// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TASK_SEQUENCE_MANAGER_SEQUENCE_MANAGER_IMPL_H_ #define BASE_TASK_SEQUENCE_MANAGER_SEQUENCE_MANAGER_IMPL_H_ #include #include #include #include #include #include #include #include "base/atomic_sequence_num.h" #include "base/cancelable_callback.h" #include "base/containers/circular_deque.h" #include "base/debug/task_annotator.h" #include "base/macros.h" #include "base/memory/scoped_refptr.h" #include "base/memory/weak_ptr.h" #include "base/message_loop/message_loop.h" #include "base/pending_task.h" #include "base/run_loop.h" #include "base/single_thread_task_runner.h" #include "base/synchronization/lock.h" #include "base/task/sequence_manager/enqueue_order.h" #include "base/task/sequence_manager/graceful_queue_shutdown_helper.h" #include "base/task/sequence_manager/moveable_auto_lock.h" #include "base/task/sequence_manager/sequence_manager.h" #include "base/task/sequence_manager/task_queue_impl.h" #include "base/task/sequence_manager/task_queue_selector.h" #include "base/task/sequence_manager/thread_controller.h" #include "base/threading/thread_checker.h" namespace base { namespace debug { struct CrashKeyString; } // namespace debug namespace trace_event { class ConvertableToTraceFormat; } // namespace trace_event namespace sequence_manager { class SequenceManagerForTest; class TaskQueue; class TaskTimeObserver; class TimeDomain; namespace internal { class RealTimeDomain; class TaskQueueImpl; // The task queue manager provides N task queues and a selector interface for // choosing which task queue to service next. Each task queue consists of two // sub queues: // // 1. Incoming task queue. Tasks that are posted get immediately appended here. // When a task is appended into an empty incoming queue, the task manager // work function (DoWork()) is scheduled to run on the main task runner. // // 2. Work queue. If a work queue is empty when DoWork() is entered, tasks from // the incoming task queue (if any) are moved here. The work queues are // registered with the selector as input to the scheduling decision. // class BASE_EXPORT SequenceManagerImpl : public SequenceManager, public internal::SequencedTaskSource, public internal::TaskQueueSelector::Observer, public RunLoop::NestingObserver { public: using Observer = SequenceManager::Observer; ~SequenceManagerImpl() override; // Assume direct control over current thread and create a SequenceManager. // This function should be called only once per thread. // This function assumes that a MessageLoop is initialized for // the current thread. static std::unique_ptr CreateOnCurrentThread(); // SequenceManager implementation: void SetObserver(Observer* observer) override; void AddTaskObserver(MessageLoop::TaskObserver* task_observer) override; void RemoveTaskObserver(MessageLoop::TaskObserver* task_observer) override; void AddTaskTimeObserver(TaskTimeObserver* task_time_observer) override; void RemoveTaskTimeObserver(TaskTimeObserver* task_time_observer) override; void RegisterTimeDomain(TimeDomain* time_domain) override; void UnregisterTimeDomain(TimeDomain* time_domain) override; TimeDomain* GetRealTimeDomain() const override; const TickClock* GetTickClock() const override; TimeTicks NowTicks() const override; void SetDefaultTaskRunner( scoped_refptr task_runner) override; void SweepCanceledDelayedTasks() override; bool GetAndClearSystemIsQuiescentBit() override; void SetWorkBatchSize(int work_batch_size) override; void EnableCrashKeys(const char* file_name_crash_key, const char* function_name_crash_key) override; const MetricRecordingSettings& GetMetricRecordingSettings() const override; // Implementation of SequencedTaskSource: Optional TakeTask() override; void DidRunTask() override; TimeDelta DelayTillNextTask(LazyNow* lazy_now) override; // Requests that a task to process work is posted on the main task runner. // These tasks are de-duplicated in two buckets: main-thread and all other // threads. This distinction is done to reduce the overhead from locks, we // assume the main-thread path will be hot. void MaybeScheduleImmediateWork(const Location& from_here); // Requests that a delayed task to process work is posted on the main task // runner. These delayed tasks are de-duplicated. Must be called on the thread // this class was created on. // Schedules next wake-up at the given time, cancels any previous requests. // Use TimeTicks::Max() to cancel a wake-up. // Must be called from a TimeDomain only. void SetNextDelayedDoWork(LazyNow* lazy_now, TimeTicks run_time); // Returns the currently executing TaskQueue if any. Must be called on the // thread this class was created on. internal::TaskQueueImpl* currently_executing_task_queue() const; // Unregisters a TaskQueue previously created by |NewTaskQueue()|. // No tasks will run on this queue after this call. void UnregisterTaskQueueImpl( std::unique_ptr task_queue); scoped_refptr GetGracefulQueueShutdownHelper() const; WeakPtr GetWeakPtr(); protected: // Create a task queue manager where |controller| controls the thread // on which the tasks are eventually run. explicit SequenceManagerImpl( std::unique_ptr controller); friend class internal::TaskQueueImpl; friend class ::base::sequence_manager::SequenceManagerForTest; private: enum class ProcessTaskResult { kDeferred, kExecuted, kSequenceManagerDeleted, }; struct AnyThread { AnyThread(); ~AnyThread(); // Task queues with newly available work on the incoming queue. internal::IncomingImmediateWorkList* incoming_immediate_work_list = nullptr; }; // SequenceManager maintains a queue of non-nestable tasks since they're // uncommon and allocating an extra deque per TaskQueue will waste the memory. using NonNestableTaskDeque = circular_deque; // We have to track rentrancy because we support nested runloops but the // selector interface is unaware of those. This struct keeps track off all // task related state needed to make pairs of TakeTask() / DidRunTask() work. struct ExecutingTask { ExecutingTask(internal::TaskQueueImpl::Task&& pending_task, internal::TaskQueueImpl* task_queue, TaskQueue::TaskTiming task_timing) : pending_task(std::move(pending_task)), task_queue(task_queue), task_timing(task_timing) {} internal::TaskQueueImpl::Task pending_task; internal::TaskQueueImpl* task_queue = nullptr; TaskQueue::TaskTiming task_timing; }; struct MainThreadOnly { MainThreadOnly(); ~MainThreadOnly(); int nesting_depth = 0; NonNestableTaskDeque non_nestable_task_queue; // TODO(altimin): Switch to instruction pointer crash key when it's // available. debug::CrashKeyString* file_name_crash_key = nullptr; debug::CrashKeyString* function_name_crash_key = nullptr; std::mt19937_64 random_generator; std::uniform_real_distribution uniform_distribution; internal::TaskQueueSelector selector; ObserverList task_observers; ObserverList task_time_observers; std::set time_domains; std::unique_ptr real_time_domain; // List of task queues managed by this SequenceManager. // - active_queues contains queues that are still running tasks. // Most often they are owned by relevant TaskQueues, but // queues_to_gracefully_shutdown_ are included here too. // - queues_to_gracefully_shutdown contains queues which should be deleted // when they become empty. // - queues_to_delete contains soon-to-be-deleted queues, because some // internal scheduling code does not expect queues to be pulled // from underneath. std::set active_queues; std::map> queues_to_gracefully_shutdown; std::map> queues_to_delete; // Scratch space used to store the contents of // any_thread().incoming_immediate_work_list for use by // ReloadEmptyWorkQueues. We keep hold of this vector to avoid unnecessary // memory allocations. std::vector queues_to_reload; bool task_was_run_on_quiescence_monitored_queue = false; // Due to nested runloops more than one task can be executing concurrently. std::list task_execution_stack; Observer* observer = nullptr; // NOT OWNED }; // TaskQueueSelector::Observer: void OnTaskQueueEnabled(internal::TaskQueueImpl* queue) override; // RunLoop::NestingObserver: void OnBeginNestedRunLoop() override; void OnExitNestedRunLoop() override; // Called by the task queue to inform this SequenceManager of a task that's // about to be queued. This SequenceManager may use this opportunity to add // metadata to |pending_task| before it is moved into the queue. void WillQueueTask(internal::TaskQueueImpl::Task* pending_task); // Delayed Tasks with run_times <= Now() are enqueued onto the work queue and // reloads any empty work queues. void WakeUpReadyDelayedQueues(LazyNow* lazy_now); void NotifyWillProcessTask(ExecutingTask* task, LazyNow* time_before_task); void NotifyDidProcessTask(ExecutingTask* task, LazyNow* time_after_task); internal::EnqueueOrder GetNextSequenceNumber(); std::unique_ptr AsValueWithSelectorResult(bool should_run, internal::WorkQueue* selected_work_queue) const; // Adds |queue| to |any_thread().has_incoming_immediate_work_| and if // |queue_is_blocked| is false it makes sure a DoWork is posted. // Can be called from any thread. void OnQueueHasIncomingImmediateWork(internal::TaskQueueImpl* queue, internal::EnqueueOrder enqueue_order, bool queue_is_blocked); // Returns true if |task_queue| was added to the list, or false if it was // already in the list. If |task_queue| was inserted, the |order| is set // with |enqueue_order|. bool AddToIncomingImmediateWorkList(internal::TaskQueueImpl* task_queue, internal::EnqueueOrder enqueue_order); void RemoveFromIncomingImmediateWorkList(internal::TaskQueueImpl* task_queue); // Calls |ReloadImmediateWorkQueueIfEmpty| on all queues in // |main_thread_only().queues_to_reload|. void ReloadEmptyWorkQueues(); std::unique_ptr CreateTaskQueueImpl( const TaskQueue::Spec& spec) override; void TakeQueuesToGracefullyShutdownFromHelper(); // Deletes queues marked for deletion and empty queues marked for shutdown. void CleanUpQueues(); bool ShouldRecordCPUTimeForTask(); // Determines if wall time or thread time should be recorded for the next // task. TaskQueue::TaskTiming InitializeTaskTiming( internal::TaskQueueImpl* task_queue); const scoped_refptr graceful_shutdown_helper_; internal::EnqueueOrder::Generator enqueue_order_generator_; std::unique_ptr controller_; mutable Lock any_thread_lock_; AnyThread any_thread_; struct AnyThread& any_thread() { any_thread_lock_.AssertAcquired(); return any_thread_; } const struct AnyThread& any_thread() const { any_thread_lock_.AssertAcquired(); return any_thread_; } const MetricRecordingSettings metric_recording_settings_; // A check to bail out early during memory corruption. // https://crbug.com/757940 bool Validate(); int32_t memory_corruption_sentinel_; THREAD_CHECKER(main_thread_checker_); MainThreadOnly main_thread_only_; MainThreadOnly& main_thread_only() { DCHECK_CALLED_ON_VALID_THREAD(main_thread_checker_); return main_thread_only_; } const MainThreadOnly& main_thread_only() const { DCHECK_CALLED_ON_VALID_THREAD(main_thread_checker_); return main_thread_only_; } WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(SequenceManagerImpl); }; } // namespace internal } // namespace sequence_manager } // namespace base #endif // BASE_TASK_SEQUENCE_MANAGER_SEQUENCE_MANAGER_IMPL_H_