/**************************************************************************** * Copyright (C) 2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. ***************************************************************************/ // llvm redefines DEBUG #pragma push_macro("DEBUG") #undef DEBUG #include "JitManager.h" #pragma pop_macro("DEBUG") #include "common/os.h" #include "jit_api.h" #include "gen_state_llvm.h" #include "core/multisample.h" #include "core/state_funcs.h" #include "gallivm/lp_bld_tgsi.h" #include "util/u_format.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/u_helpers.h" #include "util/u_framebuffer.h" #include "util/u_viewport.h" #include "util/u_prim.h" #include "swr_state.h" #include "swr_context.h" #include "gen_swr_context_llvm.h" #include "swr_screen.h" #include "swr_resource.h" #include "swr_tex_sample.h" #include "swr_scratch.h" #include "swr_shader.h" #include "swr_fence.h" /* These should be pulled out into separate files as necessary * Just initializing everything here to get going. */ static void * swr_create_blend_state(struct pipe_context *pipe, const struct pipe_blend_state *blend) { struct swr_blend_state *state = CALLOC_STRUCT(swr_blend_state); memcpy(&state->pipe, blend, sizeof(*blend)); struct pipe_blend_state *pipe_blend = &state->pipe; for (int target = 0; target < std::min(SWR_NUM_RENDERTARGETS, PIPE_MAX_COLOR_BUFS); target++) { struct pipe_rt_blend_state *rt_blend = &pipe_blend->rt[target]; SWR_RENDER_TARGET_BLEND_STATE &blendState = state->blendState.renderTarget[target]; RENDER_TARGET_BLEND_COMPILE_STATE &compileState = state->compileState[target]; if (target != 0 && !pipe_blend->independent_blend_enable) { memcpy(&compileState, &state->compileState[0], sizeof(RENDER_TARGET_BLEND_COMPILE_STATE)); continue; } compileState.blendEnable = rt_blend->blend_enable; if (compileState.blendEnable) { compileState.sourceAlphaBlendFactor = swr_convert_blend_factor(rt_blend->alpha_src_factor); compileState.destAlphaBlendFactor = swr_convert_blend_factor(rt_blend->alpha_dst_factor); compileState.sourceBlendFactor = swr_convert_blend_factor(rt_blend->rgb_src_factor); compileState.destBlendFactor = swr_convert_blend_factor(rt_blend->rgb_dst_factor); compileState.colorBlendFunc = swr_convert_blend_func(rt_blend->rgb_func); compileState.alphaBlendFunc = swr_convert_blend_func(rt_blend->alpha_func); } compileState.logicOpEnable = state->pipe.logicop_enable; if (compileState.logicOpEnable) { compileState.logicOpFunc = swr_convert_logic_op(state->pipe.logicop_func); } blendState.writeDisableRed = (rt_blend->colormask & PIPE_MASK_R) ? 0 : 1; blendState.writeDisableGreen = (rt_blend->colormask & PIPE_MASK_G) ? 0 : 1; blendState.writeDisableBlue = (rt_blend->colormask & PIPE_MASK_B) ? 0 : 1; blendState.writeDisableAlpha = (rt_blend->colormask & PIPE_MASK_A) ? 0 : 1; if (rt_blend->colormask == 0) compileState.blendEnable = false; } return state; } static void swr_bind_blend_state(struct pipe_context *pipe, void *blend) { struct swr_context *ctx = swr_context(pipe); if (ctx->blend == blend) return; ctx->blend = (swr_blend_state *)blend; ctx->dirty |= SWR_NEW_BLEND; } static void swr_delete_blend_state(struct pipe_context *pipe, void *blend) { FREE(blend); } static void swr_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *color) { struct swr_context *ctx = swr_context(pipe); ctx->blend_color = *color; ctx->dirty |= SWR_NEW_BLEND; } static void swr_set_stencil_ref(struct pipe_context *pipe, const struct pipe_stencil_ref *ref) { struct swr_context *ctx = swr_context(pipe); ctx->stencil_ref = *ref; ctx->dirty |= SWR_NEW_DEPTH_STENCIL_ALPHA; } static void * swr_create_depth_stencil_state( struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *depth_stencil) { struct pipe_depth_stencil_alpha_state *state; state = (pipe_depth_stencil_alpha_state *)mem_dup(depth_stencil, sizeof *depth_stencil); return state; } static void swr_bind_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil) { struct swr_context *ctx = swr_context(pipe); if (ctx->depth_stencil == (pipe_depth_stencil_alpha_state *)depth_stencil) return; ctx->depth_stencil = (pipe_depth_stencil_alpha_state *)depth_stencil; ctx->dirty |= SWR_NEW_DEPTH_STENCIL_ALPHA; } static void swr_delete_depth_stencil_state(struct pipe_context *pipe, void *depth) { FREE(depth); } static void * swr_create_rasterizer_state(struct pipe_context *pipe, const struct pipe_rasterizer_state *rast) { struct pipe_rasterizer_state *state; state = (pipe_rasterizer_state *)mem_dup(rast, sizeof *rast); return state; } static void swr_bind_rasterizer_state(struct pipe_context *pipe, void *handle) { struct swr_context *ctx = swr_context(pipe); const struct pipe_rasterizer_state *rasterizer = (const struct pipe_rasterizer_state *)handle; if (ctx->rasterizer == (pipe_rasterizer_state *)rasterizer) return; ctx->rasterizer = (pipe_rasterizer_state *)rasterizer; ctx->dirty |= SWR_NEW_RASTERIZER; } static void swr_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer) { FREE(rasterizer); } static void * swr_create_sampler_state(struct pipe_context *pipe, const struct pipe_sampler_state *sampler) { struct pipe_sampler_state *state = (pipe_sampler_state *)mem_dup(sampler, sizeof *sampler); return state; } static void swr_bind_sampler_states(struct pipe_context *pipe, enum pipe_shader_type shader, unsigned start, unsigned num, void **samplers) { struct swr_context *ctx = swr_context(pipe); unsigned i; assert(shader < PIPE_SHADER_TYPES); assert(start + num <= ARRAY_SIZE(ctx->samplers[shader])); /* set the new samplers */ ctx->num_samplers[shader] = num; for (i = 0; i < num; i++) { ctx->samplers[shader][start + i] = (pipe_sampler_state *)samplers[i]; } ctx->dirty |= SWR_NEW_SAMPLER; } static void swr_delete_sampler_state(struct pipe_context *pipe, void *sampler) { FREE(sampler); } static struct pipe_sampler_view * swr_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ) { struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); if (view) { *view = *templ; view->reference.count = 1; view->texture = NULL; pipe_resource_reference(&view->texture, texture); view->context = pipe; } return view; } static void swr_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader, unsigned start, unsigned num, struct pipe_sampler_view **views) { struct swr_context *ctx = swr_context(pipe); uint i; assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); assert(shader < PIPE_SHADER_TYPES); assert(start + num <= ARRAY_SIZE(ctx->sampler_views[shader])); /* set the new sampler views */ ctx->num_sampler_views[shader] = num; for (i = 0; i < num; i++) { /* Note: we're using pipe_sampler_view_release() here to work around * a possible crash when the old view belongs to another context that * was already destroyed. */ pipe_sampler_view_release(pipe, &ctx->sampler_views[shader][start + i]); pipe_sampler_view_reference(&ctx->sampler_views[shader][start + i], views[i]); } ctx->dirty |= SWR_NEW_SAMPLER_VIEW; } static void swr_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); FREE(view); } static void * swr_create_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *vs) { struct swr_vertex_shader *swr_vs = new swr_vertex_shader; if (!swr_vs) return NULL; swr_vs->pipe.tokens = tgsi_dup_tokens(vs->tokens); swr_vs->pipe.stream_output = vs->stream_output; lp_build_tgsi_info(vs->tokens, &swr_vs->info); swr_vs->soState = {0}; if (swr_vs->pipe.stream_output.num_outputs) { pipe_stream_output_info *stream_output = &swr_vs->pipe.stream_output; swr_vs->soState.soEnable = true; // soState.rasterizerDisable set on state dirty // soState.streamToRasterizer not used for (uint32_t i = 0; i < stream_output->num_outputs; i++) { unsigned attrib_slot = stream_output->output[i].register_index; attrib_slot = swr_so_adjust_attrib(attrib_slot, swr_vs); swr_vs->soState.streamMasks[stream_output->output[i].stream] |= (1 << attrib_slot); } for (uint32_t i = 0; i < MAX_SO_STREAMS; i++) { swr_vs->soState.streamNumEntries[i] = _mm_popcnt_u32(swr_vs->soState.streamMasks[i]); } } return swr_vs; } static void swr_bind_vs_state(struct pipe_context *pipe, void *vs) { struct swr_context *ctx = swr_context(pipe); if (ctx->vs == vs) return; ctx->vs = (swr_vertex_shader *)vs; ctx->dirty |= SWR_NEW_VS; } static void swr_delete_vs_state(struct pipe_context *pipe, void *vs) { struct swr_vertex_shader *swr_vs = (swr_vertex_shader *)vs; FREE((void *)swr_vs->pipe.tokens); struct swr_screen *screen = swr_screen(pipe->screen); /* Defer deletion of vs state */ swr_fence_work_delete_vs(screen->flush_fence, swr_vs); } static void * swr_create_fs_state(struct pipe_context *pipe, const struct pipe_shader_state *fs) { struct swr_fragment_shader *swr_fs = new swr_fragment_shader; if (!swr_fs) return NULL; swr_fs->pipe.tokens = tgsi_dup_tokens(fs->tokens); lp_build_tgsi_info(fs->tokens, &swr_fs->info); return swr_fs; } static void swr_bind_fs_state(struct pipe_context *pipe, void *fs) { struct swr_context *ctx = swr_context(pipe); if (ctx->fs == fs) return; ctx->fs = (swr_fragment_shader *)fs; ctx->dirty |= SWR_NEW_FS; } static void swr_delete_fs_state(struct pipe_context *pipe, void *fs) { struct swr_fragment_shader *swr_fs = (swr_fragment_shader *)fs; FREE((void *)swr_fs->pipe.tokens); struct swr_screen *screen = swr_screen(pipe->screen); /* Defer deleton of fs state */ swr_fence_work_delete_fs(screen->flush_fence, swr_fs); } static void * swr_create_gs_state(struct pipe_context *pipe, const struct pipe_shader_state *gs) { struct swr_geometry_shader *swr_gs = new swr_geometry_shader; if (!swr_gs) return NULL; swr_gs->pipe.tokens = tgsi_dup_tokens(gs->tokens); lp_build_tgsi_info(gs->tokens, &swr_gs->info); return swr_gs; } static void swr_bind_gs_state(struct pipe_context *pipe, void *gs) { struct swr_context *ctx = swr_context(pipe); if (ctx->gs == gs) return; ctx->gs = (swr_geometry_shader *)gs; ctx->dirty |= SWR_NEW_GS; } static void swr_delete_gs_state(struct pipe_context *pipe, void *gs) { struct swr_geometry_shader *swr_gs = (swr_geometry_shader *)gs; FREE((void *)swr_gs->pipe.tokens); struct swr_screen *screen = swr_screen(pipe->screen); /* Defer deleton of fs state */ swr_fence_work_delete_gs(screen->flush_fence, swr_gs); } static void swr_set_constant_buffer(struct pipe_context *pipe, enum pipe_shader_type shader, uint index, const struct pipe_constant_buffer *cb) { struct swr_context *ctx = swr_context(pipe); struct pipe_resource *constants = cb ? cb->buffer : NULL; assert(shader < PIPE_SHADER_TYPES); assert(index < ARRAY_SIZE(ctx->constants[shader])); /* note: reference counting */ util_copy_constant_buffer(&ctx->constants[shader][index], cb); if (shader == PIPE_SHADER_VERTEX) { ctx->dirty |= SWR_NEW_VSCONSTANTS; } else if (shader == PIPE_SHADER_FRAGMENT) { ctx->dirty |= SWR_NEW_FSCONSTANTS; } else if (shader == PIPE_SHADER_GEOMETRY) { ctx->dirty |= SWR_NEW_GSCONSTANTS; } if (cb && cb->user_buffer) { pipe_resource_reference(&constants, NULL); } } static void * swr_create_vertex_elements_state(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *attribs) { struct swr_vertex_element_state *velems; assert(num_elements <= PIPE_MAX_ATTRIBS); velems = new swr_vertex_element_state; if (velems) { memset(&velems->fsState, 0, sizeof(velems->fsState)); velems->fsState.bVertexIDOffsetEnable = true; velems->fsState.numAttribs = num_elements; for (unsigned i = 0; i < num_elements; i++) { // XXX: we should do this keyed on the VS usage info const struct util_format_description *desc = util_format_description(attribs[i].src_format); velems->fsState.layout[i].AlignedByteOffset = attribs[i].src_offset; velems->fsState.layout[i].Format = mesa_to_swr_format(attribs[i].src_format); velems->fsState.layout[i].StreamIndex = attribs[i].vertex_buffer_index; velems->fsState.layout[i].InstanceEnable = attribs[i].instance_divisor != 0; velems->fsState.layout[i].ComponentControl0 = desc->channel[0].type != UTIL_FORMAT_TYPE_VOID ? ComponentControl::StoreSrc : ComponentControl::Store0; velems->fsState.layout[i].ComponentControl1 = desc->channel[1].type != UTIL_FORMAT_TYPE_VOID ? ComponentControl::StoreSrc : ComponentControl::Store0; velems->fsState.layout[i].ComponentControl2 = desc->channel[2].type != UTIL_FORMAT_TYPE_VOID ? ComponentControl::StoreSrc : ComponentControl::Store0; velems->fsState.layout[i].ComponentControl3 = desc->channel[3].type != UTIL_FORMAT_TYPE_VOID ? ComponentControl::StoreSrc : ComponentControl::Store1Fp; velems->fsState.layout[i].ComponentPacking = ComponentEnable::XYZW; velems->fsState.layout[i].InstanceAdvancementState = attribs[i].instance_divisor; /* Calculate the pitch of each stream */ const SWR_FORMAT_INFO &swr_desc = GetFormatInfo( mesa_to_swr_format(attribs[i].src_format)); velems->stream_pitch[attribs[i].vertex_buffer_index] += swr_desc.Bpp; if (attribs[i].instance_divisor != 0) { velems->instanced_bufs |= 1U << attribs[i].vertex_buffer_index; uint32_t *min_instance_div = &velems->min_instance_div[attribs[i].vertex_buffer_index]; if (!*min_instance_div || attribs[i].instance_divisor < *min_instance_div) *min_instance_div = attribs[i].instance_divisor; } } } return velems; } static void swr_bind_vertex_elements_state(struct pipe_context *pipe, void *velems) { struct swr_context *ctx = swr_context(pipe); struct swr_vertex_element_state *swr_velems = (struct swr_vertex_element_state *)velems; ctx->velems = swr_velems; ctx->dirty |= SWR_NEW_VERTEX; } static void swr_delete_vertex_elements_state(struct pipe_context *pipe, void *velems) { struct swr_vertex_element_state *swr_velems = (struct swr_vertex_element_state *) velems; /* XXX Need to destroy fetch shader? */ delete swr_velems; } static void swr_set_vertex_buffers(struct pipe_context *pipe, unsigned start_slot, unsigned num_elements, const struct pipe_vertex_buffer *buffers) { struct swr_context *ctx = swr_context(pipe); assert(num_elements <= PIPE_MAX_ATTRIBS); util_set_vertex_buffers_count(ctx->vertex_buffer, &ctx->num_vertex_buffers, buffers, start_slot, num_elements); ctx->dirty |= SWR_NEW_VERTEX; } static void swr_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) { struct swr_context *ctx = swr_context(pipe); ctx->poly_stipple.pipe = *stipple; /* struct copy */ ctx->dirty |= SWR_NEW_STIPPLE; } static void swr_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { struct swr_context *ctx = swr_context(pipe); ctx->clip = *clip; /* XXX Unimplemented, but prevents crash */ ctx->dirty |= SWR_NEW_CLIP; } static void swr_set_scissor_states(struct pipe_context *pipe, unsigned start_slot, unsigned num_viewports, const struct pipe_scissor_state *scissor) { struct swr_context *ctx = swr_context(pipe); ctx->scissor = *scissor; ctx->swr_scissor.xmin = scissor->minx; ctx->swr_scissor.xmax = scissor->maxx; ctx->swr_scissor.ymin = scissor->miny; ctx->swr_scissor.ymax = scissor->maxy; ctx->dirty |= SWR_NEW_SCISSOR; } static void swr_set_viewport_states(struct pipe_context *pipe, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *vpt) { struct swr_context *ctx = swr_context(pipe); ctx->viewport = *vpt; ctx->dirty |= SWR_NEW_VIEWPORT; } static void swr_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct swr_context *ctx = swr_context(pipe); boolean changed = !util_framebuffer_state_equal(&ctx->framebuffer, fb); assert(fb->width <= KNOB_GUARDBAND_WIDTH); assert(fb->height <= KNOB_GUARDBAND_HEIGHT); if (changed) { util_copy_framebuffer_state(&ctx->framebuffer, fb); /* 0 and 1 both indicate no msaa. Core doesn't understand 0 samples */ ctx->framebuffer.samples = std::max((ubyte)1, ctx->framebuffer.samples); ctx->dirty |= SWR_NEW_FRAMEBUFFER; } } static void swr_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) { struct swr_context *ctx = swr_context(pipe); if (sample_mask != ctx->sample_mask) { ctx->sample_mask = sample_mask; ctx->dirty |= SWR_NEW_RASTERIZER; } } /* * MSAA fixed sample position table * used by update_derived and get_sample_position * (integer locations on a 16x16 grid) */ static const uint8_t swr_sample_positions[][2] = { /* 1x*/ { 8, 8}, /* 2x*/ {12,12},{ 4, 4}, /* 4x*/ { 6, 2},{14, 6},{ 2,10},{10,14}, /* 8x*/ { 9, 5},{ 7,11},{13, 9},{ 5, 3}, { 3,13},{ 1, 7},{11,15},{15, 1}, /*16x*/ { 9, 9},{ 7, 5},{ 5,10},{12, 7}, { 3, 6},{10,13},{13,11},{11, 3}, { 6,14},{ 8, 1},{ 4, 2},{ 2,12}, { 0, 8},{15, 4},{14,15},{ 1, 0} }; static void swr_get_sample_position(struct pipe_context *pipe, unsigned sample_count, unsigned sample_index, float *out_value) { /* validate sample_count */ sample_count = GetNumSamples(GetSampleCount(sample_count)); const uint8_t *sample = swr_sample_positions[sample_count-1 + sample_index]; out_value[0] = sample[0] / 16.0f; out_value[1] = sample[1] / 16.0f; } /* * Update resource in-use status * All resources bound to color or depth targets marked as WRITE resources. * VBO Vertex/index buffers and texture views marked as READ resources. */ void swr_update_resource_status(struct pipe_context *pipe, const struct pipe_draw_info *p_draw_info) { struct swr_context *ctx = swr_context(pipe); struct pipe_framebuffer_state *fb = &ctx->framebuffer; /* colorbuffer targets */ if (fb->nr_cbufs) for (uint32_t i = 0; i < fb->nr_cbufs; ++i) if (fb->cbufs[i]) swr_resource_write(fb->cbufs[i]->texture); /* depth/stencil target */ if (fb->zsbuf) swr_resource_write(fb->zsbuf->texture); /* VBO vertex buffers */ for (uint32_t i = 0; i < ctx->num_vertex_buffers; i++) { struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i]; if (!vb->is_user_buffer) swr_resource_read(vb->buffer.resource); } /* VBO index buffer */ if (p_draw_info && p_draw_info->index_size) { if (!p_draw_info->has_user_indices) swr_resource_read(p_draw_info->index.resource); } /* transform feedback buffers */ for (uint32_t i = 0; i < ctx->num_so_targets; i++) { struct pipe_stream_output_target *target = ctx->so_targets[i]; if (target && target->buffer) swr_resource_write(target->buffer); } /* texture sampler views */ for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) { for (uint32_t i = 0; i < ctx->num_sampler_views[j]; i++) { struct pipe_sampler_view *view = ctx->sampler_views[j][i]; if (view) swr_resource_read(view->texture); } } /* constant buffers */ for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) { for (uint32_t i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { struct pipe_constant_buffer *cb = &ctx->constants[j][i]; if (cb->buffer) swr_resource_read(cb->buffer); } } } static void swr_update_texture_state(struct swr_context *ctx, enum pipe_shader_type shader_type, unsigned num_sampler_views, swr_jit_texture *textures) { for (unsigned i = 0; i < num_sampler_views; i++) { struct pipe_sampler_view *view = ctx->sampler_views[shader_type][i]; struct swr_jit_texture *jit_tex = &textures[i]; memset(jit_tex, 0, sizeof(*jit_tex)); if (view) { struct pipe_resource *res = view->texture; struct swr_resource *swr_res = swr_resource(res); SWR_SURFACE_STATE *swr = &swr_res->swr; size_t *mip_offsets = swr_res->mip_offsets; if (swr_res->has_depth && swr_res->has_stencil && !util_format_has_depth(util_format_description(view->format))) { swr = &swr_res->secondary; mip_offsets = swr_res->secondary_mip_offsets; } jit_tex->width = res->width0; jit_tex->height = res->height0; jit_tex->base_ptr = (uint8_t*)swr->xpBaseAddress; if (view->target != PIPE_BUFFER) { jit_tex->first_level = view->u.tex.first_level; jit_tex->last_level = view->u.tex.last_level; if (view->target == PIPE_TEXTURE_3D) jit_tex->depth = res->depth0; else jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1; jit_tex->base_ptr += view->u.tex.first_layer * swr->qpitch * swr->pitch; } else { unsigned view_blocksize = util_format_get_blocksize(view->format); jit_tex->base_ptr += view->u.buf.offset; jit_tex->width = view->u.buf.size / view_blocksize; jit_tex->depth = 1; } for (unsigned level = jit_tex->first_level; level <= jit_tex->last_level; level++) { jit_tex->row_stride[level] = swr->pitch; jit_tex->img_stride[level] = swr->qpitch * swr->pitch; jit_tex->mip_offsets[level] = mip_offsets[level]; } } } } static void swr_update_sampler_state(struct swr_context *ctx, enum pipe_shader_type shader_type, unsigned num_samplers, swr_jit_sampler *samplers) { for (unsigned i = 0; i < num_samplers; i++) { const struct pipe_sampler_state *sampler = ctx->samplers[shader_type][i]; if (sampler) { samplers[i].min_lod = sampler->min_lod; samplers[i].max_lod = sampler->max_lod; samplers[i].lod_bias = sampler->lod_bias; COPY_4V(samplers[i].border_color, sampler->border_color.f); } } } static void swr_update_constants(struct swr_context *ctx, enum pipe_shader_type shaderType) { swr_draw_context *pDC = &ctx->swrDC; const float **constant; uint32_t *num_constants; struct swr_scratch_space *scratch; switch (shaderType) { case PIPE_SHADER_VERTEX: constant = pDC->constantVS; num_constants = pDC->num_constantsVS; scratch = &ctx->scratch->vs_constants; break; case PIPE_SHADER_FRAGMENT: constant = pDC->constantFS; num_constants = pDC->num_constantsFS; scratch = &ctx->scratch->fs_constants; break; case PIPE_SHADER_GEOMETRY: constant = pDC->constantGS; num_constants = pDC->num_constantsGS; scratch = &ctx->scratch->gs_constants; break; default: debug_printf("Unsupported shader type constants\n"); return; } for (UINT i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { const pipe_constant_buffer *cb = &ctx->constants[shaderType][i]; num_constants[i] = cb->buffer_size; if (cb->buffer) { constant[i] = (const float *)(swr_resource_data(cb->buffer) + cb->buffer_offset); } else { /* Need to copy these constants to scratch space */ if (cb->user_buffer && cb->buffer_size) { const void *ptr = ((const uint8_t *)cb->user_buffer + cb->buffer_offset); uint32_t size = AlignUp(cb->buffer_size, 4); ptr = swr_copy_to_scratch_space(ctx, scratch, ptr, size); constant[i] = (const float *)ptr; } } } } static bool swr_change_rt(struct swr_context *ctx, unsigned attachment, const struct pipe_surface *sf) { swr_draw_context *pDC = &ctx->swrDC; struct SWR_SURFACE_STATE *rt = &pDC->renderTargets[attachment]; /* Do nothing if the render target hasn't changed */ if ((!sf || !sf->texture) && (void*)(rt->xpBaseAddress) == nullptr) return false; /* Deal with disabling RT up front */ if (!sf || !sf->texture) { /* If detaching attachment, mark tiles as RESOLVED so core * won't try to load from non-existent target. */ swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_RESOLVED); *rt = {0}; return true; } const struct swr_resource *swr = swr_resource(sf->texture); const SWR_SURFACE_STATE *swr_surface = &swr->swr; SWR_FORMAT fmt = mesa_to_swr_format(sf->format); if (attachment == SWR_ATTACHMENT_STENCIL && swr->secondary.xpBaseAddress) { swr_surface = &swr->secondary; fmt = swr_surface->format; } if (rt->xpBaseAddress == swr_surface->xpBaseAddress && rt->format == fmt && rt->lod == sf->u.tex.level && rt->arrayIndex == sf->u.tex.first_layer) return false; bool need_fence = false; /* StoreTile for changed target */ if (rt->xpBaseAddress) { /* If changing attachment to a new target, mark tiles as * INVALID so they are reloaded from surface. */ swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_INVALID); need_fence = true; } else { /* if no previous attachment, invalidate tiles that may be marked * RESOLVED because of an old attachment */ swr_invalidate_render_target(&ctx->pipe, attachment, sf->width, sf->height); /* no need to set fence here */ } /* Make new attachment */ *rt = *swr_surface; rt->format = fmt; rt->lod = sf->u.tex.level; rt->arrayIndex = sf->u.tex.first_layer; return need_fence; } /* * for cases where resources are shared between contexts, invalidate * this ctx's resource. so it can be fetched fresh. Old ctx's resource * is already stored during a flush */ static inline void swr_invalidate_buffers_after_ctx_change(struct pipe_context *pipe) { struct swr_context *ctx = swr_context(pipe); for (uint32_t i = 0; i < ctx->framebuffer.nr_cbufs; i++) { struct pipe_surface *cb = ctx->framebuffer.cbufs[i]; if (cb) { struct swr_resource *res = swr_resource(cb->texture); if (res->curr_pipe != pipe) { /* if curr_pipe is NULL (first use), status should not be WRITE */ assert(res->curr_pipe || !(res->status & SWR_RESOURCE_WRITE)); if (res->status & SWR_RESOURCE_WRITE) { swr_invalidate_render_target(pipe, i, cb->width, cb->height); } } res->curr_pipe = pipe; } } if (ctx->framebuffer.zsbuf) { struct pipe_surface *zb = ctx->framebuffer.zsbuf; if (zb) { struct swr_resource *res = swr_resource(zb->texture); if (res->curr_pipe != pipe) { /* if curr_pipe is NULL (first use), status should not be WRITE */ assert(res->curr_pipe || !(res->status & SWR_RESOURCE_WRITE)); if (res->status & SWR_RESOURCE_WRITE) { swr_invalidate_render_target(pipe, SWR_ATTACHMENT_DEPTH, zb->width, zb->height); swr_invalidate_render_target(pipe, SWR_ATTACHMENT_STENCIL, zb->width, zb->height); } } res->curr_pipe = pipe; } } } static inline void swr_user_vbuf_range(const struct pipe_draw_info *info, const struct swr_vertex_element_state *velems, const struct pipe_vertex_buffer *vb, uint32_t i, uint32_t *totelems, uint32_t *base, uint32_t *size) { /* FIXME: The size is too large - we don't access the full extra stride. */ unsigned elems; if (velems->instanced_bufs & (1U << i)) { elems = info->instance_count / velems->min_instance_div[i] + 1; *totelems = info->start_instance + elems; *base = info->start_instance * vb->stride; *size = elems * vb->stride; } else if (vb->stride) { elems = info->max_index - info->min_index + 1; *totelems = (info->max_index + info->index_bias) + 1; *base = (info->min_index + info->index_bias) * vb->stride; *size = elems * vb->stride; } else { *totelems = 1; *base = 0; *size = velems->stream_pitch[i]; } } static void swr_update_poly_stipple(struct swr_context *ctx) { struct swr_draw_context *pDC = &ctx->swrDC; assert(sizeof(ctx->poly_stipple.pipe.stipple) == sizeof(pDC->polyStipple)); memcpy(pDC->polyStipple, ctx->poly_stipple.pipe.stipple, sizeof(ctx->poly_stipple.pipe.stipple)); } void swr_update_derived(struct pipe_context *pipe, const struct pipe_draw_info *p_draw_info) { struct swr_context *ctx = swr_context(pipe); struct swr_screen *screen = swr_screen(pipe->screen); /* When called from swr_clear (p_draw_info = null), set any null * state-objects to the dummy state objects to prevent nullptr dereference * in validation below. * * Important that this remains static for zero initialization. These * aren't meant to be proper state objects, just empty structs. They will * not be written to. * * Shaders can't be part of the union since they contain std::unordered_map */ static struct { union { struct pipe_rasterizer_state rasterizer; struct pipe_depth_stencil_alpha_state depth_stencil; struct swr_blend_state blend; } state; struct swr_vertex_shader vs; struct swr_fragment_shader fs; } swr_dummy; if (!p_draw_info) { if (!ctx->rasterizer) ctx->rasterizer = &swr_dummy.state.rasterizer; if (!ctx->depth_stencil) ctx->depth_stencil = &swr_dummy.state.depth_stencil; if (!ctx->blend) ctx->blend = &swr_dummy.state.blend; if (!ctx->vs) ctx->vs = &swr_dummy.vs; if (!ctx->fs) ctx->fs = &swr_dummy.fs; } /* Update screen->pipe to current pipe context. */ screen->pipe = pipe; /* Any state that requires dirty flags to be re-triggered sets this mask */ /* For example, user_buffer vertex and index buffers. */ unsigned post_update_dirty_flags = 0; /* bring resources that changed context up-to-date */ swr_invalidate_buffers_after_ctx_change(pipe); /* Render Targets */ if (ctx->dirty & SWR_NEW_FRAMEBUFFER) { struct pipe_framebuffer_state *fb = &ctx->framebuffer; const struct util_format_description *desc = NULL; bool need_fence = false; /* colorbuffer targets */ if (fb->nr_cbufs) { for (unsigned i = 0; i < fb->nr_cbufs; ++i) need_fence |= swr_change_rt( ctx, SWR_ATTACHMENT_COLOR0 + i, fb->cbufs[i]); } for (unsigned i = fb->nr_cbufs; i < SWR_NUM_RENDERTARGETS; ++i) need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_COLOR0 + i, NULL); /* depth/stencil target */ if (fb->zsbuf) desc = util_format_description(fb->zsbuf->format); if (fb->zsbuf && util_format_has_depth(desc)) need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_DEPTH, fb->zsbuf); else need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_DEPTH, NULL); if (fb->zsbuf && util_format_has_stencil(desc)) need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_STENCIL, fb->zsbuf); else need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_STENCIL, NULL); /* This fence ensures any attachment changes are resolved before the * next draw */ if (need_fence) swr_fence_submit(ctx, screen->flush_fence); } /* Raster state */ if (ctx->dirty & (SWR_NEW_RASTERIZER | SWR_NEW_VS | // clipping SWR_NEW_FRAMEBUFFER)) { pipe_rasterizer_state *rasterizer = ctx->rasterizer; pipe_framebuffer_state *fb = &ctx->framebuffer; SWR_RASTSTATE *rastState = &ctx->derived.rastState; rastState->cullMode = swr_convert_cull_mode(rasterizer->cull_face); rastState->frontWinding = rasterizer->front_ccw ? SWR_FRONTWINDING_CCW : SWR_FRONTWINDING_CW; rastState->scissorEnable = rasterizer->scissor; rastState->pointSize = rasterizer->point_size > 0.0f ? rasterizer->point_size : 1.0f; rastState->lineWidth = rasterizer->line_width > 0.0f ? rasterizer->line_width : 1.0f; rastState->pointParam = rasterizer->point_size_per_vertex; rastState->pointSpriteEnable = rasterizer->sprite_coord_enable; rastState->pointSpriteTopOrigin = rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT; /* If SWR_MSAA_FORCE_ENABLE is set, turn msaa on */ if (screen->msaa_force_enable && !rasterizer->multisample) { /* Force enable and use the value the surface was created with */ rasterizer->multisample = true; fb->samples = swr_resource(fb->cbufs[0]->texture)->swr.numSamples; fprintf(stderr,"msaa force enable: %d samples\n", fb->samples); } rastState->sampleCount = GetSampleCount(fb->samples); rastState->forcedSampleCount = false; rastState->bIsCenterPattern = !rasterizer->multisample; rastState->pixelLocation = SWR_PIXEL_LOCATION_CENTER; /* Only initialize sample positions if msaa is enabled */ if (rasterizer->multisample) { for (uint32_t i = 0; i < fb->samples; i++) { const uint8_t *sample = swr_sample_positions[fb->samples-1 + i]; rastState->samplePositions.SetXi(i, sample[0] << 4); rastState->samplePositions.SetYi(i, sample[1] << 4); rastState->samplePositions.SetX (i, sample[0] / 16.0f); rastState->samplePositions.SetY (i, sample[1] / 16.0f); } rastState->samplePositions.PrecalcSampleData(fb->samples); } bool do_offset = false; switch (rasterizer->fill_front) { case PIPE_POLYGON_MODE_FILL: do_offset = rasterizer->offset_tri; break; case PIPE_POLYGON_MODE_LINE: do_offset = rasterizer->offset_line; break; case PIPE_POLYGON_MODE_POINT: do_offset = rasterizer->offset_point; break; } if (do_offset) { rastState->depthBias = rasterizer->offset_units; rastState->slopeScaledDepthBias = rasterizer->offset_scale; rastState->depthBiasClamp = rasterizer->offset_clamp; } else { rastState->depthBias = 0; rastState->slopeScaledDepthBias = 0; rastState->depthBiasClamp = 0; } /* translate polygon mode, at least for the front==back case */ rastState->fillMode = swr_convert_fill_mode(rasterizer->fill_front); struct pipe_surface *zb = fb->zsbuf; if (zb && swr_resource(zb->texture)->has_depth) rastState->depthFormat = swr_resource(zb->texture)->swr.format; rastState->depthClipEnable = rasterizer->depth_clip; rastState->clipHalfZ = rasterizer->clip_halfz; ctx->api.pfnSwrSetRastState(ctx->swrContext, rastState); } /* Viewport */ if (ctx->dirty & (SWR_NEW_VIEWPORT | SWR_NEW_FRAMEBUFFER | SWR_NEW_RASTERIZER)) { pipe_viewport_state *state = &ctx->viewport; pipe_framebuffer_state *fb = &ctx->framebuffer; pipe_rasterizer_state *rasterizer = ctx->rasterizer; SWR_VIEWPORT *vp = &ctx->derived.vp; SWR_VIEWPORT_MATRICES *vpm = &ctx->derived.vpm; vp->x = state->translate[0] - state->scale[0]; vp->width = 2 * state->scale[0]; vp->y = state->translate[1] - fabs(state->scale[1]); vp->height = 2 * fabs(state->scale[1]); util_viewport_zmin_zmax(state, rasterizer->clip_halfz, &vp->minZ, &vp->maxZ); vpm->m00[0] = state->scale[0]; vpm->m11[0] = state->scale[1]; vpm->m22[0] = state->scale[2]; vpm->m30[0] = state->translate[0]; vpm->m31[0] = state->translate[1]; vpm->m32[0] = state->translate[2]; /* Now that the matrix is calculated, clip the view coords to screen * size. OpenGL allows for -ve x,y in the viewport. */ if (vp->x < 0.0f) { vp->width += vp->x; vp->x = 0.0f; } if (vp->y < 0.0f) { vp->height += vp->y; vp->y = 0.0f; } vp->width = std::min(vp->width, (float)fb->width - vp->x); vp->height = std::min(vp->height, (float)fb->height - vp->y); ctx->api.pfnSwrSetViewports(ctx->swrContext, 1, vp, vpm); } /* When called from swr_clear (p_draw_info = null), render targets, * rasterState and viewports (dependent on render targets) are the only * necessary validation. Defer remaining validation by setting * post_update_dirty_flags and clear all dirty flags. BackendState is * still unconditionally validated below */ if (!p_draw_info) { post_update_dirty_flags = ctx->dirty & ~(SWR_NEW_FRAMEBUFFER | SWR_NEW_RASTERIZER | SWR_NEW_VIEWPORT); ctx->dirty = 0; } /* Scissor */ if (ctx->dirty & SWR_NEW_SCISSOR) { ctx->api.pfnSwrSetScissorRects(ctx->swrContext, 1, &ctx->swr_scissor); } /* Set vertex & index buffers */ if (ctx->dirty & SWR_NEW_VERTEX) { const struct pipe_draw_info &info = *p_draw_info; /* vertex buffers */ SWR_VERTEX_BUFFER_STATE swrVertexBuffers[PIPE_MAX_ATTRIBS]; for (UINT i = 0; i < ctx->num_vertex_buffers; i++) { uint32_t size, pitch, elems, partial_inbounds; uint32_t min_vertex_index; const uint8_t *p_data; struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i]; pitch = vb->stride; if (!vb->is_user_buffer) { /* VBO */ if (!pitch) { /* If pitch=0 (ie vb->stride), buffer contains a single * constant attribute. Use the stream_pitch which was * calculated during creation of vertex_elements_state for the * size of the attribute. */ size = ctx->velems->stream_pitch[i]; elems = 1; partial_inbounds = 0; min_vertex_index = 0; } else { /* size is based on buffer->width0 rather than info.max_index * to prevent having to validate VBO on each draw. */ size = vb->buffer.resource->width0; elems = size / pitch; partial_inbounds = size % pitch; min_vertex_index = 0; } p_data = swr_resource_data(vb->buffer.resource) + vb->buffer_offset; } else { /* Client buffer * client memory is one-time use, re-trigger SWR_NEW_VERTEX to * revalidate on each draw */ post_update_dirty_flags |= SWR_NEW_VERTEX; uint32_t base; swr_user_vbuf_range(&info, ctx->velems, vb, i, &elems, &base, &size); partial_inbounds = 0; min_vertex_index = info.min_index + info.index_bias; size = AlignUp(size, 4); /* If size of client memory copy is too large, don't copy. The * draw will access user-buffer directly and then block. This is * faster than queuing many large client draws. */ if (size >= screen->client_copy_limit) { post_update_dirty_flags |= SWR_LARGE_CLIENT_DRAW; p_data = (const uint8_t *) vb->buffer.user; } else { /* Copy only needed vertices to scratch space */ const void *ptr = (const uint8_t *) vb->buffer.user + base; ptr = (uint8_t *)swr_copy_to_scratch_space( ctx, &ctx->scratch->vertex_buffer, ptr, size); p_data = (const uint8_t *)ptr - base; } } swrVertexBuffers[i] = {0}; swrVertexBuffers[i].index = i; swrVertexBuffers[i].pitch = pitch; swrVertexBuffers[i].pData = p_data; swrVertexBuffers[i].size = size; swrVertexBuffers[i].minVertex = min_vertex_index; swrVertexBuffers[i].maxVertex = elems; swrVertexBuffers[i].partialInboundsSize = partial_inbounds; } ctx->api.pfnSwrSetVertexBuffers( ctx->swrContext, ctx->num_vertex_buffers, swrVertexBuffers); /* index buffer, if required (info passed in by swr_draw_vbo) */ SWR_FORMAT index_type = R32_UINT; /* Default for non-indexed draws */ if (info.index_size) { const uint8_t *p_data; uint32_t size, pitch; pitch = info.index_size ? info.index_size : sizeof(uint32_t); index_type = swr_convert_index_type(pitch); if (!info.has_user_indices) { /* VBO * size is based on buffer->width0 rather than info.count * to prevent having to validate VBO on each draw */ size = info.index.resource->width0; p_data = swr_resource_data(info.index.resource); } else { /* Client buffer * client memory is one-time use, re-trigger SWR_NEW_VERTEX to * revalidate on each draw */ post_update_dirty_flags |= SWR_NEW_VERTEX; size = info.count * pitch; size = AlignUp(size, 4); /* If size of client memory copy is too large, don't copy. The * draw will access user-buffer directly and then block. This is * faster than queuing many large client draws. */ if (size >= screen->client_copy_limit) { post_update_dirty_flags |= SWR_LARGE_CLIENT_DRAW; p_data = (const uint8_t *) info.index.user; } else { /* Copy indices to scratch space */ const void *ptr = info.index.user; ptr = swr_copy_to_scratch_space( ctx, &ctx->scratch->index_buffer, ptr, size); p_data = (const uint8_t *)ptr; } } SWR_INDEX_BUFFER_STATE swrIndexBuffer; swrIndexBuffer.format = swr_convert_index_type(info.index_size); swrIndexBuffer.pIndices = p_data; swrIndexBuffer.size = size; ctx->api.pfnSwrSetIndexBuffer(ctx->swrContext, &swrIndexBuffer); } struct swr_vertex_element_state *velems = ctx->velems; if (velems && velems->fsState.indexType != index_type) { velems->fsFunc = NULL; velems->fsState.indexType = index_type; } } /* GeometryShader */ if (ctx->dirty & (SWR_NEW_GS | SWR_NEW_VS | SWR_NEW_SAMPLER | SWR_NEW_SAMPLER_VIEW)) { if (ctx->gs) { swr_jit_gs_key key; swr_generate_gs_key(key, ctx, ctx->gs); auto search = ctx->gs->map.find(key); PFN_GS_FUNC func; if (search != ctx->gs->map.end()) { func = search->second->shader; } else { func = swr_compile_gs(ctx, key); } ctx->api.pfnSwrSetGsFunc(ctx->swrContext, func); /* JIT sampler state */ if (ctx->dirty & SWR_NEW_SAMPLER) { swr_update_sampler_state(ctx, PIPE_SHADER_GEOMETRY, key.nr_samplers, ctx->swrDC.samplersGS); } /* JIT sampler view state */ if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) { swr_update_texture_state(ctx, PIPE_SHADER_GEOMETRY, key.nr_sampler_views, ctx->swrDC.texturesGS); } ctx->api.pfnSwrSetGsState(ctx->swrContext, &ctx->gs->gsState); } else { SWR_GS_STATE state = { 0 }; ctx->api.pfnSwrSetGsState(ctx->swrContext, &state); ctx->api.pfnSwrSetGsFunc(ctx->swrContext, NULL); } } /* VertexShader */ if (ctx->dirty & (SWR_NEW_VS | SWR_NEW_RASTERIZER | // for clip planes SWR_NEW_SAMPLER | SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) { swr_jit_vs_key key; swr_generate_vs_key(key, ctx, ctx->vs); auto search = ctx->vs->map.find(key); PFN_VERTEX_FUNC func; if (search != ctx->vs->map.end()) { func = search->second->shader; } else { func = swr_compile_vs(ctx, key); } ctx->api.pfnSwrSetVertexFunc(ctx->swrContext, func); /* JIT sampler state */ if (ctx->dirty & SWR_NEW_SAMPLER) { swr_update_sampler_state(ctx, PIPE_SHADER_VERTEX, key.nr_samplers, ctx->swrDC.samplersVS); } /* JIT sampler view state */ if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) { swr_update_texture_state(ctx, PIPE_SHADER_VERTEX, key.nr_sampler_views, ctx->swrDC.texturesVS); } } /* work around the fact that poly stipple also affects lines */ /* and points, since we rasterize them as triangles, too */ /* Has to be before fragment shader, since it sets SWR_NEW_FS */ if (p_draw_info) { bool new_prim_is_poly = (u_reduced_prim(p_draw_info->mode) == PIPE_PRIM_TRIANGLES) && (ctx->derived.rastState.fillMode == SWR_FILLMODE_SOLID); if (new_prim_is_poly != ctx->poly_stipple.prim_is_poly) { ctx->dirty |= SWR_NEW_FS; ctx->poly_stipple.prim_is_poly = new_prim_is_poly; } } /* FragmentShader */ if (ctx->dirty & (SWR_NEW_FS | SWR_NEW_VS | SWR_NEW_GS | SWR_NEW_RASTERIZER | SWR_NEW_SAMPLER | SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) { swr_jit_fs_key key; swr_generate_fs_key(key, ctx, ctx->fs); auto search = ctx->fs->map.find(key); PFN_PIXEL_KERNEL func; if (search != ctx->fs->map.end()) { func = search->second->shader; } else { func = swr_compile_fs(ctx, key); } SWR_PS_STATE psState = {0}; psState.pfnPixelShader = func; psState.killsPixel = ctx->fs->info.base.uses_kill; psState.inputCoverage = SWR_INPUT_COVERAGE_NORMAL; psState.writesODepth = ctx->fs->info.base.writes_z; psState.usesSourceDepth = ctx->fs->info.base.reads_z; psState.shadingRate = SWR_SHADING_RATE_PIXEL; psState.renderTargetMask = (1 << ctx->framebuffer.nr_cbufs) - 1; psState.posOffset = SWR_PS_POSITION_SAMPLE_NONE; uint32_t barycentricsMask = 0; #if 0 // when we switch to mesa-master if (ctx->fs->info.base.uses_persp_center || ctx->fs->info.base.uses_linear_center) barycentricsMask |= SWR_BARYCENTRIC_PER_PIXEL_MASK; if (ctx->fs->info.base.uses_persp_centroid || ctx->fs->info.base.uses_linear_centroid) barycentricsMask |= SWR_BARYCENTRIC_CENTROID_MASK; if (ctx->fs->info.base.uses_persp_sample || ctx->fs->info.base.uses_linear_sample) barycentricsMask |= SWR_BARYCENTRIC_PER_SAMPLE_MASK; #else for (unsigned i = 0; i < ctx->fs->info.base.num_inputs; i++) { switch (ctx->fs->info.base.input_interpolate_loc[i]) { case TGSI_INTERPOLATE_LOC_CENTER: barycentricsMask |= SWR_BARYCENTRIC_PER_PIXEL_MASK; break; case TGSI_INTERPOLATE_LOC_CENTROID: barycentricsMask |= SWR_BARYCENTRIC_CENTROID_MASK; break; case TGSI_INTERPOLATE_LOC_SAMPLE: barycentricsMask |= SWR_BARYCENTRIC_PER_SAMPLE_MASK; break; } } #endif psState.barycentricsMask = barycentricsMask; psState.usesUAV = false; // XXX psState.forceEarlyZ = false; ctx->api.pfnSwrSetPixelShaderState(ctx->swrContext, &psState); /* JIT sampler state */ if (ctx->dirty & (SWR_NEW_SAMPLER | SWR_NEW_FS)) { swr_update_sampler_state(ctx, PIPE_SHADER_FRAGMENT, key.nr_samplers, ctx->swrDC.samplersFS); } /* JIT sampler view state */ if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER | SWR_NEW_FS)) { swr_update_texture_state(ctx, PIPE_SHADER_FRAGMENT, key.nr_sampler_views, ctx->swrDC.texturesFS); } } /* VertexShader Constants */ if (ctx->dirty & SWR_NEW_VSCONSTANTS) { swr_update_constants(ctx, PIPE_SHADER_VERTEX); } /* FragmentShader Constants */ if (ctx->dirty & SWR_NEW_FSCONSTANTS) { swr_update_constants(ctx, PIPE_SHADER_FRAGMENT); } /* GeometryShader Constants */ if (ctx->dirty & SWR_NEW_GSCONSTANTS) { swr_update_constants(ctx, PIPE_SHADER_GEOMETRY); } /* Depth/stencil state */ if (ctx->dirty & (SWR_NEW_DEPTH_STENCIL_ALPHA | SWR_NEW_FRAMEBUFFER)) { struct pipe_depth_state *depth = &(ctx->depth_stencil->depth); struct pipe_stencil_state *stencil = ctx->depth_stencil->stencil; SWR_DEPTH_STENCIL_STATE depthStencilState = {{0}}; SWR_DEPTH_BOUNDS_STATE depthBoundsState = {0}; /* XXX, incomplete. Need to flesh out stencil & alpha test state struct pipe_stencil_state *front_stencil = ctx->depth_stencil.stencil[0]; struct pipe_stencil_state *back_stencil = ctx->depth_stencil.stencil[1]; struct pipe_alpha_state alpha; */ if (stencil[0].enabled) { depthStencilState.stencilWriteEnable = 1; depthStencilState.stencilTestEnable = 1; depthStencilState.stencilTestFunc = swr_convert_depth_func(stencil[0].func); depthStencilState.stencilPassDepthPassOp = swr_convert_stencil_op(stencil[0].zpass_op); depthStencilState.stencilPassDepthFailOp = swr_convert_stencil_op(stencil[0].zfail_op); depthStencilState.stencilFailOp = swr_convert_stencil_op(stencil[0].fail_op); depthStencilState.stencilWriteMask = stencil[0].writemask; depthStencilState.stencilTestMask = stencil[0].valuemask; depthStencilState.stencilRefValue = ctx->stencil_ref.ref_value[0]; } if (stencil[1].enabled) { depthStencilState.doubleSidedStencilTestEnable = 1; depthStencilState.backfaceStencilTestFunc = swr_convert_depth_func(stencil[1].func); depthStencilState.backfaceStencilPassDepthPassOp = swr_convert_stencil_op(stencil[1].zpass_op); depthStencilState.backfaceStencilPassDepthFailOp = swr_convert_stencil_op(stencil[1].zfail_op); depthStencilState.backfaceStencilFailOp = swr_convert_stencil_op(stencil[1].fail_op); depthStencilState.backfaceStencilWriteMask = stencil[1].writemask; depthStencilState.backfaceStencilTestMask = stencil[1].valuemask; depthStencilState.backfaceStencilRefValue = ctx->stencil_ref.ref_value[1]; } depthStencilState.depthTestEnable = depth->enabled; depthStencilState.depthTestFunc = swr_convert_depth_func(depth->func); depthStencilState.depthWriteEnable = depth->writemask; ctx->api.pfnSwrSetDepthStencilState(ctx->swrContext, &depthStencilState); depthBoundsState.depthBoundsTestEnable = depth->bounds_test; depthBoundsState.depthBoundsTestMinValue = depth->bounds_min; depthBoundsState.depthBoundsTestMaxValue = depth->bounds_max; ctx->api.pfnSwrSetDepthBoundsState(ctx->swrContext, &depthBoundsState); } /* Blend State */ if (ctx->dirty & (SWR_NEW_BLEND | SWR_NEW_RASTERIZER | SWR_NEW_FRAMEBUFFER | SWR_NEW_DEPTH_STENCIL_ALPHA)) { struct pipe_framebuffer_state *fb = &ctx->framebuffer; SWR_BLEND_STATE blendState; memcpy(&blendState, &ctx->blend->blendState, sizeof(blendState)); blendState.constantColor[0] = ctx->blend_color.color[0]; blendState.constantColor[1] = ctx->blend_color.color[1]; blendState.constantColor[2] = ctx->blend_color.color[2]; blendState.constantColor[3] = ctx->blend_color.color[3]; blendState.alphaTestReference = *((uint32_t*)&ctx->depth_stencil->alpha.ref_value); blendState.sampleMask = ctx->sample_mask; blendState.sampleCount = GetSampleCount(fb->samples); /* If there are no color buffers bound, disable writes on RT0 * and skip loop */ if (fb->nr_cbufs == 0) { blendState.renderTarget[0].writeDisableRed = 1; blendState.renderTarget[0].writeDisableGreen = 1; blendState.renderTarget[0].writeDisableBlue = 1; blendState.renderTarget[0].writeDisableAlpha = 1; ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, 0, NULL); } else for (int target = 0; target < std::min(SWR_NUM_RENDERTARGETS, PIPE_MAX_COLOR_BUFS); target++) { if (!fb->cbufs[target]) continue; struct swr_resource *colorBuffer = swr_resource(fb->cbufs[target]->texture); BLEND_COMPILE_STATE compileState; memset(&compileState, 0, sizeof(compileState)); compileState.format = colorBuffer->swr.format; memcpy(&compileState.blendState, &ctx->blend->compileState[target], sizeof(compileState.blendState)); const SWR_FORMAT_INFO& info = GetFormatInfo(compileState.format); if (compileState.blendState.logicOpEnable && ((info.type[0] == SWR_TYPE_FLOAT) || info.isSRGB)) { compileState.blendState.logicOpEnable = false; } if (info.type[0] == SWR_TYPE_SINT || info.type[0] == SWR_TYPE_UINT) compileState.blendState.blendEnable = false; if (compileState.blendState.blendEnable == false && compileState.blendState.logicOpEnable == false && ctx->depth_stencil->alpha.enabled == 0) { ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, target, NULL); continue; } compileState.desc.alphaTestEnable = ctx->depth_stencil->alpha.enabled; compileState.desc.independentAlphaBlendEnable = (compileState.blendState.sourceBlendFactor != compileState.blendState.sourceAlphaBlendFactor) || (compileState.blendState.destBlendFactor != compileState.blendState.destAlphaBlendFactor) || (compileState.blendState.colorBlendFunc != compileState.blendState.alphaBlendFunc); compileState.desc.alphaToCoverageEnable = ctx->blend->pipe.alpha_to_coverage; compileState.desc.sampleMaskEnable = (blendState.sampleMask != 0); compileState.desc.numSamples = fb->samples; compileState.alphaTestFunction = swr_convert_depth_func(ctx->depth_stencil->alpha.func); compileState.alphaTestFormat = ALPHA_TEST_FLOAT32; // xxx compileState.Canonicalize(); PFN_BLEND_JIT_FUNC func = NULL; auto search = ctx->blendJIT->find(compileState); if (search != ctx->blendJIT->end()) { func = search->second; } else { HANDLE hJitMgr = screen->hJitMgr; func = JitCompileBlend(hJitMgr, compileState); debug_printf("BLEND shader %p\n", func); assert(func && "Error: BlendShader = NULL"); ctx->blendJIT->insert(std::make_pair(compileState, func)); } ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, target, func); } ctx->api.pfnSwrSetBlendState(ctx->swrContext, &blendState); } if (ctx->dirty & SWR_NEW_STIPPLE) { swr_update_poly_stipple(ctx); } if (ctx->dirty & (SWR_NEW_VS | SWR_NEW_SO | SWR_NEW_RASTERIZER)) { ctx->vs->soState.rasterizerDisable = ctx->rasterizer->rasterizer_discard; ctx->api.pfnSwrSetSoState(ctx->swrContext, &ctx->vs->soState); pipe_stream_output_info *stream_output = &ctx->vs->pipe.stream_output; for (uint32_t i = 0; i < ctx->num_so_targets; i++) { SWR_STREAMOUT_BUFFER buffer = {0}; if (!ctx->so_targets[i]) continue; buffer.enable = true; buffer.pBuffer = (uint32_t *)(swr_resource_data(ctx->so_targets[i]->buffer) + ctx->so_targets[i]->buffer_offset); buffer.bufferSize = ctx->so_targets[i]->buffer_size >> 2; buffer.pitch = stream_output->stride[i]; buffer.streamOffset = 0; ctx->api.pfnSwrSetSoBuffers(ctx->swrContext, &buffer, i); } } if (ctx->dirty & (SWR_NEW_CLIP | SWR_NEW_RASTERIZER | SWR_NEW_VS)) { // shader exporting clip distances overrides all user clip planes if (ctx->rasterizer->clip_plane_enable && !ctx->vs->info.base.num_written_clipdistance) { swr_draw_context *pDC = &ctx->swrDC; memcpy(pDC->userClipPlanes, ctx->clip.ucp, sizeof(pDC->userClipPlanes)); } } // set up backend state SWR_BACKEND_STATE backendState = {0}; if (ctx->gs) { backendState.numAttributes = ctx->gs->info.base.num_outputs - 1; } else { backendState.numAttributes = ctx->vs->info.base.num_outputs - 1; if (ctx->fs->info.base.uses_primid) { backendState.numAttributes++; backendState.swizzleEnable = true; for (unsigned i = 0; i < sizeof(backendState.numComponents); i++) { backendState.swizzleMap[i].sourceAttrib = i; } backendState.swizzleMap[ctx->vs->info.base.num_outputs - 1].constantSource = SWR_CONSTANT_SOURCE_PRIM_ID; backendState.swizzleMap[ctx->vs->info.base.num_outputs - 1].componentOverrideMask = 1; } } if (ctx->rasterizer->sprite_coord_enable) backendState.numAttributes++; backendState.numAttributes = std::min((size_t)backendState.numAttributes, sizeof(backendState.numComponents)); for (unsigned i = 0; i < backendState.numAttributes; i++) backendState.numComponents[i] = 4; backendState.constantInterpolationMask = ctx->fs->constantMask | (ctx->rasterizer->flatshade ? ctx->fs->flatConstantMask : 0); backendState.pointSpriteTexCoordMask = ctx->fs->pointSpriteMask; struct tgsi_shader_info *pLastFE = ctx->gs ? &ctx->gs->info.base : &ctx->vs->info.base; backendState.readRenderTargetArrayIndex = pLastFE->writes_layer; backendState.readViewportArrayIndex = pLastFE->writes_viewport_index; backendState.vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize backendState.clipDistanceMask = ctx->vs->info.base.num_written_clipdistance ? ctx->vs->info.base.clipdist_writemask & ctx->rasterizer->clip_plane_enable : ctx->rasterizer->clip_plane_enable; backendState.cullDistanceMask = ctx->vs->info.base.culldist_writemask << ctx->vs->info.base.num_written_clipdistance; // Assume old layout of SGV, POSITION, CLIPCULL, ATTRIB backendState.vertexClipCullOffset = backendState.vertexAttribOffset - 2; ctx->api.pfnSwrSetBackendState(ctx->swrContext, &backendState); /* Ensure that any in-progress attachment change StoreTiles finish */ if (swr_is_fence_pending(screen->flush_fence)) swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0); /* Finally, update the in-use status of all resources involved in draw */ swr_update_resource_status(pipe, p_draw_info); ctx->dirty = post_update_dirty_flags; } static struct pipe_stream_output_target * swr_create_so_target(struct pipe_context *pipe, struct pipe_resource *buffer, unsigned buffer_offset, unsigned buffer_size) { struct pipe_stream_output_target *target; target = CALLOC_STRUCT(pipe_stream_output_target); if (!target) return NULL; target->context = pipe; target->reference.count = 1; pipe_resource_reference(&target->buffer, buffer); target->buffer_offset = buffer_offset; target->buffer_size = buffer_size; return target; } static void swr_destroy_so_target(struct pipe_context *pipe, struct pipe_stream_output_target *target) { pipe_resource_reference(&target->buffer, NULL); FREE(target); } static void swr_set_so_targets(struct pipe_context *pipe, unsigned num_targets, struct pipe_stream_output_target **targets, const unsigned *offsets) { struct swr_context *swr = swr_context(pipe); uint32_t i; assert(num_targets <= MAX_SO_STREAMS); for (i = 0; i < num_targets; i++) { pipe_so_target_reference( (struct pipe_stream_output_target **)&swr->so_targets[i], targets[i]); } for (/* fall-through */; i < swr->num_so_targets; i++) { pipe_so_target_reference( (struct pipe_stream_output_target **)&swr->so_targets[i], NULL); } swr->num_so_targets = num_targets; swr->dirty |= SWR_NEW_SO; } void swr_state_init(struct pipe_context *pipe) { pipe->create_blend_state = swr_create_blend_state; pipe->bind_blend_state = swr_bind_blend_state; pipe->delete_blend_state = swr_delete_blend_state; pipe->create_depth_stencil_alpha_state = swr_create_depth_stencil_state; pipe->bind_depth_stencil_alpha_state = swr_bind_depth_stencil_state; pipe->delete_depth_stencil_alpha_state = swr_delete_depth_stencil_state; pipe->create_rasterizer_state = swr_create_rasterizer_state; pipe->bind_rasterizer_state = swr_bind_rasterizer_state; pipe->delete_rasterizer_state = swr_delete_rasterizer_state; pipe->create_sampler_state = swr_create_sampler_state; pipe->bind_sampler_states = swr_bind_sampler_states; pipe->delete_sampler_state = swr_delete_sampler_state; pipe->create_sampler_view = swr_create_sampler_view; pipe->set_sampler_views = swr_set_sampler_views; pipe->sampler_view_destroy = swr_sampler_view_destroy; pipe->create_vs_state = swr_create_vs_state; pipe->bind_vs_state = swr_bind_vs_state; pipe->delete_vs_state = swr_delete_vs_state; pipe->create_fs_state = swr_create_fs_state; pipe->bind_fs_state = swr_bind_fs_state; pipe->delete_fs_state = swr_delete_fs_state; pipe->create_gs_state = swr_create_gs_state; pipe->bind_gs_state = swr_bind_gs_state; pipe->delete_gs_state = swr_delete_gs_state; pipe->set_constant_buffer = swr_set_constant_buffer; pipe->create_vertex_elements_state = swr_create_vertex_elements_state; pipe->bind_vertex_elements_state = swr_bind_vertex_elements_state; pipe->delete_vertex_elements_state = swr_delete_vertex_elements_state; pipe->set_vertex_buffers = swr_set_vertex_buffers; pipe->set_polygon_stipple = swr_set_polygon_stipple; pipe->set_clip_state = swr_set_clip_state; pipe->set_scissor_states = swr_set_scissor_states; pipe->set_viewport_states = swr_set_viewport_states; pipe->set_framebuffer_state = swr_set_framebuffer_state; pipe->set_blend_color = swr_set_blend_color; pipe->set_stencil_ref = swr_set_stencil_ref; pipe->set_sample_mask = swr_set_sample_mask; pipe->get_sample_position = swr_get_sample_position; pipe->create_stream_output_target = swr_create_so_target; pipe->stream_output_target_destroy = swr_destroy_so_target; pipe->set_stream_output_targets = swr_set_so_targets; }