// Copyright 2015 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include "android_native_app_glue.h" #include "animal_generated.h" // Includes "flatbuffers/flatbuffers.h". void android_main(android_app *app) { app_dummy(); flatbuffers::FlatBufferBuilder builder; auto name = builder.CreateString("Dog"); auto sound = builder.CreateString("Bark"); auto animal_buffer = sample::CreateAnimal(builder, name, sound); builder.Finish(animal_buffer); // We now have a FlatBuffer that can be stored on disk or sent over a network. // ...Code to store on disk or send over a network goes here... // Instead, we're going to access it immediately, as if we just recieved this. auto animal = sample::GetAnimal(builder.GetBufferPointer()); assert(animal->name()->str() == "Dog"); assert(animal->sound()->str() == "Bark"); (void)animal; // To silence "Unused Variable" warnings. __android_log_print(ANDROID_LOG_INFO, "FlatBufferSample", "FlatBuffer successfully created and verified."); }