/* * Copyright © 2017 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file * * Implements GL alpha testing by comparing the output color's alpha to the * alpha_ref intrinsic and emitting a discard based on it. * * The alpha_to_one value overrides the source alpha to 1.0 to implement * GL_SAMPLE_ALPHA_TO_ONE, which applies before the alpha test (and would be * rather silly to use with alpha test, but the spec permits). */ #include "nir/nir.h" #include "nir/nir_builder.h" void nir_lower_alpha_test(nir_shader *shader, enum compare_func func, bool alpha_to_one) { assert(shader->info.stage == MESA_SHADER_FRAGMENT); nir_foreach_function(function, shader) { nir_function_impl *impl = function->impl; nir_builder b; nir_builder_init(&b, impl); b.cursor = nir_before_cf_list(&impl->body); nir_foreach_block(block, impl) { nir_foreach_instr_safe(instr, block) { if (instr->type == nir_instr_type_intrinsic) { nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); nir_variable *out = NULL; switch (intr->intrinsic) { case nir_intrinsic_store_var: out = intr->variables[0]->var; break; case nir_intrinsic_store_output: /* already had i/o lowered.. lookup the matching output var: */ nir_foreach_variable(var, &shader->outputs) { int drvloc = var->data.driver_location; if (nir_intrinsic_base(intr) == drvloc) { out = var; break; } } assume(out); break; default: continue; } if (out->data.mode != nir_var_shader_out) continue; if (out->data.location != FRAG_RESULT_COLOR && out->data.location != FRAG_RESULT_DATA0) continue; b.cursor = nir_before_instr(&intr->instr); nir_ssa_def *alpha; if (alpha_to_one) { alpha = nir_imm_float(&b, 1.0); } else { alpha = nir_channel(&b, nir_ssa_for_src(&b, intr->src[0], 4), 3); } nir_ssa_def *condition = nir_compare_func(&b, func, alpha, nir_load_alpha_ref_float(&b)); nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b.shader, nir_intrinsic_discard_if); discard->num_components = 1; discard->src[0] = nir_src_for_ssa(nir_inot(&b, condition)); nir_builder_instr_insert(&b, &discard->instr); shader->info.fs.uses_discard = true; } } } nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } }