/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Jason Ekstrand (jason@jlekstrand.net) * */ #include "nir.h" #include "compiler/nir_types.h" /* * Lowers all copy intrinsics to sequences of load/store intrinsics. */ /* Walks down the deref chain and returns the next deref in the chain whose * child is a wildcard. In other words, given the chain a[1].foo[*].bar, * this function will return the deref to foo. Calling it a second time * with the [*].bar, it will return NULL. */ static nir_deref * deref_next_wildcard_parent(nir_deref *deref) { for (nir_deref *tail = deref; tail->child; tail = tail->child) { if (tail->child->deref_type != nir_deref_type_array) continue; nir_deref_array *arr = nir_deref_as_array(tail->child); if (arr->deref_array_type == nir_deref_array_type_wildcard) return tail; } return NULL; } /* This function recursively walks the given deref chain and replaces the * given copy instruction with an equivalent sequence load/store * operations. * * @copy_instr The copy instruction to replace; new instructions will be * inserted before this one * * @dest_head The head of the destination variable deref chain * * @src_head The head of the source variable deref chain * * @dest_tail The current tail of the destination variable deref chain; * this is used for recursion and external callers of this * function should call it with tail == head * * @src_tail The current tail of the source variable deref chain; * this is used for recursion and external callers of this * function should call it with tail == head * * @state The current variable lowering state */ static void emit_copy_load_store(nir_intrinsic_instr *copy_instr, nir_deref_var *dest_head, nir_deref_var *src_head, nir_deref *dest_tail, nir_deref *src_tail, nir_shader *shader) { /* Find the next pair of wildcards */ nir_deref *src_arr_parent = deref_next_wildcard_parent(src_tail); nir_deref *dest_arr_parent = deref_next_wildcard_parent(dest_tail); if (src_arr_parent || dest_arr_parent) { /* Wildcards had better come in matched pairs */ assert(src_arr_parent && dest_arr_parent); nir_deref_array *src_arr = nir_deref_as_array(src_arr_parent->child); nir_deref_array *dest_arr = nir_deref_as_array(dest_arr_parent->child); unsigned length = glsl_get_length(src_arr_parent->type); /* The wildcards should represent the same number of elements */ assert(length == glsl_get_length(dest_arr_parent->type)); assert(length > 0); /* Walk over all of the elements that this wildcard refers to and * call emit_copy_load_store on each one of them */ src_arr->deref_array_type = nir_deref_array_type_direct; dest_arr->deref_array_type = nir_deref_array_type_direct; for (unsigned i = 0; i < length; i++) { src_arr->base_offset = i; dest_arr->base_offset = i; emit_copy_load_store(copy_instr, dest_head, src_head, &dest_arr->deref, &src_arr->deref, shader); } src_arr->deref_array_type = nir_deref_array_type_wildcard; dest_arr->deref_array_type = nir_deref_array_type_wildcard; } else { /* In this case, we have no wildcards anymore, so all we have to do * is just emit the load and store operations. */ src_tail = nir_deref_tail(src_tail); dest_tail = nir_deref_tail(dest_tail); assert(src_tail->type == dest_tail->type); unsigned num_components = glsl_get_vector_elements(src_tail->type); unsigned bit_size = glsl_get_bit_size(src_tail->type); nir_intrinsic_instr *load = nir_intrinsic_instr_create(shader, nir_intrinsic_load_var); load->num_components = num_components; load->variables[0] = nir_deref_var_clone(src_head, load); nir_ssa_dest_init(&load->instr, &load->dest, num_components, bit_size, NULL); nir_instr_insert_before(©_instr->instr, &load->instr); nir_intrinsic_instr *store = nir_intrinsic_instr_create(shader, nir_intrinsic_store_var); store->num_components = num_components; nir_intrinsic_set_write_mask(store, (1 << num_components) - 1); store->variables[0] = nir_deref_var_clone(dest_head, store); store->src[0].is_ssa = true; store->src[0].ssa = &load->dest.ssa; nir_instr_insert_before(©_instr->instr, &store->instr); } } /* Lowers a copy instruction to a sequence of load/store instructions * * The new instructions are placed before the copy instruction in the IR. */ void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, nir_shader *shader) { assert(copy->intrinsic == nir_intrinsic_copy_var); emit_copy_load_store(copy, copy->variables[0], copy->variables[1], ©->variables[0]->deref, ©->variables[1]->deref, shader); } static bool lower_var_copies_impl(nir_function_impl *impl) { nir_shader *shader = impl->function->shader; bool progress = false; nir_foreach_block(block, impl) { nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *copy = nir_instr_as_intrinsic(instr); if (copy->intrinsic != nir_intrinsic_copy_var) continue; nir_lower_var_copy_instr(copy, shader); nir_instr_remove(©->instr); progress = true; ralloc_free(copy); } } if (progress) nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); return progress; } /* Lowers every copy_var instruction in the program to a sequence of * load/store instructions. */ bool nir_lower_var_copies(nir_shader *shader) { bool progress = false; nir_foreach_function(function, shader) { if (function->impl) progress |= lower_var_copies_impl(function->impl); } return progress; }