#!/bin/bash # # Copyright 2018 Dan Field. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # # Note: This script runs on Mac and Linux. It requires `Node.js` to be installed # and `flatc` to be built (using `cmake` in the root directory). sampledir=$(cd $(dirname $BASH_SOURCE) && pwd) rootdir=$(cd $sampledir/.. && pwd) currentdir=$(pwd) if [[ "$sampledir" != "$currentdir" ]]; then echo Error: This script must be run from inside the $sampledir directory. echo You executed it from the $currentdir directory. exit 1 fi cd ../dart/example # Run `flatc`. Note: This requires you to compile using `cmake` from the # root `/flatbuffers` directory. if [ -e ../../flatc ]; then ../../flatc --dart ../../samples/monster.fbs elif [ -e ../../Debug/flatc ]; then ../../Debug/flatc --dart ../../samples/monster.fbs else echo 'flatc' could not be found. Make sure to build FlatBuffers from the \ $rootdir directory. exit 1 fi echo Running the Dart sample. # Execute the sample. dart example.dart # Cleanup temporary files. git checkout monster_my_game.sample_generated.dart cd ../../samples