/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGpuBuffer_DEFINED #define GrGpuBuffer_DEFINED #include "GrBuffer.h" #include "GrGpuResource.h" class GrGpu; class GrGpuBuffer : public GrGpuResource, public GrBuffer { public: /** * Computes a scratch key for a GPU-side buffer with a "dynamic" access pattern. (Buffers with * "static" and "stream" patterns are disqualified by nature from being cached and reused.) */ static void ComputeScratchKeyForDynamicVBO(size_t size, GrGpuBufferType, GrScratchKey*); GrAccessPattern accessPattern() const { return fAccessPattern; } size_t size() const final { return fSizeInBytes; } void ref() const final { GrGpuResource::ref(); } void unref() const final { GrGpuResource::unref(); } /** * Maps the buffer to be written by the CPU. * * The previous content of the buffer is invalidated. It is an error * to draw from the buffer while it is mapped. It may fail if the backend * doesn't support mapping the buffer. If the buffer is CPU backed then * it will always succeed and is a free operation. Once a buffer is mapped, * subsequent calls to map() are ignored. * * Note that buffer mapping does not go through GrContext and therefore is * not serialized with other operations. * * @return a pointer to the data or nullptr if the map fails. */ void* map() { if (!fMapPtr) { this->onMap(); } return fMapPtr; } /** * Unmaps the buffer. * * The pointer returned by the previous map call will no longer be valid. */ void unmap() { SkASSERT(fMapPtr); this->onUnmap(); fMapPtr = nullptr; } /** Queries whether the buffer has been mapped. @return true if the buffer is mapped, false otherwise. */ bool isMapped() const { return SkToBool(fMapPtr); } bool isCpuBuffer() const final { return false; } /** * Updates the buffer data. * * The size of the buffer will be preserved. The src data will be * placed at the beginning of the buffer and any remaining contents will * be undefined. srcSizeInBytes must be <= to the buffer size. * * The buffer must not be mapped. * * Note that buffer updates do not go through GrContext and therefore are * not serialized with other operations. * * @return returns true if the update succeeds, false otherwise. */ bool updateData(const void* src, size_t srcSizeInBytes) { SkASSERT(!this->isMapped()); SkASSERT(srcSizeInBytes <= fSizeInBytes); return this->onUpdateData(src, srcSizeInBytes); } protected: GrGpuBuffer(GrGpu*, size_t sizeInBytes, GrGpuBufferType, GrAccessPattern); GrGpuBufferType intendedType() const { return fIntendedType; } void* fMapPtr; private: virtual void onMap() = 0; virtual void onUnmap() = 0; virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0; size_t onGpuMemorySize() const override { return fSizeInBytes; } const char* getResourceType() const override { return "Buffer Object"; } void computeScratchKey(GrScratchKey* key) const override; size_t fSizeInBytes; GrAccessPattern fAccessPattern; GrGpuBufferType fIntendedType; }; #endif