/**************************************************************************** * Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * @file streamout_jit.cpp * * @brief Implementation of the streamout jitter * * Notes: * ******************************************************************************/ #include "jit_pch.hpp" #include "builder.h" #include "jit_api.h" #include "streamout_jit.h" #include "gen_state_llvm.h" using namespace llvm; using namespace SwrJit; ////////////////////////////////////////////////////////////////////////// /// Interface to Jitting a fetch shader ////////////////////////////////////////////////////////////////////////// struct StreamOutJit : public Builder { StreamOutJit(JitManager* pJitMgr) : Builder(pJitMgr){}; // returns pointer to SWR_STREAMOUT_BUFFER Value* getSOBuffer(Value* pSoCtx, uint32_t buffer) { return LOAD(pSoCtx, { 0, SWR_STREAMOUT_CONTEXT_pBuffer, buffer }); } ////////////////////////////////////////////////////////////////////////// // @brief checks if streamout buffer is oob // @return true/false Value* oob(const STREAMOUT_COMPILE_STATE& state, Value* pSoCtx, uint32_t buffer) { Value* returnMask = C(false); Value* pBuf = getSOBuffer(pSoCtx, buffer); // load enable // @todo bool data types should generate llvm type Value* enabled = TRUNC(LOAD(pBuf, { 0, SWR_STREAMOUT_BUFFER_enable }), IRB()->getInt1Ty()); // load buffer size Value* bufferSize = LOAD(pBuf, { 0, SWR_STREAMOUT_BUFFER_bufferSize }); // load current streamOffset Value* streamOffset = LOAD(pBuf, { 0, SWR_STREAMOUT_BUFFER_streamOffset }); // load buffer pitch Value* pitch = LOAD(pBuf, { 0, SWR_STREAMOUT_BUFFER_pitch }); // buffer is considered oob if in use in a decl but not enabled returnMask = OR(returnMask, NOT(enabled)); // buffer is oob if cannot fit a prims worth of verts Value* newOffset = ADD(streamOffset, MUL(pitch, C(state.numVertsPerPrim))); returnMask = OR(returnMask, ICMP_SGT(newOffset, bufferSize)); return returnMask; } ////////////////////////////////////////////////////////////////////////// // @brief converts scalar bitmask to <4 x i32> suitable for shuffle vector, // packing the active mask bits // ex. bitmask 0011 -> (0, 1, 0, 0) // bitmask 1000 -> (3, 0, 0, 0) // bitmask 1100 -> (2, 3, 0, 0) Value* PackMask(uint32_t bitmask) { std::vector indices(4, C(0)); DWORD index; uint32_t elem = 0; while (_BitScanForward(&index, bitmask)) { indices[elem++] = C((int)index); bitmask &= ~(1 << index); } return ConstantVector::get(indices); } ////////////////////////////////////////////////////////////////////////// // @brief convert scalar bitmask to <4xfloat> bitmask Value* ToMask(uint32_t bitmask) { std::vector indices; for (uint32_t i = 0; i < 4; ++i) { if (bitmask & (1 << i)) { indices.push_back(C(-1.0f)); } else { indices.push_back(C(0.0f)); } } return ConstantVector::get(indices); } ////////////////////////////////////////////////////////////////////////// // @brief processes a single decl from the streamout stream. Reads 4 components from the input // stream and writes N components to the output buffer given the componentMask or if // a hole, just increments the buffer pointer // @param pStream - pointer to current attribute // @param pOutBuffers - pointers to the current location of each output buffer // @param decl - input decl void buildDecl(Value* pStream, Value* pOutBuffers[4], const STREAMOUT_DECL& decl) { // @todo add this to x86 macros Function* maskStore = Intrinsic::getDeclaration(JM()->mpCurrentModule, Intrinsic::x86_avx_maskstore_ps); uint32_t numComponents = _mm_popcnt_u32(decl.componentMask); uint32_t packedMask = (1 << numComponents) - 1; if (!decl.hole) { // increment stream pointer to correct slot Value* pAttrib = GEP(pStream, C(4 * decl.attribSlot)); // load 4 components from stream Type* simd4Ty = VectorType::get(IRB()->getFloatTy(), 4); Type* simd4PtrTy = PointerType::get(simd4Ty, 0); pAttrib = BITCAST(pAttrib, simd4PtrTy); Value *vattrib = LOAD(pAttrib); // shuffle/pack enabled components Value* vpackedAttrib = VSHUFFLE(vattrib, vattrib, PackMask(decl.componentMask)); // store to output buffer // cast SO buffer to i8*, needed by maskstore Value* pOut = BITCAST(pOutBuffers[decl.bufferIndex], PointerType::get(mInt8Ty, 0)); // cast input to <4xfloat> Value* src = BITCAST(vpackedAttrib, simd4Ty); // cast mask to <4xint> Value* mask = ToMask(packedMask); mask = BITCAST(mask, VectorType::get(IRB()->getInt32Ty(), 4)); CALL(maskStore, {pOut, mask, src}); } // increment SO buffer pOutBuffers[decl.bufferIndex] = GEP(pOutBuffers[decl.bufferIndex], C(numComponents)); } ////////////////////////////////////////////////////////////////////////// // @brief builds a single vertex worth of data for the given stream // @param streamState - state for this stream // @param pCurVertex - pointer to src stream vertex data // @param pOutBuffer - pointers to up to 4 SO buffers void buildVertex(const STREAMOUT_STREAM& streamState, Value* pCurVertex, Value* pOutBuffer[4]) { for (uint32_t d = 0; d < streamState.numDecls; ++d) { const STREAMOUT_DECL& decl = streamState.decl[d]; buildDecl(pCurVertex, pOutBuffer, decl); } } void buildStream(const STREAMOUT_COMPILE_STATE& state, const STREAMOUT_STREAM& streamState, Value* pSoCtx, BasicBlock* returnBB, Function* soFunc) { // get list of active SO buffers std::unordered_set activeSOBuffers; for (uint32_t d = 0; d < streamState.numDecls; ++d) { const STREAMOUT_DECL& decl = streamState.decl[d]; activeSOBuffers.insert(decl.bufferIndex); } // always increment numPrimStorageNeeded Value *numPrimStorageNeeded = LOAD(pSoCtx, { 0, SWR_STREAMOUT_CONTEXT_numPrimStorageNeeded }); numPrimStorageNeeded = ADD(numPrimStorageNeeded, C(1)); STORE(numPrimStorageNeeded, pSoCtx, { 0, SWR_STREAMOUT_CONTEXT_numPrimStorageNeeded }); // check OOB on active SO buffers. If any buffer is out of bound, don't write // the primitive to any buffer Value* oobMask = C(false); for (uint32_t buffer : activeSOBuffers) { oobMask = OR(oobMask, oob(state, pSoCtx, buffer)); } BasicBlock* validBB = BasicBlock::Create(JM()->mContext, "valid", soFunc); // early out if OOB COND_BR(oobMask, returnBB, validBB); IRB()->SetInsertPoint(validBB); Value* numPrimsWritten = LOAD(pSoCtx, { 0, SWR_STREAMOUT_CONTEXT_numPrimsWritten }); numPrimsWritten = ADD(numPrimsWritten, C(1)); STORE(numPrimsWritten, pSoCtx, { 0, SWR_STREAMOUT_CONTEXT_numPrimsWritten }); // compute start pointer for each output buffer Value* pOutBuffer[4]; Value* pOutBufferStartVertex[4]; Value* outBufferPitch[4]; for (uint32_t b: activeSOBuffers) { Value* pBuf = getSOBuffer(pSoCtx, b); Value* pData = LOAD(pBuf, { 0, SWR_STREAMOUT_BUFFER_pBuffer }); Value* streamOffset = LOAD(pBuf, { 0, SWR_STREAMOUT_BUFFER_streamOffset }); pOutBuffer[b] = GEP(pData, streamOffset); pOutBufferStartVertex[b] = pOutBuffer[b]; outBufferPitch[b] = LOAD(pBuf, { 0, SWR_STREAMOUT_BUFFER_pitch }); } // loop over the vertices of the prim Value* pStreamData = LOAD(pSoCtx, { 0, SWR_STREAMOUT_CONTEXT_pPrimData }); for (uint32_t v = 0; v < state.numVertsPerPrim; ++v) { buildVertex(streamState, pStreamData, pOutBuffer); // increment stream and output buffer pointers // stream verts are always 32*4 dwords apart pStreamData = GEP(pStreamData, C(SWR_VTX_NUM_SLOTS * 4)); // output buffers offset using pitch in buffer state for (uint32_t b : activeSOBuffers) { pOutBufferStartVertex[b] = GEP(pOutBufferStartVertex[b], outBufferPitch[b]); pOutBuffer[b] = pOutBufferStartVertex[b]; } } // update each active buffer's streamOffset for (uint32_t b : activeSOBuffers) { Value* pBuf = getSOBuffer(pSoCtx, b); Value* streamOffset = LOAD(pBuf, { 0, SWR_STREAMOUT_BUFFER_streamOffset }); streamOffset = ADD(streamOffset, MUL(C(state.numVertsPerPrim), outBufferPitch[b])); STORE(streamOffset, pBuf, { 0, SWR_STREAMOUT_BUFFER_streamOffset }); } } Function* Create(const STREAMOUT_COMPILE_STATE& state) { std::stringstream fnName("SO_", std::ios_base::in | std::ios_base::out | std::ios_base::ate); fnName << ComputeCRC(0, &state, sizeof(state)); // SO function signature // typedef void(__cdecl *PFN_SO_FUNC)(SWR_STREAMOUT_CONTEXT*) std::vector args{ PointerType::get(Gen_SWR_STREAMOUT_CONTEXT(JM()), 0), // SWR_STREAMOUT_CONTEXT* }; FunctionType* fTy = FunctionType::get(IRB()->getVoidTy(), args, false); Function* soFunc = Function::Create(fTy, GlobalValue::ExternalLinkage, fnName.str(), JM()->mpCurrentModule); soFunc->getParent()->setModuleIdentifier(soFunc->getName()); // create return basic block BasicBlock* entry = BasicBlock::Create(JM()->mContext, "entry", soFunc); BasicBlock* returnBB = BasicBlock::Create(JM()->mContext, "return", soFunc); IRB()->SetInsertPoint(entry); // arguments auto argitr = soFunc->arg_begin(); Value* pSoCtx = &*argitr++; pSoCtx->setName("pSoCtx"); const STREAMOUT_STREAM& streamState = state.stream; buildStream(state, streamState, pSoCtx, returnBB, soFunc); BR(returnBB); IRB()->SetInsertPoint(returnBB); RET_VOID(); JitManager::DumpToFile(soFunc, "SoFunc"); ::FunctionPassManager passes(JM()->mpCurrentModule); passes.add(createBreakCriticalEdgesPass()); passes.add(createCFGSimplificationPass()); passes.add(createEarlyCSEPass()); passes.add(createPromoteMemoryToRegisterPass()); passes.add(createCFGSimplificationPass()); passes.add(createEarlyCSEPass()); passes.add(createInstructionCombiningPass()); passes.add(createInstructionSimplifierPass()); passes.add(createConstantPropagationPass()); passes.add(createSCCPPass()); passes.add(createAggressiveDCEPass()); passes.run(*soFunc); JitManager::DumpToFile(soFunc, "SoFunc_optimized"); return soFunc; } }; ////////////////////////////////////////////////////////////////////////// /// @brief JITs from streamout shader IR /// @param hJitMgr - JitManager handle /// @param func - LLVM function IR /// @return PFN_SO_FUNC - pointer to SOS function PFN_SO_FUNC JitStreamoutFunc(HANDLE hJitMgr, const HANDLE hFunc) { const llvm::Function *func = (const llvm::Function*)hFunc; JitManager* pJitMgr = reinterpret_cast(hJitMgr); PFN_SO_FUNC pfnStreamOut; pfnStreamOut = (PFN_SO_FUNC)(pJitMgr->mpExec->getFunctionAddress(func->getName().str())); // MCJIT finalizes modules the first time you JIT code from them. After finalized, you cannot add new IR to the module pJitMgr->mIsModuleFinalized = true; return pfnStreamOut; } ////////////////////////////////////////////////////////////////////////// /// @brief JIT compiles streamout shader /// @param hJitMgr - JitManager handle /// @param state - SO state to build function from extern "C" PFN_SO_FUNC JITCALL JitCompileStreamout(HANDLE hJitMgr, const STREAMOUT_COMPILE_STATE& state) { JitManager* pJitMgr = reinterpret_cast(hJitMgr); STREAMOUT_COMPILE_STATE soState = state; if (soState.offsetAttribs) { for (uint32_t i = 0; i < soState.stream.numDecls; ++i) { soState.stream.decl[i].attribSlot -= soState.offsetAttribs; } } pJitMgr->SetupNewModule(); StreamOutJit theJit(pJitMgr); HANDLE hFunc = theJit.Create(soState); return JitStreamoutFunc(hJitMgr, hFunc); }