// // automatically generated by the FlatBuffers compiler, do not modify // using global::System; using global::FlatBuffers; public struct Movie : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static Movie GetRootAsMovie(ByteBuffer _bb) { return GetRootAsMovie(_bb, new Movie()); } public static Movie GetRootAsMovie(ByteBuffer _bb, Movie obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public static bool MovieBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MOVI"); } public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } public Movie __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public Character MainCharacterType { get { int o = __p.__offset(4); return o != 0 ? (Character)__p.bb.Get(o + __p.bb_pos) : Character.NONE; } } public TTable? MainCharacter() where TTable : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union(o) : null; } public Character CharactersType(int j) { int o = __p.__offset(8); return o != 0 ? (Character)__p.bb.Get(__p.__vector(o) + j * 1) : (Character)0; } public int CharactersTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetCharactersTypeBytes() { return __p.__vector_as_span(8); } #else public ArraySegment? GetCharactersTypeBytes() { return __p.__vector_as_arraysegment(8); } #endif public Character[] GetCharactersTypeArray() { return __p.__vector_as_array(8); } public TTable? Characters(int j) where TTable : struct, IFlatbufferObject { int o = __p.__offset(10); return o != 0 ? (TTable?)__p.__union(__p.__vector(o) + j * 4) : null; } public int CharactersLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } } public static Offset CreateMovie(FlatBufferBuilder builder, Character main_character_type = Character.NONE, int main_characterOffset = 0, VectorOffset characters_typeOffset = default(VectorOffset), VectorOffset charactersOffset = default(VectorOffset)) { builder.StartObject(4); Movie.AddCharacters(builder, charactersOffset); Movie.AddCharactersType(builder, characters_typeOffset); Movie.AddMainCharacter(builder, main_characterOffset); Movie.AddMainCharacterType(builder, main_character_type); return Movie.EndMovie(builder); } public static void StartMovie(FlatBufferBuilder builder) { builder.StartObject(4); } public static void AddMainCharacterType(FlatBufferBuilder builder, Character mainCharacterType) { builder.AddByte(0, (byte)mainCharacterType, 0); } public static void AddMainCharacter(FlatBufferBuilder builder, int mainCharacterOffset) { builder.AddOffset(1, mainCharacterOffset, 0); } public static void AddCharactersType(FlatBufferBuilder builder, VectorOffset charactersTypeOffset) { builder.AddOffset(2, charactersTypeOffset.Value, 0); } public static VectorOffset CreateCharactersTypeVector(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); } public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static void StartCharactersTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddCharacters(FlatBufferBuilder builder, VectorOffset charactersOffset) { builder.AddOffset(3, charactersOffset.Value, 0); } public static VectorOffset CreateCharactersVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i]); return builder.EndVector(); } public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static void StartCharactersVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static Offset EndMovie(FlatBufferBuilder builder) { int o = builder.EndObject(); return new Offset(o); } public static void FinishMovieBuffer(FlatBufferBuilder builder, Offset offset) { builder.Finish(offset.Value, "MOVI"); } public static void FinishSizePrefixedMovieBuffer(FlatBufferBuilder builder, Offset offset) { builder.FinishSizePrefixed(offset.Value, "MOVI"); } };