/* * Copyright 2018 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGlyphRunPainter_DEFINED #define SkGlyphRunPainter_DEFINED #include "SkDistanceFieldGen.h" #include "SkGlyphRun.h" #include "SkScalerContext.h" #include "SkSurfaceProps.h" #include "SkTextBlobPriv.h" #if SK_SUPPORT_GPU #include "text/GrTextContext.h" class GrColorSpaceInfo; class GrRenderTargetContext; #endif class SkGlyphRunPainterInterface; class SkStrikeCommon { public: static SkVector PixelRounding(bool isSubpixel, SkAxisAlignment axisAlignment); // This assumes that position has the appropriate rounding term applied. static SkIPoint SubpixelLookup(SkAxisAlignment axisAlignment, SkPoint position); // An atlas consists of plots, and plots hold glyphs. The minimum a plot can be is 256x256. // This means that the maximum size a glyph can be is 256x256. static constexpr uint16_t kSkSideTooBigForAtlas = 256; static bool GlyphTooBigForAtlas(const SkGlyph& glyph); }; class SkGlyphRunListPainter { public: // Constructor for SkBitmpapDevice. SkGlyphRunListPainter(const SkSurfaceProps& props, SkColorType colorType, SkColorSpace* cs, SkStrikeCacheInterface* strikeCache); #if SK_SUPPORT_GPU // The following two ctors are used exclusively by the GPU, and will always use the global // strike cache. SkGlyphRunListPainter(const SkSurfaceProps&, const GrColorSpaceInfo&); explicit SkGlyphRunListPainter(const GrRenderTargetContext& renderTargetContext); #endif // SK_SUPPORT_GPU class BitmapDevicePainter { public: virtual ~BitmapDevicePainter() = default; virtual void paintPaths(SkSpan pathsAndPositions, SkScalar scale, const SkPaint& paint) const = 0; virtual void paintMasks(SkSpan masks, const SkPaint& paint) const = 0; }; void drawForBitmapDevice( const SkGlyphRunList& glyphRunList, const SkMatrix& deviceMatrix, const BitmapDevicePainter* bitmapDevice); #if SK_SUPPORT_GPU // A nullptr for process means that the calls to the cache will be performed, but none of the // callbacks will be called. void processGlyphRunList(const SkGlyphRunList& glyphRunList, const SkMatrix& viewMatrix, const SkSurfaceProps& props, bool contextSupportsDistanceFieldText, const GrTextContext::Options& options, SkGlyphRunPainterInterface* process); #endif // SK_SUPPORT_GPU // TODO: Make this the canonical check for Skia. static bool ShouldDrawAsPath(const SkPaint& paint, const SkFont& font, const SkMatrix& matrix); private: SkGlyphRunListPainter(const SkSurfaceProps& props, SkColorType colorType, SkScalerContextFlags flags, SkStrikeCacheInterface* strikeCache); struct ScopedBuffers { ScopedBuffers(SkGlyphRunListPainter* painter, int size); ~ScopedBuffers(); SkGlyphRunListPainter* fPainter; }; ScopedBuffers SK_WARN_UNUSED_RESULT ensureBuffers(const SkGlyphRunList& glyphRunList); // TODO: Remove once I can hoist ensureBuffers above the list for loop in all cases. ScopedBuffers SK_WARN_UNUSED_RESULT ensureBuffers(const SkGlyphRun& glyphRun); /** * @param fARGBPositions in source space * @param fARGBGlyphsIDs the glyphs to process * @param fGlyphPos used as scratch space * @param maxSourceGlyphDimension the longest dimension of any glyph as if all fARGBGlyphsIDs * were drawn in source space (as if viewMatrix were identity) */ void processARGBFallback(SkScalar maxSourceGlyphDimension, const SkPaint& runPaint, const SkFont& runFont, const SkMatrix& viewMatrix, SkGlyphRunPainterInterface* process); // The props as on the actual device. const SkSurfaceProps fDeviceProps; // The props for when the bitmap device can't draw LCD text. const SkSurfaceProps fBitmapFallbackProps; const SkColorType fColorType; const SkScalerContextFlags fScalerContextFlags; SkStrikeCacheInterface* const fStrikeCache; int fMaxRunSize{0}; SkAutoTMalloc fPositions; SkAutoTMalloc fGlyphPos; std::vector fPaths; // Vectors for tracking ARGB fallback information. std::vector fARGBGlyphsIDs; std::vector fARGBPositions; }; // SkGlyphRunPainterInterface are all the ways that Ganesh generates glyphs. The first // distinction is between Device and Source. // * Device - the data in the cache is scaled to the device. There is no transformation from the // cache to the screen. // * Source - the data in the cache needs to be scaled from the cache to source space using the // factor cacheToSourceScale. When drawn the system must combine cacheToSourceScale and the // deviceView matrix to transform the cache data onto the screen. This allows zooming and // simple animation to reuse the same glyph data by just changing the transform. // // In addition to transformation type above, Masks, Paths, SDFT, and Fallback (or really the // rendering method of last resort) are the different // formats of data used from the cache. class SkGlyphRunPainterInterface { public: virtual ~SkGlyphRunPainterInterface() = default; virtual void startRun(const SkGlyphRun& glyphRun, bool useSDFT) = 0; virtual void processDeviceMasks(SkSpan masks, SkStrikeInterface* strike) = 0; virtual void processSourcePaths(SkSpan paths, SkStrikeInterface* strike, SkScalar cacheToSourceScale) = 0; virtual void processDevicePaths(SkSpan paths) = 0; virtual void processSourceSDFT(SkSpan masks, SkStrikeInterface* strike, const SkFont& runFont, SkScalar cacheToSourceScale, SkScalar minScale, SkScalar maxScale, bool hasWCoord) = 0; virtual void processSourceFallback(SkSpan masks, SkStrikeInterface* strike, SkScalar cacheToSourceScale, bool hasW) = 0; virtual void processDeviceFallback(SkSpan masks, SkStrikeInterface* strike) = 0; }; #endif // SkGlyphRunPainter_DEFINED