/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* ---- includes ----------------------------------------------------------- */ #include "b_TensorEm/Flt16Vec3D.h" #include "b_TensorEm/Functions.h" #include "b_BasicEm/Math.h" #include "b_BasicEm/Memory.h" /* ------------------------------------------------------------------------- */ /* ========================================================================= */ /* */ /* ---- \ghd{ auxiliary functions } ---------------------------------------- */ /* */ /* ========================================================================= */ /* ------------------------------------------------------------------------- */ /* ========================================================================= */ /* */ /* ---- \ghd{ constructor / destructor } ----------------------------------- */ /* */ /* ========================================================================= */ /* ------------------------------------------------------------------------- */ void bts_Flt16Vec3D_init( struct bts_Flt16Vec3D* ptrA ) { ptrA->xE = 0; ptrA->yE = 0; ptrA->zE = 0; ptrA->bbpE = 0; } /* ------------------------------------------------------------------------- */ void bts_Flt16Vec3D_exit( struct bts_Flt16Vec3D* ptrA ) { ptrA->xE = 0; ptrA->yE = 0; ptrA->zE = 0; ptrA->bbpE = 0; } /* ------------------------------------------------------------------------- */ /* ========================================================================= */ /* */ /* ---- \ghd{ operators } -------------------------------------------------- */ /* */ /* ========================================================================= */ /* ------------------------------------------------------------------------- */ flag bts_Flt16Vec3D_equal( const struct bts_Flt16Vec3D* ptrA, const struct bts_Flt16Vec3D* srcPtrA ) { int32 bbpDiffL = ptrA->bbpE - srcPtrA->bbpE; if( bbpDiffL == 0 ) { if( ptrA->xE != srcPtrA->xE ) return FALSE; if( ptrA->yE != srcPtrA->yE ) return FALSE; if( ptrA->zE != srcPtrA->zE ) return FALSE; return TRUE; } if( bbpDiffL > 0 ) { int32 xL = ( int32 ) srcPtrA->xE << bbpDiffL; int32 yL = ( int32 ) srcPtrA->yE << bbpDiffL; int32 zL = ( int32 ) srcPtrA->zE << bbpDiffL; if( ptrA->xE != xL ) return FALSE; if( ptrA->yE != yL ) return FALSE; if( ptrA->zE != zL ) return FALSE; return TRUE; } if( bbpDiffL < 0 ) { int32 xL = ( int32 ) ptrA->xE << -bbpDiffL; int32 yL = ( int32 ) ptrA->yE << -bbpDiffL; int32 zL = ( int32 ) ptrA->zE << -bbpDiffL; if( xL != srcPtrA->xE ) return FALSE; if( yL != srcPtrA->yE ) return FALSE; if( zL != srcPtrA->zE ) return FALSE; return TRUE; } return TRUE; } /* ------------------------------------------------------------------------- */ /* ========================================================================= */ /* */ /* ---- \ghd{ query functions } -------------------------------------------- */ /* */ /* ========================================================================= */ /* ------------------------------------------------------------------------- */ /* ========================================================================= */ /* */ /* ---- \ghd{ modify functions } ------------------------------------------- */ /* */ /* ========================================================================= */ /* ------------------------------------------------------------------------- */ /* ========================================================================= */ /* */ /* ---- \ghd{ I/O } -------------------------------------------------------- */ /* */ /* ========================================================================= */ /* ------------------------------------------------------------------------- */ uint32 bts_Flt16Vec3D_memSize( struct bbs_Context* cpA, const struct bts_Flt16Vec3D *ptrA ) { return bbs_SIZEOF16( *ptrA ); } /* ------------------------------------------------------------------------- */ uint32 bts_Flt16Vec3D_memWrite( struct bbs_Context* cpA, const struct bts_Flt16Vec3D* ptrA, uint16* memPtrA ) { bbs_ERROR0( "not implemented" ); return 0; } /* ------------------------------------------------------------------------- */ uint32 bts_Flt16Vec3D_memRead( struct bbs_Context* cpA, struct bts_Flt16Vec3D* ptrA, const uint16* memPtrA ) { if( bbs_Context_error( cpA ) ) return 0; bbs_ERROR0( "not implemented" ); return 0; } /* ------------------------------------------------------------------------- */ /* ========================================================================= */ /* */ /* ---- \ghd{ exec functions } --------------------------------------------- */ /* */ /* ========================================================================= */ /* ------------------------------------------------------------------------- */ struct bts_Flt16Vec3D bts_Flt16Vec3D_create16( int16 xA, int16 yA, int16 zA, int16 bbpA ) { struct bts_Flt16Vec3D vecL; vecL.xE = xA; vecL.yE = yA; vecL.zE = zA; vecL.bbpE = bbpA; return vecL; } /* ------------------------------------------------------------------------- */ struct bts_Flt16Vec3D bts_Flt16Vec3D_create32( int32 xA, int32 yA, int32 zA, int32 bbpA ) { struct bts_Flt16Vec3D vecL; if( ( xA | yA | zA ) == 0 ) { vecL.xE = 0; vecL.yE = 0; vecL.zE = 0; vecL.bbpE = 0; } else { int32 shiftL = bts_maxAbsIntLog2Of3( xA, yA, zA ) - 13; if( shiftL > 0 ) { int32 sh1L = shiftL - 1; vecL.xE = ( ( xA >> sh1L ) + 1 ) >> 1; vecL.yE = ( ( yA >> sh1L ) + 1 ) >> 1; vecL.zE = ( ( zA >> sh1L ) + 1 ) >> 1; } else { vecL.xE = xA << -shiftL; vecL.yE = yA << -shiftL; vecL.zE = zA << -shiftL; } vecL.bbpE = bbpA - shiftL; } return vecL; } /* ------------------------------------------------------------------------- */ uint32 bts_Flt16Vec3D_norm2( const struct bts_Flt16Vec3D* ptrA ) { return ( int32 ) ptrA->xE * ptrA->xE + ( int32 ) ptrA->yE * ptrA->yE + ( int32 ) ptrA->zE * ptrA->zE; } /* ------------------------------------------------------------------------- */ uint16 bts_Flt16Vec3D_norm( const struct bts_Flt16Vec3D* ptrA ) { return bbs_sqrt32( ( int32 ) ptrA->xE * ptrA->xE + ( int32 ) ptrA->yE * ptrA->yE + ( int32 ) ptrA->zE * ptrA->zE ); } /* ------------------------------------------------------------------------- */ void bts_Flt16Vec3D_normalize( struct bts_Flt16Vec3D* ptrA ) { int32 normL = bbs_sqrt32( ( int32 ) ptrA->xE * ptrA->xE + ( int32 ) ptrA->yE * ptrA->yE + ( int32 ) ptrA->zE * ptrA->zE ); int32 xL = ( ( int32 ) ptrA->xE << 16 ) / normL; int32 yL = ( ( int32 ) ptrA->yE << 16 ) / normL; int32 zL = ( ( int32 ) ptrA->zE << 16 ) / normL; *ptrA = bts_Flt16Vec3D_create32( xL, yL, zL, 16 ); } /* ------------------------------------------------------------------------- */ struct bts_Flt16Vec3D bts_Flt16Vec3D_normalized( const struct bts_Flt16Vec3D* ptrA ) { struct bts_Flt16Vec3D vecL = *ptrA; bts_Flt16Vec3D_normalize( &vecL ); return vecL; } /* ------------------------------------------------------------------------- */ struct bts_Flt16Vec3D bts_Flt16Vec3D_add( struct bts_Flt16Vec3D vec1A, struct bts_Flt16Vec3D vec2A ) { int32 xL, yL, zL, bbpL; int32 shiftL = vec1A.bbpE - vec2A.bbpE; if( shiftL > 0 ) { xL = vec1A.xE + ( ( int32 ) vec2A.xE << shiftL ); yL = vec1A.yE + ( ( int32 ) vec2A.yE << shiftL ); zL = vec1A.zE + ( ( int32 ) vec2A.zE << shiftL ); bbpL = vec1A.bbpE; } else { xL = ( ( int32 ) vec1A.xE << -shiftL ) + vec2A.xE; yL = ( ( int32 ) vec1A.yE << -shiftL ) + vec2A.yE; zL = ( ( int32 ) vec1A.zE << -shiftL ) + vec2A.zE; bbpL = vec2A.bbpE; } return bts_Flt16Vec3D_create32( xL, yL, zL, bbpL ); } /* ------------------------------------------------------------------------- */ struct bts_Flt16Vec3D bts_Flt16Vec3D_sub( struct bts_Flt16Vec3D vec1A, struct bts_Flt16Vec3D vec2A ) { int32 xL, yL, zL, bbpL; int32 shiftL = vec1A.bbpE - vec2A.bbpE; if( shiftL > 0 ) { xL = vec1A.xE - ( ( int32 ) vec2A.xE << shiftL ); yL = vec1A.yE - ( ( int32 ) vec2A.yE << shiftL ); zL = vec1A.zE - ( ( int32 ) vec2A.zE << shiftL ); bbpL = vec1A.bbpE; } else { xL = ( ( int32 ) vec1A.xE << -shiftL ) - vec2A.xE; yL = ( ( int32 ) vec1A.yE << -shiftL ) - vec2A.yE; zL = ( ( int32 ) vec1A.zE << -shiftL ) - vec2A.zE; bbpL = vec2A.bbpE; } return bts_Flt16Vec3D_create32( xL, yL, zL, bbpL ); } /* ------------------------------------------------------------------------- */ struct bts_Flt16Vec3D bts_Flt16Vec3D_mul( struct bts_Flt16Vec3D vecA, int16 factorA, int32 bbpFactorA ) { int32 xL = ( int32 ) vecA.xE * factorA; int32 yL = ( int32 ) vecA.yE * factorA; int32 zL = ( int32 ) vecA.zE * factorA; return bts_Flt16Vec3D_create32( xL, yL, zL, bbpFactorA + vecA.bbpE ); } /* ------------------------------------------------------------------------- */ /* ========================================================================= */