/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSGDraw.h" #include "SkPath.h" #include "SkSGGeometryNode.h" #include "SkSGInvalidationController.h" #include "SkSGPaintNode.h" #include "SkTLazy.h" namespace sksg { Draw::Draw(sk_sp geometry, sk_sp paint) : fGeometry(std::move(geometry)) , fPaint(std::move(paint)) { this->observeInval(fGeometry); this->observeInval(fPaint); } Draw::~Draw() { this->unobserveInval(fGeometry); this->unobserveInval(fPaint); } void Draw::onRender(SkCanvas* canvas, const RenderContext* ctx) const { auto paint = fPaint->makePaint(); if (ctx) { ctx->modulatePaint(&paint); } const auto skipDraw = paint.nothingToDraw() || (paint.getStyle() == SkPaint::kStroke_Style && paint.getStrokeWidth() <= 0); if (!skipDraw) { fGeometry->draw(canvas, paint); } } const RenderNode* Draw::onNodeAt(const SkPoint& p) const { const auto paint = fPaint->makePaint(); if (!paint.getAlpha()) { return nullptr; } if (paint.getStyle() == SkPaint::Style::kFill_Style && fGeometry->contains(p)) { return this; } SkPath stroke_path; if (!paint.getFillPath(fGeometry->asPath(), &stroke_path)) { return nullptr; } return stroke_path.contains(p.x(), p.y()) ? this : nullptr; } SkRect Draw::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { SkASSERT(this->hasInval()); auto bounds = fGeometry->revalidate(ic, ctm); fPaint->revalidate(ic, ctm); const auto paint = fPaint->makePaint(); SkASSERT(paint.canComputeFastBounds()); return paint.computeFastBounds(bounds, &bounds); } } // namespace sksg