// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_PUBLIC_CPP_SYSTEM_ISOLATED_CONNECTION_H_ #define MOJO_PUBLIC_CPP_SYSTEM_ISOLATED_CONNECTION_H_ #include "base/macros.h" #include "base/unguessable_token.h" #include "mojo/public/cpp/platform/platform_channel_endpoint.h" #include "mojo/public/cpp/platform/platform_channel_server_endpoint.h" #include "mojo/public/cpp/system/message_pipe.h" #include "mojo/public/cpp/system/system_export.h" namespace mojo { // IsolatedConnection establishes a one-off Mojo IPC connection between two // processes. Unlike more common connections established by invitation // (see OutgoingInvitation and IncomingInvitation), isolated connections // do not result in the two processes becoming part of the same connected // graph of processes. As such, any message pipe established over this // connection can only be used for direct IPC between the two processes in // question. // // This means that if one of the processes sends a Mojo handle (e.g. another // message pipe endpoint) to the other process, the receiving process cannot // pass that handle to yet another process in its own graph. This limitation is // subtle and can be difficult to work around, so use of IsolatedConnection // should be rare. // // This is primarily useful when you already have two established Mojo process // graphs isolated form each other, and you want to do some IPC between two // processes, one in each graph. // // A connection established via |Connect()|, and any opened message pipes // spanning that connection, will remain valid and connected as long as this // object remains alive. class MOJO_CPP_SYSTEM_EXPORT IsolatedConnection { public: IsolatedConnection(); ~IsolatedConnection(); // Connects to a process at the other end of the channel. Returns a primordial // message pipe that can be used for Mojo IPC. The connection // will be connected to a corresponding peer pipe in the remote process. ScopedMessagePipeHandle Connect(PlatformChannelEndpoint endpoint); // Same as above but works with a server endpoint. The corresponding client // could use the above signature with NamedPlatformChannel::ConnectToServer. ScopedMessagePipeHandle Connect(PlatformChannelServerEndpoint endpoint); private: const base::UnguessableToken token_; DISALLOW_COPY_AND_ASSIGN(IsolatedConnection); }; } // namespace mojo #endif // MOJO_PUBLIC_CPP_SYSTEM_ISOLATED_CONNECTION_H_