/* * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * Copyright © 2014 Intel Corporation * Copyright © 2017 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file * * Lower sampler and image references of (non-bindless) uniforms by removing * struct dereferences, and synthesizing new uniform variables without structs * if required. * * This will allow backends to have a simple, uniform treatment of bindless and * non-bindless samplers and images. * * Example: * * struct S { * sampler2D tex[2]; * sampler2D other; * }; * uniform S s[2]; * * tmp = texture(s[n].tex[m], coord); * * Becomes: * * decl_var uniform INTERP_MODE_NONE sampler2D[2][2] lower@s.tex (...) * * vec1 32 ssa_idx = $(2 * n + m) * vec4 32 ssa_out = tex ssa_coord (coord), lower@s.tex[n][m] (texture), lower@s.tex[n][m] (sampler) * * and lower@s.tex has var->data.binding set to the base index as defined by * the opaque uniform mapping. */ #include "nir.h" #include "nir_builder.h" #include "compiler/glsl/ir_uniform.h" #include "main/compiler.h" #include "main/mtypes.h" #include "program/prog_parameter.h" #include "program/program.h" struct lower_samplers_as_deref_state { nir_shader *shader; const struct gl_shader_program *shader_program; struct hash_table *remap_table; }; static void remove_struct_derefs(nir_deref *tail, struct lower_samplers_as_deref_state *state, nir_builder *b, char **path, unsigned *location) { if (!tail->child) return; switch (tail->child->deref_type) { case nir_deref_type_array: { unsigned length = glsl_get_length(tail->type); remove_struct_derefs(tail->child, state, b, path, location); tail->type = glsl_get_array_instance(tail->child->type, length); break; } case nir_deref_type_struct: { nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child); *location += glsl_get_record_location_offset(tail->type, deref_struct->index); ralloc_asprintf_append(path, ".%s", glsl_get_struct_elem_name(tail->type, deref_struct->index)); remove_struct_derefs(tail->child, state, b, path, location); /* Drop the struct deref and re-parent. */ ralloc_steal(tail, tail->child->child); tail->type = tail->child->type; tail->child = tail->child->child; break; } default: unreachable("Invalid deref type"); break; } } static void lower_deref(nir_deref_var *deref, struct lower_samplers_as_deref_state *state, nir_builder *b) { nir_variable *var = deref->var; gl_shader_stage stage = state->shader->info.stage; unsigned location = var->data.location; unsigned binding; const struct glsl_type *orig_type = deref->deref.type; char *path; assert(var->data.mode == nir_var_uniform); path = ralloc_asprintf(state->remap_table, "lower@%s", var->name); remove_struct_derefs(&deref->deref, state, b, &path, &location); assert(location < state->shader_program->data->NumUniformStorage && state->shader_program->data->UniformStorage[location].opaque[stage].active); binding = state->shader_program->data->UniformStorage[location].opaque[stage].index; if (orig_type == deref->deref.type) { /* Fast path: We did not encounter any struct derefs. */ var->data.binding = binding; return; } uint32_t hash = _mesa_key_hash_string(path); struct hash_entry *h = _mesa_hash_table_search_pre_hashed(state->remap_table, hash, path); if (h) { var = (nir_variable *)h->data; } else { var = nir_variable_create(state->shader, nir_var_uniform, deref->deref.type, path); var->data.binding = binding; _mesa_hash_table_insert_pre_hashed(state->remap_table, hash, path, var); } deref->var = var; } static bool lower_sampler(nir_tex_instr *instr, struct lower_samplers_as_deref_state *state, nir_builder *b) { if (!instr->texture) return false; /* In GLSL, we only fill out the texture field. The sampler is inferred */ assert(instr->sampler == NULL); b->cursor = nir_before_instr(&instr->instr); lower_deref(instr->texture, state, b); if (instr->op != nir_texop_txf_ms && instr->op != nir_texop_txf_ms_mcs && instr->op != nir_texop_samples_identical) { nir_instr_rewrite_deref(&instr->instr, &instr->sampler, nir_deref_var_clone(instr->texture, instr)); } else { assert(!instr->sampler); } return true; } static bool lower_intrinsic(nir_intrinsic_instr *instr, struct lower_samplers_as_deref_state *state, nir_builder *b) { if (instr->intrinsic == nir_intrinsic_image_load || instr->intrinsic == nir_intrinsic_image_store || instr->intrinsic == nir_intrinsic_image_atomic_add || instr->intrinsic == nir_intrinsic_image_atomic_min || instr->intrinsic == nir_intrinsic_image_atomic_max || instr->intrinsic == nir_intrinsic_image_atomic_and || instr->intrinsic == nir_intrinsic_image_atomic_or || instr->intrinsic == nir_intrinsic_image_atomic_xor || instr->intrinsic == nir_intrinsic_image_atomic_exchange || instr->intrinsic == nir_intrinsic_image_atomic_comp_swap || instr->intrinsic == nir_intrinsic_image_size) { b->cursor = nir_before_instr(&instr->instr); lower_deref(instr->variables[0], state, b); return true; } return false; } static bool lower_impl(nir_function_impl *impl, struct lower_samplers_as_deref_state *state) { nir_builder b; nir_builder_init(&b, impl); bool progress = false; nir_foreach_block(block, impl) { nir_foreach_instr(instr, block) { if (instr->type == nir_instr_type_tex) progress |= lower_sampler(nir_instr_as_tex(instr), state, &b); else if (instr->type == nir_instr_type_intrinsic) progress |= lower_intrinsic(nir_instr_as_intrinsic(instr), state, &b); } } return progress; } bool nir_lower_samplers_as_deref(nir_shader *shader, const struct gl_shader_program *shader_program) { bool progress = false; struct lower_samplers_as_deref_state state; state.shader = shader; state.shader_program = shader_program; state.remap_table = _mesa_hash_table_create(NULL, _mesa_key_hash_string, _mesa_key_string_equal); nir_foreach_function(function, shader) { if (function->impl) progress |= lower_impl(function->impl, &state); } /* keys are freed automatically by ralloc */ _mesa_hash_table_destroy(state.remap_table, NULL); return progress; }