/************************************************************************** * * Copyright 2008 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_format.h" #include "pipe/p_defines.h" #include "pipe/p_screen.h" #include "util/u_format.h" #include "util/u_debug.h" #include "util/u_memory.h" #include "stw_icd.h" #include "stw_device.h" #include "stw_pixelformat.h" #include "stw_tls.h" struct stw_pf_color_info { enum pipe_format format; struct { unsigned char red; unsigned char green; unsigned char blue; unsigned char alpha; } bits; struct { unsigned char red; unsigned char green; unsigned char blue; unsigned char alpha; } shift; }; struct stw_pf_depth_info { enum pipe_format format; struct { unsigned char depth; unsigned char stencil; } bits; }; /* NOTE: order matters, since in otherwise equal circumstances the first * format listed will get chosen */ static const struct stw_pf_color_info stw_pf_color[] = { /* no-alpha */ { PIPE_FORMAT_B8G8R8X8_UNORM, { 8, 8, 8, 0}, {16, 8, 0, 0} }, { PIPE_FORMAT_X8R8G8B8_UNORM, { 8, 8, 8, 0}, { 8, 16, 24, 0} }, /* alpha */ { PIPE_FORMAT_B8G8R8A8_UNORM, { 8, 8, 8, 8}, {16, 8, 0, 24} }, { PIPE_FORMAT_A8R8G8B8_UNORM, { 8, 8, 8, 8}, { 8, 16, 24, 0} }, /* shallow bit depths */ { PIPE_FORMAT_B5G6R5_UNORM, { 5, 6, 5, 0}, {11, 5, 0, 0} }, #if 0 { PIPE_FORMAT_R10G10B10A2_UNORM, {10, 10, 10, 2}, { 0, 10, 20, 30} }, #endif { PIPE_FORMAT_B5G5R5A1_UNORM, { 5, 5, 5, 1}, {10, 5, 0, 15} }, { PIPE_FORMAT_B4G4R4A4_UNORM, { 4, 4, 4, 4}, {16, 4, 0, 12} } }; static const struct stw_pf_color_info stw_pf_color_extended[] = { { PIPE_FORMAT_R32G32B32A32_FLOAT, {32, 32, 32, 32}, {0, 32, 64, 96} } }; static const struct stw_pf_depth_info stw_pf_depth_stencil[] = { /* pure depth */ { PIPE_FORMAT_Z32_UNORM, {32, 0} }, { PIPE_FORMAT_X8Z24_UNORM, {24, 0} }, { PIPE_FORMAT_Z24X8_UNORM, {24, 0} }, { PIPE_FORMAT_Z16_UNORM, {16, 0} }, /* combined depth-stencil */ { PIPE_FORMAT_Z24_UNORM_S8_UINT, {24, 8} }, { PIPE_FORMAT_S8_UINT_Z24_UNORM, {24, 8} } }; static const boolean stw_pf_doublebuffer[] = { FALSE, TRUE, }; const unsigned stw_pf_multisample[] = { 0, 4, 8, 16 }; static void stw_pixelformat_add(struct stw_device *stw_dev, boolean extended, const struct stw_pf_color_info *color, const struct stw_pf_depth_info *depth, unsigned accum, boolean doublebuffer, unsigned samples) { struct stw_pixelformat_info *pfi; assert(stw_dev->pixelformat_extended_count < STW_MAX_PIXELFORMATS); if (stw_dev->pixelformat_extended_count >= STW_MAX_PIXELFORMATS) return; assert(util_format_get_component_bits(color->format, UTIL_FORMAT_COLORSPACE_RGB, 0) == color->bits.red); assert(util_format_get_component_bits(color->format, UTIL_FORMAT_COLORSPACE_RGB, 1) == color->bits.green); assert(util_format_get_component_bits(color->format, UTIL_FORMAT_COLORSPACE_RGB, 2) == color->bits.blue); assert(util_format_get_component_bits(color->format, UTIL_FORMAT_COLORSPACE_RGB, 3) == color->bits.alpha); assert(util_format_get_component_bits(depth->format, UTIL_FORMAT_COLORSPACE_ZS, 0) == depth->bits.depth); assert(util_format_get_component_bits(depth->format, UTIL_FORMAT_COLORSPACE_ZS, 1) == depth->bits.stencil); pfi = &stw_dev->pixelformats[stw_dev->pixelformat_extended_count]; memset(pfi, 0, sizeof *pfi); pfi->pfd.nSize = sizeof pfi->pfd; pfi->pfd.nVersion = 1; pfi->pfd.dwFlags = PFD_SUPPORT_OPENGL; /* TODO: also support non-native pixel formats */ if (!extended) { pfi->pfd.dwFlags |= PFD_DRAW_TO_WINDOW; } /* See http://www.opengl.org/pipeline/article/vol003_7/ */ pfi->pfd.dwFlags |= PFD_SUPPORT_COMPOSITION; if (doublebuffer) pfi->pfd.dwFlags |= PFD_DOUBLEBUFFER | PFD_SWAP_EXCHANGE; pfi->pfd.iPixelType = PFD_TYPE_RGBA; pfi->pfd.cColorBits = color->bits.red + color->bits.green + color->bits.blue + color->bits.alpha; pfi->pfd.cRedBits = color->bits.red; pfi->pfd.cRedShift = color->shift.red; pfi->pfd.cGreenBits = color->bits.green; pfi->pfd.cGreenShift = color->shift.green; pfi->pfd.cBlueBits = color->bits.blue; pfi->pfd.cBlueShift = color->shift.blue; pfi->pfd.cAlphaBits = color->bits.alpha; pfi->pfd.cAlphaShift = color->shift.alpha; pfi->pfd.cAccumBits = 4*accum; pfi->pfd.cAccumRedBits = accum; pfi->pfd.cAccumGreenBits = accum; pfi->pfd.cAccumBlueBits = accum; pfi->pfd.cAccumAlphaBits = accum; pfi->pfd.cDepthBits = depth->bits.depth; pfi->pfd.cStencilBits = depth->bits.stencil; pfi->pfd.cAuxBuffers = 0; pfi->pfd.iLayerType = 0; pfi->pfd.bReserved = 0; pfi->pfd.dwLayerMask = 0; pfi->pfd.dwVisibleMask = 0; pfi->pfd.dwDamageMask = 0; /* * since state trackers can allocate depth/stencil/accum buffers, we provide * only color buffers here */ pfi->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK; if (doublebuffer) pfi->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK; pfi->stvis.color_format = color->format; pfi->stvis.depth_stencil_format = depth->format; pfi->stvis.accum_format = (accum) ? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE; pfi->stvis.samples = samples; pfi->stvis.render_buffer = ST_ATTACHMENT_INVALID; /* WGL_ARB_render_texture */ if (color->bits.alpha) pfi->bindToTextureRGBA = TRUE; pfi->bindToTextureRGB = TRUE; ++stw_dev->pixelformat_extended_count; if (!extended) { ++stw_dev->pixelformat_count; assert(stw_dev->pixelformat_count == stw_dev->pixelformat_extended_count); } } /** * Add the depth/stencil/accum/ms variants for a list of color formats. */ static unsigned add_color_format_variants(const struct stw_pf_color_info *color_formats, unsigned num_color_formats, boolean extended) { struct pipe_screen *screen = stw_dev->screen; unsigned cfmt, ms, db, ds, acc; unsigned bind_flags = PIPE_BIND_RENDER_TARGET; unsigned num_added = 0; int force_samples = 0; /* Since GLUT for Windows doesn't support MSAA we have an env var * to force all pixel formats to have a particular number of samples. */ { const char *samples= getenv("SVGA_FORCE_MSAA"); if (samples) force_samples = atoi(samples); } if (!extended) { bind_flags |= PIPE_BIND_DISPLAY_TARGET; } for (ms = 0; ms < ARRAY_SIZE(stw_pf_multisample); ms++) { unsigned samples = stw_pf_multisample[ms]; if (force_samples && samples != force_samples) continue; for (cfmt = 0; cfmt < num_color_formats; cfmt++) { if (!screen->is_format_supported(screen, color_formats[cfmt].format, PIPE_TEXTURE_2D, samples, bind_flags)) { continue; } for (db = 0; db < ARRAY_SIZE(stw_pf_doublebuffer); db++) { unsigned doublebuffer = stw_pf_doublebuffer[db]; for (ds = 0; ds < ARRAY_SIZE(stw_pf_depth_stencil); ds++) { const struct stw_pf_depth_info *depth = &stw_pf_depth_stencil[ds]; if (!screen->is_format_supported(screen, depth->format, PIPE_TEXTURE_2D, samples, PIPE_BIND_DEPTH_STENCIL)) { continue; } for (acc = 0; acc < 2; acc++) { stw_pixelformat_add(stw_dev, extended, &color_formats[cfmt], depth, acc * 16, doublebuffer, samples); num_added++; } } } } } return num_added; } void stw_pixelformat_init(void) { unsigned num_formats; assert(!stw_dev->pixelformat_count); assert(!stw_dev->pixelformat_extended_count); /* normal, displayable formats */ num_formats = add_color_format_variants(stw_pf_color, ARRAY_SIZE(stw_pf_color), FALSE); assert(num_formats > 0); /* extended, pbuffer-only formats */ add_color_format_variants(stw_pf_color_extended, ARRAY_SIZE(stw_pf_color_extended), TRUE); assert(stw_dev->pixelformat_count <= stw_dev->pixelformat_extended_count); assert(stw_dev->pixelformat_extended_count <= STW_MAX_PIXELFORMATS); } uint stw_pixelformat_get_count(void) { return stw_dev->pixelformat_count; } uint stw_pixelformat_get_extended_count(void) { return stw_dev->pixelformat_extended_count; } const struct stw_pixelformat_info * stw_pixelformat_get_info(int iPixelFormat) { unsigned index; if (iPixelFormat <= 0) { return NULL; } index = iPixelFormat - 1; if (index >= stw_dev->pixelformat_extended_count) { return NULL; } return &stw_dev->pixelformats[index]; } LONG APIENTRY DrvDescribePixelFormat(HDC hdc, INT iPixelFormat, ULONG cjpfd, PIXELFORMATDESCRIPTOR *ppfd) { uint count; const struct stw_pixelformat_info *pfi; (void) hdc; if (!stw_dev) return 0; count = stw_pixelformat_get_count(); if (ppfd == NULL) return count; if (cjpfd != sizeof(PIXELFORMATDESCRIPTOR)) return 0; pfi = stw_pixelformat_get_info(iPixelFormat); if (!pfi) { return 0; } memcpy(ppfd, &pfi->pfd, sizeof(PIXELFORMATDESCRIPTOR)); return count; } BOOL APIENTRY DrvDescribeLayerPlane(HDC hdc, INT iPixelFormat, INT iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd) { assert(0); return FALSE; } int APIENTRY DrvGetLayerPaletteEntries(HDC hdc, INT iLayerPlane, INT iStart, INT cEntries, COLORREF *pcr) { assert(0); return 0; } int APIENTRY DrvSetLayerPaletteEntries(HDC hdc, INT iLayerPlane, INT iStart, INT cEntries, CONST COLORREF *pcr) { assert(0); return 0; } BOOL APIENTRY DrvRealizeLayerPalette(HDC hdc, INT iLayerPlane, BOOL bRealize) { assert(0); return FALSE; } /* Only used by the wgl code, but have it here to avoid exporting the * pixelformat.h functionality. */ int stw_pixelformat_choose(HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd) { uint count; uint index; uint bestindex; uint bestdelta; (void) hdc; count = stw_pixelformat_get_extended_count(); bestindex = 0; bestdelta = ~0U; for (index = 1; index <= count; index++) { uint delta = 0; const struct stw_pixelformat_info *pfi = stw_pixelformat_get_info(index); if (!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) && !!(ppfd->dwFlags & PFD_DOUBLEBUFFER) != !!(pfi->pfd.dwFlags & PFD_DOUBLEBUFFER)) continue; /* Selection logic: * - Enabling a feature (depth, stencil...) is given highest priority. * - Giving as many bits as requested is given medium priority. * - Giving no more bits than requested is given lowest priority. */ /* FIXME: Take in account individual channel bits */ if (ppfd->cColorBits && !pfi->pfd.cColorBits) delta += 10000; else if (ppfd->cColorBits > pfi->pfd.cColorBits) delta += 100; else if (ppfd->cColorBits < pfi->pfd.cColorBits) delta++; if (ppfd->cDepthBits && !pfi->pfd.cDepthBits) delta += 10000; else if (ppfd->cDepthBits > pfi->pfd.cDepthBits) delta += 200; else if (ppfd->cDepthBits < pfi->pfd.cDepthBits) delta += 2; if (ppfd->cStencilBits && !pfi->pfd.cStencilBits) delta += 10000; else if (ppfd->cStencilBits > pfi->pfd.cStencilBits) delta += 400; else if (ppfd->cStencilBits < pfi->pfd.cStencilBits) delta++; if (ppfd->cAlphaBits && !pfi->pfd.cAlphaBits) delta += 10000; else if (ppfd->cAlphaBits > pfi->pfd.cAlphaBits) delta += 100; else if (ppfd->cAlphaBits < pfi->pfd.cAlphaBits) delta++; if (delta < bestdelta) { bestindex = index; bestdelta = delta; if (bestdelta == 0) break; } } return bestindex; }