/* * Copyright © 2013-2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "isl/isl.h" #include "brw_fs_surface_builder.h" #include "brw_fs.h" using namespace brw; namespace brw { namespace surface_access { namespace { /** * Generate a logical send opcode for a surface message and return * the result. */ fs_reg emit_send(const fs_builder &bld, enum opcode opcode, const fs_reg &addr, const fs_reg &src, const fs_reg &surface, unsigned dims, unsigned arg, unsigned rsize, brw_predicate pred = BRW_PREDICATE_NONE) { /* Reduce the dynamically uniform surface index to a single * scalar. */ const fs_reg usurface = bld.emit_uniformize(surface); const fs_reg srcs[] = { addr, src, usurface, brw_imm_ud(dims), brw_imm_ud(arg) }; const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD, rsize); fs_inst *inst = bld.emit(opcode, dst, srcs, ARRAY_SIZE(srcs)); inst->size_written = rsize * dst.component_size(inst->exec_size); inst->predicate = pred; return dst; } } /** * Emit an untyped surface read opcode. \p dims determines the number * of components of the address and \p size the number of components of * the returned value. */ fs_reg emit_untyped_read(const fs_builder &bld, const fs_reg &surface, const fs_reg &addr, unsigned dims, unsigned size, brw_predicate pred) { return emit_send(bld, SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL, addr, fs_reg(), surface, dims, size, size, pred); } /** * Emit an untyped surface write opcode. \p dims determines the number * of components of the address and \p size the number of components of * the argument. */ void emit_untyped_write(const fs_builder &bld, const fs_reg &surface, const fs_reg &addr, const fs_reg &src, unsigned dims, unsigned size, brw_predicate pred) { emit_send(bld, SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL, addr, src, surface, dims, size, 0, pred); } /** * Emit an untyped surface atomic opcode. \p dims determines the number * of components of the address and \p rsize the number of components of * the returned value (either zero or one). */ fs_reg emit_untyped_atomic(const fs_builder &bld, const fs_reg &surface, const fs_reg &addr, const fs_reg &src0, const fs_reg &src1, unsigned dims, unsigned rsize, unsigned op, brw_predicate pred) { /* FINISHME: Factor out this frequently recurring pattern into a * helper function. */ const unsigned n = (src0.file != BAD_FILE) + (src1.file != BAD_FILE); const fs_reg srcs[] = { src0, src1 }; const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, n); bld.LOAD_PAYLOAD(tmp, srcs, n, 0); return emit_send(bld, SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL, addr, tmp, surface, dims, op, rsize, pred); } /** * Emit a typed surface read opcode. \p dims determines the number of * components of the address and \p size the number of components of the * returned value. */ fs_reg emit_typed_read(const fs_builder &bld, const fs_reg &surface, const fs_reg &addr, unsigned dims, unsigned size) { return emit_send(bld, SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL, addr, fs_reg(), surface, dims, size, size); } /** * Emit a typed surface write opcode. \p dims determines the number of * components of the address and \p size the number of components of the * argument. */ void emit_typed_write(const fs_builder &bld, const fs_reg &surface, const fs_reg &addr, const fs_reg &src, unsigned dims, unsigned size) { emit_send(bld, SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL, addr, src, surface, dims, size, 0); } /** * Emit a typed surface atomic opcode. \p dims determines the number of * components of the address and \p rsize the number of components of * the returned value (either zero or one). */ fs_reg emit_typed_atomic(const fs_builder &bld, const fs_reg &surface, const fs_reg &addr, const fs_reg &src0, const fs_reg &src1, unsigned dims, unsigned rsize, unsigned op, brw_predicate pred) { /* FINISHME: Factor out this frequently recurring pattern into a * helper function. */ const unsigned n = (src0.file != BAD_FILE) + (src1.file != BAD_FILE); const fs_reg srcs[] = { src0, src1 }; const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, n); bld.LOAD_PAYLOAD(tmp, srcs, n, 0); return emit_send(bld, SHADER_OPCODE_TYPED_ATOMIC_LOGICAL, addr, tmp, surface, dims, op, rsize); } fs_reg emit_byte_scattered_read(const fs_builder &bld, const fs_reg &surface, const fs_reg &addr, unsigned dims, unsigned size, unsigned bit_size, brw_predicate pred) { return emit_send(bld, SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL, addr, fs_reg(), surface, dims, bit_size, size, pred); } void emit_byte_scattered_write(const fs_builder &bld, const fs_reg &surface, const fs_reg &addr, const fs_reg &src, unsigned dims, unsigned size, unsigned bit_size, brw_predicate pred) { emit_send(bld, SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL, addr, src, surface, dims, bit_size, 0, pred); } } } namespace { namespace image_format_info { /* The higher compiler layers use the GL enums for image formats even if * they come in from SPIR-V or Vulkan. We need to turn them into an ISL * enum before we can use them. */ static enum isl_format isl_format_for_gl_format(uint32_t gl_format) { switch (gl_format) { case GL_R8: return ISL_FORMAT_R8_UNORM; case GL_R8_SNORM: return ISL_FORMAT_R8_SNORM; case GL_R8UI: return ISL_FORMAT_R8_UINT; case GL_R8I: return ISL_FORMAT_R8_SINT; case GL_RG8: return ISL_FORMAT_R8G8_UNORM; case GL_RG8_SNORM: return ISL_FORMAT_R8G8_SNORM; case GL_RG8UI: return ISL_FORMAT_R8G8_UINT; case GL_RG8I: return ISL_FORMAT_R8G8_SINT; case GL_RGBA8: return ISL_FORMAT_R8G8B8A8_UNORM; case GL_RGBA8_SNORM: return ISL_FORMAT_R8G8B8A8_SNORM; case GL_RGBA8UI: return ISL_FORMAT_R8G8B8A8_UINT; case GL_RGBA8I: return ISL_FORMAT_R8G8B8A8_SINT; case GL_R11F_G11F_B10F: return ISL_FORMAT_R11G11B10_FLOAT; case GL_RGB10_A2: return ISL_FORMAT_R10G10B10A2_UNORM; case GL_RGB10_A2UI: return ISL_FORMAT_R10G10B10A2_UINT; case GL_R16: return ISL_FORMAT_R16_UNORM; case GL_R16_SNORM: return ISL_FORMAT_R16_SNORM; case GL_R16F: return ISL_FORMAT_R16_FLOAT; case GL_R16UI: return ISL_FORMAT_R16_UINT; case GL_R16I: return ISL_FORMAT_R16_SINT; case GL_RG16: return ISL_FORMAT_R16G16_UNORM; case GL_RG16_SNORM: return ISL_FORMAT_R16G16_SNORM; case GL_RG16F: return ISL_FORMAT_R16G16_FLOAT; case GL_RG16UI: return ISL_FORMAT_R16G16_UINT; case GL_RG16I: return ISL_FORMAT_R16G16_SINT; case GL_RGBA16: return ISL_FORMAT_R16G16B16A16_UNORM; case GL_RGBA16_SNORM: return ISL_FORMAT_R16G16B16A16_SNORM; case GL_RGBA16F: return ISL_FORMAT_R16G16B16A16_FLOAT; case GL_RGBA16UI: return ISL_FORMAT_R16G16B16A16_UINT; case GL_RGBA16I: return ISL_FORMAT_R16G16B16A16_SINT; case GL_R32F: return ISL_FORMAT_R32_FLOAT; case GL_R32UI: return ISL_FORMAT_R32_UINT; case GL_R32I: return ISL_FORMAT_R32_SINT; case GL_RG32F: return ISL_FORMAT_R32G32_FLOAT; case GL_RG32UI: return ISL_FORMAT_R32G32_UINT; case GL_RG32I: return ISL_FORMAT_R32G32_SINT; case GL_RGBA32F: return ISL_FORMAT_R32G32B32A32_FLOAT; case GL_RGBA32UI: return ISL_FORMAT_R32G32B32A32_UINT; case GL_RGBA32I: return ISL_FORMAT_R32G32B32A32_SINT; case GL_NONE: return ISL_FORMAT_UNSUPPORTED; default: assert(!"Invalid image format"); return ISL_FORMAT_UNSUPPORTED; } } /** * Simple 4-tuple of scalars used to pass around per-color component * values. */ struct color_u { color_u(unsigned x = 0) : r(x), g(x), b(x), a(x) { } color_u(unsigned r, unsigned g, unsigned b, unsigned a) : r(r), g(g), b(b), a(a) { } unsigned operator[](unsigned i) const { const unsigned xs[] = { r, g, b, a }; return xs[i]; } unsigned r, g, b, a; }; /** * Return the per-channel bitfield widths for a given image format. */ inline color_u get_bit_widths(isl_format format) { const isl_format_layout *fmtl = isl_format_get_layout(format); return color_u(fmtl->channels.r.bits, fmtl->channels.g.bits, fmtl->channels.b.bits, fmtl->channels.a.bits); } /** * Return the per-channel bitfield shifts for a given image format. */ inline color_u get_bit_shifts(isl_format format) { const color_u widths = get_bit_widths(format); return color_u(0, widths.r, widths.r + widths.g, widths.r + widths.g + widths.b); } /** * Return true if all present components have the same bit width. */ inline bool is_homogeneous(isl_format format) { const color_u widths = get_bit_widths(format); return ((widths.g == 0 || widths.g == widths.r) && (widths.b == 0 || widths.b == widths.r) && (widths.a == 0 || widths.a == widths.r)); } /** * Return true if the format conversion boils down to a trivial copy. */ inline bool is_conversion_trivial(const gen_device_info *devinfo, isl_format format) { return (get_bit_widths(format).r == 32 && is_homogeneous(format)) || format == isl_lower_storage_image_format(devinfo, format); } /** * Return true if the hardware natively supports some format with * compatible bitfield layout, but possibly different data types. */ inline bool has_supported_bit_layout(const gen_device_info *devinfo, isl_format format) { const color_u widths = get_bit_widths(format); const color_u lower_widths = get_bit_widths( isl_lower_storage_image_format(devinfo, format)); return (widths.r == lower_widths.r && widths.g == lower_widths.g && widths.b == lower_widths.b && widths.a == lower_widths.a); } /** * Return true if we are required to spread individual components over * several components of the format used by the hardware (RG32 and * friends implemented as RGBA16UI). */ inline bool has_split_bit_layout(const gen_device_info *devinfo, isl_format format) { const isl_format lower_format = isl_lower_storage_image_format(devinfo, format); return (isl_format_get_num_channels(format) < isl_format_get_num_channels(lower_format)); } /** * Return true if the hardware returns garbage in the unused high bits * of each component. This may happen on IVB because we rely on the * undocumented behavior that typed reads from surfaces of the * unsupported R8 and R16 formats return useful data in their least * significant bits. */ inline bool has_undefined_high_bits(const gen_device_info *devinfo, isl_format format) { const isl_format lower_format = isl_lower_storage_image_format(devinfo, format); return (devinfo->gen == 7 && !devinfo->is_haswell && (lower_format == ISL_FORMAT_R16_UINT || lower_format == ISL_FORMAT_R8_UINT)); } /** * Return true if the format represents values as signed integers * requiring sign extension when unpacking. */ inline bool needs_sign_extension(isl_format format) { return isl_format_has_snorm_channel(format) || isl_format_has_sint_channel(format); } } namespace image_validity { /** * Check whether the bound image is suitable for untyped access. */ static brw_predicate emit_untyped_image_check(const fs_builder &bld, const fs_reg &image, brw_predicate pred) { const gen_device_info *devinfo = bld.shader->devinfo; const fs_reg stride = offset(image, bld, BRW_IMAGE_PARAM_STRIDE_OFFSET); if (devinfo->gen == 7 && !devinfo->is_haswell) { /* Check whether the first stride component (i.e. the Bpp value) * is greater than four, what on Gen7 indicates that a surface of * type RAW has been bound for untyped access. Reading or writing * to a surface of type other than RAW using untyped surface * messages causes a hang on IVB and VLV. */ set_predicate(pred, bld.CMP(bld.null_reg_ud(), stride, brw_imm_d(4), BRW_CONDITIONAL_G)); return BRW_PREDICATE_NORMAL; } else { /* More recent generations handle the format mismatch * gracefully. */ return pred; } } /** * Check whether there is an image bound at the given index and write * the comparison result to f0.0. Returns an appropriate predication * mode to use on subsequent image operations. */ static brw_predicate emit_typed_atomic_check(const fs_builder &bld, const fs_reg &image) { const gen_device_info *devinfo = bld.shader->devinfo; const fs_reg size = offset(image, bld, BRW_IMAGE_PARAM_SIZE_OFFSET); if (devinfo->gen == 7 && !devinfo->is_haswell) { /* Check the first component of the size field to find out if the * image is bound. Necessary on IVB for typed atomics because * they don't seem to respect null surfaces and will happily * corrupt or read random memory when no image is bound. */ bld.CMP(bld.null_reg_ud(), retype(size, BRW_REGISTER_TYPE_UD), brw_imm_d(0), BRW_CONDITIONAL_NZ); return BRW_PREDICATE_NORMAL; } else { /* More recent platforms implement compliant behavior when a null * surface is bound. */ return BRW_PREDICATE_NONE; } } /** * Check whether the provided coordinates are within the image bounds * and write the comparison result to f0.0. Returns an appropriate * predication mode to use on subsequent image operations. */ static brw_predicate emit_bounds_check(const fs_builder &bld, const fs_reg &image, const fs_reg &addr, unsigned dims) { const fs_reg size = offset(image, bld, BRW_IMAGE_PARAM_SIZE_OFFSET); for (unsigned c = 0; c < dims; ++c) set_predicate(c == 0 ? BRW_PREDICATE_NONE : BRW_PREDICATE_NORMAL, bld.CMP(bld.null_reg_ud(), offset(retype(addr, BRW_REGISTER_TYPE_UD), bld, c), offset(size, bld, c), BRW_CONDITIONAL_L)); return BRW_PREDICATE_NORMAL; } } namespace image_coordinates { /** * Return the total number of coordinates needed to address a texel of * the surface, which may be more than the sum of \p surf_dims and \p * arr_dims if padding is required. */ static unsigned num_image_coordinates(const fs_builder &bld, unsigned surf_dims, unsigned arr_dims, isl_format format) { /* HSW in vec4 mode and our software coordinate handling for untyped * reads want the array index to be at the Z component. */ const bool array_index_at_z = format != ISL_FORMAT_UNSUPPORTED && !isl_has_matching_typed_storage_image_format( bld.shader->devinfo, format); const unsigned zero_dims = ((surf_dims == 1 && arr_dims == 1 && array_index_at_z) ? 1 : 0); return surf_dims + zero_dims + arr_dims; } /** * Transform image coordinates into the form expected by the * implementation. */ static fs_reg emit_image_coordinates(const fs_builder &bld, const fs_reg &addr, unsigned surf_dims, unsigned arr_dims, isl_format format) { const unsigned dims = num_image_coordinates(bld, surf_dims, arr_dims, format); if (dims > surf_dims + arr_dims) { assert(surf_dims == 1 && arr_dims == 1 && dims == 3); /* The array index is required to be passed in as the Z component, * insert a zero at the Y component to shift it to the right * position. * * FINISHME: Factor out this frequently recurring pattern into a * helper function. */ const fs_reg srcs[] = { addr, brw_imm_d(0), offset(addr, bld, 1) }; const fs_reg dst = bld.vgrf(addr.type, dims); bld.LOAD_PAYLOAD(dst, srcs, dims, 0); return dst; } else { return addr; } } /** * Calculate the offset in memory of the texel given by \p coord. * * This is meant to be used with untyped surface messages to access a * tiled surface, what involves taking into account the tiling and * swizzling modes of the surface manually so it will hopefully not * happen very often. * * The tiling algorithm implemented here matches either the X or Y * tiling layouts supported by the hardware depending on the tiling * coefficients passed to the program as uniforms. See Volume 1 Part 2 * Section 4.5 "Address Tiling Function" of the IVB PRM for an in-depth * explanation of the hardware tiling format. */ static fs_reg emit_address_calculation(const fs_builder &bld, const fs_reg &image, const fs_reg &coord, unsigned dims) { const gen_device_info *devinfo = bld.shader->devinfo; const fs_reg off = offset(image, bld, BRW_IMAGE_PARAM_OFFSET_OFFSET); const fs_reg stride = offset(image, bld, BRW_IMAGE_PARAM_STRIDE_OFFSET); const fs_reg tile = offset(image, bld, BRW_IMAGE_PARAM_TILING_OFFSET); const fs_reg swz = offset(image, bld, BRW_IMAGE_PARAM_SWIZZLING_OFFSET); const fs_reg addr = bld.vgrf(BRW_REGISTER_TYPE_UD, 2); const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, 2); const fs_reg minor = bld.vgrf(BRW_REGISTER_TYPE_UD, 2); const fs_reg major = bld.vgrf(BRW_REGISTER_TYPE_UD, 2); const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD); /* Shift the coordinates by the fixed surface offset. It may be * non-zero if the image is a single slice of a higher-dimensional * surface, or if a non-zero mipmap level of the surface is bound to * the pipeline. The offset needs to be applied here rather than at * surface state set-up time because the desired slice-level may * start mid-tile, so simply shifting the surface base address * wouldn't give a well-formed tiled surface in the general case. */ for (unsigned c = 0; c < 2; ++c) bld.ADD(offset(addr, bld, c), offset(off, bld, c), (c < dims ? offset(retype(coord, BRW_REGISTER_TYPE_UD), bld, c) : fs_reg(brw_imm_d(0)))); /* The layout of 3-D textures in memory is sort-of like a tiling * format. At each miplevel, the slices are arranged in rows of * 2^level slices per row. The slice row is stored in tmp.y and * the slice within the row is stored in tmp.x. * * The layout of 2-D array textures and cubemaps is much simpler: * Depending on whether the ARYSPC_LOD0 layout is in use it will be * stored in memory as an array of slices, each one being a 2-D * arrangement of miplevels, or as a 2D arrangement of miplevels, * each one being an array of slices. In either case the separation * between slices of the same LOD is equal to the qpitch value * provided as stride.w. * * This code can be made to handle either 2D arrays and 3D textures * by passing in the miplevel as tile.z for 3-D textures and 0 in * tile.z for 2-D array textures. * * See Volume 1 Part 1 of the Gen7 PRM, sections 6.18.4.7 "Surface * Arrays" and 6.18.6 "3D Surfaces" for a more extensive discussion * of the hardware 3D texture and 2D array layouts. */ if (dims > 2) { /* Decompose z into a major (tmp.y) and a minor (tmp.x) * index. */ bld.BFE(offset(tmp, bld, 0), offset(tile, bld, 2), brw_imm_d(0), offset(retype(coord, BRW_REGISTER_TYPE_UD), bld, 2)); bld.SHR(offset(tmp, bld, 1), offset(retype(coord, BRW_REGISTER_TYPE_UD), bld, 2), offset(tile, bld, 2)); /* Take into account the horizontal (tmp.x) and vertical (tmp.y) * slice offset. */ for (unsigned c = 0; c < 2; ++c) { bld.MUL(offset(tmp, bld, c), offset(stride, bld, 2 + c), offset(tmp, bld, c)); bld.ADD(offset(addr, bld, c), offset(addr, bld, c), offset(tmp, bld, c)); } } if (dims > 1) { /* Calculate the major/minor x and y indices. In order to * accommodate both X and Y tiling, the Y-major tiling format is * treated as being a bunch of narrow X-tiles placed next to each * other. This means that the tile width for Y-tiling is actually * the width of one sub-column of the Y-major tile where each 4K * tile has 8 512B sub-columns. * * The major Y value is the row of tiles in which the pixel lives. * The major X value is the tile sub-column in which the pixel * lives; for X tiling, this is the same as the tile column, for Y * tiling, each tile has 8 sub-columns. The minor X and Y indices * are the position within the sub-column. */ for (unsigned c = 0; c < 2; ++c) { /* Calculate the minor x and y indices. */ bld.BFE(offset(minor, bld, c), offset(tile, bld, c), brw_imm_d(0), offset(addr, bld, c)); /* Calculate the major x and y indices. */ bld.SHR(offset(major, bld, c), offset(addr, bld, c), offset(tile, bld, c)); } /* Calculate the texel index from the start of the tile row and * the vertical coordinate of the row. * Equivalent to: * tmp.x = (major.x << tile.y << tile.x) + * (minor.y << tile.x) + minor.x * tmp.y = major.y << tile.y */ bld.SHL(tmp, major, offset(tile, bld, 1)); bld.ADD(tmp, tmp, offset(minor, bld, 1)); bld.SHL(tmp, tmp, offset(tile, bld, 0)); bld.ADD(tmp, tmp, minor); bld.SHL(offset(tmp, bld, 1), offset(major, bld, 1), offset(tile, bld, 1)); /* Add it to the start of the tile row. */ bld.MUL(offset(tmp, bld, 1), offset(tmp, bld, 1), offset(stride, bld, 1)); bld.ADD(tmp, tmp, offset(tmp, bld, 1)); /* Multiply by the Bpp value. */ bld.MUL(dst, tmp, stride); if (devinfo->gen < 8 && !devinfo->is_baytrail) { /* Take into account the two dynamically specified shifts. * Both need are used to implement swizzling of X-tiled * surfaces. For Y-tiled surfaces only one bit needs to be * XOR-ed with bit 6 of the memory address, so a swz value of * 0xff (actually interpreted as 31 by the hardware) will be * provided to cause the relevant bit of tmp.y to be zero and * turn the first XOR into the identity. For linear surfaces * or platforms lacking address swizzling both shifts will be * 0xff causing the relevant bits of both tmp.x and .y to be * zero, what effectively disables swizzling. */ for (unsigned c = 0; c < 2; ++c) bld.SHR(offset(tmp, bld, c), dst, offset(swz, bld, c)); /* XOR tmp.x and tmp.y with bit 6 of the memory address. */ bld.XOR(tmp, tmp, offset(tmp, bld, 1)); bld.AND(tmp, tmp, brw_imm_d(1 << 6)); bld.XOR(dst, dst, tmp); } } else { /* Multiply by the Bpp/stride value. Note that the addr.y may be * non-zero even if the image is one-dimensional because a * vertical offset may have been applied above to select a * non-zero slice or level of a higher-dimensional texture. */ bld.MUL(offset(addr, bld, 1), offset(addr, bld, 1), offset(stride, bld, 1)); bld.ADD(addr, addr, offset(addr, bld, 1)); bld.MUL(dst, addr, stride); } return dst; } } namespace image_format_conversion { using image_format_info::color_u; namespace { /** * Maximum representable value in an unsigned integer with the given * number of bits. */ inline unsigned scale(unsigned n) { return (1 << n) - 1; } } /** * Pack the vector \p src in a bitfield given the per-component bit * shifts and widths. Note that bitfield components are not allowed to * cross 32-bit boundaries. */ static fs_reg emit_pack(const fs_builder &bld, const fs_reg &src, const color_u &shifts, const color_u &widths) { const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD, 4); bool seen[4] = {}; for (unsigned c = 0; c < 4; ++c) { if (widths[c]) { const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD); /* Shift each component left to the correct bitfield position. */ bld.SHL(tmp, offset(src, bld, c), brw_imm_ud(shifts[c] % 32)); /* Add everything up. */ if (seen[shifts[c] / 32]) { bld.OR(offset(dst, bld, shifts[c] / 32), offset(dst, bld, shifts[c] / 32), tmp); } else { bld.MOV(offset(dst, bld, shifts[c] / 32), tmp); seen[shifts[c] / 32] = true; } } } return dst; } /** * Unpack a vector from the bitfield \p src given the per-component bit * shifts and widths. Note that bitfield components are not allowed to * cross 32-bit boundaries. */ static fs_reg emit_unpack(const fs_builder &bld, const fs_reg &src, const color_u &shifts, const color_u &widths) { const fs_reg dst = bld.vgrf(src.type, 4); for (unsigned c = 0; c < 4; ++c) { if (widths[c]) { /* Shift left to discard the most significant bits. */ bld.SHL(offset(dst, bld, c), offset(src, bld, shifts[c] / 32), brw_imm_ud(32 - shifts[c] % 32 - widths[c])); /* Shift back to the least significant bits using an arithmetic * shift to get sign extension on signed types. */ bld.ASR(offset(dst, bld, c), offset(dst, bld, c), brw_imm_ud(32 - widths[c])); } } return dst; } /** * Convert an integer vector into another integer vector of the * specified bit widths, properly handling overflow. */ static fs_reg emit_convert_to_integer(const fs_builder &bld, const fs_reg &src, const color_u &widths, bool is_signed) { const unsigned s = (is_signed ? 1 : 0); const fs_reg dst = bld.vgrf( is_signed ? BRW_REGISTER_TYPE_D : BRW_REGISTER_TYPE_UD, 4); assert(src.type == dst.type); for (unsigned c = 0; c < 4; ++c) { if (widths[c]) { /* Clamp to the maximum value. */ bld.emit_minmax(offset(dst, bld, c), offset(src, bld, c), brw_imm_d((int)scale(widths[c] - s)), BRW_CONDITIONAL_L); /* Clamp to the minimum value. */ if (is_signed) bld.emit_minmax(offset(dst, bld, c), offset(dst, bld, c), brw_imm_d(-(int)scale(widths[c] - s) - 1), BRW_CONDITIONAL_GE); /* Mask off all but the bits we actually want. Otherwise, if * we pass a negative number into the hardware when it's * expecting something like UINT8, it will happily clamp it to * +255 for us. */ if (is_signed && widths[c] < 32) bld.AND(offset(dst, bld, c), offset(dst, bld, c), brw_imm_d(scale(widths[c]))); } } return dst; } /** * Convert a normalized fixed-point vector of the specified signedness * and bit widths into a floating point vector. */ static fs_reg emit_convert_from_scaled(const fs_builder &bld, const fs_reg &src, const color_u &widths, bool is_signed) { const unsigned s = (is_signed ? 1 : 0); const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_F, 4); for (unsigned c = 0; c < 4; ++c) { if (widths[c]) { /* Convert to float. */ bld.MOV(offset(dst, bld, c), offset(src, bld, c)); /* Divide by the normalization constants. */ bld.MUL(offset(dst, bld, c), offset(dst, bld, c), brw_imm_f(1.0f / scale(widths[c] - s))); /* Clamp to the minimum value. */ if (is_signed) bld.emit_minmax(offset(dst, bld, c), offset(dst, bld, c), brw_imm_f(-1.0f), BRW_CONDITIONAL_GE); } } return dst; } /** * Convert a floating-point vector into a normalized fixed-point vector * of the specified signedness and bit widths. */ static fs_reg emit_convert_to_scaled(const fs_builder &bld, const fs_reg &src, const color_u &widths, bool is_signed) { const unsigned s = (is_signed ? 1 : 0); const fs_reg dst = bld.vgrf( is_signed ? BRW_REGISTER_TYPE_D : BRW_REGISTER_TYPE_UD, 4); const fs_reg fdst = retype(dst, BRW_REGISTER_TYPE_F); for (unsigned c = 0; c < 4; ++c) { if (widths[c]) { /* Clamp the normalized floating-point argument. */ if (is_signed) { bld.emit_minmax(offset(fdst, bld, c), offset(src, bld, c), brw_imm_f(-1.0f), BRW_CONDITIONAL_GE); bld.emit_minmax(offset(fdst, bld, c), offset(fdst, bld, c), brw_imm_f(1.0f), BRW_CONDITIONAL_L); } else { set_saturate(true, bld.MOV(offset(fdst, bld, c), offset(src, bld, c))); } /* Multiply by the normalization constants. */ bld.MUL(offset(fdst, bld, c), offset(fdst, bld, c), brw_imm_f((float)scale(widths[c] - s))); /* Convert to integer. */ bld.RNDE(offset(fdst, bld, c), offset(fdst, bld, c)); bld.MOV(offset(dst, bld, c), offset(fdst, bld, c)); /* Mask off all but the bits we actually want. Otherwise, if * we pass a negative number into the hardware when it's * expecting something like UINT8, it will happily clamp it to * +255 for us. */ if (is_signed && widths[c] < 32) bld.AND(offset(dst, bld, c), offset(dst, bld, c), brw_imm_d(scale(widths[c]))); } } return dst; } /** * Convert a floating point vector of the specified bit widths into a * 32-bit floating point vector. */ static fs_reg emit_convert_from_float(const fs_builder &bld, const fs_reg &src, const color_u &widths) { const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD, 4); const fs_reg fdst = retype(dst, BRW_REGISTER_TYPE_F); for (unsigned c = 0; c < 4; ++c) { if (widths[c]) { bld.MOV(offset(dst, bld, c), offset(src, bld, c)); /* Extend 10-bit and 11-bit floating point numbers to 15 bits. * This works because they have a 5-bit exponent just like the * 16-bit floating point format, and they have no sign bit. */ if (widths[c] < 16) bld.SHL(offset(dst, bld, c), offset(dst, bld, c), brw_imm_ud(15 - widths[c])); /* Convert to 32-bit floating point. */ bld.F16TO32(offset(fdst, bld, c), offset(dst, bld, c)); } } return fdst; } /** * Convert a vector into a floating point vector of the specified bit * widths. */ static fs_reg emit_convert_to_float(const fs_builder &bld, const fs_reg &src, const color_u &widths) { const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD, 4); const fs_reg fdst = retype(dst, BRW_REGISTER_TYPE_F); for (unsigned c = 0; c < 4; ++c) { if (widths[c]) { bld.MOV(offset(fdst, bld, c), offset(src, bld, c)); /* Clamp to the minimum value. */ if (widths[c] < 16) bld.emit_minmax(offset(fdst, bld, c), offset(fdst, bld, c), brw_imm_f(0.0f), BRW_CONDITIONAL_GE); /* Convert to 16-bit floating-point. */ bld.F32TO16(offset(dst, bld, c), offset(fdst, bld, c)); /* Discard the least significant bits to get floating point * numbers of the requested width. This works because the * 10-bit and 11-bit floating point formats have a 5-bit * exponent just like the 16-bit format, and they have no sign * bit. */ if (widths[c] < 16) bld.SHR(offset(dst, bld, c), offset(dst, bld, c), brw_imm_ud(15 - widths[c])); } } return dst; } /** * Fill missing components of a vector with 0, 0, 0, 1. */ static fs_reg emit_pad(const fs_builder &bld, const fs_reg &src, const color_u &widths) { const fs_reg dst = bld.vgrf(src.type, 4); const unsigned pad[] = { 0, 0, 0, 1 }; for (unsigned c = 0; c < 4; ++c) bld.MOV(offset(dst, bld, c), widths[c] ? offset(src, bld, c) : fs_reg(brw_imm_ud(pad[c]))); return dst; } } } namespace brw { namespace image_access { /** * Load a vector from a surface of the given format and dimensionality * at the given coordinates. \p surf_dims and \p arr_dims give the * number of non-array and array coordinates of the image respectively. */ fs_reg emit_image_load(const fs_builder &bld, const fs_reg &image, const fs_reg &addr, unsigned surf_dims, unsigned arr_dims, unsigned gl_format) { using namespace image_format_info; using namespace image_format_conversion; using namespace image_validity; using namespace image_coordinates; using namespace surface_access; const gen_device_info *devinfo = bld.shader->devinfo; const isl_format format = isl_format_for_gl_format(gl_format); const isl_format lower_format = isl_lower_storage_image_format(devinfo, format); fs_reg tmp; /* Transform the image coordinates into actual surface coordinates. */ const fs_reg saddr = emit_image_coordinates(bld, addr, surf_dims, arr_dims, format); const unsigned dims = num_image_coordinates(bld, surf_dims, arr_dims, format); if (isl_has_matching_typed_storage_image_format(devinfo, format)) { /* Hopefully we get here most of the time... */ tmp = emit_typed_read(bld, image, saddr, dims, isl_format_get_num_channels(lower_format)); } else { /* Untyped surface reads return 32 bits of the surface per * component, without any sort of unpacking or type conversion, */ const unsigned size = isl_format_get_layout(format)->bpb / 32; /* they don't properly handle out of bounds access, so we have to * check manually if the coordinates are valid and predicate the * surface read on the result, */ const brw_predicate pred = emit_untyped_image_check(bld, image, emit_bounds_check(bld, image, saddr, dims)); /* and they don't know about surface coordinates, we need to * convert them to a raw memory offset. */ const fs_reg laddr = emit_address_calculation(bld, image, saddr, dims); tmp = emit_untyped_read(bld, image, laddr, 1, size, pred); /* An out of bounds surface access should give zero as result. */ for (unsigned c = 0; c < size; ++c) set_predicate(pred, bld.SEL(offset(tmp, bld, c), offset(tmp, bld, c), brw_imm_d(0))); } /* Set the register type to D instead of UD if the data type is * represented as a signed integer in memory so that sign extension * is handled correctly by unpack. */ if (needs_sign_extension(format)) tmp = retype(tmp, BRW_REGISTER_TYPE_D); if (!has_supported_bit_layout(devinfo, format)) { /* Unpack individual vector components from the bitfield if the * hardware is unable to do it for us. */ if (has_split_bit_layout(devinfo, format)) tmp = emit_pack(bld, tmp, get_bit_shifts(lower_format), get_bit_widths(lower_format)); else tmp = emit_unpack(bld, tmp, get_bit_shifts(format), get_bit_widths(format)); } else if ((needs_sign_extension(format) && !is_conversion_trivial(devinfo, format)) || has_undefined_high_bits(devinfo, format)) { /* Perform a trivial unpack even though the bit layout matches in * order to get the most significant bits of each component * initialized properly. */ tmp = emit_unpack(bld, tmp, color_u(0, 32, 64, 96), get_bit_widths(format)); } if (!isl_format_has_int_channel(format)) { if (is_conversion_trivial(devinfo, format)) { /* Just need to cast the vector to the target type. */ tmp = retype(tmp, BRW_REGISTER_TYPE_F); } else { /* Do the right sort of type conversion to float. */ if (isl_format_has_float_channel(format)) tmp = emit_convert_from_float( bld, tmp, get_bit_widths(format)); else tmp = emit_convert_from_scaled( bld, tmp, get_bit_widths(format), isl_format_has_snorm_channel(format)); } } /* Initialize missing components of the result. */ return emit_pad(bld, tmp, get_bit_widths(format)); } /** * Store a vector in a surface of the given format and dimensionality at * the given coordinates. \p surf_dims and \p arr_dims give the number * of non-array and array coordinates of the image respectively. */ void emit_image_store(const fs_builder &bld, const fs_reg &image, const fs_reg &addr, const fs_reg &src, unsigned surf_dims, unsigned arr_dims, unsigned gl_format) { using namespace image_format_info; using namespace image_format_conversion; using namespace image_validity; using namespace image_coordinates; using namespace surface_access; const isl_format format = isl_format_for_gl_format(gl_format); const gen_device_info *devinfo = bld.shader->devinfo; /* Transform the image coordinates into actual surface coordinates. */ const fs_reg saddr = emit_image_coordinates(bld, addr, surf_dims, arr_dims, format); const unsigned dims = num_image_coordinates(bld, surf_dims, arr_dims, format); if (gl_format == GL_NONE) { /* We don't know what the format is, but that's fine because it * implies write-only access, and typed surface writes are always * able to take care of type conversion and packing for us. */ emit_typed_write(bld, image, saddr, src, dims, 4); } else { const isl_format lower_format = isl_lower_storage_image_format(devinfo, format); fs_reg tmp = src; if (!is_conversion_trivial(devinfo, format)) { /* Do the right sort of type conversion. */ if (isl_format_has_float_channel(format)) tmp = emit_convert_to_float(bld, tmp, get_bit_widths(format)); else if (isl_format_has_int_channel(format)) tmp = emit_convert_to_integer(bld, tmp, get_bit_widths(format), isl_format_has_sint_channel(format)); else tmp = emit_convert_to_scaled(bld, tmp, get_bit_widths(format), isl_format_has_snorm_channel(format)); } /* We're down to bit manipulation at this point. */ tmp = retype(tmp, BRW_REGISTER_TYPE_UD); if (!has_supported_bit_layout(devinfo, format)) { /* Pack the vector components into a bitfield if the hardware * is unable to do it for us. */ if (has_split_bit_layout(devinfo, format)) tmp = emit_unpack(bld, tmp, get_bit_shifts(lower_format), get_bit_widths(lower_format)); else tmp = emit_pack(bld, tmp, get_bit_shifts(format), get_bit_widths(format)); } if (isl_has_matching_typed_storage_image_format(devinfo, format)) { /* Hopefully we get here most of the time... */ emit_typed_write(bld, image, saddr, tmp, dims, isl_format_get_num_channels(lower_format)); } else { /* Untyped surface writes store 32 bits of the surface per * component, without any sort of packing or type conversion, */ const unsigned size = isl_format_get_layout(format)->bpb / 32; /* they don't properly handle out of bounds access, so we have * to check manually if the coordinates are valid and predicate * the surface write on the result, */ const brw_predicate pred = emit_untyped_image_check(bld, image, emit_bounds_check(bld, image, saddr, dims)); /* and, phew, they don't know about surface coordinates, we * need to convert them to a raw memory offset. */ const fs_reg laddr = emit_address_calculation( bld, image, saddr, dims); emit_untyped_write(bld, image, laddr, tmp, 1, size, pred); } } } /** * Perform an atomic read-modify-write operation in a surface of the * given dimensionality at the given coordinates. \p surf_dims and \p * arr_dims give the number of non-array and array coordinates of the * image respectively. Main building block of the imageAtomic GLSL * built-ins. */ fs_reg emit_image_atomic(const fs_builder &bld, const fs_reg &image, const fs_reg &addr, const fs_reg &src0, const fs_reg &src1, unsigned surf_dims, unsigned arr_dims, unsigned rsize, unsigned op) { using namespace image_validity; using namespace image_coordinates; using namespace surface_access; /* Avoid performing an atomic operation on an unbound surface. */ const brw_predicate pred = emit_typed_atomic_check(bld, image); /* Transform the image coordinates into actual surface coordinates. */ const fs_reg saddr = emit_image_coordinates(bld, addr, surf_dims, arr_dims, ISL_FORMAT_R32_UINT); const unsigned dims = num_image_coordinates(bld, surf_dims, arr_dims, ISL_FORMAT_R32_UINT); /* Thankfully we can do without untyped atomics here. */ const fs_reg tmp = emit_typed_atomic(bld, image, saddr, src0, src1, dims, rsize, op, pred); /* An unbound surface access should give zero as result. */ if (rsize && pred) set_predicate(pred, bld.SEL(tmp, tmp, brw_imm_d(0))); return retype(tmp, src0.type); } } }