/* * Copyright 2008 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvas.h" #include "SkArenaAlloc.h" #include "SkBitmapDevice.h" #include "SkCanvasPriv.h" #include "SkClipOpPriv.h" #include "SkClipStack.h" #include "SkColorFilter.h" #include "SkDraw.h" #include "SkDrawLooper.h" #include "SkGlyphRun.h" #include "SkImage.h" #include "SkImageFilter.h" #include "SkImageFilterCache.h" #include "SkImage_Base.h" #include "SkLatticeIter.h" #include "SkMSAN.h" #include "SkMakeUnique.h" #include "SkMatrixUtils.h" #include "SkNoDrawCanvas.h" #include "SkNx.h" #include "SkPaintPriv.h" #include "SkPatchUtils.h" #include "SkPathEffect.h" #include "SkPicture.h" #include "SkRRect.h" #include "SkRasterClip.h" #include "SkRasterHandleAllocator.h" #include "SkSpecialImage.h" #include "SkStrikeCache.h" #include "SkString.h" #include "SkSurface_Base.h" #include "SkTLazy.h" #include "SkTextBlob.h" #include "SkTextFormatParams.h" #include "SkTo.h" #include "SkTraceEvent.h" #include "SkVertices.h" #include #if SK_SUPPORT_GPU #include "GrContext.h" #include "SkGr.h" #endif #define RETURN_ON_NULL(ptr) do { if (nullptr == (ptr)) return; } while (0) #define RETURN_ON_FALSE(pred) do { if (!(pred)) return; } while (0) /////////////////////////////////////////////////////////////////////////////////////////////////// /* * Return true if the drawing this rect would hit every pixels in the canvas. * * Returns false if * - rect does not contain the canvas' bounds * - paint is not fill * - paint would blur or otherwise change the coverage of the rect */ bool SkCanvas::wouldOverwriteEntireSurface(const SkRect* rect, const SkPaint* paint, ShaderOverrideOpacity overrideOpacity) const { static_assert((int)SkPaintPriv::kNone_ShaderOverrideOpacity == (int)kNone_ShaderOverrideOpacity, "need_matching_enums0"); static_assert((int)SkPaintPriv::kOpaque_ShaderOverrideOpacity == (int)kOpaque_ShaderOverrideOpacity, "need_matching_enums1"); static_assert((int)SkPaintPriv::kNotOpaque_ShaderOverrideOpacity == (int)kNotOpaque_ShaderOverrideOpacity, "need_matching_enums2"); const SkISize size = this->getBaseLayerSize(); const SkRect bounds = SkRect::MakeIWH(size.width(), size.height()); // if we're clipped at all, we can't overwrite the entire surface { SkBaseDevice* base = this->getDevice(); SkBaseDevice* top = this->getTopDevice(); if (base != top) { return false; // we're in a saveLayer, so conservatively don't assume we'll overwrite } if (!base->clipIsWideOpen()) { return false; } } if (rect) { if (!this->getTotalMatrix().isScaleTranslate()) { return false; // conservative } SkRect devRect; this->getTotalMatrix().mapRectScaleTranslate(&devRect, *rect); if (!devRect.contains(bounds)) { return false; } } if (paint) { SkPaint::Style paintStyle = paint->getStyle(); if (!(paintStyle == SkPaint::kFill_Style || paintStyle == SkPaint::kStrokeAndFill_Style)) { return false; } if (paint->getMaskFilter() || paint->getLooper() || paint->getPathEffect() || paint->getImageFilter()) { return false; // conservative } } return SkPaintPriv::Overwrites(paint, (SkPaintPriv::ShaderOverrideOpacity)overrideOpacity); } /////////////////////////////////////////////////////////////////////////////////////////////////// // experimental for faster tiled drawing... //#define SK_TRACE_SAVERESTORE #ifdef SK_TRACE_SAVERESTORE static int gLayerCounter; static void inc_layer() { ++gLayerCounter; printf("----- inc layer %d\n", gLayerCounter); } static void dec_layer() { --gLayerCounter; printf("----- dec layer %d\n", gLayerCounter); } static int gRecCounter; static void inc_rec() { ++gRecCounter; printf("----- inc rec %d\n", gRecCounter); } static void dec_rec() { --gRecCounter; printf("----- dec rec %d\n", gRecCounter); } static int gCanvasCounter; static void inc_canvas() { ++gCanvasCounter; printf("----- inc canvas %d\n", gCanvasCounter); } static void dec_canvas() { --gCanvasCounter; printf("----- dec canvas %d\n", gCanvasCounter); } #else #define inc_layer() #define dec_layer() #define inc_rec() #define dec_rec() #define inc_canvas() #define dec_canvas() #endif typedef SkTLazy SkLazyPaint; void SkCanvas::predrawNotify(bool willOverwritesEntireSurface) { if (fSurfaceBase) { fSurfaceBase->aboutToDraw(willOverwritesEntireSurface ? SkSurface::kDiscard_ContentChangeMode : SkSurface::kRetain_ContentChangeMode); } } void SkCanvas::predrawNotify(const SkRect* rect, const SkPaint* paint, ShaderOverrideOpacity overrideOpacity) { if (fSurfaceBase) { SkSurface::ContentChangeMode mode = SkSurface::kRetain_ContentChangeMode; // Since willOverwriteAllPixels() may not be complete free to call, we only do so if // there is an outstanding snapshot, since w/o that, there will be no copy-on-write // and therefore we don't care which mode we're in. // if (fSurfaceBase->outstandingImageSnapshot()) { if (this->wouldOverwriteEntireSurface(rect, paint, overrideOpacity)) { mode = SkSurface::kDiscard_ContentChangeMode; } } fSurfaceBase->aboutToDraw(mode); } } /////////////////////////////////////////////////////////////////////////////// /* This is the record we keep for each SkBaseDevice that the user installs. The clip/matrix/proc are fields that reflect the top of the save/restore stack. Whenever the canvas changes, it marks a dirty flag, and then before these are used (assuming we're not on a layer) we rebuild these cache values: they reflect the top of the save stack, but translated and clipped by the device's XY offset and bitmap-bounds. */ struct DeviceCM { DeviceCM* fNext; sk_sp fDevice; SkRasterClip fClip; std::unique_ptr fPaint; // may be null (in the future) SkMatrix fStashedMatrix; // original CTM; used by imagefilter in saveLayer sk_sp fClipImage; SkMatrix fClipMatrix; DeviceCM(sk_sp device, const SkPaint* paint, const SkMatrix& stashed, const SkImage* clipImage, const SkMatrix* clipMatrix) : fNext(nullptr) , fDevice(std::move(device)) , fPaint(paint ? skstd::make_unique(*paint) : nullptr) , fStashedMatrix(stashed) , fClipImage(sk_ref_sp(const_cast(clipImage))) , fClipMatrix(clipMatrix ? *clipMatrix : SkMatrix::I()) {} void reset(const SkIRect& bounds) { SkASSERT(!fPaint); SkASSERT(!fNext); SkASSERT(fDevice); fClip.setRect(bounds); } }; namespace { // Encapsulate state needed to restore from saveBehind() struct BackImage { sk_sp fImage; SkIPoint fLoc; }; } /* This is the record we keep for each save/restore level in the stack. Since a level optionally copies the matrix and/or stack, we have pointers for these fields. If the value is copied for this level, the copy is stored in the ...Storage field, and the pointer points to that. If the value is not copied for this level, we ignore ...Storage, and just point at the corresponding value in the previous level in the stack. */ class SkCanvas::MCRec { public: DeviceCM* fLayer; /* If there are any layers in the stack, this points to the top-most one that is at or below this level in the stack (so we know what bitmap/device to draw into from this level. This value is NOT reference counted, since the real owner is either our fLayer field, or a previous one in a lower level.) */ DeviceCM* fTopLayer; std::unique_ptr fBackImage; SkConservativeClip fRasterClip; SkMatrix fMatrix; int fDeferredSaveCount; MCRec() { fLayer = nullptr; fTopLayer = nullptr; fMatrix.reset(); fDeferredSaveCount = 0; // don't bother initializing fNext inc_rec(); } MCRec(const MCRec& prev) : fRasterClip(prev.fRasterClip), fMatrix(prev.fMatrix) { fLayer = nullptr; fTopLayer = prev.fTopLayer; fDeferredSaveCount = 0; // don't bother initializing fNext inc_rec(); } ~MCRec() { delete fLayer; dec_rec(); } void reset(const SkIRect& bounds) { SkASSERT(fLayer); SkASSERT(fDeferredSaveCount == 0); fMatrix.reset(); fRasterClip.setRect(bounds); fLayer->reset(bounds); } }; class SkDrawIter { public: SkDrawIter(SkCanvas* canvas) : fDevice(nullptr), fCurrLayer(canvas->fMCRec->fTopLayer), fPaint(nullptr) {} bool next() { const DeviceCM* rec = fCurrLayer; if (rec && rec->fDevice) { fDevice = rec->fDevice.get(); fPaint = rec->fPaint.get(); fCurrLayer = rec->fNext; // fCurrLayer may be nullptr now return true; } return false; } int getX() const { return fDevice->getOrigin().x(); } int getY() const { return fDevice->getOrigin().y(); } const SkPaint* getPaint() const { return fPaint; } SkBaseDevice* fDevice; private: const DeviceCM* fCurrLayer; const SkPaint* fPaint; // May be null. }; #define FOR_EACH_TOP_DEVICE( code ) \ do { \ DeviceCM* layer = fMCRec->fTopLayer; \ while (layer) { \ SkBaseDevice* device = layer->fDevice.get(); \ if (device) { \ code; \ } \ layer = layer->fNext; \ } \ } while (0) ///////////////////////////////////////////////////////////////////////////// static SkPaint* set_if_needed(SkLazyPaint* lazy, const SkPaint& orig) { return lazy->isValid() ? lazy->get() : lazy->set(orig); } /** * If the paint has an imagefilter, but it can be simplified to just a colorfilter, return that * colorfilter, else return nullptr. */ static sk_sp image_to_color_filter(const SkPaint& paint) { SkImageFilter* imgf = paint.getImageFilter(); if (!imgf) { return nullptr; } SkColorFilter* imgCFPtr; if (!imgf->asAColorFilter(&imgCFPtr)) { return nullptr; } sk_sp imgCF(imgCFPtr); SkColorFilter* paintCF = paint.getColorFilter(); if (nullptr == paintCF) { // there is no existing paint colorfilter, so we can just return the imagefilter's return imgCF; } // The paint has both a colorfilter(paintCF) and an imagefilter-which-is-a-colorfilter(imgCF) // and we need to combine them into a single colorfilter. return imgCF->makeComposed(sk_ref_sp(paintCF)); } /** * There are many bounds in skia. A circle's bounds is just its center extended by its radius. * However, if we stroke a circle, then the "bounds" of that is larger, since it will now draw * outside of its raw-bounds by 1/2 the stroke width. SkPaint has lots of optional * effects/attributes that can modify the effective bounds of a given primitive -- maskfilters, * patheffects, stroking, etc. This function takes a raw bounds and a paint, and returns the * conservative "effective" bounds based on the settings in the paint... with one exception. This * function does *not* look at the imagefilter, which can also modify the effective bounds. It is * deliberately ignored. */ static const SkRect& apply_paint_to_bounds_sans_imagefilter(const SkPaint& paint, const SkRect& rawBounds, SkRect* storage) { SkPaint tmpUnfiltered(paint); tmpUnfiltered.setImageFilter(nullptr); if (tmpUnfiltered.canComputeFastBounds()) { return tmpUnfiltered.computeFastBounds(rawBounds, storage); } else { return rawBounds; } } class AutoDrawLooper { public: // "rawBounds" is the original bounds of the primitive about to be drawn, unmodified by the // paint. It's used to determine the size of the offscreen layer for filters. // If null, the clip will be used instead. AutoDrawLooper(SkCanvas* canvas, const SkPaint& paint, bool skipLayerForImageFilter = false, const SkRect* rawBounds = nullptr) : fOrigPaint(paint) { fCanvas = canvas; fPaint = &fOrigPaint; fSaveCount = canvas->getSaveCount(); fTempLayerForImageFilter = false; fDone = false; auto simplifiedCF = image_to_color_filter(fOrigPaint); if (simplifiedCF) { SkPaint* paint = set_if_needed(&fLazyPaintInit, fOrigPaint); paint->setColorFilter(std::move(simplifiedCF)); paint->setImageFilter(nullptr); fPaint = paint; } if (!skipLayerForImageFilter && fPaint->getImageFilter()) { /** * We implement ImageFilters for a given draw by creating a layer, then applying the * imagefilter to the pixels of that layer (its backing surface/image), and then * we call restore() to xfer that layer to the main canvas. * * 1. SaveLayer (with a paint containing the current imagefilter and xfermode) * 2. Generate the src pixels: * Remove the imagefilter and the xfermode from the paint that we (AutoDrawLooper) * return (fPaint). We then draw the primitive (using srcover) into a cleared * buffer/surface. * 3. Restore the layer created in #1 * The imagefilter is passed the buffer/surface from the layer (now filled with the * src pixels of the primitive). It returns a new "filtered" buffer, which we * draw onto the previous layer using the xfermode from the original paint. */ SkPaint tmp; tmp.setImageFilter(fPaint->refImageFilter()); tmp.setBlendMode(fPaint->getBlendMode()); SkRect storage; if (rawBounds) { // Make rawBounds include all paint outsets except for those due to image filters. rawBounds = &apply_paint_to_bounds_sans_imagefilter(*fPaint, *rawBounds, &storage); } (void)canvas->internalSaveLayer(SkCanvas::SaveLayerRec(rawBounds, &tmp), SkCanvas::kFullLayer_SaveLayerStrategy); fTempLayerForImageFilter = true; // we remove the imagefilter/xfermode inside doNext() } if (SkDrawLooper* looper = paint.getLooper()) { fLooperContext = looper->makeContext(canvas, &fAlloc); fIsSimple = false; } else { fLooperContext = nullptr; // can we be marked as simple? fIsSimple = !fTempLayerForImageFilter; } } ~AutoDrawLooper() { if (fTempLayerForImageFilter) { fCanvas->internalRestore(); } SkASSERT(fCanvas->getSaveCount() == fSaveCount); } const SkPaint& paint() const { SkASSERT(fPaint); SkASSERT(fPaint->getDrawLooper() == nullptr); // we should have cleared this return *fPaint; } bool next() { if (fDone) { return false; } else if (fIsSimple) { fDone = true; return !fPaint->nothingToDraw(); } else { return this->doNext(); } } private: SkLazyPaint fLazyPaintInit; // base paint storage in case we need to modify it SkLazyPaint fLazyPaintPerLooper; // per-draw-looper storage, so the looper can modify it SkCanvas* fCanvas; const SkPaint& fOrigPaint; const SkPaint* fPaint; int fSaveCount; bool fTempLayerForImageFilter; bool fDone; bool fIsSimple; SkDrawLooper::Context* fLooperContext; SkSTArenaAlloc<48> fAlloc; bool doNext(); }; bool AutoDrawLooper::doNext() { fPaint = nullptr; SkASSERT(!fIsSimple); SkASSERT(fLooperContext || fTempLayerForImageFilter); SkPaint* paint = fLazyPaintPerLooper.set(fLazyPaintInit.isValid() ? *fLazyPaintInit.get() : fOrigPaint); // never want our downstream clients (i.e. devices) to see loopers paint->setDrawLooper(nullptr); if (fTempLayerForImageFilter) { paint->setImageFilter(nullptr); paint->setBlendMode(SkBlendMode::kSrcOver); } if (fLooperContext && !fLooperContext->next(fCanvas, paint)) { fDone = true; return false; } fPaint = paint; // if we only came in here for the imagefilter, mark us as done if (!fLooperContext) { fDone = true; } return true; } ////////// macros to place around the internal draw calls ////////////////// #define LOOPER_BEGIN_DRAWBITMAP(paint, skipLayerForFilter, bounds) \ this->predrawNotify(); \ AutoDrawLooper looper(this, paint, skipLayerForFilter, bounds); \ while (looper.next()) { \ SkDrawIter iter(this); #define LOOPER_BEGIN_DRAWDEVICE(paint) \ this->predrawNotify(); \ AutoDrawLooper looper(this, paint, true); \ while (looper.next()) { \ SkDrawIter iter(this); #define LOOPER_BEGIN(paint, bounds) \ this->predrawNotify(); \ AutoDrawLooper looper(this, paint, false, bounds); \ while (looper.next()) { \ SkDrawIter iter(this); #define LOOPER_BEGIN_CHECK_COMPLETE_OVERWRITE(paint, bounds, auxOpaque) \ this->predrawNotify(bounds, &paint, auxOpaque); \ AutoDrawLooper looper(this, paint, false, bounds); \ while (looper.next()) { \ SkDrawIter iter(this); #define LOOPER_END } //////////////////////////////////////////////////////////////////////////// static inline SkRect qr_clip_bounds(const SkIRect& bounds) { if (bounds.isEmpty()) { return SkRect::MakeEmpty(); } // Expand bounds out by 1 in case we are anti-aliasing. We store the // bounds as floats to enable a faster quick reject implementation. SkRect dst; SkNx_cast(Sk4i::Load(&bounds.fLeft) + Sk4i(-1,-1,1,1)).store(&dst.fLeft); return dst; } void SkCanvas::resetForNextPicture(const SkIRect& bounds) { this->restoreToCount(1); fMCRec->reset(bounds); // We're peering through a lot of structs here. Only at this scope do we // know that the device is a SkNoPixelsDevice. static_cast(fMCRec->fLayer->fDevice.get())->resetForNextPicture(bounds); fDeviceClipBounds = qr_clip_bounds(bounds); fIsScaleTranslate = true; } void SkCanvas::init(sk_sp device) { fAllowSimplifyClip = false; fSaveCount = 1; fMCRec = (MCRec*)fMCStack.push_back(); new (fMCRec) MCRec; fMCRec->fRasterClip.setDeviceClipRestriction(&fClipRestrictionRect); fIsScaleTranslate = true; SkASSERT(sizeof(DeviceCM) <= sizeof(fDeviceCMStorage)); fMCRec->fLayer = (DeviceCM*)fDeviceCMStorage; new (fDeviceCMStorage) DeviceCM(device, nullptr, fMCRec->fMatrix, nullptr, nullptr); fMCRec->fTopLayer = fMCRec->fLayer; fSurfaceBase = nullptr; if (device) { // The root device and the canvas should always have the same pixel geometry SkASSERT(fProps.pixelGeometry() == device->surfaceProps().pixelGeometry()); fMCRec->fRasterClip.setRect(device->getGlobalBounds()); fDeviceClipBounds = qr_clip_bounds(device->getGlobalBounds()); device->androidFramework_setDeviceClipRestriction(&fClipRestrictionRect); } fScratchGlyphRunBuilder = skstd::make_unique(); } SkCanvas::SkCanvas() : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) , fProps(SkSurfaceProps::kLegacyFontHost_InitType) { inc_canvas(); this->init(nullptr); } SkCanvas::SkCanvas(int width, int height, const SkSurfaceProps* props) : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) , fProps(SkSurfacePropsCopyOrDefault(props)) { inc_canvas(); this->init(sk_make_sp( SkIRect::MakeWH(SkTMax(width, 0), SkTMax(height, 0)), fProps)); } SkCanvas::SkCanvas(const SkIRect& bounds) : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) , fProps(SkSurfaceProps::kLegacyFontHost_InitType) { inc_canvas(); SkIRect r = bounds.isEmpty() ? SkIRect::MakeEmpty() : bounds; this->init(sk_make_sp(r, fProps)); } SkCanvas::SkCanvas(sk_sp device) : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) , fProps(device->surfaceProps()) { inc_canvas(); this->init(device); } SkCanvas::SkCanvas(const SkBitmap& bitmap, const SkSurfaceProps& props) : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) , fProps(props) { inc_canvas(); sk_sp device(new SkBitmapDevice(bitmap, fProps, nullptr, nullptr)); this->init(device); } SkCanvas::SkCanvas(const SkBitmap& bitmap, std::unique_ptr alloc, SkRasterHandleAllocator::Handle hndl) : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) , fProps(SkSurfaceProps::kLegacyFontHost_InitType) , fAllocator(std::move(alloc)) { inc_canvas(); sk_sp device(new SkBitmapDevice(bitmap, fProps, hndl, nullptr)); this->init(device); } SkCanvas::SkCanvas(const SkBitmap& bitmap) : SkCanvas(bitmap, nullptr, nullptr) {} #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK SkCanvas::SkCanvas(const SkBitmap& bitmap, ColorBehavior) : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) , fProps(SkSurfaceProps::kLegacyFontHost_InitType) , fAllocator(nullptr) { inc_canvas(); SkBitmap tmp(bitmap); *const_cast(&tmp.info()) = tmp.info().makeColorSpace(nullptr); sk_sp device(new SkBitmapDevice(tmp, fProps, nullptr, nullptr)); this->init(device); } #endif SkCanvas::~SkCanvas() { // free up the contents of our deque this->restoreToCount(1); // restore everything but the last this->internalRestore(); // restore the last, since we're going away dec_canvas(); } /////////////////////////////////////////////////////////////////////////////// void SkCanvas::flush() { this->onFlush(); } void SkCanvas::onFlush() { SkBaseDevice* device = this->getDevice(); if (device) { device->flush(); } } SkISize SkCanvas::getBaseLayerSize() const { SkBaseDevice* d = this->getDevice(); return d ? SkISize::Make(d->width(), d->height()) : SkISize::Make(0, 0); } SkIRect SkCanvas::getTopLayerBounds() const { SkBaseDevice* d = this->getTopDevice(); if (!d) { return SkIRect::MakeEmpty(); } return SkIRect::MakeXYWH(d->getOrigin().x(), d->getOrigin().y(), d->width(), d->height()); } SkBaseDevice* SkCanvas::getDevice() const { // return root device MCRec* rec = (MCRec*) fMCStack.front(); SkASSERT(rec && rec->fLayer); return rec->fLayer->fDevice.get(); } SkBaseDevice* SkCanvas::getTopDevice() const { return fMCRec->fTopLayer->fDevice.get(); } bool SkCanvas::readPixels(const SkPixmap& pm, int x, int y) { SkBaseDevice* device = this->getDevice(); return device && pm.addr() && device->readPixels(pm, x, y); } bool SkCanvas::readPixels(const SkImageInfo& dstInfo, void* dstP, size_t rowBytes, int x, int y) { return this->readPixels({ dstInfo, dstP, rowBytes}, x, y); } bool SkCanvas::readPixels(const SkBitmap& bm, int x, int y) { SkPixmap pm; return bm.peekPixels(&pm) && this->readPixels(pm, x, y); } bool SkCanvas::writePixels(const SkBitmap& bitmap, int x, int y) { SkPixmap pm; if (bitmap.peekPixels(&pm)) { return this->writePixels(pm.info(), pm.addr(), pm.rowBytes(), x, y); } return false; } bool SkCanvas::writePixels(const SkImageInfo& srcInfo, const void* pixels, size_t rowBytes, int x, int y) { SkBaseDevice* device = this->getDevice(); if (!device) { return false; } // This check gives us an early out and prevents generation ID churn on the surface. // This is purely optional: it is a subset of the checks performed by SkWritePixelsRec. SkIRect srcRect = SkIRect::MakeXYWH(x, y, srcInfo.width(), srcInfo.height()); if (!srcRect.intersect(0, 0, device->width(), device->height())) { return false; } // Tell our owning surface to bump its generation ID. const bool completeOverwrite = srcRect.size() == SkISize::Make(device->width(), device->height()); this->predrawNotify(completeOverwrite); // This can still fail, most notably in the case of a invalid color type or alpha type // conversion. We could pull those checks into this function and avoid the unnecessary // generation ID bump. But then we would be performing those checks twice, since they // are also necessary at the bitmap/pixmap entry points. return device->writePixels({srcInfo, pixels, rowBytes}, x, y); } ////////////////////////////////////////////////////////////////////////////// void SkCanvas::checkForDeferredSave() { if (fMCRec->fDeferredSaveCount > 0) { this->doSave(); } } int SkCanvas::getSaveCount() const { #ifdef SK_DEBUG int count = 0; SkDeque::Iter iter(fMCStack, SkDeque::Iter::kFront_IterStart); for (;;) { const MCRec* rec = (const MCRec*)iter.next(); if (!rec) { break; } count += 1 + rec->fDeferredSaveCount; } SkASSERT(count == fSaveCount); #endif return fSaveCount; } int SkCanvas::save() { fSaveCount += 1; fMCRec->fDeferredSaveCount += 1; return this->getSaveCount() - 1; // return our prev value } void SkCanvas::doSave() { this->willSave(); SkASSERT(fMCRec->fDeferredSaveCount > 0); fMCRec->fDeferredSaveCount -= 1; this->internalSave(); } void SkCanvas::restore() { if (fMCRec->fDeferredSaveCount > 0) { SkASSERT(fSaveCount > 1); fSaveCount -= 1; fMCRec->fDeferredSaveCount -= 1; } else { // check for underflow if (fMCStack.count() > 1) { this->willRestore(); SkASSERT(fSaveCount > 1); fSaveCount -= 1; this->internalRestore(); this->didRestore(); } } } void SkCanvas::restoreToCount(int count) { // sanity check if (count < 1) { count = 1; } int n = this->getSaveCount() - count; for (int i = 0; i < n; ++i) { this->restore(); } } void SkCanvas::internalSave() { MCRec* newTop = (MCRec*)fMCStack.push_back(); new (newTop) MCRec(*fMCRec); // balanced in restore() fMCRec = newTop; FOR_EACH_TOP_DEVICE(device->save()); } bool SkCanvas::BoundsAffectsClip(SaveLayerFlags saveLayerFlags) { return !(saveLayerFlags & SkCanvasPriv::kDontClipToLayer_SaveLayerFlag); } bool SkCanvas::clipRectBounds(const SkRect* bounds, SaveLayerFlags saveLayerFlags, SkIRect* intersection, const SkImageFilter* imageFilter) { SkIRect clipBounds = this->getDeviceClipBounds(); if (clipBounds.isEmpty()) { return false; } const SkMatrix& ctm = fMCRec->fMatrix; // this->getTotalMatrix() if (imageFilter && bounds && !imageFilter->canComputeFastBounds()) { // If the image filter DAG affects transparent black then we will need to render // out to the clip bounds bounds = nullptr; } SkIRect inputSaveLayerBounds; if (bounds) { SkRect r; ctm.mapRect(&r, *bounds); r.roundOut(&inputSaveLayerBounds); } else { // no user bounds, so just use the clip inputSaveLayerBounds = clipBounds; } if (imageFilter) { // expand the clip bounds by the image filter DAG to include extra content that might // be required by the image filters. clipBounds = imageFilter->filterBounds(clipBounds, ctm, SkImageFilter::kReverse_MapDirection, &inputSaveLayerBounds); } SkIRect clippedSaveLayerBounds; if (bounds) { // For better or for worse, user bounds currently act as a hard clip on the layer's // extent (i.e., they implement the CSS filter-effects 'filter region' feature). clippedSaveLayerBounds = inputSaveLayerBounds; } else { // If there are no user bounds, we don't want to artificially restrict the resulting // layer bounds, so allow the expanded clip bounds free reign. clippedSaveLayerBounds = clipBounds; } // early exit if the layer's bounds are clipped out if (!clippedSaveLayerBounds.intersect(clipBounds)) { if (BoundsAffectsClip(saveLayerFlags)) { fMCRec->fTopLayer->fDevice->clipRegion(SkRegion(), SkClipOp::kIntersect); // empty fMCRec->fRasterClip.setEmpty(); fDeviceClipBounds.setEmpty(); } return false; } SkASSERT(!clippedSaveLayerBounds.isEmpty()); if (BoundsAffectsClip(saveLayerFlags)) { // Simplify the current clips since they will be applied properly during restore() fMCRec->fRasterClip.setRect(clippedSaveLayerBounds); fDeviceClipBounds = qr_clip_bounds(clippedSaveLayerBounds); } if (intersection) { *intersection = clippedSaveLayerBounds; } return true; } int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint) { return this->saveLayer(SaveLayerRec(bounds, paint, 0)); } int SkCanvas::saveLayer(const SaveLayerRec& rec) { TRACE_EVENT0("skia", TRACE_FUNC); if (rec.fPaint && rec.fPaint->nothingToDraw()) { // no need for the layer (or any of the draws until the matching restore() this->save(); this->clipRect({0,0,0,0}); } else { SaveLayerStrategy strategy = this->getSaveLayerStrategy(rec); fSaveCount += 1; this->internalSaveLayer(rec, strategy); } return this->getSaveCount() - 1; } int SkCanvas::only_axis_aligned_saveBehind(const SkRect* bounds) { if (bounds && !this->getLocalClipBounds().intersects(*bounds)) { // Assuming clips never expand, if the request bounds is outside of the current clip // there is no need to copy/restore the area, so just devolve back to a regular save. this->save(); } else { bool doTheWork = this->onDoSaveBehind(bounds); fSaveCount += 1; this->internalSave(); if (doTheWork) { this->internalSaveBehind(bounds); } } return this->getSaveCount() - 1; } void SkCanvas::DrawDeviceWithFilter(SkBaseDevice* src, const SkImageFilter* filter, SkBaseDevice* dst, const SkIPoint& dstOrigin, const SkMatrix& ctm) { SkDraw draw; SkRasterClip rc; rc.setRect(SkIRect::MakeWH(dst->width(), dst->height())); if (!dst->accessPixels(&draw.fDst)) { draw.fDst.reset(dst->imageInfo(), nullptr, 0); } draw.fMatrix = &SkMatrix::I(); draw.fRC = &rc; SkPaint p; if (filter) { p.setImageFilter(filter->makeWithLocalMatrix(ctm)); } int x = src->getOrigin().x() - dstOrigin.x(); int y = src->getOrigin().y() - dstOrigin.y(); auto special = src->snapSpecial(); if (special) { dst->drawSpecial(special.get(), x, y, p, nullptr, SkMatrix::I()); } } // This is shared by all backends, but contains raster-specific thoughts. Can we defer to the // device to perform this? static SkImageInfo make_layer_info(const SkImageInfo& prev, int w, int h, const SkPaint* paint) { // Need to force L32 for now if we have an image filter. // If filters ever support other colortypes, e.g. F16, we can modify this check. if (paint && paint->getImageFilter()) { #ifdef SK_SUPPORT_LEGACY_RASTERLAYERCOLORSPACE return SkImageInfo::MakeN32Premul(w, h); #else // TODO: can we query the imagefilter, to see if it can handle floats (so we don't always // use N32 when the layer itself was float)? return SkImageInfo::MakeN32Premul(w, h, prev.refColorSpace()); #endif } SkColorType ct = prev.colorType(); if (prev.bytesPerPixel() <= 4) { // "Upgrade" A8, G8, 565, 4444, 1010102, 101010x, and 888x to 8888, // ensuring plenty of alpha bits for the layer, perhaps losing some color bits in return. ct = kN32_SkColorType; } return SkImageInfo::Make(w, h, ct, kPremul_SkAlphaType, prev.refColorSpace()); } void SkCanvas::internalSaveLayer(const SaveLayerRec& rec, SaveLayerStrategy strategy) { TRACE_EVENT0("skia", TRACE_FUNC); const SkRect* bounds = rec.fBounds; const SkPaint* paint = rec.fPaint; SaveLayerFlags saveLayerFlags = rec.fSaveLayerFlags; // If we have a backdrop filter, then we must apply it to the entire layer (clip-bounds) // regardless of any hint-rect from the caller. skbug.com/8783 if (rec.fBackdrop) { bounds = nullptr; } SkLazyPaint lazyP; SkImageFilter* imageFilter = paint ? paint->getImageFilter() : nullptr; SkMatrix stashedMatrix = fMCRec->fMatrix; MCRec* modifiedRec = nullptr; SkMatrix remainder; SkSize scale; /* * ImageFilters (so far) do not correctly handle matrices (CTM) that contain rotation/skew/etc. * but they do handle scaling. To accommodate this, we do the following: * * 1. Stash off the current CTM * 2. Decompose the CTM into SCALE and REMAINDER * 3. Wack the CTM to be just SCALE, and wrap the imagefilter with a MatrixImageFilter that * contains the REMAINDER * 4. Proceed as usual, allowing the client to draw into the layer (now with a scale-only CTM) * 5. During restore, we process the MatrixImageFilter, which applies REMAINDER to the output * of the original imagefilter, and draw that (via drawSprite) * 6. Unwack the CTM to its original state (i.e. stashedMatrix) * * Perhaps in the future we could augment #5 to apply REMAINDER as part of the draw (no longer * a sprite operation) to avoid the extra buffer/overhead of MatrixImageFilter. */ if (imageFilter && !stashedMatrix.isScaleTranslate() && !imageFilter->canHandleComplexCTM() && stashedMatrix.decomposeScale(&scale, &remainder)) { // We will restore the matrix (which we are overwriting here) in restore via fStashedMatrix modifiedRec = fMCRec; this->internalSetMatrix(SkMatrix::MakeScale(scale.width(), scale.height())); SkPaint* p = lazyP.set(*paint); p->setImageFilter(SkImageFilter::MakeMatrixFilter(remainder, SkFilterQuality::kLow_SkFilterQuality, sk_ref_sp(imageFilter))); imageFilter = p->getImageFilter(); paint = p; } // do this before we create the layer. We don't call the public save() since // that would invoke a possibly overridden virtual this->internalSave(); SkIRect ir; if (!this->clipRectBounds(bounds, saveLayerFlags, &ir, imageFilter)) { if (modifiedRec) { // In this case there will be no layer in which to stash the matrix so we need to // revert the prior MCRec to its earlier state. modifiedRec->fMatrix = stashedMatrix; } return; } // FIXME: do willSaveLayer() overriders returning kNoLayer_SaveLayerStrategy really care about // the clipRectBounds() call above? if (kNoLayer_SaveLayerStrategy == strategy) { return; } SkPixelGeometry geo = fProps.pixelGeometry(); if (paint) { // TODO: perhaps add a query to filters so we might preserve opaqueness... if (paint->getImageFilter() || paint->getColorFilter()) { geo = kUnknown_SkPixelGeometry; } } SkBaseDevice* priorDevice = this->getTopDevice(); if (nullptr == priorDevice) { // Do we still need this check??? SkDebugf("Unable to find device for layer."); return; } SkImageInfo info = make_layer_info(priorDevice->imageInfo(), ir.width(), ir.height(), paint); sk_sp newDevice; { const bool preserveLCDText = kOpaque_SkAlphaType == info.alphaType(); const SkBaseDevice::TileUsage usage = SkBaseDevice::kNever_TileUsage; const bool trackCoverage = SkToBool(saveLayerFlags & kMaskAgainstCoverage_EXPERIMENTAL_DONT_USE_SaveLayerFlag); const SkBaseDevice::CreateInfo createInfo = SkBaseDevice::CreateInfo(info, usage, geo, preserveLCDText, trackCoverage, fAllocator.get()); newDevice.reset(priorDevice->onCreateDevice(createInfo, paint)); if (!newDevice) { return; } } DeviceCM* layer = new DeviceCM(newDevice, paint, stashedMatrix, rec.fClipMask, rec.fClipMatrix); // only have a "next" if this new layer doesn't affect the clip (rare) layer->fNext = BoundsAffectsClip(saveLayerFlags) ? nullptr : fMCRec->fTopLayer; fMCRec->fLayer = layer; fMCRec->fTopLayer = layer; // this field is NOT an owner of layer if ((rec.fSaveLayerFlags & kInitWithPrevious_SaveLayerFlag) || rec.fBackdrop) { DrawDeviceWithFilter(priorDevice, rec.fBackdrop, newDevice.get(), { ir.fLeft, ir.fTop }, fMCRec->fMatrix); } newDevice->setOrigin(fMCRec->fMatrix, ir.fLeft, ir.fTop); newDevice->androidFramework_setDeviceClipRestriction(&fClipRestrictionRect); if (layer->fNext) { // need to punch a hole in the previous device, so we don't draw there, given that // the new top-layer will allow drawing to happen "below" it. SkRegion hole(ir); do { layer = layer->fNext; layer->fDevice->clipRegion(hole, SkClipOp::kDifference); } while (layer->fNext); } } int SkCanvas::saveLayerAlpha(const SkRect* bounds, U8CPU alpha) { if (0xFF == alpha) { return this->saveLayer(bounds, nullptr); } else { SkPaint tmpPaint; tmpPaint.setAlpha(alpha); return this->saveLayer(bounds, &tmpPaint); } } void SkCanvas::internalSaveBehind(const SkRect* localBounds) { SkIRect devBounds; if (localBounds) { SkRect tmp; fMCRec->fMatrix.mapRect(&tmp, *localBounds); if (!devBounds.intersect(tmp.round(), this->getDeviceClipBounds())) { devBounds.setEmpty(); } } else { devBounds = this->getDeviceClipBounds(); } if (devBounds.isEmpty()) { return; } SkBaseDevice* device = this->getTopDevice(); if (nullptr == device) { // Do we still need this check??? return; } // need the bounds relative to the device itself devBounds.offset(-device->fOrigin.fX, -device->fOrigin.fY); auto backImage = device->snapBackImage(devBounds); if (!backImage) { return; } // we really need the save, so we can wack the fMCRec this->checkForDeferredSave(); fMCRec->fBackImage.reset(new BackImage{std::move(backImage), devBounds.topLeft()}); SkPaint paint; paint.setBlendMode(SkBlendMode::kClear); this->drawClippedToSaveBehind(paint); } void SkCanvas::internalRestore() { SkASSERT(fMCStack.count() != 0); // reserve our layer (if any) DeviceCM* layer = fMCRec->fLayer; // may be null // now detach it from fMCRec so we can pop(). Gets freed after its drawn fMCRec->fLayer = nullptr; // move this out before we do the actual restore auto backImage = std::move(fMCRec->fBackImage); // now do the normal restore() fMCRec->~MCRec(); // balanced in save() fMCStack.pop_back(); fMCRec = (MCRec*)fMCStack.back(); if (fMCRec) { FOR_EACH_TOP_DEVICE(device->restore(fMCRec->fMatrix)); } if (backImage) { SkPaint paint; paint.setBlendMode(SkBlendMode::kDstOver); const int x = backImage->fLoc.x(); const int y = backImage->fLoc.y(); this->getTopDevice()->drawSpecial(backImage->fImage.get(), x, y, paint, nullptr, SkMatrix::I()); } /* Time to draw the layer's offscreen. We can't call the public drawSprite, since if we're being recorded, we don't want to record this (the recorder will have already recorded the restore). */ if (layer) { if (fMCRec) { const SkIPoint& origin = layer->fDevice->getOrigin(); layer->fDevice->setImmutable(); this->internalDrawDevice(layer->fDevice.get(), origin.x(), origin.y(), layer->fPaint.get(), layer->fClipImage.get(), layer->fClipMatrix); // restore what we smashed in internalSaveLayer this->internalSetMatrix(layer->fStashedMatrix); // reset this, since internalDrawDevice will have set it to true delete layer; } else { // we're at the root SkASSERT(layer == (void*)fDeviceCMStorage); layer->~DeviceCM(); // no need to update fMCRec, 'cause we're killing the canvas } } if (fMCRec) { fIsScaleTranslate = fMCRec->fMatrix.isScaleTranslate(); fDeviceClipBounds = qr_clip_bounds(fMCRec->fRasterClip.getBounds()); } } sk_sp SkCanvas::makeSurface(const SkImageInfo& info, const SkSurfaceProps* props) { if (nullptr == props) { props = &fProps; } return this->onNewSurface(info, *props); } sk_sp SkCanvas::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) { SkBaseDevice* dev = this->getDevice(); return dev ? dev->makeSurface(info, props) : nullptr; } SkImageInfo SkCanvas::imageInfo() const { return this->onImageInfo(); } SkImageInfo SkCanvas::onImageInfo() const { SkBaseDevice* dev = this->getDevice(); if (dev) { return dev->imageInfo(); } else { return SkImageInfo::MakeUnknown(0, 0); } } bool SkCanvas::getProps(SkSurfaceProps* props) const { return this->onGetProps(props); } bool SkCanvas::onGetProps(SkSurfaceProps* props) const { SkBaseDevice* dev = this->getDevice(); if (dev) { if (props) { *props = fProps; } return true; } else { return false; } } bool SkCanvas::peekPixels(SkPixmap* pmap) { return this->onPeekPixels(pmap); } bool SkCanvas::onPeekPixels(SkPixmap* pmap) { SkBaseDevice* dev = this->getDevice(); return dev && dev->peekPixels(pmap); } void* SkCanvas::accessTopLayerPixels(SkImageInfo* info, size_t* rowBytes, SkIPoint* origin) { SkPixmap pmap; if (!this->onAccessTopLayerPixels(&pmap)) { return nullptr; } if (info) { *info = pmap.info(); } if (rowBytes) { *rowBytes = pmap.rowBytes(); } if (origin) { *origin = this->getTopDevice()->getOrigin(); } return pmap.writable_addr(); } bool SkCanvas::onAccessTopLayerPixels(SkPixmap* pmap) { SkBaseDevice* dev = this->getTopDevice(); return dev && dev->accessPixels(pmap); } ///////////////////////////////////////////////////////////////////////////// void SkCanvas::internalDrawDevice(SkBaseDevice* srcDev, int x, int y, const SkPaint* paint, SkImage* clipImage, const SkMatrix& clipMatrix) { SkPaint tmp; if (nullptr == paint) { paint = &tmp; } LOOPER_BEGIN_DRAWDEVICE(*paint) while (iter.next()) { SkBaseDevice* dstDev = iter.fDevice; paint = &looper.paint(); SkImageFilter* filter = paint->getImageFilter(); SkIPoint pos = { x - iter.getX(), y - iter.getY() }; if (filter || clipImage) { sk_sp specialImage = srcDev->snapSpecial(); if (specialImage) { dstDev->drawSpecial(specialImage.get(), pos.x(), pos.y(), *paint, clipImage, clipMatrix); } } else { dstDev->drawDevice(srcDev, pos.x(), pos.y(), *paint); } } LOOPER_END } ///////////////////////////////////////////////////////////////////////////// void SkCanvas::translate(SkScalar dx, SkScalar dy) { if (dx || dy) { this->checkForDeferredSave(); fMCRec->fMatrix.preTranslate(dx,dy); // Translate shouldn't affect the is-scale-translateness of the matrix. SkASSERT(fIsScaleTranslate == fMCRec->fMatrix.isScaleTranslate()); FOR_EACH_TOP_DEVICE(device->setGlobalCTM(fMCRec->fMatrix)); this->didTranslate(dx,dy); } } void SkCanvas::scale(SkScalar sx, SkScalar sy) { SkMatrix m; m.setScale(sx, sy); this->concat(m); } void SkCanvas::rotate(SkScalar degrees) { SkMatrix m; m.setRotate(degrees); this->concat(m); } void SkCanvas::rotate(SkScalar degrees, SkScalar px, SkScalar py) { SkMatrix m; m.setRotate(degrees, px, py); this->concat(m); } void SkCanvas::skew(SkScalar sx, SkScalar sy) { SkMatrix m; m.setSkew(sx, sy); this->concat(m); } void SkCanvas::concat(const SkMatrix& matrix) { if (matrix.isIdentity()) { return; } this->checkForDeferredSave(); fMCRec->fMatrix.preConcat(matrix); fIsScaleTranslate = fMCRec->fMatrix.isScaleTranslate(); FOR_EACH_TOP_DEVICE(device->setGlobalCTM(fMCRec->fMatrix)); this->didConcat(matrix); } void SkCanvas::internalSetMatrix(const SkMatrix& matrix) { fMCRec->fMatrix = matrix; fIsScaleTranslate = matrix.isScaleTranslate(); FOR_EACH_TOP_DEVICE(device->setGlobalCTM(fMCRec->fMatrix)); } void SkCanvas::setMatrix(const SkMatrix& matrix) { this->checkForDeferredSave(); this->internalSetMatrix(matrix); this->didSetMatrix(matrix); } void SkCanvas::resetMatrix() { this->setMatrix(SkMatrix::I()); } ////////////////////////////////////////////////////////////////////////////// void SkCanvas::clipRect(const SkRect& rect, SkClipOp op, bool doAA) { if (!rect.isFinite()) { return; } this->checkForDeferredSave(); ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle; this->onClipRect(rect, op, edgeStyle); } void SkCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) { const bool isAA = kSoft_ClipEdgeStyle == edgeStyle; FOR_EACH_TOP_DEVICE(device->clipRect(rect, op, isAA)); AutoValidateClip avc(this); fMCRec->fRasterClip.opRect(rect, fMCRec->fMatrix, this->getTopLayerBounds(), (SkRegion::Op)op, isAA); fDeviceClipBounds = qr_clip_bounds(fMCRec->fRasterClip.getBounds()); } void SkCanvas::androidFramework_setDeviceClipRestriction(const SkIRect& rect) { fClipRestrictionRect = rect; if (fClipRestrictionRect.isEmpty()) { // we notify the device, but we *dont* resolve deferred saves (since we're just // removing the restriction if the rect is empty. how I hate this api. FOR_EACH_TOP_DEVICE(device->androidFramework_setDeviceClipRestriction(&fClipRestrictionRect)); } else { this->checkForDeferredSave(); FOR_EACH_TOP_DEVICE(device->androidFramework_setDeviceClipRestriction(&fClipRestrictionRect)); AutoValidateClip avc(this); fMCRec->fRasterClip.opIRect(fClipRestrictionRect, SkRegion::kIntersect_Op); fDeviceClipBounds = qr_clip_bounds(fMCRec->fRasterClip.getBounds()); } } void SkCanvas::clipRRect(const SkRRect& rrect, SkClipOp op, bool doAA) { this->checkForDeferredSave(); ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle; if (rrect.isRect()) { this->onClipRect(rrect.getBounds(), op, edgeStyle); } else { this->onClipRRect(rrect, op, edgeStyle); } } void SkCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) { AutoValidateClip avc(this); bool isAA = kSoft_ClipEdgeStyle == edgeStyle; FOR_EACH_TOP_DEVICE(device->clipRRect(rrect, op, isAA)); fMCRec->fRasterClip.opRRect(rrect, fMCRec->fMatrix, this->getTopLayerBounds(), (SkRegion::Op)op, isAA); fDeviceClipBounds = qr_clip_bounds(fMCRec->fRasterClip.getBounds()); } void SkCanvas::clipPath(const SkPath& path, SkClipOp op, bool doAA) { this->checkForDeferredSave(); ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle; if (!path.isInverseFillType() && fMCRec->fMatrix.rectStaysRect()) { SkRect r; if (path.isRect(&r)) { this->onClipRect(r, op, edgeStyle); return; } SkRRect rrect; if (path.isOval(&r)) { rrect.setOval(r); this->onClipRRect(rrect, op, edgeStyle); return; } if (path.isRRect(&rrect)) { this->onClipRRect(rrect, op, edgeStyle); return; } } this->onClipPath(path, op, edgeStyle); } void SkCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) { AutoValidateClip avc(this); bool isAA = kSoft_ClipEdgeStyle == edgeStyle; FOR_EACH_TOP_DEVICE(device->clipPath(path, op, isAA)); const SkPath* rasterClipPath = &path; const SkMatrix* matrix = &fMCRec->fMatrix; fMCRec->fRasterClip.opPath(*rasterClipPath, *matrix, this->getTopLayerBounds(), (SkRegion::Op)op, isAA); fDeviceClipBounds = qr_clip_bounds(fMCRec->fRasterClip.getBounds()); } void SkCanvas::clipRegion(const SkRegion& rgn, SkClipOp op) { this->checkForDeferredSave(); this->onClipRegion(rgn, op); } void SkCanvas::onClipRegion(const SkRegion& rgn, SkClipOp op) { FOR_EACH_TOP_DEVICE(device->clipRegion(rgn, op)); AutoValidateClip avc(this); fMCRec->fRasterClip.opRegion(rgn, (SkRegion::Op)op); fDeviceClipBounds = qr_clip_bounds(fMCRec->fRasterClip.getBounds()); } #ifdef SK_DEBUG void SkCanvas::validateClip() const { // construct clipRgn from the clipstack const SkBaseDevice* device = this->getDevice(); if (!device) { SkASSERT(this->isClipEmpty()); return; } } #endif bool SkCanvas::androidFramework_isClipAA() const { bool containsAA = false; FOR_EACH_TOP_DEVICE(containsAA |= device->onClipIsAA()); return containsAA; } class RgnAccumulator { SkRegion* fRgn; public: RgnAccumulator(SkRegion* total) : fRgn(total) {} void accumulate(SkBaseDevice* device, SkRegion* rgn) { SkIPoint origin = device->getOrigin(); if (origin.x() | origin.y()) { rgn->translate(origin.x(), origin.y()); } fRgn->op(*rgn, SkRegion::kUnion_Op); } }; void SkCanvas::temporary_internal_getRgnClip(SkRegion* rgn) { RgnAccumulator accum(rgn); SkRegion tmp; rgn->setEmpty(); FOR_EACH_TOP_DEVICE(device->onAsRgnClip(&tmp); accum.accumulate(device, &tmp)); } /////////////////////////////////////////////////////////////////////////////// bool SkCanvas::isClipEmpty() const { return fMCRec->fRasterClip.isEmpty(); // TODO: should we only use the conservative answer in a recording canvas? #if 0 SkBaseDevice* dev = this->getTopDevice(); // if no device we return true return !dev || dev->onGetClipType() == SkBaseDevice::kEmpty_ClipType; #endif } bool SkCanvas::isClipRect() const { SkBaseDevice* dev = this->getTopDevice(); // if no device we return false return dev && dev->onGetClipType() == SkBaseDevice::kRect_ClipType; } static inline bool is_nan_or_clipped(const Sk4f& devRect, const Sk4f& devClip) { #if !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 __m128 lLtT = _mm_unpacklo_ps(devRect.fVec, devClip.fVec); __m128 RrBb = _mm_unpackhi_ps(devClip.fVec, devRect.fVec); __m128 mask = _mm_cmplt_ps(lLtT, RrBb); return 0xF != _mm_movemask_ps(mask); #elif !defined(SKNX_NO_SIMD) && defined(SK_ARM_HAS_NEON) float32x4_t lLtT = vzipq_f32(devRect.fVec, devClip.fVec).val[0]; float32x4_t RrBb = vzipq_f32(devClip.fVec, devRect.fVec).val[1]; uint32x4_t mask = vcltq_f32(lLtT, RrBb); return 0xFFFFFFFFFFFFFFFF != (uint64_t) vmovn_u32(mask); #else SkRect devRectAsRect; SkRect devClipAsRect; devRect.store(&devRectAsRect.fLeft); devClip.store(&devClipAsRect.fLeft); return !devRectAsRect.isFinite() || !devRectAsRect.intersect(devClipAsRect); #endif } // It's important for this function to not be inlined. Otherwise the compiler will share code // between the fast path and the slow path, resulting in two slow paths. static SK_NEVER_INLINE bool quick_reject_slow_path(const SkRect& src, const SkRect& deviceClip, const SkMatrix& matrix) { SkRect deviceRect; matrix.mapRect(&deviceRect, src); return !deviceRect.isFinite() || !deviceRect.intersect(deviceClip); } bool SkCanvas::quickReject(const SkRect& src) const { #ifdef SK_DEBUG // Verify that fDeviceClipBounds are set properly. SkRect tmp = qr_clip_bounds(fMCRec->fRasterClip.getBounds()); if (fMCRec->fRasterClip.isEmpty()) { SkASSERT(fDeviceClipBounds.isEmpty()); } else { SkASSERT(tmp == fDeviceClipBounds); } // Verify that fIsScaleTranslate is set properly. SkASSERT(fIsScaleTranslate == fMCRec->fMatrix.isScaleTranslate()); #endif if (!fIsScaleTranslate) { return quick_reject_slow_path(src, fDeviceClipBounds, fMCRec->fMatrix); } // We inline the implementation of mapScaleTranslate() for the fast path. float sx = fMCRec->fMatrix.getScaleX(); float sy = fMCRec->fMatrix.getScaleY(); float tx = fMCRec->fMatrix.getTranslateX(); float ty = fMCRec->fMatrix.getTranslateY(); Sk4f scale(sx, sy, sx, sy); Sk4f trans(tx, ty, tx, ty); // Apply matrix. Sk4f ltrb = Sk4f::Load(&src.fLeft) * scale + trans; // Make sure left < right, top < bottom. Sk4f rblt(ltrb[2], ltrb[3], ltrb[0], ltrb[1]); Sk4f min = Sk4f::Min(ltrb, rblt); Sk4f max = Sk4f::Max(ltrb, rblt); // We can extract either pair [0,1] or [2,3] from min and max and be correct, but on // ARM this sequence generates the fastest (a single instruction). Sk4f devRect = Sk4f(min[2], min[3], max[0], max[1]); // Check if the device rect is NaN or outside the clip. return is_nan_or_clipped(devRect, Sk4f::Load(&fDeviceClipBounds.fLeft)); } bool SkCanvas::quickReject(const SkPath& path) const { return path.isEmpty() || this->quickReject(path.getBounds()); } SkRect SkCanvas::getLocalClipBounds() const { SkIRect ibounds = this->getDeviceClipBounds(); if (ibounds.isEmpty()) { return SkRect::MakeEmpty(); } SkMatrix inverse; // if we can't invert the CTM, we can't return local clip bounds if (!fMCRec->fMatrix.invert(&inverse)) { return SkRect::MakeEmpty(); } SkRect bounds; // adjust it outwards in case we are antialiasing const int margin = 1; SkRect r = SkRect::Make(ibounds.makeOutset(margin, margin)); inverse.mapRect(&bounds, r); return bounds; } SkIRect SkCanvas::getDeviceClipBounds() const { return fMCRec->fRasterClip.getBounds(); } const SkMatrix& SkCanvas::getTotalMatrix() const { return fMCRec->fMatrix; } GrRenderTargetContext* SkCanvas::internal_private_accessTopLayerRenderTargetContext() { SkBaseDevice* dev = this->getTopDevice(); return dev ? dev->accessRenderTargetContext() : nullptr; } GrContext* SkCanvas::getGrContext() { SkBaseDevice* device = this->getTopDevice(); return device ? device->context() : nullptr; } void SkCanvas::drawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (outer.isEmpty()) { return; } if (inner.isEmpty()) { this->drawRRect(outer, paint); return; } // We don't have this method (yet), but technically this is what we should // be able to return ... // if (!outer.contains(inner))) { // // For now at least check for containment of bounds if (!outer.getBounds().contains(inner.getBounds())) { return; } this->onDrawDRRect(outer, inner, paint); } void SkCanvas::drawPaint(const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); this->onDrawPaint(paint); } void SkCanvas::drawRect(const SkRect& r, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); // To avoid redundant logic in our culling code and various backends, we always sort rects // before passing them along. this->onDrawRect(r.makeSorted(), paint); } void SkCanvas::drawClippedToSaveBehind(const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); this->onDrawBehind(paint); } void SkCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (region.isEmpty()) { return; } if (region.isRect()) { return this->drawIRect(region.getBounds(), paint); } this->onDrawRegion(region, paint); } void SkCanvas::drawOval(const SkRect& r, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); // To avoid redundant logic in our culling code and various backends, we always sort rects // before passing them along. this->onDrawOval(r.makeSorted(), paint); } void SkCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); this->onDrawRRect(rrect, paint); } void SkCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); this->onDrawPoints(mode, count, pts, paint); } void SkCanvas::drawVertices(const sk_sp& vertices, SkBlendMode mode, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(vertices); // We expect fans to be converted to triangles when building or deserializing SkVertices. SkASSERT(vertices->mode() != SkVertices::kTriangleFan_VertexMode); this->onDrawVerticesObject(vertices.get(), nullptr, 0, mode, paint); } void SkCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(vertices); this->onDrawVerticesObject(vertices, nullptr, 0, mode, paint); } void SkCanvas::drawVertices(const sk_sp& vertices, const SkVertices::Bone bones[], int boneCount, SkBlendMode mode, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(vertices); SkASSERT(boneCount <= 80); this->onDrawVerticesObject(vertices.get(), bones, boneCount, mode, paint); } void SkCanvas::drawVertices(const SkVertices* vertices, const SkVertices::Bone bones[], int boneCount, SkBlendMode mode, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(vertices); SkASSERT(boneCount <= 80); this->onDrawVerticesObject(vertices, bones, boneCount, mode, paint); } void SkCanvas::drawPath(const SkPath& path, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); this->onDrawPath(path, paint); } void SkCanvas::drawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint* paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(image); this->onDrawImage(image, x, y, paint); } // Returns true if the rect can be "filled" : non-empty and finite static bool fillable(const SkRect& r) { SkScalar w = r.width(); SkScalar h = r.height(); return SkScalarIsFinite(w) && w > 0 && SkScalarIsFinite(h) && h > 0; } void SkCanvas::drawImageRect(const SkImage* image, const SkRect& src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(image); if (!fillable(dst) || !fillable(src)) { return; } this->onDrawImageRect(image, &src, dst, paint, constraint); } void SkCanvas::drawImageRect(const SkImage* image, const SkIRect& isrc, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { RETURN_ON_NULL(image); this->drawImageRect(image, SkRect::Make(isrc), dst, paint, constraint); } void SkCanvas::drawImageRect(const SkImage* image, const SkRect& dst, const SkPaint* paint) { RETURN_ON_NULL(image); this->drawImageRect(image, SkRect::MakeIWH(image->width(), image->height()), dst, paint, kFast_SrcRectConstraint); } namespace { class LatticePaint : SkNoncopyable { public: LatticePaint(const SkPaint* origPaint) : fPaint(origPaint) { if (!origPaint) { return; } if (origPaint->getFilterQuality() > kLow_SkFilterQuality) { fPaint.writable()->setFilterQuality(kLow_SkFilterQuality); } if (origPaint->getMaskFilter()) { fPaint.writable()->setMaskFilter(nullptr); } if (origPaint->isAntiAlias()) { fPaint.writable()->setAntiAlias(false); } } const SkPaint* get() const { return fPaint; } private: SkTCopyOnFirstWrite fPaint; }; } // namespace void SkCanvas::drawImageNine(const SkImage* image, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(image); if (dst.isEmpty()) { return; } if (SkLatticeIter::Valid(image->width(), image->height(), center)) { LatticePaint latticePaint(paint); this->onDrawImageNine(image, center, dst, latticePaint.get()); } else { this->drawImageRect(image, dst, paint); } } void SkCanvas::drawImageLattice(const SkImage* image, const Lattice& lattice, const SkRect& dst, const SkPaint* paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(image); if (dst.isEmpty()) { return; } SkIRect bounds; Lattice latticePlusBounds = lattice; if (!latticePlusBounds.fBounds) { bounds = SkIRect::MakeWH(image->width(), image->height()); latticePlusBounds.fBounds = &bounds; } if (SkLatticeIter::Valid(image->width(), image->height(), latticePlusBounds)) { LatticePaint latticePaint(paint); this->onDrawImageLattice(image, latticePlusBounds, dst, latticePaint.get()); } else { this->drawImageRect(image, dst, paint); } } void SkCanvas::experimental_DrawImageSetV1(const ImageSetEntry imageSet[], int cnt, SkFilterQuality filterQuality, SkBlendMode mode) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(imageSet); RETURN_ON_FALSE(cnt); this->onDrawImageSet(imageSet, cnt, filterQuality, mode); } void SkCanvas::experimental_DrawEdgeAARectV1(const SkRect& r, QuadAAFlags edgeAA, SkColor color, SkBlendMode mode) { TRACE_EVENT0("skia", TRACE_FUNC); // To avoid redundant logic in our culling code and various backends, we always sort rects // before passing them along. this->onDrawEdgeAARect(r.makeSorted(), edgeAA, color, mode); } void SkCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar dx, SkScalar dy, const SkPaint* paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (bitmap.drawsNothing()) { return; } this->onDrawBitmap(bitmap, dx, dy, paint); } void SkCanvas::drawBitmapRect(const SkBitmap& bitmap, const SkRect& src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { TRACE_EVENT0("skia", TRACE_FUNC); if (bitmap.drawsNothing() || dst.isEmpty() || src.isEmpty()) { return; } this->onDrawBitmapRect(bitmap, &src, dst, paint, constraint); } void SkCanvas::drawBitmapRect(const SkBitmap& bitmap, const SkIRect& isrc, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { this->drawBitmapRect(bitmap, SkRect::Make(isrc), dst, paint, constraint); } void SkCanvas::drawBitmapRect(const SkBitmap& bitmap, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { this->drawBitmapRect(bitmap, SkRect::MakeIWH(bitmap.width(), bitmap.height()), dst, paint, constraint); } void SkCanvas::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (bitmap.drawsNothing() || dst.isEmpty()) { return; } if (SkLatticeIter::Valid(bitmap.width(), bitmap.height(), center)) { LatticePaint latticePaint(paint); this->onDrawBitmapNine(bitmap, center, dst, latticePaint.get()); } else { this->drawBitmapRect(bitmap, dst, paint); } } void SkCanvas::drawBitmapLattice(const SkBitmap& bitmap, const Lattice& lattice, const SkRect& dst, const SkPaint* paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (bitmap.drawsNothing() || dst.isEmpty()) { return; } SkIRect bounds; Lattice latticePlusBounds = lattice; if (!latticePlusBounds.fBounds) { bounds = SkIRect::MakeWH(bitmap.width(), bitmap.height()); latticePlusBounds.fBounds = &bounds; } if (SkLatticeIter::Valid(bitmap.width(), bitmap.height(), latticePlusBounds)) { LatticePaint latticePaint(paint); this->onDrawBitmapLattice(bitmap, latticePlusBounds, dst, latticePaint.get()); } else { this->drawBitmapRect(bitmap, dst, paint); } } void SkCanvas::drawAtlas(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[], const SkColor colors[], int count, SkBlendMode mode, const SkRect* cull, const SkPaint* paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(atlas); if (count <= 0) { return; } SkASSERT(atlas); SkASSERT(tex); this->onDrawAtlas(atlas, xform, tex, colors, count, mode, cull, paint); } void SkCanvas::drawAnnotation(const SkRect& rect, const char key[], SkData* value) { TRACE_EVENT0("skia", TRACE_FUNC); if (key) { this->onDrawAnnotation(rect, key, value); } } void SkCanvas::legacy_drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { if (src) { this->drawImageRect(image, *src, dst, paint, constraint); } else { this->drawImageRect(image, SkRect::MakeIWH(image->width(), image->height()), dst, paint, constraint); } } void SkCanvas::legacy_drawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { if (src) { this->drawBitmapRect(bitmap, *src, dst, paint, constraint); } else { this->drawBitmapRect(bitmap, SkRect::MakeIWH(bitmap.width(), bitmap.height()), dst, paint, constraint); } } void SkCanvas::private_draw_shadow_rec(const SkPath& path, const SkDrawShadowRec& rec) { TRACE_EVENT0("skia", TRACE_FUNC); this->onDrawShadowRec(path, rec); } void SkCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) { SkPaint paint; const SkRect& pathBounds = path.getBounds(); LOOPER_BEGIN(paint, &pathBounds) while (iter.next()) { iter.fDevice->drawShadow(path, rec); } LOOPER_END } ////////////////////////////////////////////////////////////////////////////// // These are the virtual drawing methods ////////////////////////////////////////////////////////////////////////////// void SkCanvas::onDiscard() { if (fSurfaceBase) { fSurfaceBase->aboutToDraw(SkSurface::kDiscard_ContentChangeMode); } } void SkCanvas::onDrawPaint(const SkPaint& paint) { this->internalDrawPaint(paint); } void SkCanvas::internalDrawPaint(const SkPaint& paint) { LOOPER_BEGIN_CHECK_COMPLETE_OVERWRITE(paint, nullptr, false) while (iter.next()) { iter.fDevice->drawPaint(looper.paint()); } LOOPER_END } void SkCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { if ((long)count <= 0) { return; } SkRect r; const SkRect* bounds = nullptr; if (paint.canComputeFastBounds()) { // special-case 2 points (common for drawing a single line) if (2 == count) { r.set(pts[0], pts[1]); } else { r.set(pts, SkToInt(count)); } if (!r.isFinite()) { return; } SkRect storage; if (this->quickReject(paint.computeFastStrokeBounds(r, &storage))) { return; } bounds = &r; } SkASSERT(pts != nullptr); LOOPER_BEGIN(paint, bounds) while (iter.next()) { iter.fDevice->drawPoints(mode, count, pts, looper.paint()); } LOOPER_END } static bool needs_autodrawlooper(SkCanvas* canvas, const SkPaint& paint) { return ((intptr_t)paint.getImageFilter() | (intptr_t)paint.getLooper() ) != 0; } void SkCanvas::onDrawRect(const SkRect& r, const SkPaint& paint) { SkASSERT(r.isSorted()); if (paint.canComputeFastBounds()) { SkRect storage; if (this->quickReject(paint.computeFastBounds(r, &storage))) { return; } } if (needs_autodrawlooper(this, paint)) { LOOPER_BEGIN_CHECK_COMPLETE_OVERWRITE(paint, &r, false) while (iter.next()) { iter.fDevice->drawRect(r, looper.paint()); } LOOPER_END } else if (!paint.nothingToDraw()) { this->predrawNotify(&r, &paint, false); SkDrawIter iter(this); while (iter.next()) { iter.fDevice->drawRect(r, paint); } } } void SkCanvas::onDrawEdgeAARect(const SkRect& r, QuadAAFlags edgeAA, SkColor color, SkBlendMode mode) { SkASSERT(r.isSorted()); SkPaint paint; LOOPER_BEGIN(paint, nullptr) while (iter.next()) { iter.fDevice->drawEdgeAARect(r, edgeAA, color, mode); } LOOPER_END } void SkCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) { SkRect regionRect = SkRect::Make(region.getBounds()); if (paint.canComputeFastBounds()) { SkRect storage; if (this->quickReject(paint.computeFastBounds(regionRect, &storage))) { return; } } LOOPER_BEGIN(paint, ®ionRect) while (iter.next()) { iter.fDevice->drawRegion(region, looper.paint()); } LOOPER_END } void SkCanvas::onDrawBehind(const SkPaint& paint) { SkIRect bounds; SkDeque::Iter iter(fMCStack, SkDeque::Iter::kBack_IterStart); for (;;) { const MCRec* rec = (const MCRec*)iter.prev(); if (!rec) { return; // no backimages, so nothing to draw } if (rec->fBackImage) { bounds = SkIRect::MakeXYWH(rec->fBackImage->fLoc.fX, rec->fBackImage->fLoc.fY, rec->fBackImage->fImage->width(), rec->fBackImage->fImage->height()); break; } } LOOPER_BEGIN(paint, nullptr) while (iter.next()) { SkBaseDevice* dev = iter.fDevice; dev->save(); // We use clipRegion because it is already defined to operate in dev-space // (i.e. ignores the ctm). However, it is going to first translate by -origin, // but we don't want that, so we undo that before calling in. SkRegion rgn(bounds.makeOffset(dev->fOrigin.fX, dev->fOrigin.fY)); dev->clipRegion(rgn, SkClipOp::kIntersect); dev->drawPaint(looper.paint()); dev->restore(fMCRec->fMatrix); } LOOPER_END } void SkCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) { SkASSERT(oval.isSorted()); if (paint.canComputeFastBounds()) { SkRect storage; if (this->quickReject(paint.computeFastBounds(oval, &storage))) { return; } } LOOPER_BEGIN(paint, &oval) while (iter.next()) { iter.fDevice->drawOval(oval, looper.paint()); } LOOPER_END } void SkCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const SkPaint& paint) { SkASSERT(oval.isSorted()); if (paint.canComputeFastBounds()) { SkRect storage; // Note we're using the entire oval as the bounds. if (this->quickReject(paint.computeFastBounds(oval, &storage))) { return; } } LOOPER_BEGIN(paint, &oval) while (iter.next()) { iter.fDevice->drawArc(oval, startAngle, sweepAngle, useCenter, looper.paint()); } LOOPER_END } void SkCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) { if (paint.canComputeFastBounds()) { SkRect storage; if (this->quickReject(paint.computeFastBounds(rrect.getBounds(), &storage))) { return; } } if (rrect.isRect()) { // call the non-virtual version this->SkCanvas::drawRect(rrect.getBounds(), paint); return; } else if (rrect.isOval()) { // call the non-virtual version this->SkCanvas::drawOval(rrect.getBounds(), paint); return; } LOOPER_BEGIN(paint, &rrect.getBounds()) while (iter.next()) { iter.fDevice->drawRRect(rrect, looper.paint()); } LOOPER_END } void SkCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { if (paint.canComputeFastBounds()) { SkRect storage; if (this->quickReject(paint.computeFastBounds(outer.getBounds(), &storage))) { return; } } LOOPER_BEGIN(paint, &outer.getBounds()) while (iter.next()) { iter.fDevice->drawDRRect(outer, inner, looper.paint()); } LOOPER_END } void SkCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) { if (!path.isFinite()) { return; } const SkRect& pathBounds = path.getBounds(); if (!path.isInverseFillType() && paint.canComputeFastBounds()) { SkRect storage; if (this->quickReject(paint.computeFastBounds(pathBounds, &storage))) { return; } } if (pathBounds.width() <= 0 && pathBounds.height() <= 0) { if (path.isInverseFillType()) { this->internalDrawPaint(paint); return; } } LOOPER_BEGIN(paint, &pathBounds) while (iter.next()) { iter.fDevice->drawPath(path, looper.paint()); } LOOPER_END } bool SkCanvas::canDrawBitmapAsSprite(SkScalar x, SkScalar y, int w, int h, const SkPaint& paint) { if (!paint.getImageFilter()) { return false; } const SkMatrix& ctm = this->getTotalMatrix(); if (!SkTreatAsSprite(ctm, SkISize::Make(w, h), paint)) { return false; } // Currently we can only use the filterSprite code if we are clipped to the bitmap's bounds. // Once we can filter and the filter will return a result larger than itself, we should be // able to remove this constraint. // skbug.com/4526 // SkPoint pt; ctm.mapXY(x, y, &pt); SkIRect ir = SkIRect::MakeXYWH(SkScalarRoundToInt(pt.x()), SkScalarRoundToInt(pt.y()), w, h); return ir.contains(fMCRec->fRasterClip.getBounds()); } // Given storage for a real paint, and an optional paint parameter, clean-up the param (if non-null) // given the drawing semantics for drawImage/bitmap (skbug.com/7804) and return it, or the original // null. static const SkPaint* init_image_paint(SkPaint* real, const SkPaint* paintParam) { if (paintParam) { *real = *paintParam; real->setStyle(SkPaint::kFill_Style); real->setPathEffect(nullptr); paintParam = real; } return paintParam; } void SkCanvas::onDrawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint* paint) { SkPaint realPaint; paint = init_image_paint(&realPaint, paint); SkRect bounds = SkRect::MakeXYWH(x, y, SkIntToScalar(image->width()), SkIntToScalar(image->height())); if (nullptr == paint || paint->canComputeFastBounds()) { SkRect tmp = bounds; if (paint) { paint->computeFastBounds(tmp, &tmp); } if (this->quickReject(tmp)) { return; } } // At this point we need a real paint object. If the caller passed null, then we should // use realPaint (in its default state). If the caller did pass a paint, then we have copied // (and modified) it in realPaint. Thus either way, "realPaint" is what we want to use. paint = &realPaint; sk_sp special; bool drawAsSprite = this->canDrawBitmapAsSprite(x, y, image->width(), image->height(), *paint); if (drawAsSprite && paint->getImageFilter()) { special = this->getDevice()->makeSpecial(image); if (!special) { drawAsSprite = false; } } LOOPER_BEGIN_DRAWBITMAP(*paint, drawAsSprite, &bounds) while (iter.next()) { const SkPaint& pnt = looper.paint(); if (special) { SkPoint pt; iter.fDevice->ctm().mapXY(x, y, &pt); iter.fDevice->drawSpecial(special.get(), SkScalarRoundToInt(pt.fX), SkScalarRoundToInt(pt.fY), pnt, nullptr, SkMatrix::I()); } else { iter.fDevice->drawImageRect( image, nullptr, SkRect::MakeXYWH(x, y, image->width(), image->height()), pnt, kStrict_SrcRectConstraint); } } LOOPER_END } void SkCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { SkPaint realPaint; paint = init_image_paint(&realPaint, paint); if (nullptr == paint || paint->canComputeFastBounds()) { SkRect storage = dst; if (paint) { paint->computeFastBounds(dst, &storage); } if (this->quickReject(storage)) { return; } } paint = &realPaint; LOOPER_BEGIN_CHECK_COMPLETE_OVERWRITE(*paint, &dst, image->isOpaque()) while (iter.next()) { iter.fDevice->drawImageRect(image, src, dst, looper.paint(), constraint); } LOOPER_END } void SkCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, const SkPaint* paint) { SkDEBUGCODE(bitmap.validate();) if (bitmap.drawsNothing()) { return; } SkPaint realPaint; init_image_paint(&realPaint, paint); paint = &realPaint; SkRect bounds; bitmap.getBounds(&bounds); bounds.offset(x, y); bool canFastBounds = paint->canComputeFastBounds(); if (canFastBounds) { SkRect storage; if (this->quickReject(paint->computeFastBounds(bounds, &storage))) { return; } } sk_sp special; bool drawAsSprite = canFastBounds && this->canDrawBitmapAsSprite(x, y, bitmap.width(), bitmap.height(), *paint); if (drawAsSprite && paint->getImageFilter()) { special = this->getDevice()->makeSpecial(bitmap); if (!special) { drawAsSprite = false; } } LOOPER_BEGIN_DRAWBITMAP(*paint, drawAsSprite, &bounds) while (iter.next()) { const SkPaint& pnt = looper.paint(); if (special) { SkPoint pt; iter.fDevice->ctm().mapXY(x, y, &pt); iter.fDevice->drawSpecial(special.get(), SkScalarRoundToInt(pt.fX), SkScalarRoundToInt(pt.fY), pnt, nullptr, SkMatrix::I()); } else { SkRect fullImage = SkRect::MakeWH(bitmap.width(), bitmap.height()); iter.fDevice->drawBitmapRect(bitmap, &fullImage, fullImage.makeOffset(x, y), pnt, kStrict_SrcRectConstraint); } } LOOPER_END } // this one is non-virtual, so it can be called safely by other canvas apis void SkCanvas::internalDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { if (bitmap.drawsNothing() || dst.isEmpty()) { return; } if (nullptr == paint || paint->canComputeFastBounds()) { SkRect storage; if (this->quickReject(paint ? paint->computeFastBounds(dst, &storage) : dst)) { return; } } SkLazyPaint lazy; if (nullptr == paint) { paint = lazy.init(); } LOOPER_BEGIN_CHECK_COMPLETE_OVERWRITE(*paint, &dst, bitmap.isOpaque()) while (iter.next()) { iter.fDevice->drawBitmapRect(bitmap, src, dst, looper.paint(), constraint); } LOOPER_END } void SkCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { SkDEBUGCODE(bitmap.validate();) this->internalDrawBitmapRect(bitmap, src, dst, paint, constraint); } void SkCanvas::onDrawImageNine(const SkImage* image, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { SkPaint realPaint; paint = init_image_paint(&realPaint, paint); if (nullptr == paint || paint->canComputeFastBounds()) { SkRect storage; if (this->quickReject(paint ? paint->computeFastBounds(dst, &storage) : dst)) { return; } } paint = &realPaint; LOOPER_BEGIN(*paint, &dst) while (iter.next()) { iter.fDevice->drawImageNine(image, center, dst, looper.paint()); } LOOPER_END } void SkCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { SkDEBUGCODE(bitmap.validate();) SkPaint realPaint; paint = init_image_paint(&realPaint, paint); if (nullptr == paint || paint->canComputeFastBounds()) { SkRect storage; if (this->quickReject(paint ? paint->computeFastBounds(dst, &storage) : dst)) { return; } } paint = &realPaint; LOOPER_BEGIN(*paint, &dst) while (iter.next()) { iter.fDevice->drawBitmapNine(bitmap, center, dst, looper.paint()); } LOOPER_END } void SkCanvas::onDrawImageLattice(const SkImage* image, const Lattice& lattice, const SkRect& dst, const SkPaint* paint) { SkPaint realPaint; paint = init_image_paint(&realPaint, paint); if (nullptr == paint || paint->canComputeFastBounds()) { SkRect storage; if (this->quickReject(paint ? paint->computeFastBounds(dst, &storage) : dst)) { return; } } paint = &realPaint; LOOPER_BEGIN(*paint, &dst) while (iter.next()) { iter.fDevice->drawImageLattice(image, lattice, dst, looper.paint()); } LOOPER_END } void SkCanvas::onDrawImageSet(const ImageSetEntry imageSet[], int count, SkFilterQuality filterQuality, SkBlendMode mode) { SkPaint paint; LOOPER_BEGIN(paint, nullptr) while (iter.next()) { iter.fDevice->drawImageSet(imageSet, count, filterQuality, mode); } LOOPER_END } void SkCanvas::onDrawBitmapLattice(const SkBitmap& bitmap, const Lattice& lattice, const SkRect& dst, const SkPaint* paint) { SkPaint realPaint; paint = init_image_paint(&realPaint, paint); if (nullptr == paint || paint->canComputeFastBounds()) { SkRect storage; if (this->quickReject(paint ? paint->computeFastBounds(dst, &storage) : dst)) { return; } } paint = &realPaint; LOOPER_BEGIN(*paint, &dst) while (iter.next()) { iter.fDevice->drawBitmapLattice(bitmap, lattice, dst, looper.paint()); } LOOPER_END } void SkCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint) { SkRect storage; const SkRect* bounds = nullptr; if (paint.canComputeFastBounds()) { storage = blob->bounds().makeOffset(x, y); SkRect tmp; if (this->quickReject(paint.computeFastBounds(storage, &tmp))) { return; } bounds = &storage; } // We cannot filter in the looper as we normally do, because the paint is // incomplete at this point (text-related attributes are embedded within blob run paints). LOOPER_BEGIN(paint, bounds) while (iter.next()) { fScratchGlyphRunBuilder->drawTextBlob(looper.paint(), *blob, {x, y}, iter.fDevice); } LOOPER_END } // These call the (virtual) onDraw... method void SkCanvas::drawSimpleText(const void* text, size_t byteLength, SkTextEncoding encoding, SkScalar x, SkScalar y, const SkFont& font, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (byteLength) { sk_msan_assert_initialized(text, SkTAddOffset(text, byteLength)); this->drawTextBlob(SkTextBlob::MakeFromText(text, byteLength, font, encoding), x, y, paint); } } void SkCanvas::drawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(blob); RETURN_ON_FALSE(blob->bounds().makeOffset(x, y).isFinite()); this->onDrawTextBlob(blob, x, y, paint); } void SkCanvas::onDrawVerticesObject(const SkVertices* vertices, const SkVertices::Bone bones[], int boneCount, SkBlendMode bmode, const SkPaint& paint) { LOOPER_BEGIN(paint, nullptr) while (iter.next()) { // In the common case of one iteration we could std::move vertices here. iter.fDevice->drawVertices(vertices, bones, boneCount, bmode, looper.paint()); } LOOPER_END } void SkCanvas::drawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkBlendMode bmode, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (nullptr == cubics) { return; } this->onDrawPatch(cubics, colors, texCoords, bmode, paint); } void SkCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkBlendMode bmode, const SkPaint& paint) { // Since a patch is always within the convex hull of the control points, we discard it when its // bounding rectangle is completely outside the current clip. SkRect bounds; bounds.set(cubics, SkPatchUtils::kNumCtrlPts); if (this->quickReject(bounds)) { return; } LOOPER_BEGIN(paint, nullptr) while (iter.next()) { iter.fDevice->drawPatch(cubics, colors, texCoords, bmode, paint); } LOOPER_END } void SkCanvas::drawDrawable(SkDrawable* dr, SkScalar x, SkScalar y) { #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK TRACE_EVENT0("skia", TRACE_FUNC); #endif RETURN_ON_NULL(dr); if (x || y) { SkMatrix matrix = SkMatrix::MakeTrans(x, y); this->onDrawDrawable(dr, &matrix); } else { this->onDrawDrawable(dr, nullptr); } } void SkCanvas::drawDrawable(SkDrawable* dr, const SkMatrix* matrix) { #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK TRACE_EVENT0("skia", TRACE_FUNC); #endif RETURN_ON_NULL(dr); if (matrix && matrix->isIdentity()) { matrix = nullptr; } this->onDrawDrawable(dr, matrix); } void SkCanvas::onDrawDrawable(SkDrawable* dr, const SkMatrix* matrix) { // drawable bounds are no longer reliable (e.g. android displaylist) // so don't use them for quick-reject this->getDevice()->drawDrawable(dr, matrix, this); } void SkCanvas::onDrawAtlas(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[], const SkColor colors[], int count, SkBlendMode bmode, const SkRect* cull, const SkPaint* paint) { if (cull && this->quickReject(*cull)) { return; } SkPaint pnt; if (paint) { pnt = *paint; } LOOPER_BEGIN(pnt, nullptr) while (iter.next()) { iter.fDevice->drawAtlas(atlas, xform, tex, colors, count, bmode, pnt); } LOOPER_END } void SkCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) { SkASSERT(key); SkPaint paint; LOOPER_BEGIN(paint, nullptr) while (iter.next()) { iter.fDevice->drawAnnotation(rect, key, value); } LOOPER_END } ////////////////////////////////////////////////////////////////////////////// // These methods are NOT virtual, and therefore must call back into virtual // methods, rather than actually drawing themselves. ////////////////////////////////////////////////////////////////////////////// void SkCanvas::drawColor(SkColor c, SkBlendMode mode) { SkPaint paint; paint.setColor(c); paint.setBlendMode(mode); this->drawPaint(paint); } void SkCanvas::drawPoint(SkScalar x, SkScalar y, const SkPaint& paint) { const SkPoint pt = { x, y }; this->drawPoints(kPoints_PointMode, 1, &pt, paint); } void SkCanvas::drawLine(SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1, const SkPaint& paint) { SkPoint pts[2]; pts[0].set(x0, y0); pts[1].set(x1, y1); this->drawPoints(kLines_PointMode, 2, pts, paint); } void SkCanvas::drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint& paint) { if (radius < 0) { radius = 0; } SkRect r; r.set(cx - radius, cy - radius, cx + radius, cy + radius); this->drawOval(r, paint); } void SkCanvas::drawRoundRect(const SkRect& r, SkScalar rx, SkScalar ry, const SkPaint& paint) { if (rx > 0 && ry > 0) { SkRRect rrect; rrect.setRectXY(r, rx, ry); this->drawRRect(rrect, paint); } else { this->drawRect(r, paint); } } void SkCanvas::drawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const SkPaint& paint) { TRACE_EVENT0("skia", TRACE_FUNC); if (oval.isEmpty() || !sweepAngle) { return; } this->onDrawArc(oval, startAngle, sweepAngle, useCenter, paint); } /////////////////////////////////////////////////////////////////////////////// #ifdef SK_DISABLE_SKPICTURE void SkCanvas::drawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) {} void SkCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) {} #else /** * This constant is trying to balance the speed of ref'ing a subpicture into a parent picture, * against the playback cost of recursing into the subpicture to get at its actual ops. * * For now we pick a conservatively small value, though measurement (and other heuristics like * the type of ops contained) may justify changing this value. */ #define kMaxPictureOpsToUnrollInsteadOfRef 1 void SkCanvas::drawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { TRACE_EVENT0("skia", TRACE_FUNC); RETURN_ON_NULL(picture); if (matrix && matrix->isIdentity()) { matrix = nullptr; } if (picture->approximateOpCount() <= kMaxPictureOpsToUnrollInsteadOfRef) { SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); picture->playback(this); } else { this->onDrawPicture(picture, matrix, paint); } } void SkCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { if (!paint || paint->canComputeFastBounds()) { SkRect bounds = picture->cullRect(); if (paint) { paint->computeFastBounds(bounds, &bounds); } if (matrix) { matrix->mapRect(&bounds); } if (this->quickReject(bounds)) { return; } } SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); picture->playback(this); } #endif /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// SkCanvas::LayerIter::LayerIter(SkCanvas* canvas) { static_assert(sizeof(fStorage) >= sizeof(SkDrawIter), "fStorage_too_small"); SkASSERT(canvas); fImpl = new (fStorage) SkDrawIter(canvas); fDone = !fImpl->next(); } SkCanvas::LayerIter::~LayerIter() { fImpl->~SkDrawIter(); } void SkCanvas::LayerIter::next() { fDone = !fImpl->next(); } SkBaseDevice* SkCanvas::LayerIter::device() const { return fImpl->fDevice; } const SkMatrix& SkCanvas::LayerIter::matrix() const { return fImpl->fDevice->ctm(); } const SkPaint& SkCanvas::LayerIter::paint() const { const SkPaint* paint = fImpl->getPaint(); if (nullptr == paint) { paint = &fDefaultPaint; } return *paint; } SkIRect SkCanvas::LayerIter::clipBounds() const { return fImpl->fDevice->getGlobalBounds(); } int SkCanvas::LayerIter::x() const { return fImpl->getX(); } int SkCanvas::LayerIter::y() const { return fImpl->getY(); } /////////////////////////////////////////////////////////////////////////////// std::unique_ptr SkCanvas::MakeRasterDirect(const SkImageInfo& info, void* pixels, size_t rowBytes, const SkSurfaceProps* props) { if (!SkSurfaceValidateRasterInfo(info, rowBytes)) { return nullptr; } SkBitmap bitmap; if (!bitmap.installPixels(info, pixels, rowBytes)) { return nullptr; } return props ? skstd::make_unique(bitmap, *props) : skstd::make_unique(bitmap); } /////////////////////////////////////////////////////////////////////////////// SkNoDrawCanvas::SkNoDrawCanvas(int width, int height) : INHERITED(SkIRect::MakeWH(width, height)) {} SkNoDrawCanvas::SkNoDrawCanvas(const SkIRect& bounds) : INHERITED(bounds) {} SkNoDrawCanvas::SkNoDrawCanvas(sk_sp device) : INHERITED(device) {} SkCanvas::SaveLayerStrategy SkNoDrawCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) { (void)this->INHERITED::getSaveLayerStrategy(rec); return kNoLayer_SaveLayerStrategy; } bool SkNoDrawCanvas::onDoSaveBehind(const SkRect*) { return false; } /////////////////////////////////////////////////////////////////////////////// static_assert((int)SkRegion::kDifference_Op == (int)kDifference_SkClipOp, ""); static_assert((int)SkRegion::kIntersect_Op == (int)kIntersect_SkClipOp, ""); static_assert((int)SkRegion::kUnion_Op == (int)kUnion_SkClipOp, ""); static_assert((int)SkRegion::kXOR_Op == (int)kXOR_SkClipOp, ""); static_assert((int)SkRegion::kReverseDifference_Op == (int)kReverseDifference_SkClipOp, ""); static_assert((int)SkRegion::kReplace_Op == (int)kReplace_SkClipOp, ""); /////////////////////////////////////////////////////////////////////////////////////////////////// SkRasterHandleAllocator::Handle SkCanvas::accessTopRasterHandle() const { if (fAllocator && fMCRec->fTopLayer->fDevice) { const auto& dev = fMCRec->fTopLayer->fDevice; SkRasterHandleAllocator::Handle handle = dev->getRasterHandle(); SkIPoint origin = dev->getOrigin(); SkMatrix ctm = this->getTotalMatrix(); ctm.preTranslate(SkIntToScalar(-origin.x()), SkIntToScalar(-origin.y())); SkIRect clip = fMCRec->fRasterClip.getBounds(); clip.offset(-origin.x(), -origin.y()); if (!clip.intersect(0, 0, dev->width(), dev->height())) { clip.setEmpty(); } fAllocator->updateHandle(handle, ctm, clip); return handle; } return nullptr; } static bool install(SkBitmap* bm, const SkImageInfo& info, const SkRasterHandleAllocator::Rec& rec) { return bm->installPixels(info, rec.fPixels, rec.fRowBytes, rec.fReleaseProc, rec.fReleaseCtx); } SkRasterHandleAllocator::Handle SkRasterHandleAllocator::allocBitmap(const SkImageInfo& info, SkBitmap* bm) { SkRasterHandleAllocator::Rec rec; if (!this->allocHandle(info, &rec) || !install(bm, info, rec)) { return nullptr; } return rec.fHandle; } std::unique_ptr SkRasterHandleAllocator::MakeCanvas(std::unique_ptr alloc, const SkImageInfo& info, const Rec* rec) { if (!alloc || !SkSurfaceValidateRasterInfo(info, rec ? rec->fRowBytes : kIgnoreRowBytesValue)) { return nullptr; } SkBitmap bm; Handle hndl; if (rec) { hndl = install(&bm, info, *rec) ? rec->fHandle : nullptr; } else { hndl = alloc->allocBitmap(info, &bm); } return hndl ? std::unique_ptr(new SkCanvas(bm, std::move(alloc), hndl)) : nullptr; } ///////////////////////////////////////////////////////////////////////////////////////////////////