// automatically generated by the FlatBuffers compiler, do not modify /** * @enum */ export namespace MyGame.Example{ export enum Color{ Red= 1, Green= 2, Blue= 8 }}; /** * @enum */ export namespace MyGame.Example{ export enum Any{ NONE= 0, Monster= 1, TestSimpleTableWithEnum= 2, MyGame_Example2_Monster= 3 }}; /** * @enum */ export namespace MyGame.Example{ export enum AnyUniqueAliases{ NONE= 0, M= 1, T= 2, M2= 3 }}; /** * @enum */ export namespace MyGame.Example{ export enum AnyAmbiguousAliases{ NONE= 0, M1= 1, M2= 2, M3= 3 }}; /** * @constructor */ export namespace MyGame{ export class InParentNamespace { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns InParentNamespace */ __init(i:number, bb:flatbuffers.ByteBuffer):InParentNamespace { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param InParentNamespace= obj * @returns InParentNamespace */ static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:InParentNamespace):InParentNamespace { return (obj || new InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.Builder builder */ static startInParentNamespace(builder:flatbuffers.Builder) { builder.startObject(0); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; static createInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset { InParentNamespace.startInParentNamespace(builder); return InParentNamespace.endInParentNamespace(builder); } } } /** * @constructor */ export namespace MyGame.Example2{ export class Monster { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Monster */ __init(i:number, bb:flatbuffers.ByteBuffer):Monster { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param Monster= obj * @returns Monster */ static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.Builder builder */ static startMonster(builder:flatbuffers.Builder) { builder.startObject(0); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; static createMonster(builder:flatbuffers.Builder):flatbuffers.Offset { Monster.startMonster(builder); return Monster.endMonster(builder); } } } /** * @constructor */ export namespace MyGame.Example{ export class Test { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Test */ __init(i:number, bb:flatbuffers.ByteBuffer):Test { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns number */ a():number { return this.bb!.readInt16(this.bb_pos); }; /** * @param number value * @returns boolean */ mutate_a(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 0); if (offset === 0) { return false; } this.bb!.writeInt16(this.bb_pos + offset, value); return true; }; /** * @returns number */ b():number { return this.bb!.readInt8(this.bb_pos + 2); }; /** * @param number value * @returns boolean */ mutate_b(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 2); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Builder builder * @param number a * @param number b * @returns flatbuffers.Offset */ static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset { builder.prep(2, 4); builder.pad(1); builder.writeInt8(b); builder.writeInt16(a); return builder.offset(); }; } } /** * @constructor */ export namespace MyGame.Example{ export class TestSimpleTableWithEnum { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns TestSimpleTableWithEnum */ __init(i:number, bb:flatbuffers.ByteBuffer):TestSimpleTableWithEnum { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param TestSimpleTableWithEnum= obj * @returns TestSimpleTableWithEnum */ static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum { return (obj || new TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @returns MyGame.Example.Color */ color():MyGame.Example.Color { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? /** */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Green; }; /** * @param MyGame.Example.Color value * @returns boolean */ mutate_color(value:MyGame.Example.Color):boolean { var offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Builder builder */ static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) { builder.startObject(1); }; /** * @param flatbuffers.Builder builder * @param MyGame.Example.Color color */ static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) { builder.addFieldInt8(0, color, MyGame.Example.Color.Green); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:MyGame.Example.Color):flatbuffers.Offset { TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder); TestSimpleTableWithEnum.addColor(builder, color); return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder); } } } /** * @constructor */ export namespace MyGame.Example{ export class Vec3 { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Vec3 */ __init(i:number, bb:flatbuffers.ByteBuffer):Vec3 { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns number */ x():number { return this.bb!.readFloat32(this.bb_pos); }; /** * @param number value * @returns boolean */ mutate_x(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 0); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns number */ y():number { return this.bb!.readFloat32(this.bb_pos + 4); }; /** * @param number value * @returns boolean */ mutate_y(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns number */ z():number { return this.bb!.readFloat32(this.bb_pos + 8); }; /** * @param number value * @returns boolean */ mutate_z(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns number */ test1():number { return this.bb!.readFloat64(this.bb_pos + 16); }; /** * @param number value * @returns boolean */ mutate_test1(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 16); if (offset === 0) { return false; } this.bb!.writeFloat64(this.bb_pos + offset, value); return true; }; /** * @returns MyGame.Example.Color */ test2():MyGame.Example.Color { return /** */ (this.bb!.readInt8(this.bb_pos + 24)); }; /** * @param MyGame.Example.Color value * @returns boolean */ mutate_test2(value:MyGame.Example.Color):boolean { var offset = this.bb!.__offset(this.bb_pos, 24); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, value); return true; }; /** * @param MyGame.Example.Test= obj * @returns MyGame.Example.Test|null */ test3(obj?:MyGame.Example.Test):MyGame.Example.Test|null { return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb!); }; /** * @param flatbuffers.Builder builder * @param number x * @param number y * @param number z * @param number test1 * @param MyGame.Example.Color test2 * @param number test3_a * @param number test3_b * @returns flatbuffers.Offset */ static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset { builder.prep(8, 32); builder.pad(2); builder.prep(2, 4); builder.pad(1); builder.writeInt8(test3_b); builder.writeInt16(test3_a); builder.pad(1); builder.writeInt8(test2); builder.writeFloat64(test1); builder.pad(4); builder.writeFloat32(z); builder.writeFloat32(y); builder.writeFloat32(x); return builder.offset(); }; } } /** * @constructor */ export namespace MyGame.Example{ export class Ability { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Ability */ __init(i:number, bb:flatbuffers.ByteBuffer):Ability { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns number */ id():number { return this.bb!.readUint32(this.bb_pos); }; /** * @param number value * @returns boolean */ mutate_id(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 0); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns number */ distance():number { return this.bb!.readUint32(this.bb_pos + 4); }; /** * @param number value * @returns boolean */ mutate_distance(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Builder builder * @param number id * @param number distance * @returns flatbuffers.Offset */ static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset { builder.prep(4, 8); builder.writeInt32(distance); builder.writeInt32(id); return builder.offset(); }; } } /** * @constructor */ export namespace MyGame.Example{ export class Stat { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Stat */ __init(i:number, bb:flatbuffers.ByteBuffer):Stat { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param Stat= obj * @returns Stat */ static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat { return (obj || new Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.Encoding= optionalEncoding * @returns string|Uint8Array|null */ id():string|null id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null id(optionalEncoding?:any):string|Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; }; /** * @returns flatbuffers.Long */ val():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_val(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 6); if (offset === 0) { return false; } this.bb!.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns number */ count():number { var offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_count(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb!.writeUint16(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Builder builder */ static startStat(builder:flatbuffers.Builder) { builder.startObject(3); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset idOffset */ static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) { builder.addFieldOffset(0, idOffset, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long val */ static addVal(builder:flatbuffers.Builder, val:flatbuffers.Long) { builder.addFieldInt64(1, val, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param number count */ static addCount(builder:flatbuffers.Builder, count:number) { builder.addFieldInt16(2, count, 0); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endStat(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; static createStat(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, val:flatbuffers.Long, count:number):flatbuffers.Offset { Stat.startStat(builder); Stat.addId(builder, idOffset); Stat.addVal(builder, val); Stat.addCount(builder, count); return Stat.endStat(builder); } } } /** * @constructor */ export namespace MyGame.Example{ export class Referrable { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Referrable */ __init(i:number, bb:flatbuffers.ByteBuffer):Referrable { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param Referrable= obj * @returns Referrable */ static getRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:Referrable):Referrable { return (obj || new Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @returns flatbuffers.Long */ id():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_id(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Builder builder */ static startReferrable(builder:flatbuffers.Builder) { builder.startObject(1); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long id */ static addId(builder:flatbuffers.Builder, id:flatbuffers.Long) { builder.addFieldInt64(0, id, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endReferrable(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; static createReferrable(builder:flatbuffers.Builder, id:flatbuffers.Long):flatbuffers.Offset { Referrable.startReferrable(builder); Referrable.addId(builder, id); return Referrable.endReferrable(builder); } } } /** * an example documentation comment: monster object * * @constructor */ export namespace MyGame.Example{ export class Monster { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Monster */ __init(i:number, bb:flatbuffers.ByteBuffer):Monster { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param Monster= obj * @returns Monster */ static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.ByteBuffer bb * @returns boolean */ static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean { return bb.__has_identifier('MONS'); }; /** * @param MyGame.Example.Vec3= obj * @returns MyGame.Example.Vec3|null */ pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3|null { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb!) : null; }; /** * @returns number */ mana():number { var offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readInt16(this.bb_pos + offset) : 150; }; /** * @param number value * @returns boolean */ mutate_mana(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 6); if (offset === 0) { return false; } this.bb!.writeInt16(this.bb_pos + offset, value); return true; }; /** * @returns number */ hp():number { var offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readInt16(this.bb_pos + offset) : 100; }; /** * @param number value * @returns boolean */ mutate_hp(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb!.writeInt16(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Encoding= optionalEncoding * @returns string|Uint8Array|null */ name():string|null name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null name(optionalEncoding?:any):string|Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 10); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; }; /** * @param number index * @returns number */ inventory(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns number */ inventoryLength():number { var offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Uint8Array */ inventoryArray():Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 14); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @returns MyGame.Example.Color */ color():MyGame.Example.Color { var offset = this.bb!.__offset(this.bb_pos, 16); return offset ? /** */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Blue; }; /** * @param MyGame.Example.Color value * @returns boolean */ mutate_color(value:MyGame.Example.Color):boolean { var offset = this.bb!.__offset(this.bb_pos, 16); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, value); return true; }; /** * @returns MyGame.Example.Any */ testType():MyGame.Example.Any { var offset = this.bb!.__offset(this.bb_pos, 18); return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE; }; /** * @param MyGame.Example.Any value * @returns boolean */ mutate_test_type(value:MyGame.Example.Any):boolean { var offset = this.bb!.__offset(this.bb_pos, 18); if (offset === 0) { return false; } this.bb!.writeUint8(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Table obj * @returns ?flatbuffers.Table */ test(obj:T):T|null { var offset = this.bb!.__offset(this.bb_pos, 20); return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; }; /** * @param number index * @param MyGame.Example.Test= obj * @returns MyGame.Example.Test */ test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null { var offset = this.bb!.__offset(this.bb_pos, 22); return offset ? (obj || new MyGame.Example.Test).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; }; /** * @returns number */ test4Length():number { var offset = this.bb!.__offset(this.bb_pos, 22); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param number index * @param flatbuffers.Encoding= optionalEncoding * @returns string|Uint8Array */ testarrayofstring(index: number):string testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; }; /** * @returns number */ testarrayofstringLength():number { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * an example documentation comment: this will end up in the generated code * multiline too * * @param number index * @param MyGame.Example.Monster= obj * @returns MyGame.Example.Monster */ testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster|null { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? (obj || new MyGame.Example.Monster).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; }; /** * @returns number */ testarrayoftablesLength():number { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param MyGame.Example.Monster= obj * @returns MyGame.Example.Monster|null */ enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster|null { var offset = this.bb!.__offset(this.bb_pos, 28); return offset ? (obj || new MyGame.Example.Monster).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; }; /** * @param number index * @returns number */ testnestedflatbuffer(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 30); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns number */ testnestedflatbufferLength():number { var offset = this.bb!.__offset(this.bb_pos, 30); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Uint8Array */ testnestedflatbufferArray():Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 30); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param MyGame.Example.Stat= obj * @returns MyGame.Example.Stat|null */ testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat|null { var offset = this.bb!.__offset(this.bb_pos, 32); return offset ? (obj || new MyGame.Example.Stat).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; }; /** * @returns boolean */ testbool():boolean { var offset = this.bb!.__offset(this.bb_pos, 34); return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false; }; /** * @param boolean value * @returns boolean */ mutate_testbool(value:boolean):boolean { var offset = this.bb!.__offset(this.bb_pos, 34); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, +value); return true; }; /** * @returns number */ testhashs32Fnv1():number { var offset = this.bb!.__offset(this.bb_pos, 36); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_testhashs32_fnv1(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 36); if (offset === 0) { return false; } this.bb!.writeInt32(this.bb_pos + offset, value); return true; }; /** * @returns number */ testhashu32Fnv1():number { var offset = this.bb!.__offset(this.bb_pos, 38); return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_testhashu32_fnv1(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 38); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns flatbuffers.Long */ testhashs64Fnv1():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 40); return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_testhashs64_fnv1(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 40); if (offset === 0) { return false; } this.bb!.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns flatbuffers.Long */ testhashu64Fnv1():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 42); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_testhashu64_fnv1(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 42); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @returns number */ testhashs32Fnv1a():number { var offset = this.bb!.__offset(this.bb_pos, 44); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_testhashs32_fnv1a(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 44); if (offset === 0) { return false; } this.bb!.writeInt32(this.bb_pos + offset, value); return true; }; /** * @returns number */ testhashu32Fnv1a():number { var offset = this.bb!.__offset(this.bb_pos, 46); return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_testhashu32_fnv1a(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 46); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns flatbuffers.Long */ testhashs64Fnv1a():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 48); return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_testhashs64_fnv1a(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 48); if (offset === 0) { return false; } this.bb!.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns flatbuffers.Long */ testhashu64Fnv1a():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 50); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 50); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @param number index * @returns boolean */ testarrayofbools(index: number):boolean|null { var offset = this.bb!.__offset(this.bb_pos, 52); return offset ? !!this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : false; }; /** * @returns number */ testarrayofboolsLength():number { var offset = this.bb!.__offset(this.bb_pos, 52); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Int8Array */ testarrayofboolsArray():Int8Array|null { var offset = this.bb!.__offset(this.bb_pos, 52); return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @returns number */ testf():number { var offset = this.bb!.__offset(this.bb_pos, 54); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159; }; /** * @param number value * @returns boolean */ mutate_testf(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 54); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns number */ testf2():number { var offset = this.bb!.__offset(this.bb_pos, 56); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0; }; /** * @param number value * @returns boolean */ mutate_testf2(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 56); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns number */ testf3():number { var offset = this.bb!.__offset(this.bb_pos, 58); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0; }; /** * @param number value * @returns boolean */ mutate_testf3(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 58); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @param number index * @param flatbuffers.Encoding= optionalEncoding * @returns string|Uint8Array */ testarrayofstring2(index: number):string testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 60); return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; }; /** * @returns number */ testarrayofstring2Length():number { var offset = this.bb!.__offset(this.bb_pos, 60); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param number index * @param MyGame.Example.Ability= obj * @returns MyGame.Example.Ability */ testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability|null { var offset = this.bb!.__offset(this.bb_pos, 62); return offset ? (obj || new MyGame.Example.Ability).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null; }; /** * @returns number */ testarrayofsortedstructLength():number { var offset = this.bb!.__offset(this.bb_pos, 62); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param number index * @returns number */ flex(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 64); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns number */ flexLength():number { var offset = this.bb!.__offset(this.bb_pos, 64); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Uint8Array */ flexArray():Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 64); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param number index * @param MyGame.Example.Test= obj * @returns MyGame.Example.Test */ test5(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null { var offset = this.bb!.__offset(this.bb_pos, 66); return offset ? (obj || new MyGame.Example.Test).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; }; /** * @returns number */ test5Length():number { var offset = this.bb!.__offset(this.bb_pos, 66); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param number index * @returns flatbuffers.Long */ vectorOfLongs(index: number):flatbuffers.Long|null { var offset = this.bb!.__offset(this.bb_pos, 68); return offset ? this.bb!.readInt64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0); }; /** * @returns number */ vectorOfLongsLength():number { var offset = this.bb!.__offset(this.bb_pos, 68); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param number index * @returns number */ vectorOfDoubles(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 70); return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0; }; /** * @returns number */ vectorOfDoublesLength():number { var offset = this.bb!.__offset(this.bb_pos, 70); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Float64Array */ vectorOfDoublesArray():Float64Array|null { var offset = this.bb!.__offset(this.bb_pos, 70); return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param MyGame.InParentNamespace= obj * @returns MyGame.InParentNamespace|null */ parentNamespaceTest(obj?:MyGame.InParentNamespace):MyGame.InParentNamespace|null { var offset = this.bb!.__offset(this.bb_pos, 72); return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; }; /** * @param number index * @param MyGame.Example.Referrable= obj * @returns MyGame.Example.Referrable */ vectorOfReferrables(index: number, obj?:MyGame.Example.Referrable):MyGame.Example.Referrable|null { var offset = this.bb!.__offset(this.bb_pos, 74); return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; }; /** * @returns number */ vectorOfReferrablesLength():number { var offset = this.bb!.__offset(this.bb_pos, 74); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns flatbuffers.Long */ singleWeakReference():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 76); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_single_weak_reference(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 76); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @param number index * @returns flatbuffers.Long */ vectorOfWeakReferences(index: number):flatbuffers.Long|null { var offset = this.bb!.__offset(this.bb_pos, 78); return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0); }; /** * @returns number */ vectorOfWeakReferencesLength():number { var offset = this.bb!.__offset(this.bb_pos, 78); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param number index * @param MyGame.Example.Referrable= obj * @returns MyGame.Example.Referrable */ vectorOfStrongReferrables(index: number, obj?:MyGame.Example.Referrable):MyGame.Example.Referrable|null { var offset = this.bb!.__offset(this.bb_pos, 80); return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; }; /** * @returns number */ vectorOfStrongReferrablesLength():number { var offset = this.bb!.__offset(this.bb_pos, 80); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns flatbuffers.Long */ coOwningReference():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 82); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_co_owning_reference(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 82); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @param number index * @returns flatbuffers.Long */ vectorOfCoOwningReferences(index: number):flatbuffers.Long|null { var offset = this.bb!.__offset(this.bb_pos, 84); return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0); }; /** * @returns number */ vectorOfCoOwningReferencesLength():number { var offset = this.bb!.__offset(this.bb_pos, 84); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns flatbuffers.Long */ nonOwningReference():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 86); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_non_owning_reference(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 86); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @param number index * @returns flatbuffers.Long */ vectorOfNonOwningReferences(index: number):flatbuffers.Long|null { var offset = this.bb!.__offset(this.bb_pos, 88); return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0); }; /** * @returns number */ vectorOfNonOwningReferencesLength():number { var offset = this.bb!.__offset(this.bb_pos, 88); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns MyGame.Example.AnyUniqueAliases */ anyUniqueType():MyGame.Example.AnyUniqueAliases { var offset = this.bb!.__offset(this.bb_pos, 90); return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyUniqueAliases.NONE; }; /** * @param MyGame.Example.AnyUniqueAliases value * @returns boolean */ mutate_any_unique_type(value:MyGame.Example.AnyUniqueAliases):boolean { var offset = this.bb!.__offset(this.bb_pos, 90); if (offset === 0) { return false; } this.bb!.writeUint8(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Table obj * @returns ?flatbuffers.Table */ anyUnique(obj:T):T|null { var offset = this.bb!.__offset(this.bb_pos, 92); return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; }; /** * @returns MyGame.Example.AnyAmbiguousAliases */ anyAmbiguousType():MyGame.Example.AnyAmbiguousAliases { var offset = this.bb!.__offset(this.bb_pos, 94); return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyAmbiguousAliases.NONE; }; /** * @param MyGame.Example.AnyAmbiguousAliases value * @returns boolean */ mutate_any_ambiguous_type(value:MyGame.Example.AnyAmbiguousAliases):boolean { var offset = this.bb!.__offset(this.bb_pos, 94); if (offset === 0) { return false; } this.bb!.writeUint8(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Table obj * @returns ?flatbuffers.Table */ anyAmbiguous(obj:T):T|null { var offset = this.bb!.__offset(this.bb_pos, 96); return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; }; /** * @param number index * @returns MyGame.Example.Color */ vectorOfEnums(index: number):MyGame.Example.Color|null { var offset = this.bb!.__offset(this.bb_pos, 98); return offset ? /** */ (this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index)) : /** */ (0); }; /** * @returns number */ vectorOfEnumsLength():number { var offset = this.bb!.__offset(this.bb_pos, 98); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Int8Array */ vectorOfEnumsArray():Int8Array|null { var offset = this.bb!.__offset(this.bb_pos, 98); return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param flatbuffers.Builder builder */ static startMonster(builder:flatbuffers.Builder) { builder.startObject(48); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset posOffset */ static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) { builder.addFieldStruct(0, posOffset, 0); }; /** * @param flatbuffers.Builder builder * @param number mana */ static addMana(builder:flatbuffers.Builder, mana:number) { builder.addFieldInt16(1, mana, 150); }; /** * @param flatbuffers.Builder builder * @param number hp */ static addHp(builder:flatbuffers.Builder, hp:number) { builder.addFieldInt16(2, hp, 100); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset nameOffset */ static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) { builder.addFieldOffset(3, nameOffset, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset inventoryOffset */ static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) { builder.addFieldOffset(5, inventoryOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startInventoryVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param flatbuffers.Builder builder * @param MyGame.Example.Color color */ static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) { builder.addFieldInt8(6, color, MyGame.Example.Color.Blue); }; /** * @param flatbuffers.Builder builder * @param MyGame.Example.Any testType */ static addTestType(builder:flatbuffers.Builder, testType:MyGame.Example.Any) { builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testOffset */ static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) { builder.addFieldOffset(8, testOffset, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset test4Offset */ static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) { builder.addFieldOffset(9, test4Offset, 0); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTest4Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 2); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testarrayofstringOffset */ static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) { builder.addFieldOffset(10, testarrayofstringOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testarrayoftablesOffset */ static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) { builder.addFieldOffset(11, testarrayoftablesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset enemyOffset */ static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) { builder.addFieldOffset(12, enemyOffset, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testnestedflatbufferOffset */ static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) { builder.addFieldOffset(13, testnestedflatbufferOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testemptyOffset */ static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) { builder.addFieldOffset(14, testemptyOffset, 0); }; /** * @param flatbuffers.Builder builder * @param boolean testbool */ static addTestbool(builder:flatbuffers.Builder, testbool:boolean) { builder.addFieldInt8(15, +testbool, +false); }; /** * @param flatbuffers.Builder builder * @param number testhashs32Fnv1 */ static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) { builder.addFieldInt32(16, testhashs32Fnv1, 0); }; /** * @param flatbuffers.Builder builder * @param number testhashu32Fnv1 */ static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) { builder.addFieldInt32(17, testhashu32Fnv1, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long testhashs64Fnv1 */ static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:flatbuffers.Long) { builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long testhashu64Fnv1 */ static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:flatbuffers.Long) { builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param number testhashs32Fnv1a */ static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) { builder.addFieldInt32(20, testhashs32Fnv1a, 0); }; /** * @param flatbuffers.Builder builder * @param number testhashu32Fnv1a */ static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) { builder.addFieldInt32(21, testhashu32Fnv1a, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long testhashs64Fnv1a */ static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:flatbuffers.Long) { builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long testhashu64Fnv1a */ static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:flatbuffers.Long) { builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testarrayofboolsOffset */ static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) { builder.addFieldOffset(24, testarrayofboolsOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(+data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param flatbuffers.Builder builder * @param number testf */ static addTestf(builder:flatbuffers.Builder, testf:number) { builder.addFieldFloat32(25, testf, 3.14159); }; /** * @param flatbuffers.Builder builder * @param number testf2 */ static addTestf2(builder:flatbuffers.Builder, testf2:number) { builder.addFieldFloat32(26, testf2, 3.0); }; /** * @param flatbuffers.Builder builder * @param number testf3 */ static addTestf3(builder:flatbuffers.Builder, testf3:number) { builder.addFieldFloat32(27, testf3, 0.0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testarrayofstring2Offset */ static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) { builder.addFieldOffset(28, testarrayofstring2Offset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testarrayofsortedstructOffset */ static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) { builder.addFieldOffset(29, testarrayofsortedstructOffset, 0); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 4); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset flexOffset */ static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) { builder.addFieldOffset(30, flexOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createFlexVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startFlexVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset test5Offset */ static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) { builder.addFieldOffset(31, test5Offset, 0); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTest5Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 2); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfLongsOffset */ static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) { builder.addFieldOffset(32, vectorOfLongsOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfLongsVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfDoublesOffset */ static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) { builder.addFieldOffset(33, vectorOfDoublesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addFloat64(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset parentNamespaceTestOffset */ static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) { builder.addFieldOffset(34, parentNamespaceTestOffset, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfReferrablesOffset */ static addVectorOfReferrables(builder:flatbuffers.Builder, vectorOfReferrablesOffset:flatbuffers.Offset) { builder.addFieldOffset(35, vectorOfReferrablesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfReferrablesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long singleWeakReference */ static addSingleWeakReference(builder:flatbuffers.Builder, singleWeakReference:flatbuffers.Long) { builder.addFieldInt64(36, singleWeakReference, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfWeakReferencesOffset */ static addVectorOfWeakReferences(builder:flatbuffers.Builder, vectorOfWeakReferencesOffset:flatbuffers.Offset) { builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfWeakReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfWeakReferencesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfStrongReferrablesOffset */ static addVectorOfStrongReferrables(builder:flatbuffers.Builder, vectorOfStrongReferrablesOffset:flatbuffers.Offset) { builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long coOwningReference */ static addCoOwningReference(builder:flatbuffers.Builder, coOwningReference:flatbuffers.Long) { builder.addFieldInt64(39, coOwningReference, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfCoOwningReferencesOffset */ static addVectorOfCoOwningReferences(builder:flatbuffers.Builder, vectorOfCoOwningReferencesOffset:flatbuffers.Offset) { builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long nonOwningReference */ static addNonOwningReference(builder:flatbuffers.Builder, nonOwningReference:flatbuffers.Long) { builder.addFieldInt64(41, nonOwningReference, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfNonOwningReferencesOffset */ static addVectorOfNonOwningReferences(builder:flatbuffers.Builder, vectorOfNonOwningReferencesOffset:flatbuffers.Offset) { builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param flatbuffers.Builder builder * @param MyGame.Example.AnyUniqueAliases anyUniqueType */ static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:MyGame.Example.AnyUniqueAliases) { builder.addFieldInt8(43, anyUniqueType, MyGame.Example.AnyUniqueAliases.NONE); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset anyUniqueOffset */ static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) { builder.addFieldOffset(44, anyUniqueOffset, 0); }; /** * @param flatbuffers.Builder builder * @param MyGame.Example.AnyAmbiguousAliases anyAmbiguousType */ static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:MyGame.Example.AnyAmbiguousAliases) { builder.addFieldInt8(45, anyAmbiguousType, MyGame.Example.AnyAmbiguousAliases.NONE); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset anyAmbiguousOffset */ static addAnyAmbiguous(builder:flatbuffers.Builder, anyAmbiguousOffset:flatbuffers.Offset) { builder.addFieldOffset(46, anyAmbiguousOffset, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfEnumsOffset */ static addVectorOfEnums(builder:flatbuffers.Builder, vectorOfEnumsOffset:flatbuffers.Offset) { builder.addFieldOffset(47, vectorOfEnumsOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:MyGame.Example.Color[]):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfEnumsVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); builder.requiredField(offset, 10); // name return offset; }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset offset */ static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { builder.finish(offset, 'MONS'); }; static createMonster(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset, mana:number, hp:number, nameOffset:flatbuffers.Offset, inventoryOffset:flatbuffers.Offset, color:MyGame.Example.Color, testType:MyGame.Example.Any, testOffset:flatbuffers.Offset, test4Offset:flatbuffers.Offset, testarrayofstringOffset:flatbuffers.Offset, testarrayoftablesOffset:flatbuffers.Offset, enemyOffset:flatbuffers.Offset, testnestedflatbufferOffset:flatbuffers.Offset, testemptyOffset:flatbuffers.Offset, testbool:boolean, testhashs32Fnv1:number, testhashu32Fnv1:number, testhashs64Fnv1:flatbuffers.Long, testhashu64Fnv1:flatbuffers.Long, testhashs32Fnv1a:number, testhashu32Fnv1a:number, testhashs64Fnv1a:flatbuffers.Long, testhashu64Fnv1a:flatbuffers.Long, testarrayofboolsOffset:flatbuffers.Offset, testf:number, testf2:number, testf3:number, testarrayofstring2Offset:flatbuffers.Offset, testarrayofsortedstructOffset:flatbuffers.Offset, flexOffset:flatbuffers.Offset, test5Offset:flatbuffers.Offset, vectorOfLongsOffset:flatbuffers.Offset, vectorOfDoublesOffset:flatbuffers.Offset, parentNamespaceTestOffset:flatbuffers.Offset, vectorOfReferrablesOffset:flatbuffers.Offset, singleWeakReference:flatbuffers.Long, vectorOfWeakReferencesOffset:flatbuffers.Offset, vectorOfStrongReferrablesOffset:flatbuffers.Offset, coOwningReference:flatbuffers.Long, vectorOfCoOwningReferencesOffset:flatbuffers.Offset, nonOwningReference:flatbuffers.Long, vectorOfNonOwningReferencesOffset:flatbuffers.Offset, anyUniqueType:MyGame.Example.AnyUniqueAliases, anyUniqueOffset:flatbuffers.Offset, anyAmbiguousType:MyGame.Example.AnyAmbiguousAliases, anyAmbiguousOffset:flatbuffers.Offset, vectorOfEnumsOffset:flatbuffers.Offset):flatbuffers.Offset { Monster.startMonster(builder); Monster.addPos(builder, posOffset); Monster.addMana(builder, mana); Monster.addHp(builder, hp); Monster.addName(builder, nameOffset); Monster.addInventory(builder, inventoryOffset); Monster.addColor(builder, color); Monster.addTestType(builder, testType); Monster.addTest(builder, testOffset); Monster.addTest4(builder, test4Offset); Monster.addTestarrayofstring(builder, testarrayofstringOffset); Monster.addTestarrayoftables(builder, testarrayoftablesOffset); Monster.addEnemy(builder, enemyOffset); Monster.addTestnestedflatbuffer(builder, testnestedflatbufferOffset); Monster.addTestempty(builder, testemptyOffset); Monster.addTestbool(builder, testbool); Monster.addTesthashs32Fnv1(builder, testhashs32Fnv1); Monster.addTesthashu32Fnv1(builder, testhashu32Fnv1); Monster.addTesthashs64Fnv1(builder, testhashs64Fnv1); Monster.addTesthashu64Fnv1(builder, testhashu64Fnv1); Monster.addTesthashs32Fnv1a(builder, testhashs32Fnv1a); Monster.addTesthashu32Fnv1a(builder, testhashu32Fnv1a); Monster.addTesthashs64Fnv1a(builder, testhashs64Fnv1a); Monster.addTesthashu64Fnv1a(builder, testhashu64Fnv1a); Monster.addTestarrayofbools(builder, testarrayofboolsOffset); Monster.addTestf(builder, testf); Monster.addTestf2(builder, testf2); Monster.addTestf3(builder, testf3); Monster.addTestarrayofstring2(builder, testarrayofstring2Offset); Monster.addTestarrayofsortedstruct(builder, testarrayofsortedstructOffset); Monster.addFlex(builder, flexOffset); Monster.addTest5(builder, test5Offset); Monster.addVectorOfLongs(builder, vectorOfLongsOffset); Monster.addVectorOfDoubles(builder, vectorOfDoublesOffset); Monster.addParentNamespaceTest(builder, parentNamespaceTestOffset); Monster.addVectorOfReferrables(builder, vectorOfReferrablesOffset); Monster.addSingleWeakReference(builder, singleWeakReference); Monster.addVectorOfWeakReferences(builder, vectorOfWeakReferencesOffset); Monster.addVectorOfStrongReferrables(builder, vectorOfStrongReferrablesOffset); Monster.addCoOwningReference(builder, coOwningReference); Monster.addVectorOfCoOwningReferences(builder, vectorOfCoOwningReferencesOffset); Monster.addNonOwningReference(builder, nonOwningReference); Monster.addVectorOfNonOwningReferences(builder, vectorOfNonOwningReferencesOffset); Monster.addAnyUniqueType(builder, anyUniqueType); Monster.addAnyUnique(builder, anyUniqueOffset); Monster.addAnyAmbiguousType(builder, anyAmbiguousType); Monster.addAnyAmbiguous(builder, anyAmbiguousOffset); Monster.addVectorOfEnums(builder, vectorOfEnumsOffset); return Monster.endMonster(builder); } } } /** * @constructor */ export namespace MyGame.Example{ export class TypeAliases { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns TypeAliases */ __init(i:number, bb:flatbuffers.ByteBuffer):TypeAliases { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param TypeAliases= obj * @returns TypeAliases */ static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases { return (obj || new TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @returns number */ i8():number { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.readInt8(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_i8(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, value); return true; }; /** * @returns number */ u8():number { var offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_u8(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 6); if (offset === 0) { return false; } this.bb!.writeUint8(this.bb_pos + offset, value); return true; }; /** * @returns number */ i16():number { var offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readInt16(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_i16(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb!.writeInt16(this.bb_pos + offset, value); return true; }; /** * @returns number */ u16():number { var offset = this.bb!.__offset(this.bb_pos, 10); return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_u16(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 10); if (offset === 0) { return false; } this.bb!.writeUint16(this.bb_pos + offset, value); return true; }; /** * @returns number */ i32():number { var offset = this.bb!.__offset(this.bb_pos, 12); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_i32(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 12); if (offset === 0) { return false; } this.bb!.writeInt32(this.bb_pos + offset, value); return true; }; /** * @returns number */ u32():number { var offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_u32(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 14); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns flatbuffers.Long */ i64():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 16); return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_i64(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 16); if (offset === 0) { return false; } this.bb!.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns flatbuffers.Long */ u64():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 18); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_u64(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 18); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @returns number */ f32():number { var offset = this.bb!.__offset(this.bb_pos, 20); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0; }; /** * @param number value * @returns boolean */ mutate_f32(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 20); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns number */ f64():number { var offset = this.bb!.__offset(this.bb_pos, 22); return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0; }; /** * @param number value * @returns boolean */ mutate_f64(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 22); if (offset === 0) { return false; } this.bb!.writeFloat64(this.bb_pos + offset, value); return true; }; /** * @param number index * @returns number */ v8(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns number */ v8Length():number { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Int8Array */ v8Array():Int8Array|null { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param number index * @returns number */ vf64(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0; }; /** * @returns number */ vf64Length():number { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Float64Array */ vf64Array():Float64Array|null { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param flatbuffers.Builder builder */ static startTypeAliases(builder:flatbuffers.Builder) { builder.startObject(12); }; /** * @param flatbuffers.Builder builder * @param number i8 */ static addI8(builder:flatbuffers.Builder, i8:number) { builder.addFieldInt8(0, i8, 0); }; /** * @param flatbuffers.Builder builder * @param number u8 */ static addU8(builder:flatbuffers.Builder, u8:number) { builder.addFieldInt8(1, u8, 0); }; /** * @param flatbuffers.Builder builder * @param number i16 */ static addI16(builder:flatbuffers.Builder, i16:number) { builder.addFieldInt16(2, i16, 0); }; /** * @param flatbuffers.Builder builder * @param number u16 */ static addU16(builder:flatbuffers.Builder, u16:number) { builder.addFieldInt16(3, u16, 0); }; /** * @param flatbuffers.Builder builder * @param number i32 */ static addI32(builder:flatbuffers.Builder, i32:number) { builder.addFieldInt32(4, i32, 0); }; /** * @param flatbuffers.Builder builder * @param number u32 */ static addU32(builder:flatbuffers.Builder, u32:number) { builder.addFieldInt32(5, u32, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long i64 */ static addI64(builder:flatbuffers.Builder, i64:flatbuffers.Long) { builder.addFieldInt64(6, i64, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long u64 */ static addU64(builder:flatbuffers.Builder, u64:flatbuffers.Long) { builder.addFieldInt64(7, u64, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param number f32 */ static addF32(builder:flatbuffers.Builder, f32:number) { builder.addFieldFloat32(8, f32, 0.0); }; /** * @param flatbuffers.Builder builder * @param number f64 */ static addF64(builder:flatbuffers.Builder, f64:number) { builder.addFieldFloat64(9, f64, 0.0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset v8Offset */ static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) { builder.addFieldOffset(10, v8Offset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createV8Vector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startV8Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vf64Offset */ static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) { builder.addFieldOffset(11, vf64Offset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVf64Vector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addFloat64(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVf64Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; static createTypeAliases(builder:flatbuffers.Builder, i8:number, u8:number, i16:number, u16:number, i32:number, u32:number, i64:flatbuffers.Long, u64:flatbuffers.Long, f32:number, f64:number, v8Offset:flatbuffers.Offset, vf64Offset:flatbuffers.Offset):flatbuffers.Offset { TypeAliases.startTypeAliases(builder); TypeAliases.addI8(builder, i8); TypeAliases.addU8(builder, u8); TypeAliases.addI16(builder, i16); TypeAliases.addU16(builder, u16); TypeAliases.addI32(builder, i32); TypeAliases.addU32(builder, u32); TypeAliases.addI64(builder, i64); TypeAliases.addU64(builder, u64); TypeAliases.addF32(builder, f32); TypeAliases.addF64(builder, f64); TypeAliases.addV8(builder, v8Offset); TypeAliases.addVf64(builder, vf64Offset); return TypeAliases.endTypeAliases(builder); } } }