/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef LIBTEXTCLASSIFIER_UTILS_RESOURCES_H_ #define LIBTEXTCLASSIFIER_UTILS_RESOURCES_H_ #include #include "utils/i18n/locale.h" #include "utils/resources_generated.h" #include "utils/strings/stringpiece.h" namespace libtextclassifier3 { // Class for accessing localized model resources. class Resources { public: explicit Resources(const ResourcePool* resources) : resources_(resources) {} // Returns the string value associated with the particular resource. // `locales` are locales in preference order. bool GetResourceContent(const std::vector& locales, const StringPiece resource_name, std::string* result) const; private: // Match priorities: language > script > region with wildcard matches being // weaker than an exact match. // For a resource lookup, at least language needs to (weakly) match. // c.f. developer.android.com/guide/topics/resources/multilingual-support enum LocaleMatch { LOCALE_NO_MATCH = 0, LOCALE_REGION_WILDCARD_MATCH = 1 << 0, LOCALE_REGION_MATCH = 1 << 1, LOCALE_SCRIPT_WILDCARD_MATCH = 1 << 2, LOCALE_SCRIPT_MATCH = 1 << 3, LOCALE_LANGUAGE_WILDCARD_MATCH = 1 << 4, LOCALE_LANGUAGE_MATCH = 1 << 5 }; int LocaleMatch(const Locale& locale, const LanguageTag* entry_locale) const; // Finds a resource entry by name. const ResourceEntry* FindResource(const StringPiece resource_name) const; // Finds the best locale matching resource from a resource entry. int BestResourceForLocales(const ResourceEntry* resource, const std::vector& locales) const; const ResourcePool* resources_; }; // Compresses resources in place. bool CompressResources(ResourcePoolT* resources, const bool build_compression_dictionary = false, const int dictionary_sample_every = 1); std::string CompressSerializedResources( const std::string& resources, const bool build_compression_dictionary = false, const int dictionary_sample_every = 1); } // namespace libtextclassifier3 #endif // LIBTEXTCLASSIFIER_UTILS_RESOURCES_H_