/* * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include #include "util/u_memory.h" #include "pipe/p_screen.h" #include "state_tracker/st_texture.h" #include "state_tracker/st_context.h" #include "state_tracker/st_cb_fbo.h" #include "main/texobj.h" #include "dri_helpers.h" static bool dri2_is_opencl_interop_loaded_locked(struct dri_screen *screen) { return screen->opencl_dri_event_add_ref && screen->opencl_dri_event_release && screen->opencl_dri_event_wait && screen->opencl_dri_event_get_fence; } static bool dri2_load_opencl_interop(struct dri_screen *screen) { #if defined(RTLD_DEFAULT) bool success; mtx_lock(&screen->opencl_func_mutex); if (dri2_is_opencl_interop_loaded_locked(screen)) { mtx_unlock(&screen->opencl_func_mutex); return true; } screen->opencl_dri_event_add_ref = dlsym(RTLD_DEFAULT, "opencl_dri_event_add_ref"); screen->opencl_dri_event_release = dlsym(RTLD_DEFAULT, "opencl_dri_event_release"); screen->opencl_dri_event_wait = dlsym(RTLD_DEFAULT, "opencl_dri_event_wait"); screen->opencl_dri_event_get_fence = dlsym(RTLD_DEFAULT, "opencl_dri_event_get_fence"); success = dri2_is_opencl_interop_loaded_locked(screen); mtx_unlock(&screen->opencl_func_mutex); return success; #else return false; #endif } struct dri2_fence { struct dri_screen *driscreen; struct pipe_fence_handle *pipe_fence; void *cl_event; }; static unsigned dri2_fence_get_caps(__DRIscreen *_screen) { struct dri_screen *driscreen = dri_screen(_screen); struct pipe_screen *screen = driscreen->base.screen; unsigned caps = 0; if (screen->get_param(screen, PIPE_CAP_NATIVE_FENCE_FD)) caps |= __DRI_FENCE_CAP_NATIVE_FD; return caps; } static void * dri2_create_fence(__DRIcontext *_ctx) { struct st_context_iface *stapi = dri_context(_ctx)->st; struct dri2_fence *fence = CALLOC_STRUCT(dri2_fence); if (!fence) return NULL; stapi->flush(stapi, 0, &fence->pipe_fence); if (!fence->pipe_fence) { FREE(fence); return NULL; } fence->driscreen = dri_screen(_ctx->driScreenPriv); return fence; } static void * dri2_create_fence_fd(__DRIcontext *_ctx, int fd) { struct st_context_iface *stapi = dri_context(_ctx)->st; struct pipe_context *ctx = stapi->pipe; struct dri2_fence *fence = CALLOC_STRUCT(dri2_fence); if (fd == -1) { /* exporting driver created fence, flush: */ stapi->flush(stapi, ST_FLUSH_FENCE_FD, &fence->pipe_fence); } else { /* importing a foreign fence fd: */ ctx->create_fence_fd(ctx, &fence->pipe_fence, fd); } if (!fence->pipe_fence) { FREE(fence); return NULL; } fence->driscreen = dri_screen(_ctx->driScreenPriv); return fence; } static int dri2_get_fence_fd(__DRIscreen *_screen, void *_fence) { struct dri_screen *driscreen = dri_screen(_screen); struct pipe_screen *screen = driscreen->base.screen; struct dri2_fence *fence = (struct dri2_fence*)_fence; return screen->fence_get_fd(screen, fence->pipe_fence); } static void * dri2_get_fence_from_cl_event(__DRIscreen *_screen, intptr_t cl_event) { struct dri_screen *driscreen = dri_screen(_screen); struct dri2_fence *fence; if (!dri2_load_opencl_interop(driscreen)) return NULL; fence = CALLOC_STRUCT(dri2_fence); if (!fence) return NULL; fence->cl_event = (void*)cl_event; if (!driscreen->opencl_dri_event_add_ref(fence->cl_event)) { free(fence); return NULL; } fence->driscreen = driscreen; return fence; } static void dri2_destroy_fence(__DRIscreen *_screen, void *_fence) { struct dri_screen *driscreen = dri_screen(_screen); struct pipe_screen *screen = driscreen->base.screen; struct dri2_fence *fence = (struct dri2_fence*)_fence; if (fence->pipe_fence) screen->fence_reference(screen, &fence->pipe_fence, NULL); else if (fence->cl_event) driscreen->opencl_dri_event_release(fence->cl_event); else assert(0); FREE(fence); } static GLboolean dri2_client_wait_sync(__DRIcontext *_ctx, void *_fence, unsigned flags, uint64_t timeout) { struct dri2_fence *fence = (struct dri2_fence*)_fence; struct dri_screen *driscreen = fence->driscreen; struct pipe_screen *screen = driscreen->base.screen; /* No need to flush. The context was flushed when the fence was created. */ if (fence->pipe_fence) return screen->fence_finish(screen, NULL, fence->pipe_fence, timeout); else if (fence->cl_event) { struct pipe_fence_handle *pipe_fence = driscreen->opencl_dri_event_get_fence(fence->cl_event); if (pipe_fence) return screen->fence_finish(screen, NULL, pipe_fence, timeout); else return driscreen->opencl_dri_event_wait(fence->cl_event, timeout); } else { assert(0); return false; } } static void dri2_server_wait_sync(__DRIcontext *_ctx, void *_fence, unsigned flags) { struct pipe_context *ctx = dri_context(_ctx)->st->pipe; struct dri2_fence *fence = (struct dri2_fence*)_fence; if (ctx->fence_server_sync) ctx->fence_server_sync(ctx, fence->pipe_fence); } const __DRI2fenceExtension dri2FenceExtension = { .base = { __DRI2_FENCE, 2 }, .create_fence = dri2_create_fence, .get_fence_from_cl_event = dri2_get_fence_from_cl_event, .destroy_fence = dri2_destroy_fence, .client_wait_sync = dri2_client_wait_sync, .server_wait_sync = dri2_server_wait_sync, .get_capabilities = dri2_fence_get_caps, .create_fence_fd = dri2_create_fence_fd, .get_fence_fd = dri2_get_fence_fd, }; __DRIimage * dri2_lookup_egl_image(struct dri_screen *screen, void *handle) { const __DRIimageLookupExtension *loader = screen->sPriv->dri2.image; __DRIimage *img; if (!loader->lookupEGLImage) return NULL; img = loader->lookupEGLImage(screen->sPriv, handle, screen->sPriv->loaderPrivate); return img; } __DRIimage * dri2_create_image_from_renderbuffer2(__DRIcontext *context, int renderbuffer, void *loaderPrivate, unsigned *error) { struct gl_context *ctx = ((struct st_context *)dri_context(context)->st)->ctx; struct gl_renderbuffer *rb; struct pipe_resource *tex; __DRIimage *img; /* Section 3.9 (EGLImage Specification and Management) of the EGL 1.5 * specification says: * * "If target is EGL_GL_RENDERBUFFER and buffer is not the name of a * renderbuffer object, or if buffer is the name of a multisampled * renderbuffer object, the error EGL_BAD_PARAMETER is generated." * * "If target is EGL_GL_TEXTURE_2D , EGL_GL_TEXTURE_CUBE_MAP_*, * EGL_GL_RENDERBUFFER or EGL_GL_TEXTURE_3D and buffer refers to the * default GL texture object (0) for the corresponding GL target, the * error EGL_BAD_PARAMETER is generated." * (rely on _mesa_lookup_renderbuffer returning NULL in this case) */ rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); if (!rb || rb->NumSamples > 0) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } tex = st_get_renderbuffer_resource(rb); if (!tex) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } img = CALLOC_STRUCT(__DRIimageRec); if (!img) { *error = __DRI_IMAGE_ERROR_BAD_ALLOC; return NULL; } img->dri_format = driGLFormatToImageFormat(rb->Format); img->loader_private = loaderPrivate; if (img->dri_format == __DRI_IMAGE_FORMAT_NONE) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; free(img); return NULL; } pipe_resource_reference(&img->texture, tex); *error = __DRI_IMAGE_ERROR_SUCCESS; return img; } __DRIimage * dri2_create_image_from_renderbuffer(__DRIcontext *context, int renderbuffer, void *loaderPrivate) { unsigned error; return dri2_create_image_from_renderbuffer2(context, renderbuffer, loaderPrivate, &error); } void dri2_destroy_image(__DRIimage *img) { pipe_resource_reference(&img->texture, NULL); FREE(img); } __DRIimage * dri2_create_from_texture(__DRIcontext *context, int target, unsigned texture, int depth, int level, unsigned *error, void *loaderPrivate) { __DRIimage *img; struct gl_context *ctx = ((struct st_context *)dri_context(context)->st)->ctx; struct gl_texture_object *obj; struct pipe_resource *tex; GLuint face = 0; obj = _mesa_lookup_texture(ctx, texture); if (!obj || obj->Target != target) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } tex = st_get_texobj_resource(obj); if (!tex) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } if (target == GL_TEXTURE_CUBE_MAP) face = depth; _mesa_test_texobj_completeness(ctx, obj); if (!obj->_BaseComplete || (level > 0 && !obj->_MipmapComplete)) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } if (level < obj->BaseLevel || level > obj->_MaxLevel) { *error = __DRI_IMAGE_ERROR_BAD_MATCH; return NULL; } if (target == GL_TEXTURE_3D && obj->Image[face][level]->Depth < depth) { *error = __DRI_IMAGE_ERROR_BAD_MATCH; return NULL; } img = CALLOC_STRUCT(__DRIimageRec); if (!img) { *error = __DRI_IMAGE_ERROR_BAD_ALLOC; return NULL; } img->level = level; img->layer = depth; img->dri_format = driGLFormatToImageFormat(obj->Image[face][level]->TexFormat); img->loader_private = loaderPrivate; if (img->dri_format == __DRI_IMAGE_FORMAT_NONE) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; free(img); return NULL; } pipe_resource_reference(&img->texture, tex); *error = __DRI_IMAGE_ERROR_SUCCESS; return img; } /* vim: set sw=3 ts=8 sts=3 expandtab: */