/*********************************************************************** *** THIS FILE IS GENERATED AUTOMATICALLY. DON'T EDIT! *** ***********************************************************************/ /* * XML DRI client-side driver configuration * Copyright (C) 2003 Felix Kuehling * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /** * \file t_options.h * \brief Templates of common options * \author Felix Kuehling * * This file defines macros for common options that can be used to * construct driConfigOptions in the drivers. This file is only a * template containing English descriptions for options wrapped in * gettext(). xgettext can be used to extract translatable * strings. These strings can then be translated by anyone familiar * with GNU gettext. gen_xmlpool.py takes this template and fills in * all the translations. The result (options.h) is included by * xmlpool.h which in turn can be included by drivers. * * The macros used to describe otions in this file are defined in * ../xmlpool.h. */ /* This is needed for xgettext to extract translatable strings. * gen_xmlpool.py will discard this line. */ /* #include * commented out by gen_xmlpool.py */ /* * predefined option sections and options with multi-lingual descriptions */ /** * \brief Debugging options */ #define DRI_CONF_SECTION_DEBUG \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,"Debugging") \ DRI_CONF_DESC(de,"Fehlersuche") \ DRI_CONF_DESC(es,"Depuración") \ DRI_CONF_DESC(fr,"Debogage") \ DRI_CONF_DESC(nl,"Debuggen") \ DRI_CONF_DESC(sv,"Felsökning") #define DRI_CONF_NO_RAST(def) \ DRI_CONF_OPT_BEGIN_B(no_rast, def) \ DRI_CONF_DESC(en,"Disable 3D acceleration") \ DRI_CONF_DESC(de,"3D-Beschleunigung abschalten") \ DRI_CONF_DESC(es,"Deshabilitar aceleración 3D") \ DRI_CONF_DESC(fr,"Désactiver l'accélération 3D") \ DRI_CONF_DESC(nl,"3D versnelling uitschakelen") \ DRI_CONF_DESC(sv,"Inaktivera 3D-accelerering") \ DRI_CONF_OPT_END #define DRI_CONF_PERFORMANCE_BOXES(def) \ DRI_CONF_OPT_BEGIN_B(performance_boxes, def) \ DRI_CONF_DESC(en,"Show performance boxes") \ DRI_CONF_DESC(de,"Zeige Performanceboxen") \ DRI_CONF_DESC(es,"Mostrar cajas de rendimiento") \ DRI_CONF_DESC(fr,"Afficher les boîtes de performance") \ DRI_CONF_DESC(nl,"Laat prestatie boxjes zien") \ DRI_CONF_DESC(sv,"Visa prestandarutor") \ DRI_CONF_OPT_END #define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \ DRI_CONF_OPT_BEGIN_B(always_flush_batch, def) \ DRI_CONF_DESC(en,"Enable flushing batchbuffer after each draw call") \ DRI_CONF_DESC(de,"Aktiviere sofortige Leerung des Stapelpuffers nach jedem Zeichenaufruf") \ DRI_CONF_DESC(es,"Habilitar vaciado del batchbuffer después de cada llamada de dibujo") \ DRI_CONF_DESC(fr,"Enable flushing batchbuffer after each draw call") \ DRI_CONF_DESC(nl,"Enable flushing batchbuffer after each draw call") \ DRI_CONF_DESC(sv,"Enable flushing batchbuffer after each draw call") \ DRI_CONF_OPT_END #define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \ DRI_CONF_OPT_BEGIN_B(always_flush_cache, def) \ DRI_CONF_DESC(en,"Enable flushing GPU caches with each draw call") \ DRI_CONF_DESC(de,"Aktiviere sofortige Leerung der GPU-Zwischenspeicher mit jedem Zeichenaufruf") \ DRI_CONF_DESC(es,"Habilitar vaciado de los cachés GPU con cada llamada de dibujo") \ DRI_CONF_DESC(fr,"Enable flushing GPU caches with each draw call") \ DRI_CONF_DESC(nl,"Enable flushing GPU caches with each draw call") \ DRI_CONF_DESC(sv,"Enable flushing GPU caches with each draw call") \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_THROTTLING(def) \ DRI_CONF_OPT_BEGIN_B(disable_throttling, def) \ DRI_CONF_DESC(en,"Disable throttling on first batch after flush") \ DRI_CONF_DESC(de,"Disable throttling on first batch after flush") \ DRI_CONF_DESC(es,"Deshabilitar regulación del primer lote después de vaciar") \ DRI_CONF_DESC(fr,"Disable throttling on first batch after flush") \ DRI_CONF_DESC(nl,"Disable throttling on first batch after flush") \ DRI_CONF_DESC(sv,"Disable throttling on first batch after flush") \ DRI_CONF_OPT_END #define DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(def) \ DRI_CONF_OPT_BEGIN_B(force_glsl_extensions_warn, def) \ DRI_CONF_DESC(en,"Force GLSL extension default behavior to 'warn'") \ DRI_CONF_DESC(de,"Force GLSL extension default behavior to 'warn'") \ DRI_CONF_DESC(es,"Forzar que el comportamiento por defecto de las extensiones GLSL sea 'warn'") \ DRI_CONF_DESC(fr,"Force GLSL extension default behavior to 'warn'") \ DRI_CONF_DESC(nl,"Force GLSL extension default behavior to 'warn'") \ DRI_CONF_DESC(sv,"Force GLSL extension default behavior to 'warn'") \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(def) \ DRI_CONF_OPT_BEGIN_B(disable_blend_func_extended, def) \ DRI_CONF_DESC(en,"Disable dual source blending") \ DRI_CONF_DESC(de,"Disable dual source blending") \ DRI_CONF_DESC(es,"Deshabilitar mezcla de fuente dual") \ DRI_CONF_DESC(fr,"Disable dual source blending") \ DRI_CONF_DESC(nl,"Disable dual source blending") \ DRI_CONF_DESC(sv,"Disable dual source blending") \ DRI_CONF_OPT_END #define DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(def) \ DRI_CONF_OPT_BEGIN_B(dual_color_blend_by_location, def) \ DRI_CONF_DESC(en,"Identify dual color blending sources by location rather than index") \ DRI_CONF_DESC(de,"Identify dual color blending sources by location rather than index") \ DRI_CONF_DESC(es,"Identify dual color blending sources by location rather than index") \ DRI_CONF_DESC(fr,"Identify dual color blending sources by location rather than index") \ DRI_CONF_DESC(nl,"Identify dual color blending sources by location rather than index") \ DRI_CONF_DESC(sv,"Identify dual color blending sources by location rather than index") \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(def) \ DRI_CONF_OPT_BEGIN_B(disable_glsl_line_continuations, def) \ DRI_CONF_DESC(en,"Disable backslash-based line continuations in GLSL source") \ DRI_CONF_DESC(de,"Disable backslash-based line continuations in GLSL source") \ DRI_CONF_DESC(es,"Deshabilitar continuaciones de línea basadas en barra inversa en el código GLSL") \ DRI_CONF_DESC(fr,"Disable backslash-based line continuations in GLSL source") \ DRI_CONF_DESC(nl,"Disable backslash-based line continuations in GLSL source") \ DRI_CONF_DESC(sv,"Disable backslash-based line continuations in GLSL source") \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_SHADER_BIT_ENCODING(def) \ DRI_CONF_OPT_BEGIN_B(disable_shader_bit_encoding, def) \ DRI_CONF_DESC(en,"Disable GL_ARB_shader_bit_encoding") \ DRI_CONF_DESC(de,"Disable GL_ARB_shader_bit_encoding") \ DRI_CONF_DESC(es,"Deshabilitar GL_ARB_shader_bit_encoding") \ DRI_CONF_DESC(fr,"Disable GL_ARB_shader_bit_encoding") \ DRI_CONF_DESC(nl,"Disable GL_ARB_shader_bit_encoding") \ DRI_CONF_DESC(sv,"Disable GL_ARB_shader_bit_encoding") \ DRI_CONF_OPT_END #define DRI_CONF_FORCE_GLSL_VERSION(def) \ DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \ DRI_CONF_DESC(en,"Force a default GLSL version for shaders that lack an explicit #version line") \ DRI_CONF_DESC(de,"Force a default GLSL version for shaders that lack an explicit #version line") \ DRI_CONF_DESC(es,"Forzar una versión de GLSL por defecto en los shaders a los cuales les falta una línea #version explícita") \ DRI_CONF_DESC(fr,"Force a default GLSL version for shaders that lack an explicit #version line") \ DRI_CONF_DESC(nl,"Force a default GLSL version for shaders that lack an explicit #version line") \ DRI_CONF_DESC(sv,"Force a default GLSL version for shaders that lack an explicit #version line") \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_extension_directive_midshader, def) \ DRI_CONF_DESC(en,"Allow GLSL #extension directives in the middle of shaders") \ DRI_CONF_DESC(de,"Allow GLSL #extension directives in the middle of shaders") \ DRI_CONF_DESC(es,"Permite directivas #extension GLSL en medio de los shaders") \ DRI_CONF_DESC(fr,"Allow GLSL #extension directives in the middle of shaders") \ DRI_CONF_DESC(nl,"Allow GLSL #extension directives in the middle of shaders") \ DRI_CONF_DESC(sv,"Allow GLSL #extension directives in the middle of shaders") \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_variable_redeclaration, def) \ DRI_CONF_DESC(en,"Allow GLSL built-in variables to be redeclared verbatim") \ DRI_CONF_DESC(de,"Allow GLSL built-in variables to be redeclared verbatim") \ DRI_CONF_DESC(es,"Allow GLSL built-in variables to be redeclared verbatim") \ DRI_CONF_DESC(fr,"Allow GLSL built-in variables to be redeclared verbatim") \ DRI_CONF_DESC(nl,"Allow GLSL built-in variables to be redeclared verbatim") \ DRI_CONF_DESC(sv,"Allow GLSL built-in variables to be redeclared verbatim") \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION(def) \ DRI_CONF_OPT_BEGIN_B(allow_higher_compat_version, def) \ DRI_CONF_DESC(en,"Allow a higher compat profile (version 3.1+) for apps that request it") \ DRI_CONF_DESC(de,"Allow a higher compat profile (version 3.1+) for apps that request it") \ DRI_CONF_DESC(es,"Allow a higher compat profile (version 3.1+) for apps that request it") \ DRI_CONF_DESC(fr,"Allow a higher compat profile (version 3.1+) for apps that request it") \ DRI_CONF_DESC(nl,"Allow a higher compat profile (version 3.1+) for apps that request it") \ DRI_CONF_DESC(sv,"Allow a higher compat profile (version 3.1+) for apps that request it") \ DRI_CONF_OPT_END #define DRI_CONF_FORCE_GLSL_ABS_SQRT(def) \ DRI_CONF_OPT_BEGIN_B(force_glsl_abs_sqrt, def) \ DRI_CONF_DESC(en,"Force computing the absolute value for sqrt() and inversesqrt()") \ DRI_CONF_DESC(de,"Force computing the absolute value for sqrt() and inversesqrt()") \ DRI_CONF_DESC(es,"Force computing the absolute value for sqrt() and inversesqrt()") \ DRI_CONF_DESC(fr,"Force computing the absolute value for sqrt() and inversesqrt()") \ DRI_CONF_DESC(nl,"Force computing the absolute value for sqrt() and inversesqrt()") \ DRI_CONF_DESC(sv,"Force computing the absolute value for sqrt() and inversesqrt()") \ DRI_CONF_OPT_END #define DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD(def) \ DRI_CONF_OPT_BEGIN_B(glsl_correct_derivatives_after_discard, def) \ DRI_CONF_DESC(en,"Implicit and explicit derivatives after a discard behave as if the discard didn't happen") \ DRI_CONF_DESC(de,"Implicit and explicit derivatives after a discard behave as if the discard didn't happen") \ DRI_CONF_DESC(es,"Implicit and explicit derivatives after a discard behave as if the discard didn't happen") \ DRI_CONF_DESC(fr,"Implicit and explicit derivatives after a discard behave as if the discard didn't happen") \ DRI_CONF_DESC(nl,"Implicit and explicit derivatives after a discard behave as if the discard didn't happen") \ DRI_CONF_DESC(sv,"Implicit and explicit derivatives after a discard behave as if the discard didn't happen") \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH(def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_cross_stage_interpolation_mismatch, def) \ DRI_CONF_DESC(en,"Allow interpolation qualifier mismatch across shader stages") \ DRI_CONF_DESC(de,"Allow interpolation qualifier mismatch across shader stages") \ DRI_CONF_DESC(es,"Allow interpolation qualifier mismatch across shader stages") \ DRI_CONF_DESC(fr,"Allow interpolation qualifier mismatch across shader stages") \ DRI_CONF_DESC(nl,"Allow interpolation qualifier mismatch across shader stages") \ DRI_CONF_DESC(sv,"Allow interpolation qualifier mismatch across shader stages") \ DRI_CONF_OPT_END /** * \brief Image quality-related options */ #define DRI_CONF_SECTION_QUALITY \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,"Image Quality") \ DRI_CONF_DESC(de,"Bildqualität") \ DRI_CONF_DESC(es,"Calidad de imagen") \ DRI_CONF_DESC(fr,"Qualité d'image") \ DRI_CONF_DESC(nl,"Beeldkwaliteit") \ DRI_CONF_DESC(sv,"Bildkvalitet") #define DRI_CONF_EXCESS_MIPMAP(def) \ DRI_CONF_OPT_BEGIN_B(excess_mipmap, def) \ DRI_CONF_DESC(en,"Enable extra mipmap level") \ DRI_CONF_OPT_END #define DRI_CONF_TEXTURE_DEPTH_FB 0 #define DRI_CONF_TEXTURE_DEPTH_32 1 #define DRI_CONF_TEXTURE_DEPTH_16 2 #define DRI_CONF_TEXTURE_DEPTH_FORCE_16 3 #define DRI_CONF_TEXTURE_DEPTH(def) \ DRI_CONF_OPT_BEGIN_V(texture_depth,enum,def,"0:3") \ DRI_CONF_DESC_BEGIN(en,"Texture color depth") \ DRI_CONF_ENUM(0,"Prefer frame buffer color depth") \ DRI_CONF_ENUM(1,"Prefer 32 bits per texel") \ DRI_CONF_ENUM(2,"Prefer 16 bits per texel") \ DRI_CONF_ENUM(3,"Force 16 bits per texel") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(de,"Texturfarbtiefe") \ DRI_CONF_ENUM(0,"Bevorzuge Farbtiefe des Framebuffers") \ DRI_CONF_ENUM(1,"Bevorzuge 32 bits pro Texel") \ DRI_CONF_ENUM(2,"Bevorzuge 16 bits pro Texel") \ DRI_CONF_ENUM(3,"Erzwinge 16 bits pro Texel") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(es,"Profundidad de color de textura") \ DRI_CONF_ENUM(0,"Preferir profundidad de color del framebuffer") \ DRI_CONF_ENUM(1,"Preferir 32 bits por texel") \ DRI_CONF_ENUM(2,"Preferir 16 bits por texel") \ DRI_CONF_ENUM(3,"Forzar a 16 bits por texel") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(fr,"Profondeur de texture") \ DRI_CONF_ENUM(0,"Profondeur de couleur") \ DRI_CONF_ENUM(1,"Préférer 32 bits par texel") \ DRI_CONF_ENUM(2,"Prérérer 16 bits par texel") \ DRI_CONF_ENUM(3,"Forcer 16 bits par texel") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(nl,"Textuurkleurendiepte") \ DRI_CONF_ENUM(0,"Prefereer kaderbufferkleurdiepte") \ DRI_CONF_ENUM(1,"Prefereer 32 bits per texel") \ DRI_CONF_ENUM(2,"Prefereer 16 bits per texel") \ DRI_CONF_ENUM(3,"Dwing 16 bits per texel af") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(sv,"Färgdjup för texturer") \ DRI_CONF_ENUM(0,"Föredra färgdjupet för framebuffer") \ DRI_CONF_ENUM(1,"Föredra 32 bitar per texel") \ DRI_CONF_ENUM(2,"Föredra 16 bitar per texel") \ DRI_CONF_ENUM(3,"Tvinga 16 bitar per texel") \ DRI_CONF_DESC_END \ DRI_CONF_OPT_END #define DRI_CONF_DEF_MAX_ANISOTROPY(def,range) \ DRI_CONF_OPT_BEGIN_V(def_max_anisotropy,float,def,range) \ DRI_CONF_DESC(en,"Initial maximum value for anisotropic texture filtering") \ DRI_CONF_DESC(de,"Initialer Maximalwert für anisotropische Texturfilterung") \ DRI_CONF_DESC(es,"Valor máximo inicial para filtrado anisotrópico de textura") \ DRI_CONF_DESC(fr,"Valeur maximale initiale pour le filtrage anisotropique de texture") \ DRI_CONF_DESC(nl,"Initïele maximum waarde voor anisotrophische textuur filtering") \ DRI_CONF_DESC(sv,"Initialt maximalt värde för anisotropisk texturfiltrering") \ DRI_CONF_OPT_END #define DRI_CONF_NO_NEG_LOD_BIAS(def) \ DRI_CONF_OPT_BEGIN_B(no_neg_lod_bias, def) \ DRI_CONF_DESC(en,"Forbid negative texture LOD bias") \ DRI_CONF_DESC(de,"Verbiete negative Textur-Detailgradverschiebung") \ DRI_CONF_DESC(es,"Prohibir valores negativos de Nivel De Detalle (LOD) de texturas") \ DRI_CONF_DESC(fr,"Interdire le LOD bias negatif") \ DRI_CONF_DESC(nl,"Verbied negatief niveau detailonderscheid (LOD) van texturen") \ DRI_CONF_DESC(sv,"Förbjud negativ LOD-kompensation för texturer") \ DRI_CONF_OPT_END #define DRI_CONF_PRECISE_TRIG(def) \ DRI_CONF_OPT_BEGIN_B(precise_trig, def) \ DRI_CONF_DESC(en,"Prefer accuracy over performance in trig functions") \ DRI_CONF_DESC(de,"Prefer accuracy over performance in trig functions") \ DRI_CONF_DESC(es,"Prefer accuracy over performance in trig functions") \ DRI_CONF_DESC(fr,"Prefer accuracy over performance in trig functions") \ DRI_CONF_DESC(nl,"Prefer accuracy over performance in trig functions") \ DRI_CONF_DESC(sv,"Prefer accuracy over performance in trig functions") \ DRI_CONF_OPT_END #define DRI_CONF_COLOR_REDUCTION_ROUND 0 #define DRI_CONF_COLOR_REDUCTION_DITHER 1 #define DRI_CONF_COLOR_REDUCTION(def) \ DRI_CONF_OPT_BEGIN_V(color_reduction,enum,def,"0:1") \ DRI_CONF_DESC_BEGIN(en,"Initial color reduction method") \ DRI_CONF_ENUM(0,"Round colors") \ DRI_CONF_ENUM(1,"Dither colors") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(de,"Initiale Farbreduktionsmethode") \ DRI_CONF_ENUM(0,"Farben runden") \ DRI_CONF_ENUM(1,"Farben rastern") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(es,"Método inicial de reducción de color") \ DRI_CONF_ENUM(0,"Colores redondeados") \ DRI_CONF_ENUM(1,"Colores suavizados") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(fr,"Technique de réduction de couleurs") \ DRI_CONF_ENUM(0,"Arrondir les valeurs de couleur") \ DRI_CONF_ENUM(1,"Tramer les couleurs") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(nl,"Initïele kleurreductie methode") \ DRI_CONF_ENUM(0,"Rond kleuren af") \ DRI_CONF_ENUM(1,"Rasteriseer kleuren") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(sv,"Initial färgminskningsmetod") \ DRI_CONF_ENUM(0,"Avrunda färger") \ DRI_CONF_ENUM(1,"Utjämna färger") \ DRI_CONF_DESC_END \ DRI_CONF_OPT_END #define DRI_CONF_ROUND_TRUNC 0 #define DRI_CONF_ROUND_ROUND 1 #define DRI_CONF_ROUND_MODE(def) \ DRI_CONF_OPT_BEGIN_V(round_mode,enum,def,"0:1") \ DRI_CONF_DESC_BEGIN(en,"Color rounding method") \ DRI_CONF_ENUM(0,"Round color components downward") \ DRI_CONF_ENUM(1,"Round to nearest color") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(de,"Farbrundungsmethode") \ DRI_CONF_ENUM(0,"Farbkomponenten abrunden") \ DRI_CONF_ENUM(1,"Zur ähnlichsten Farbe runden") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(es,"Método de redondeo de colores") \ DRI_CONF_ENUM(0,"Redondear hacia abajo los componentes de color") \ DRI_CONF_ENUM(1,"Redondear al color más cercano") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(fr,"Méthode d'arrondi des couleurs") \ DRI_CONF_ENUM(0,"Arrondi à l'inférieur") \ DRI_CONF_ENUM(1,"Arrondi au plus proche") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(nl,"Kleurafrondingmethode") \ DRI_CONF_ENUM(0,"Rond kleurencomponenten af naar beneden") \ DRI_CONF_ENUM(1,"Rond af naar dichtsbijzijnde kleur") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(sv,"Färgavrundningsmetod") \ DRI_CONF_ENUM(0,"Avrunda färdkomponenter nedåt") \ DRI_CONF_ENUM(1,"Avrunda till närmsta färg") \ DRI_CONF_DESC_END \ DRI_CONF_OPT_END #define DRI_CONF_DITHER_XERRORDIFF 0 #define DRI_CONF_DITHER_XERRORDIFFRESET 1 #define DRI_CONF_DITHER_ORDERED 2 #define DRI_CONF_DITHER_MODE(def) \ DRI_CONF_OPT_BEGIN_V(dither_mode,enum,def,"0:2") \ DRI_CONF_DESC_BEGIN(en,"Color dithering method") \ DRI_CONF_ENUM(0,"Horizontal error diffusion") \ DRI_CONF_ENUM(1,"Horizontal error diffusion, reset error at line start") \ DRI_CONF_ENUM(2,"Ordered 2D color dithering") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(de,"Farbrasterungsmethode") \ DRI_CONF_ENUM(0,"Horizontale Fehlerstreuung") \ DRI_CONF_ENUM(1,"Horizontale Fehlerstreuung, Fehler am Zeilenanfang zurücksetzen") \ DRI_CONF_ENUM(2,"Geordnete 2D Farbrasterung") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(es,"Método de suavizado de color") \ DRI_CONF_ENUM(0,"Difusión de error horizontal") \ DRI_CONF_ENUM(1,"Difusión de error horizontal, reiniciar error al comienzo de línea") \ DRI_CONF_ENUM(2,"Suavizado de color 2D ordenado") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(fr,"Méthode de tramage") \ DRI_CONF_ENUM(0,"Diffusion d'erreur horizontale") \ DRI_CONF_ENUM(1,"Diffusion d'erreur horizontale, réinitialisé pour chaque ligne") \ DRI_CONF_ENUM(2,"Tramage ordonné des couleurs") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(nl,"Kleurrasteriseringsmethode") \ DRI_CONF_ENUM(0,"Horizontale foutdiffusie") \ DRI_CONF_ENUM(1,"Horizontale foutdiffusie, zet fout bij lijnbegin terug") \ DRI_CONF_ENUM(2,"Geordende 2D kleurrasterisering") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(sv,"Färgutjämningsmetod") \ DRI_CONF_ENUM(0,"Horisontell felspridning") \ DRI_CONF_ENUM(1,"Horisontell felspridning, återställ fel vid radbörjan") \ DRI_CONF_ENUM(2,"Ordnad 2D-färgutjämning") \ DRI_CONF_DESC_END \ DRI_CONF_OPT_END #define DRI_CONF_FLOAT_DEPTH(def) \ DRI_CONF_OPT_BEGIN_B(float_depth, def) \ DRI_CONF_DESC(en,"Floating point depth buffer") \ DRI_CONF_DESC(de,"Fließkomma z-Puffer") \ DRI_CONF_DESC(es,"Búfer de profundidad en coma flotante") \ DRI_CONF_DESC(fr,"Z-buffer en virgule flottante") \ DRI_CONF_DESC(nl,"Dieptebuffer als commagetal") \ DRI_CONF_DESC(sv,"Buffert för flytande punktdjup") \ DRI_CONF_OPT_END #define DRI_CONF_PP_CELSHADE(def) \ DRI_CONF_OPT_BEGIN_V(pp_celshade,enum,def,"0:1") \ DRI_CONF_DESC(en,"A post-processing filter to cel-shade the output") \ DRI_CONF_DESC(de,"Nachbearbeitungsfilter für Cell Shading") \ DRI_CONF_DESC(es,"Un filtro de postprocesamiento para aplicar cel shading a la salida") \ DRI_CONF_DESC(fr,"A post-processing filter to cel-shade the output") \ DRI_CONF_DESC(nl,"A post-processing filter to cel-shade the output") \ DRI_CONF_DESC(sv,"A post-processing filter to cel-shade the output") \ DRI_CONF_OPT_END #define DRI_CONF_PP_NORED(def) \ DRI_CONF_OPT_BEGIN_V(pp_nored,enum,def,"0:1") \ DRI_CONF_DESC(en,"A post-processing filter to remove the red channel") \ DRI_CONF_DESC(de,"Nachbearbeitungsfilter zum Entfernen des Rotkanals") \ DRI_CONF_DESC(es,"Un filtro de postprocesamiento para eliminar el canal rojo") \ DRI_CONF_DESC(fr,"A post-processing filter to remove the red channel") \ DRI_CONF_DESC(nl,"A post-processing filter to remove the red channel") \ DRI_CONF_DESC(sv,"A post-processing filter to remove the red channel") \ DRI_CONF_OPT_END #define DRI_CONF_PP_NOGREEN(def) \ DRI_CONF_OPT_BEGIN_V(pp_nogreen,enum,def,"0:1") \ DRI_CONF_DESC(en,"A post-processing filter to remove the green channel") \ DRI_CONF_DESC(de,"Nachbearbeitungsfilter zum Entfernen des Grünkanals") \ DRI_CONF_DESC(es,"Un filtro de postprocesamiento para eliminar el canal verde") \ DRI_CONF_DESC(fr,"A post-processing filter to remove the green channel") \ DRI_CONF_DESC(nl,"A post-processing filter to remove the green channel") \ DRI_CONF_DESC(sv,"A post-processing filter to remove the green channel") \ DRI_CONF_OPT_END #define DRI_CONF_PP_NOBLUE(def) \ DRI_CONF_OPT_BEGIN_V(pp_noblue,enum,def,"0:1") \ DRI_CONF_DESC(en,"A post-processing filter to remove the blue channel") \ DRI_CONF_DESC(de,"Nachbearbeitungsfilter zum Entfernen des Blaukanals") \ DRI_CONF_DESC(es,"Un filtro de postprocesamiento para eliminar el canal azul") \ DRI_CONF_DESC(fr,"A post-processing filter to remove the blue channel") \ DRI_CONF_DESC(nl,"A post-processing filter to remove the blue channel") \ DRI_CONF_DESC(sv,"A post-processing filter to remove the blue channel") \ DRI_CONF_OPT_END #define DRI_CONF_PP_JIMENEZMLAA(def,min,max) \ DRI_CONF_OPT_BEGIN_V(pp_jimenezmlaa,int,def, # min ":" # max ) \ DRI_CONF_DESC(en,"Morphological anti-aliasing based on Jimenez\' MLAA. 0 to disable, 8 for default quality") \ DRI_CONF_DESC(de,"Morphologische Kantenglättung (Anti-Aliasing) basierend auf Jimenez' MLAA. 0 für deaktiviert, 8 für Standardqualität") \ DRI_CONF_DESC(es,"Antialiasing morfológico basado en el MLAA de Jimenez. 0 para deshabilitar, 8 para calidad por defecto") \ DRI_CONF_DESC(fr,"Morphological anti-aliasing based on Jimenez\' MLAA. 0 to disable, 8 for default quality") \ DRI_CONF_DESC(nl,"Morphological anti-aliasing based on Jimenez\' MLAA. 0 to disable, 8 for default quality") \ DRI_CONF_DESC(sv,"Morphological anti-aliasing based on Jimenez\' MLAA. 0 to disable, 8 for default quality") \ DRI_CONF_OPT_END #define DRI_CONF_PP_JIMENEZMLAA_COLOR(def,min,max) \ DRI_CONF_OPT_BEGIN_V(pp_jimenezmlaa_color,int,def, # min ":" # max ) \ DRI_CONF_DESC(en,"Morphological anti-aliasing based on Jimenez\' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps") \ DRI_CONF_DESC(de,"Morphologische Kantenglättung (Anti-Aliasing) basierend auf Jimenez' MLAA. 0 für deaktiviert, 8 für Standardqualität. Farbversion, für 2D-Anwendungen") \ DRI_CONF_DESC(es,"Antialiasing morfológico basado en el MLAA de Jimenez. 0 para deshabilitar, 8 para calidad por defecto. Versión en color, usable con aplicaciones GL 2D") \ DRI_CONF_DESC(fr,"Morphological anti-aliasing based on Jimenez\' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps") \ DRI_CONF_DESC(nl,"Morphological anti-aliasing based on Jimenez\' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps") \ DRI_CONF_DESC(sv,"Morphological anti-aliasing based on Jimenez\' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps") \ DRI_CONF_OPT_END /** * \brief Performance-related options */ #define DRI_CONF_SECTION_PERFORMANCE \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,"Performance") \ DRI_CONF_DESC(de,"Leistung") \ DRI_CONF_DESC(es,"Rendimiento") \ DRI_CONF_DESC(fr,"Performance") \ DRI_CONF_DESC(nl,"Prestatie") \ DRI_CONF_DESC(sv,"Prestanda") #define DRI_CONF_TCL_SW 0 #define DRI_CONF_TCL_PIPELINED 1 #define DRI_CONF_TCL_VTXFMT 2 #define DRI_CONF_TCL_CODEGEN 3 #define DRI_CONF_TCL_MODE(def) \ DRI_CONF_OPT_BEGIN_V(tcl_mode,enum,def,"0:3") \ DRI_CONF_DESC_BEGIN(en,"TCL mode (Transformation, Clipping, Lighting)") \ DRI_CONF_ENUM(0,"Use software TCL pipeline") \ DRI_CONF_ENUM(1,"Use hardware TCL as first TCL pipeline stage") \ DRI_CONF_ENUM(2,"Bypass the TCL pipeline") \ DRI_CONF_ENUM(3,"Bypass the TCL pipeline with state-based machine code generated on-the-fly") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(de,"TCL-Modus (Transformation, Clipping, Licht)") \ DRI_CONF_ENUM(0,"Benutze die Software-TCL-Pipeline") \ DRI_CONF_ENUM(1,"Benutze Hardware TCL als erste Stufe der TCL-Pipeline") \ DRI_CONF_ENUM(2,"Umgehe die TCL-Pipeline") \ DRI_CONF_ENUM(3,"Umgehe die TCL-Pipeline mit zur Laufzeit erzeugtem, zustandsbasiertem Maschinencode") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(es,"Modo TCL (Transformación, Recorte, Iluminación)") \ DRI_CONF_ENUM(0,"Usar tubería TCL por software") \ DRI_CONF_ENUM(1,"Usar TCL por hardware en la primera fase de la tubería TCL") \ DRI_CONF_ENUM(2,"Pasar por alto la tubería TCL") \ DRI_CONF_ENUM(3,"Pasar por alto la tubería TCL con código máquina basado en estados, generado al vuelo") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(fr,"Mode de TCL (Transformation, Clipping, Eclairage)") \ DRI_CONF_ENUM(0,"Utiliser un pipeline TCL logiciel") \ DRI_CONF_ENUM(1,"Utiliser le TCL matériel pour le premier niveau de pipeline") \ DRI_CONF_ENUM(2,"Court-circuiter le pipeline TCL") \ DRI_CONF_ENUM(3,"Court-circuiter le pipeline TCL par une machine à états qui génère le codede TCL à la volée") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(nl,"TCL-modus (Transformatie, Clipping, Licht)") \ DRI_CONF_ENUM(0,"Gebruik software TCL pijpleiding") \ DRI_CONF_ENUM(1,"Gebruik hardware TCL as eerste TCL pijpleiding trap") \ DRI_CONF_ENUM(2,"Omzeil de TCL pijpleiding") \ DRI_CONF_ENUM(3,"Omzeil de TCL pijpleiding met staatgebaseerde machinecode die tijdens executie gegenereerd wordt") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(sv,"TCL-läge (Transformation, Clipping, Lighting)") \ DRI_CONF_ENUM(0,"Använd programvaru-TCL-rörledning") \ DRI_CONF_ENUM(1,"Använd maskinvaru-TCL som första TCL-rörledningssteg") \ DRI_CONF_ENUM(2,"Kringgå TCL-rörledningen") \ DRI_CONF_ENUM(3,"Kringgå TCL-rörledningen med tillståndsbaserad maskinkod som direktgenereras") \ DRI_CONF_DESC_END \ DRI_CONF_OPT_END #define DRI_CONF_FTHROTTLE_BUSY 0 #define DRI_CONF_FTHROTTLE_USLEEPS 1 #define DRI_CONF_FTHROTTLE_IRQS 2 #define DRI_CONF_FTHROTTLE_MODE(def) \ DRI_CONF_OPT_BEGIN_V(fthrottle_mode,enum,def,"0:2") \ DRI_CONF_DESC_BEGIN(en,"Method to limit rendering latency") \ DRI_CONF_ENUM(0,"Busy waiting for the graphics hardware") \ DRI_CONF_ENUM(1,"Sleep for brief intervals while waiting for the graphics hardware") \ DRI_CONF_ENUM(2,"Let the graphics hardware emit a software interrupt and sleep") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(de,"Methode zur Begrenzung der Bildverzögerung") \ DRI_CONF_ENUM(0,"Aktives Warten auf die Grafikhardware") \ DRI_CONF_ENUM(1,"Kurze Schlafintervalle beim Warten auf die Grafikhardware") \ DRI_CONF_ENUM(2,"Die Grafikhardware eine Softwareunterbrechnung erzeugen lasse n und schlafen") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(es,"Método para limitar la latencia de renderización") \ DRI_CONF_ENUM(0,"Esperar activamente al hardware gráfico") \ DRI_CONF_ENUM(1,"Dormir en intervalos cortos mientras se espera al hardware gráfico") \ DRI_CONF_ENUM(2,"Permitir que el hardware gráfico emita una interrupción de software y duerma") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(fr,"Méthode d'attente de la carte graphique") \ DRI_CONF_ENUM(0,"Attente active de la carte graphique") \ DRI_CONF_ENUM(1,"Attente utilisant usleep()") \ DRI_CONF_ENUM(2,"Utiliser les interruptions") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(nl,"Methode om beeldopbouwvertraging te onderdrukken") \ DRI_CONF_ENUM(0,"Actief wachten voor de grafische hardware") \ DRI_CONF_ENUM(1,"Slaap voor korte intervallen tijdens het wachten op de grafische hardware") \ DRI_CONF_ENUM(2,"Laat de grafische hardware een software onderbreking uitzenden en in slaap vallen") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(sv,"Metod för att begränsa renderingslatens") \ DRI_CONF_ENUM(0,"Upptagen med att vänta på grafikhårdvaran") \ DRI_CONF_ENUM(1,"Sov i korta intervall under väntan på grafikhårdvaran") \ DRI_CONF_ENUM(2,"Låt grafikhårdvaran sända ut ett programvaruavbrott och sov") \ DRI_CONF_DESC_END \ DRI_CONF_OPT_END #define DRI_CONF_VBLANK_NEVER 0 #define DRI_CONF_VBLANK_DEF_INTERVAL_0 1 #define DRI_CONF_VBLANK_DEF_INTERVAL_1 2 #define DRI_CONF_VBLANK_ALWAYS_SYNC 3 #define DRI_CONF_VBLANK_MODE(def) \ DRI_CONF_OPT_BEGIN_V(vblank_mode,enum,def,"0:3") \ DRI_CONF_DESC_BEGIN(en,"Synchronization with vertical refresh (swap intervals)") \ DRI_CONF_ENUM(0,"Never synchronize with vertical refresh, ignore application's choice") \ DRI_CONF_ENUM(1,"Initial swap interval 0, obey application's choice") \ DRI_CONF_ENUM(2,"Initial swap interval 1, obey application's choice") \ DRI_CONF_ENUM(3,"Always synchronize with vertical refresh, application chooses the minimum swap interval") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(de,"Synchronisation mit der vertikalen Bildwiederholung") \ DRI_CONF_ENUM(0,"Niemals mit der Bildwiederholung synchronisieren, Anweisungen der Anwendung ignorieren") \ DRI_CONF_ENUM(1,"Initiales Bildinterval 0, Anweisungen der Anwendung gehorchen") \ DRI_CONF_ENUM(2,"Initiales Bildinterval 1, Anweisungen der Anwendung gehorchen") \ DRI_CONF_ENUM(3,"Immer mit der Bildwiederholung synchronisieren, Anwendung wählt das minimale Bildintervall") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(es,"Sincronización con el refresco vertical (intervalos de intercambio)") \ DRI_CONF_ENUM(0,"No sincronizar nunca con el refresco vertical, ignorar la elección de la aplicación") \ DRI_CONF_ENUM(1,"Intervalo de intercambio inicial 0, obedecer la elección de la aplicación") \ DRI_CONF_ENUM(2,"Intervalo de intercambio inicial 1, obedecer la elección de la aplicación") \ DRI_CONF_ENUM(3,"Sincronizar siempre con el refresco vertical, la aplicación elige el intervalo de intercambio mínimo") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(fr,"Synchronisation de l'affichage avec le balayage vertical") \ DRI_CONF_ENUM(0,"Ne jamais synchroniser avec le balayage vertical, ignorer le choix de l'application") \ DRI_CONF_ENUM(1,"Ne pas synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application") \ DRI_CONF_ENUM(2,"Synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application") \ DRI_CONF_ENUM(3,"Toujours synchroniser avec le balayage vertical, l'application choisit l'intervalle minimal") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(nl,"Synchronisatie met verticale verversing (interval omwisselen)") \ DRI_CONF_ENUM(0,"Nooit synchroniseren met verticale verversing, negeer de keuze van de applicatie") \ DRI_CONF_ENUM(1,"Initïeel omwisselingsinterval 0, honoreer de keuze van de applicatie") \ DRI_CONF_ENUM(2,"Initïeel omwisselingsinterval 1, honoreer de keuze van de applicatie") \ DRI_CONF_ENUM(3,"Synchroniseer altijd met verticale verversing, de applicatie kiest het minimum omwisselingsinterval") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(sv,"Synkronisering med vertikal uppdatering (växlingsintervall)") \ DRI_CONF_ENUM(0,"Synkronisera aldrig med vertikal uppdatering, ignorera programmets val") \ DRI_CONF_ENUM(1,"Initialt växlingsintervall 0, följ programmets val") \ DRI_CONF_ENUM(2,"Initialt växlingsintervall 1, följ programmets val") \ DRI_CONF_ENUM(3,"Synkronisera alltid med vertikal uppdatering, programmet väljer den minsta växlingsintervallen") \ DRI_CONF_DESC_END \ DRI_CONF_OPT_END #define DRI_CONF_HYPERZ_DISABLED 0 #define DRI_CONF_HYPERZ_ENABLED 1 #define DRI_CONF_HYPERZ(def) \ DRI_CONF_OPT_BEGIN_B(hyperz, def) \ DRI_CONF_DESC(en,"Use HyperZ to boost performance") \ DRI_CONF_DESC(de,"HyperZ zur Leistungssteigerung verwenden") \ DRI_CONF_DESC(es,"Usar HyperZ para potenciar rendimiento") \ DRI_CONF_DESC(fr,"Utiliser le HyperZ pour améliorer les performances") \ DRI_CONF_DESC(nl,"Gebruik HyperZ om de prestaties te verbeteren") \ DRI_CONF_DESC(sv,"Använd HyperZ för att maximera prestandan") \ DRI_CONF_OPT_END #define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \ DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \ DRI_CONF_DESC(en,"Number of texture units used") \ DRI_CONF_DESC(de,"Anzahl der benutzten Textureinheiten") \ DRI_CONF_DESC(es,"Número de unidades de textura usadas") \ DRI_CONF_DESC(fr,"Nombre d'unités de texture") \ DRI_CONF_DESC(nl,"Aantal textuureenheden in gebruik") \ DRI_CONF_DESC(sv,"Antal använda texturenheter") \ DRI_CONF_OPT_END #define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \ DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \ DRI_CONF_DESC(en,"Texture filtering quality vs. speed, AKA “brilinear” texture filtering") \ DRI_CONF_DESC(de,"Texturfilterqualität versus -geschwindigkeit, auch bekannt als „brilineare“ Texturfilterung") \ DRI_CONF_DESC(es,"Calidad de filtrado de textura vs. velocidad, alias filtrado ”brilinear“ de textura") \ DRI_CONF_DESC(fr,"Qualité/performance du filtrage trilinéaire de texture (filtrage brilinéaire)") \ DRI_CONF_DESC(nl,"Textuurfilterkwaliteit versus -snelheid, ookwel bekend als “brilineaire” textuurfiltering") \ DRI_CONF_DESC(sv,"Texturfiltreringskvalitet mot hastighet, även kallad ”brilinear”-texturfiltrering") \ DRI_CONF_OPT_END #define DRI_CONF_TEXTURE_HEAPS_ALL 0 #define DRI_CONF_TEXTURE_HEAPS_CARD 1 #define DRI_CONF_TEXTURE_HEAPS_GART 2 #define DRI_CONF_TEXTURE_HEAPS(def) \ DRI_CONF_OPT_BEGIN_V(texture_heaps,enum,def,"0:2") \ DRI_CONF_DESC_BEGIN(en,"Used types of texture memory") \ DRI_CONF_ENUM(0,"All available memory") \ DRI_CONF_ENUM(1,"Only card memory (if available)") \ DRI_CONF_ENUM(2,"Only GART (AGP/PCIE) memory (if available)") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(de,"Benutzte Arten von Texturspeicher") \ DRI_CONF_ENUM(0,"Aller verfügbarer Speicher") \ DRI_CONF_ENUM(1,"Nur Grafikspeicher (falls verfügbar)") \ DRI_CONF_ENUM(2,"Nur GART-Speicher (AGP/PCIE) (falls verfügbar)") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(es,"Tipos de memoria de textura usados") \ DRI_CONF_ENUM(0,"Toda la memoria disponible") \ DRI_CONF_ENUM(1,"Solo memoria de tarjeta (si está disponible)") \ DRI_CONF_ENUM(2,"Solo memoria GART (AGP/PCIE) (si está disponible)") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(fr,"Types de mémoire de texture") \ DRI_CONF_ENUM(0,"Utiliser toute la mémoire disponible") \ DRI_CONF_ENUM(1,"Utiliser uniquement la mémoire graphique (si disponible)") \ DRI_CONF_ENUM(2,"Utiliser uniquement la mémoire GART (AGP/PCIE) (si disponible)") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(nl,"Gebruikte soorten textuurgeheugen") \ DRI_CONF_ENUM(0,"Al het beschikbaar geheugen") \ DRI_CONF_ENUM(1,"Alleen geheugen op de kaart (als het aanwezig is)") \ DRI_CONF_ENUM(2,"Alleen GART (AGP/PCIE) geheugen (als het aanwezig is)") \ DRI_CONF_DESC_END \ DRI_CONF_DESC_BEGIN(sv,"Använda typer av texturminne") \ DRI_CONF_ENUM(0,"Allt tillgängligt minne") \ DRI_CONF_ENUM(1,"Endast kortminne (om tillgängligt)") \ DRI_CONF_ENUM(2,"Endast GART-minne (AGP/PCIE) (om tillgängligt)") \ DRI_CONF_DESC_END \ DRI_CONF_OPT_END #define DRI_CONF_MESA_GLTHREAD(def) \ DRI_CONF_OPT_BEGIN_B(mesa_glthread, def) \ DRI_CONF_DESC(en,"Enable offloading GL driver work to a separate thread") \ DRI_CONF_DESC(de,"Enable offloading GL driver work to a separate thread") \ DRI_CONF_DESC(es,"Enable offloading GL driver work to a separate thread") \ DRI_CONF_DESC(fr,"Enable offloading GL driver work to a separate thread") \ DRI_CONF_DESC(nl,"Enable offloading GL driver work to a separate thread") \ DRI_CONF_DESC(sv,"Enable offloading GL driver work to a separate thread") \ DRI_CONF_OPT_END #define DRI_CONF_MESA_NO_ERROR(def) \ DRI_CONF_OPT_BEGIN_B(mesa_no_error, def) \ DRI_CONF_DESC(en,"Disable GL driver error checking") \ DRI_CONF_DESC(de,"Disable GL driver error checking") \ DRI_CONF_DESC(es,"Disable GL driver error checking") \ DRI_CONF_DESC(fr,"Disable GL driver error checking") \ DRI_CONF_DESC(nl,"Disable GL driver error checking") \ DRI_CONF_DESC(sv,"Disable GL driver error checking") \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_EXT_BUFFER_AGE(def) \ DRI_CONF_OPT_BEGIN_B(glx_disable_ext_buffer_age, def) \ DRI_CONF_DESC(en, "Disable the GLX_EXT_buffer_age extension") \ DRI_CONF_DESC(de, "Disable the GLX_EXT_buffer_age extension") \ DRI_CONF_DESC(es, "Disable the GLX_EXT_buffer_age extension") \ DRI_CONF_DESC(fr, "Disable the GLX_EXT_buffer_age extension") \ DRI_CONF_DESC(nl, "Disable the GLX_EXT_buffer_age extension") \ DRI_CONF_DESC(sv, "Disable the GLX_EXT_buffer_age extension") \ DRI_CONF_OPT_END #define DRI_CONF_DISABLE_OML_SYNC_CONTROL(def) \ DRI_CONF_OPT_BEGIN_B(glx_disable_oml_sync_control, def) \ DRI_CONF_DESC(en, "Disable the GLX_OML_sync_control extension") \ DRI_CONF_DESC(de, "Disable the GLX_OML_sync_control extension") \ DRI_CONF_DESC(es, "Disable the GLX_OML_sync_control extension") \ DRI_CONF_DESC(fr, "Disable the GLX_OML_sync_control extension") \ DRI_CONF_DESC(nl, "Disable the GLX_OML_sync_control extension") \ DRI_CONF_DESC(sv, "Disable the GLX_OML_sync_control extension") \ DRI_CONF_OPT_END /** * \brief Software-fallback options. To allow using features (like * GL_ARB_vertex_program) on GPUs that don't otherwise support the feature. */ #define DRI_CONF_SECTION_SOFTWARE \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,"Features that are not hardware-accelerated") \ DRI_CONF_DESC(de,"Funktionalität, die nicht hardwarebeschleunigt ist") \ DRI_CONF_DESC(es,"Características no aceleradas por hardware") \ DRI_CONF_DESC(fr,"Fonctionnalités ne bénéficiant pas d'une accélération matérielle") \ DRI_CONF_DESC(nl,"Eigenschappen die niet hardwareversneld zijn") \ DRI_CONF_DESC(sv,"Funktioner som inte är hårdvaruaccelererade") #define DRI_CONF_ARB_VERTEX_PROGRAM(def) \ DRI_CONF_OPT_BEGIN_B(arb_vertex_program, def) \ DRI_CONF_DESC(en,"Enable extension GL_ARB_vertex_program") \ DRI_CONF_DESC(de,"Erweiterung GL_ARB_vertex_program aktivieren") \ DRI_CONF_DESC(es,"Habilitar la extensión GL_ARB_vertex_program") \ DRI_CONF_DESC(fr,"Activer l'extension GL_ARB_vertex_program") \ DRI_CONF_DESC(nl,"Zet uitbreiding GL_ARB_vertex_program aan") \ DRI_CONF_DESC(sv,"Aktivera tillägget GL_ARB_vertex_program") \ DRI_CONF_OPT_END /** * \brief Miscellaneous configuration options */ #define DRI_CONF_SECTION_MISCELLANEOUS \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,"Miscellaneous") \ DRI_CONF_DESC(de,"Miscellaneous") \ DRI_CONF_DESC(es,"Misceláneos") \ DRI_CONF_DESC(fr,"Miscellaneous") \ DRI_CONF_DESC(nl,"Miscellaneous") \ DRI_CONF_DESC(sv,"Miscellaneous") #define DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER(def) \ DRI_CONF_OPT_BEGIN_B(always_have_depth_buffer, def) \ DRI_CONF_DESC(en,"Create all visuals with a depth buffer") \ DRI_CONF_DESC(de,"Create all visuals with a depth buffer") \ DRI_CONF_DESC(es,"Crear todos los visuales con búfer de profundidad") \ DRI_CONF_DESC(fr,"Create all visuals with a depth buffer") \ DRI_CONF_DESC(nl,"Create all visuals with a depth buffer") \ DRI_CONF_DESC(sv,"Create all visuals with a depth buffer") \ DRI_CONF_OPT_END #define DRI_CONF_GLSL_ZERO_INIT(def) \ DRI_CONF_OPT_BEGIN_B(glsl_zero_init, def) \ DRI_CONF_DESC(en,"Force uninitialized variables to default to zero") \ DRI_CONF_DESC(de,"Force uninitialized variables to default to zero") \ DRI_CONF_DESC(es,"Force uninitialized variables to default to zero") \ DRI_CONF_DESC(fr,"Force uninitialized variables to default to zero") \ DRI_CONF_DESC(nl,"Force uninitialized variables to default to zero") \ DRI_CONF_DESC(sv,"Force uninitialized variables to default to zero") \ DRI_CONF_OPT_END #define DRI_CONF_ALLOW_RGB10_CONFIGS(def) \ DRI_CONF_OPT_BEGIN_B(allow_rgb10_configs, def) \ DRI_CONF_DESC(en,"Allow exposure of visuals and fbconfigs with rgb10a2 formats") \ DRI_CONF_DESC(de,"Allow exposure of visuals and fbconfigs with rgb10a2 formats") \ DRI_CONF_DESC(es,"Allow exposure of visuals and fbconfigs with rgb10a2 formats") \ DRI_CONF_DESC(fr,"Allow exposure of visuals and fbconfigs with rgb10a2 formats") \ DRI_CONF_DESC(nl,"Allow exposure of visuals and fbconfigs with rgb10a2 formats") \ DRI_CONF_DESC(sv,"Allow exposure of visuals and fbconfigs with rgb10a2 formats") \ DRI_CONF_OPT_END /** * \brief Initialization configuration options */ #define DRI_CONF_SECTION_INITIALIZATION \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,"Initialization") \ DRI_CONF_DESC(de,"Initialization") \ DRI_CONF_DESC(es,"Inicialización") \ DRI_CONF_DESC(fr,"Initialization") \ DRI_CONF_DESC(nl,"Initialization") \ DRI_CONF_DESC(sv,"Initialization") #define DRI_CONF_DEVICE_ID_PATH_TAG(def) \ DRI_CONF_OPT_BEGIN(device_id, string, def) \ DRI_CONF_DESC(en,"Define the graphic device to use if possible") \ DRI_CONF_DESC(de,"Define the graphic device to use if possible") \ DRI_CONF_DESC(es,"Define el dispositivo de gráficos que usar si es posible") \ DRI_CONF_DESC(fr,"Define the graphic device to use if possible") \ DRI_CONF_DESC(nl,"Define the graphic device to use if possible") \ DRI_CONF_DESC(sv,"Define the graphic device to use if possible") \ DRI_CONF_OPT_END /** * \brief Gallium-Nine specific configuration options */ #define DRI_CONF_SECTION_NINE \ DRI_CONF_SECTION_BEGIN \ DRI_CONF_DESC(en,"Gallium Nine") \ DRI_CONF_DESC(de,"Gallium Nine") \ DRI_CONF_DESC(es,"Gallium Nine") \ DRI_CONF_DESC(fr,"Gallium Nine") \ DRI_CONF_DESC(nl,"Gallium Nine") \ DRI_CONF_DESC(sv,"Gallium Nine") #define DRI_CONF_NINE_THROTTLE(def) \ DRI_CONF_OPT_BEGIN(throttle_value, int, def) \ DRI_CONF_DESC(en,"Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0 for glfinish behaviour") \ DRI_CONF_DESC(de,"Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0 for glfinish behaviour") \ DRI_CONF_DESC(es,"Define el valor de regulación. -1 para no regular, -2 para el por defecto (generalmente 2), 0 para el comportamiento de glfinish") \ DRI_CONF_DESC(fr,"Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0 for glfinish behaviour") \ DRI_CONF_DESC(nl,"Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0 for glfinish behaviour") \ DRI_CONF_DESC(sv,"Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0 for glfinish behaviour") \ DRI_CONF_OPT_END #define DRI_CONF_NINE_THREADSUBMIT(def) \ DRI_CONF_OPT_BEGIN_B(thread_submit, def) \ DRI_CONF_DESC(en,"Use an additional thread to submit buffers.") \ DRI_CONF_DESC(de,"Use an additional thread to submit buffers.") \ DRI_CONF_DESC(es,"Usar un hilo adicional para entregar los búfer.") \ DRI_CONF_DESC(fr,"Use an additional thread to submit buffers.") \ DRI_CONF_DESC(nl,"Use an additional thread to submit buffers.") \ DRI_CONF_DESC(sv,"Use an additional thread to submit buffers.") \ DRI_CONF_OPT_END #define DRI_CONF_NINE_OVERRIDEVENDOR(def) \ DRI_CONF_OPT_BEGIN(override_vendorid, int, def) \ DRI_CONF_DESC(en,"Define the vendor_id to report. This allows faking another hardware vendor.") \ DRI_CONF_DESC(de,"Define the vendor_id to report. This allows faking another hardware vendor.") \ DRI_CONF_DESC(es,"Define the vendor_id to report. This allows faking another hardware vendor.") \ DRI_CONF_DESC(fr,"Define the vendor_id to report. This allows faking another hardware vendor.") \ DRI_CONF_DESC(nl,"Define the vendor_id to report. This allows faking another hardware vendor.") \ DRI_CONF_DESC(sv,"Define the vendor_id to report. This allows faking another hardware vendor.") \ DRI_CONF_OPT_END #define DRI_CONF_NINE_ALLOWDISCARDDELAYEDRELEASE(def) \ DRI_CONF_OPT_BEGIN_B(discard_delayed_release, def) \ DRI_CONF_DESC(en,"Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).") \ DRI_CONF_DESC(de,"Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).") \ DRI_CONF_DESC(es,"Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).") \ DRI_CONF_DESC(fr,"Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).") \ DRI_CONF_DESC(nl,"Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).") \ DRI_CONF_DESC(sv,"Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).") \ DRI_CONF_OPT_END #define DRI_CONF_NINE_TEARFREEDISCARD(def) \ DRI_CONF_OPT_BEGIN_B(tearfree_discard, def) \ DRI_CONF_DESC(en,"Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. false by default.") \ DRI_CONF_DESC(de,"Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. false by default.") \ DRI_CONF_DESC(es,"Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. false by default.") \ DRI_CONF_DESC(fr,"Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. false by default.") \ DRI_CONF_DESC(nl,"Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. false by default.") \ DRI_CONF_DESC(sv,"Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. false by default.") \ DRI_CONF_OPT_END #define DRI_CONF_NINE_CSMT(def) \ DRI_CONF_OPT_BEGIN(csmt_force, int, def) \ DRI_CONF_DESC(en,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.") \ DRI_CONF_DESC(de,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.") \ DRI_CONF_DESC(es,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.") \ DRI_CONF_DESC(fr,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.") \ DRI_CONF_DESC(nl,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.") \ DRI_CONF_DESC(sv,"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.") \ DRI_CONF_OPT_END /** * \brief radeonsi specific configuration options */ #define DRI_CONF_RADEONSI_ENABLE_SISCHED(def) \ DRI_CONF_OPT_BEGIN_B(radeonsi_enable_sisched, def) \ DRI_CONF_DESC(en,"Use the LLVM sisched option for shader compiles") \ DRI_CONF_DESC(de,"Use the LLVM sisched option for shader compiles") \ DRI_CONF_DESC(es,"Use the LLVM sisched option for shader compiles") \ DRI_CONF_DESC(fr,"Use the LLVM sisched option for shader compiles") \ DRI_CONF_DESC(nl,"Use the LLVM sisched option for shader compiles") \ DRI_CONF_DESC(sv,"Use the LLVM sisched option for shader compiles") \ DRI_CONF_OPT_END #define DRI_CONF_RADEONSI_ASSUME_NO_Z_FIGHTS(def) \ DRI_CONF_OPT_BEGIN_B(radeonsi_assume_no_z_fights, def) \ DRI_CONF_DESC(en,"Assume no Z fights (enables aggressive out-of-order rasterization to improve performance; may cause rendering errors)") \ DRI_CONF_DESC(de,"Assume no Z fights (enables aggressive out-of-order rasterization to improve performance; may cause rendering errors)") \ DRI_CONF_DESC(es,"Assume no Z fights (enables aggressive out-of-order rasterization to improve performance; may cause rendering errors)") \ DRI_CONF_DESC(fr,"Assume no Z fights (enables aggressive out-of-order rasterization to improve performance; may cause rendering errors)") \ DRI_CONF_DESC(nl,"Assume no Z fights (enables aggressive out-of-order rasterization to improve performance; may cause rendering errors)") \ DRI_CONF_DESC(sv,"Assume no Z fights (enables aggressive out-of-order rasterization to improve performance; may cause rendering errors)") \ DRI_CONF_OPT_END #define DRI_CONF_RADEONSI_COMMUTATIVE_BLEND_ADD(def) \ DRI_CONF_OPT_BEGIN_B(radeonsi_commutative_blend_add, def) \ DRI_CONF_DESC(en,"Commutative additive blending optimizations (may cause rendering errors)") \ DRI_CONF_DESC(de,"Commutative additive blending optimizations (may cause rendering errors)") \ DRI_CONF_DESC(es,"Commutative additive blending optimizations (may cause rendering errors)") \ DRI_CONF_DESC(fr,"Commutative additive blending optimizations (may cause rendering errors)") \ DRI_CONF_DESC(nl,"Commutative additive blending optimizations (may cause rendering errors)") \ DRI_CONF_DESC(sv,"Commutative additive blending optimizations (may cause rendering errors)") \ DRI_CONF_OPT_END #define DRI_CONF_RADEONSI_CLEAR_DB_CACHE_BEFORE_CLEAR(def) \ DRI_CONF_OPT_BEGIN_B(radeonsi_clear_db_cache_before_clear, def) \ DRI_CONF_DESC(en,"Clear DB cache before fast depth clear") \ DRI_CONF_OPT_END