/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSGMaskEffect_DEFINED #define SkSGMaskEffect_DEFINED #include "SkSGEffectNode.h" namespace sksg { /** * Concrete Effect node, applying a mask to its descendants. * */ class MaskEffect final : public EffectNode { public: enum class Mode { kNormal, kInvert }; static sk_sp Make(sk_sp child, sk_sp mask, Mode mode = Mode::kNormal) { return (child && mask) ? sk_sp(new MaskEffect(std::move(child), std::move(mask), mode)) : nullptr; } ~MaskEffect() override; protected: MaskEffect(sk_sp, sk_sp mask, Mode); void onRender(SkCanvas*, const RenderContext*) const override; const RenderNode* onNodeAt(const SkPoint&) const override; SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; private: const sk_sp fMaskNode; const Mode fMaskMode; typedef EffectNode INHERITED; }; } // namespace sksg #endif // SkSGMaskEffect_DEFINED