/* * Copyright © 2017 Timothy Arceri * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "nir_builder.h" /** @file nir_lower_io_arrays_to_elements.c * * Split arrays/matrices with direct indexing into individual elements. This * will allow optimisation passes to better clean up unused elements. * */ static unsigned get_io_offset(nir_builder *b, nir_deref_var *deref, nir_variable *var, unsigned *element_index) { bool vs_in = (b->shader->info.stage == MESA_SHADER_VERTEX) && (var->data.mode == nir_var_shader_in); nir_deref *tail = &deref->deref; /* For per-vertex input arrays (i.e. geometry shader inputs), skip the * outermost array index. Process the rest normally. */ if (nir_is_per_vertex_io(var, b->shader->info.stage)) { tail = tail->child; } unsigned offset = 0; while (tail->child != NULL) { tail = tail->child; if (tail->deref_type == nir_deref_type_array) { nir_deref_array *deref_array = nir_deref_as_array(tail); assert(deref_array->deref_array_type != nir_deref_array_type_indirect); unsigned size = glsl_count_attribute_slots(tail->type, vs_in); offset += size * deref_array->base_offset; unsigned num_elements = glsl_type_is_array(tail->type) ? glsl_get_aoa_size(tail->type) : 1; num_elements *= glsl_type_is_matrix(glsl_without_array(tail->type)) ? glsl_get_matrix_columns(glsl_without_array(tail->type)) : 1; *element_index += num_elements * deref_array->base_offset; } else if (tail->deref_type == nir_deref_type_struct) { /* TODO: we could also add struct splitting support to this pass */ break; } } return offset; } static nir_variable ** get_array_elements(struct hash_table *ht, nir_variable *var, gl_shader_stage stage) { nir_variable **elements; struct hash_entry *entry = _mesa_hash_table_search(ht, var); if (!entry) { const struct glsl_type *type = var->type; if (nir_is_per_vertex_io(var, stage)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } unsigned num_elements = glsl_type_is_array(type) ? glsl_get_aoa_size(type) : 1; num_elements *= glsl_type_is_matrix(glsl_without_array(type)) ? glsl_get_matrix_columns(glsl_without_array(type)) : 1; elements = (nir_variable **) calloc(num_elements, sizeof(nir_variable *)); _mesa_hash_table_insert(ht, var, elements); } else { elements = (nir_variable **) entry->data; } return elements; } static void create_array_deref(nir_intrinsic_instr *arr_intr, nir_intrinsic_instr *element_intr) { assert(arr_intr->variables[0]->deref.child); nir_deref *parent = &element_intr->variables[0]->deref; nir_deref_array *darr = nir_deref_as_array(arr_intr->variables[0]->deref.child); nir_deref_array *ndarr = nir_deref_array_create(parent); ndarr->deref.type = glsl_get_array_element(parent->type); ndarr->deref_array_type = darr->deref_array_type; ndarr->base_offset = darr->base_offset; if (ndarr->deref_array_type == nir_deref_array_type_indirect) nir_src_copy(&ndarr->indirect, &darr->indirect, parent); element_intr->variables[0]->deref.child = &ndarr->deref; } static void lower_array(nir_builder *b, nir_intrinsic_instr *intr, nir_variable *var, struct hash_table *varyings) { b->cursor = nir_before_instr(&intr->instr); nir_variable **elements = get_array_elements(varyings, var, b->shader->info.stage); unsigned elements_index = 0; unsigned io_offset = get_io_offset(b, intr->variables[0], var, &elements_index); nir_variable *element = elements[elements_index]; if (!element) { element = nir_variable_clone(var, b->shader); element->data.location = var->data.location + io_offset; const struct glsl_type *type = glsl_without_array(element->type); /* This pass also splits matrices so we need give them a new type. */ if (glsl_type_is_matrix(type)) { type = glsl_vector_type(glsl_get_base_type(type), glsl_get_vector_elements(type)); } if (nir_is_per_vertex_io(var, b->shader->info.stage)) { type = glsl_get_array_instance(type, glsl_get_length(element->type)); } element->type = type; elements[elements_index] = element; nir_shader_add_variable(b->shader, element); } nir_intrinsic_instr *element_intr = nir_intrinsic_instr_create(b->shader, intr->intrinsic); element_intr->num_components = intr->num_components; element_intr->variables[0] = nir_deref_var_create(element_intr, element); if (intr->intrinsic != nir_intrinsic_store_var) { nir_ssa_dest_init(&element_intr->instr, &element_intr->dest, intr->num_components, intr->dest.ssa.bit_size, NULL); if (intr->intrinsic == nir_intrinsic_interp_var_at_offset || intr->intrinsic == nir_intrinsic_interp_var_at_sample) { nir_src_copy(&element_intr->src[0], &intr->src[0], &element_intr->instr); } nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(&element_intr->dest.ssa)); } else { nir_intrinsic_set_write_mask(element_intr, nir_intrinsic_write_mask(intr)); nir_src_copy(&element_intr->src[0], &intr->src[0], &element_intr->instr); } if (nir_is_per_vertex_io(var, b->shader->info.stage)) { create_array_deref(intr, element_intr); } nir_builder_instr_insert(b, &element_intr->instr); /* Remove the old load intrinsic */ nir_instr_remove(&intr->instr); } static bool deref_has_indirect(nir_builder *b, nir_variable *var, nir_deref_var *deref) { nir_deref *tail = &deref->deref; if (nir_is_per_vertex_io(var, b->shader->info.stage)) { tail = tail->child; } for (tail = tail->child; tail; tail = tail->child) { if (tail->deref_type != nir_deref_type_array) continue; nir_deref_array *arr = nir_deref_as_array(tail); if (arr->deref_array_type == nir_deref_array_type_indirect) return true; } return false; } /* Creates a mask of locations that contains arrays that are indexed via * indirect indexing. */ static void create_indirects_mask(nir_shader *shader, uint64_t *indirects, uint64_t *patch_indirects, nir_variable_mode mode) { nir_foreach_function(function, shader) { if (function->impl) { nir_builder b; nir_builder_init(&b, function->impl); nir_foreach_block(block, function->impl) { nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); if (intr->intrinsic != nir_intrinsic_load_var && intr->intrinsic != nir_intrinsic_store_var && intr->intrinsic != nir_intrinsic_interp_var_at_centroid && intr->intrinsic != nir_intrinsic_interp_var_at_sample && intr->intrinsic != nir_intrinsic_interp_var_at_offset) continue; nir_variable *var = intr->variables[0]->var; if (var->data.mode != mode) continue; uint64_t loc_mask = ((uint64_t)1) << var->data.location; if (var->data.patch) { if (deref_has_indirect(&b, var, intr->variables[0])) patch_indirects[var->data.location_frac] |= loc_mask; } else { if (deref_has_indirect(&b, var, intr->variables[0])) indirects[var->data.location_frac] |= loc_mask; } } } } } } static void lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask, uint64_t *indirects, uint64_t *patch_indirects, struct hash_table *varyings, bool after_cross_stage_opts) { nir_foreach_function(function, shader) { if (function->impl) { nir_builder b; nir_builder_init(&b, function->impl); nir_foreach_block(block, function->impl) { nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); if (intr->intrinsic != nir_intrinsic_load_var && intr->intrinsic != nir_intrinsic_store_var && intr->intrinsic != nir_intrinsic_interp_var_at_centroid && intr->intrinsic != nir_intrinsic_interp_var_at_sample && intr->intrinsic != nir_intrinsic_interp_var_at_offset) continue; nir_variable *var = intr->variables[0]->var; /* Skip indirects */ uint64_t loc_mask = ((uint64_t)1) << var->data.location; if (var->data.patch) { if (patch_indirects[var->data.location_frac] & loc_mask) continue; } else { if (indirects[var->data.location_frac] & loc_mask) continue; } nir_variable_mode mode = var->data.mode; const struct glsl_type *type = var->type; if (nir_is_per_vertex_io(var, b.shader->info.stage)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } /* Skip types we cannot split. * * TODO: Add support for struct splitting. */ if ((!glsl_type_is_array(type) && !glsl_type_is_matrix(type))|| glsl_type_is_struct(glsl_without_array(type))) continue; /* Skip builtins */ if (!after_cross_stage_opts && var->data.location < VARYING_SLOT_VAR0 && var->data.location >= 0) continue; /* Don't bother splitting if we can't opt away any unused * elements. */ if (!after_cross_stage_opts && var->data.always_active_io) continue; switch (intr->intrinsic) { case nir_intrinsic_interp_var_at_centroid: case nir_intrinsic_interp_var_at_sample: case nir_intrinsic_interp_var_at_offset: case nir_intrinsic_load_var: case nir_intrinsic_store_var: if ((mask & nir_var_shader_in && mode == nir_var_shader_in) || (mask & nir_var_shader_out && mode == nir_var_shader_out)) lower_array(&b, intr, var, varyings); break; default: break; } } } } } } void nir_lower_io_arrays_to_elements_no_indirects(nir_shader *shader) { struct hash_table *split_inputs = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); struct hash_table *split_outputs = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); uint64_t indirects[4] = {0}, patch_indirects[4] = {0}; lower_io_arrays_to_elements(shader, nir_var_shader_out, indirects, patch_indirects, split_outputs, true); lower_io_arrays_to_elements(shader, nir_var_shader_in, indirects, patch_indirects, split_inputs, true); /* Remove old input from the shaders inputs list */ struct hash_entry *entry; hash_table_foreach(split_inputs, entry) { nir_variable *var = (nir_variable *) entry->key; exec_node_remove(&var->node); free(entry->data); } /* Remove old output from the shaders outputs list */ hash_table_foreach(split_outputs, entry) { nir_variable *var = (nir_variable *) entry->key; exec_node_remove(&var->node); free(entry->data); } _mesa_hash_table_destroy(split_inputs, NULL); _mesa_hash_table_destroy(split_outputs, NULL); } void nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer) { struct hash_table *split_inputs = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); struct hash_table *split_outputs = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); uint64_t indirects[4] = {0}, patch_indirects[4] = {0}; create_indirects_mask(producer, indirects, patch_indirects, nir_var_shader_out); create_indirects_mask(consumer, indirects, patch_indirects, nir_var_shader_in); lower_io_arrays_to_elements(producer, nir_var_shader_out, indirects, patch_indirects, split_outputs, false); lower_io_arrays_to_elements(consumer, nir_var_shader_in, indirects, patch_indirects, split_inputs, false); /* Remove old input from the shaders inputs list */ struct hash_entry *entry; hash_table_foreach(split_inputs, entry) { nir_variable *var = (nir_variable *) entry->key; exec_node_remove(&var->node); free(entry->data); } /* Remove old output from the shaders outputs list */ hash_table_foreach(split_outputs, entry) { nir_variable *var = (nir_variable *) entry->key; exec_node_remove(&var->node); free(entry->data); } _mesa_hash_table_destroy(split_inputs, NULL); _mesa_hash_table_destroy(split_outputs, NULL); }