negative to a displayable image. /// Input digital negative is passed to the constructor of this dng_render class. /// \retval The final resulting image. virtual dng_image * Render (); private: // Hidden copy constructor and assignment operator. dng_render (const dng_render &render); dng_render & operator= (const dng_render &render); }; /*****************************************************************************/ #endif /*****************************************************************************/