/* * Copyright © 2017 Gert Wollny * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef MESA_GLSL_TO_TGSI_TEMPRENAME_H #define MESA_GLSL_TO_TGSI_TEMPRENAME_H #include "st_glsl_to_tgsi_private.h" /** Storage to record the required life time of a temporary register * begin == end == -1 indicates that the register can be reused without * limitations. Otherwise, "begin" indicates the first instruction in which * a write operation may target this temporary, and end indicates the * last instruction in which a value can be read from this temporary. * Hence, a register R2 can be merged with a register R1 if R1.end <= R2.begin. */ struct lifetime { int begin; int end; }; /** Evaluates the required life times of temporary registers in a shader. * The life time estimation can only be run sucessfully if the shader doesn't * call a subroutine. * @param[in] mem_ctx a memory context that can be used with the ralloc_* functions * @param[in] instructions the shader to be anlzyed * @param[in] ntemps number of temporaries reserved for this shader * @param[in,out] lifetimes memory location to store the estimated required * life times for each temporary register. The parameter must point to * allocated memory that can hold ntemps lifetime structures. On output * the life times contains the life times for the registers with the * exception of TEMP[0]. * @returns: true if the lifetimes were estimated, false if not (i.e. if a * subroutine was called). */ bool get_temp_registers_required_lifetimes(void *mem_ctx, exec_list *instructions, int ntemps, struct lifetime *lifetimes); /** Estimate the merge remapping of the registers. * @param[in] mem_ctx a memory context that can be used with the ralloc_* functions * @param[in] ntemps number of temporaries reserved for this shader * @param[in] lifetimes required life time for each temporary register. * @param[in,out] result memory location to store the register remapping table. * On input the parameter must point to allocated memory that can hold the * renaming information for ntemps registers, on output the mapping is stored. * Note that TEMP[0] is not considered for register renaming. */ void get_temp_registers_remapping(void *mem_ctx, int ntemps, const struct lifetime* lifetimes, struct rename_reg_pair *result); #endif