/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrAAHairLinePathRenderer.h" #include "GrBuffer.h" #include "GrCaps.h" #include "GrClip.h" #include "GrDefaultGeoProcFactory.h" #include "GrDrawOpTest.h" #include "GrOpFlushState.h" #include "GrPathUtils.h" #include "GrProcessor.h" #include "GrResourceProvider.h" #include "GrShape.h" #include "GrSimpleMeshDrawOpHelper.h" #include "GrStyle.h" #include "SkGeometry.h" #include "SkMatrixPriv.h" #include "SkPoint3.h" #include "SkPointPriv.h" #include "SkRectPriv.h" #include "SkStroke.h" #include "SkTemplates.h" #include "effects/GrBezierEffect.h" #include "ops/GrMeshDrawOp.h" #define PREALLOC_PTARRAY(N) SkSTArray<(N),SkPoint, true> // quadratics are rendered as 5-sided polys in order to bound the // AA stroke around the center-curve. See comments in push_quad_index_buffer and // bloat_quad. Quadratics and conics share an index buffer // lines are rendered as: // *______________* // |\ -_______ /| // | \ \ / | // | *--------* | // | / ______/ \ | // */_-__________\* // For: 6 vertices and 18 indices (for 6 triangles) // Each quadratic is rendered as a five sided polygon. This poly bounds // the quadratic's bounding triangle but has been expanded so that the // 1-pixel wide area around the curve is inside the poly. // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1 // that is rendered would look like this: // b0 // b // // a0 c0 // a c // a1 c1 // Each is drawn as three triangles ((a0,a1,b0), (b0,c1,c0), (a1,c1,b0)) // specified by these 9 indices: static const uint16_t kQuadIdxBufPattern[] = { 0, 1, 2, 2, 4, 3, 1, 4, 2 }; static const int kIdxsPerQuad = SK_ARRAY_COUNT(kQuadIdxBufPattern); static const int kQuadNumVertices = 5; static const int kQuadsNumInIdxBuffer = 256; GR_DECLARE_STATIC_UNIQUE_KEY(gQuadsIndexBufferKey); static sk_sp get_quads_index_buffer(GrResourceProvider* resourceProvider) { GR_DEFINE_STATIC_UNIQUE_KEY(gQuadsIndexBufferKey); return resourceProvider->findOrCreatePatternedIndexBuffer( kQuadIdxBufPattern, kIdxsPerQuad, kQuadsNumInIdxBuffer, kQuadNumVertices, gQuadsIndexBufferKey); } // Each line segment is rendered as two quads and two triangles. // p0 and p1 have alpha = 1 while all other points have alpha = 0. // The four external points are offset 1 pixel perpendicular to the // line and half a pixel parallel to the line. // // p4 p5 // p0 p1 // p2 p3 // // Each is drawn as six triangles specified by these 18 indices: static const uint16_t kLineSegIdxBufPattern[] = { 0, 1, 3, 0, 3, 2, 0, 4, 5, 0, 5, 1, 0, 2, 4, 1, 5, 3 }; static const int kIdxsPerLineSeg = SK_ARRAY_COUNT(kLineSegIdxBufPattern); static const int kLineSegNumVertices = 6; static const int kLineSegsNumInIdxBuffer = 256; GR_DECLARE_STATIC_UNIQUE_KEY(gLinesIndexBufferKey); static sk_sp get_lines_index_buffer(GrResourceProvider* resourceProvider) { GR_DEFINE_STATIC_UNIQUE_KEY(gLinesIndexBufferKey); return resourceProvider->findOrCreatePatternedIndexBuffer( kLineSegIdxBufPattern, kIdxsPerLineSeg, kLineSegsNumInIdxBuffer, kLineSegNumVertices, gLinesIndexBufferKey); } // Takes 178th time of logf on Z600 / VC2010 static int get_float_exp(float x) { GR_STATIC_ASSERT(sizeof(int) == sizeof(float)); #ifdef SK_DEBUG static bool tested; if (!tested) { tested = true; SkASSERT(get_float_exp(0.25f) == -2); SkASSERT(get_float_exp(0.3f) == -2); SkASSERT(get_float_exp(0.5f) == -1); SkASSERT(get_float_exp(1.f) == 0); SkASSERT(get_float_exp(2.f) == 1); SkASSERT(get_float_exp(2.5f) == 1); SkASSERT(get_float_exp(8.f) == 3); SkASSERT(get_float_exp(100.f) == 6); SkASSERT(get_float_exp(1000.f) == 9); SkASSERT(get_float_exp(1024.f) == 10); SkASSERT(get_float_exp(3000000.f) == 21); } #endif const int* iptr = (const int*)&x; return (((*iptr) & 0x7f800000) >> 23) - 127; } // Uses the max curvature function for quads to estimate // where to chop the conic. If the max curvature is not // found along the curve segment it will return 1 and // dst[0] is the original conic. If it returns 2 the dst[0] // and dst[1] are the two new conics. static int split_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) { SkScalar t = SkFindQuadMaxCurvature(src); if (t == 0 || t == 1) { if (dst) { dst[0].set(src, weight); } return 1; } else { if (dst) { SkConic conic; conic.set(src, weight); if (!conic.chopAt(t, dst)) { dst[0].set(src, weight); return 1; } } return 2; } } // Calls split_conic on the entire conic and then once more on each subsection. // Most cases will result in either 1 conic (chop point is not within t range) // or 3 points (split once and then one subsection is split again). static int chop_conic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) { SkConic dstTemp[2]; int conicCnt = split_conic(src, dstTemp, weight); if (2 == conicCnt) { int conicCnt2 = split_conic(dstTemp[0].fPts, dst, dstTemp[0].fW); conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW); } else { dst[0] = dstTemp[0]; } return conicCnt; } // returns 0 if quad/conic is degen or close to it // in this case approx the path with lines // otherwise returns 1 static int is_degen_quad_or_conic(const SkPoint p[3], SkScalar* dsqd) { static const SkScalar gDegenerateToLineTol = GrPathUtils::kDefaultTolerance; static const SkScalar gDegenerateToLineTolSqd = gDegenerateToLineTol * gDegenerateToLineTol; if (SkPointPriv::DistanceToSqd(p[0], p[1]) < gDegenerateToLineTolSqd || SkPointPriv::DistanceToSqd(p[1], p[2]) < gDegenerateToLineTolSqd) { return 1; } *dsqd = SkPointPriv::DistanceToLineBetweenSqd(p[1], p[0], p[2]); if (*dsqd < gDegenerateToLineTolSqd) { return 1; } if (SkPointPriv::DistanceToLineBetweenSqd(p[2], p[1], p[0]) < gDegenerateToLineTolSqd) { return 1; } return 0; } static int is_degen_quad_or_conic(const SkPoint p[3]) { SkScalar dsqd; return is_degen_quad_or_conic(p, &dsqd); } // we subdivide the quads to avoid huge overfill // if it returns -1 then should be drawn as lines static int num_quad_subdivs(const SkPoint p[3]) { SkScalar dsqd; if (is_degen_quad_or_conic(p, &dsqd)) { return -1; } // tolerance of triangle height in pixels // tuned on windows Quadro FX 380 / Z600 // trade off of fill vs cpu time on verts // maybe different when do this using gpu (geo or tess shaders) static const SkScalar gSubdivTol = 175 * SK_Scalar1; if (dsqd <= gSubdivTol * gSubdivTol) { return 0; } else { static const int kMaxSub = 4; // subdividing the quad reduces d by 4. so we want x = log4(d/tol) // = log4(d*d/tol*tol)/2 // = log2(d*d/tol*tol) // +1 since we're ignoring the mantissa contribution. int log = get_float_exp(dsqd/(gSubdivTol*gSubdivTol)) + 1; log = SkTMin(SkTMax(0, log), kMaxSub); return log; } } /** * Generates the lines and quads to be rendered. Lines are always recorded in * device space. We will do a device space bloat to account for the 1pixel * thickness. * Quads are recorded in device space unless m contains * perspective, then in they are in src space. We do this because we will * subdivide large quads to reduce over-fill. This subdivision has to be * performed before applying the perspective matrix. */ static int gather_lines_and_quads(const SkPath& path, const SkMatrix& m, const SkIRect& devClipBounds, SkScalar capLength, bool convertConicsToQuads, GrAAHairLinePathRenderer::PtArray* lines, GrAAHairLinePathRenderer::PtArray* quads, GrAAHairLinePathRenderer::PtArray* conics, GrAAHairLinePathRenderer::IntArray* quadSubdivCnts, GrAAHairLinePathRenderer::FloatArray* conicWeights) { SkPath::Iter iter(path, false); int totalQuadCount = 0; SkRect bounds; SkIRect ibounds; bool persp = m.hasPerspective(); // Whenever a degenerate, zero-length contour is encountered, this code will insert a // 'capLength' x-aligned line segment. Since this is rendering hairlines it is hoped this will // suffice for AA square & circle capping. int verbsInContour = 0; // Does not count moves bool seenZeroLengthVerb = false; SkPoint zeroVerbPt; // Adds a quad that has already been chopped to the list and checks for quads that are close to // lines. Also does a bounding box check. It takes points that are in src space and device // space. The src points are only required if the view matrix has perspective. auto addChoppedQuad = [&](const SkPoint srcPts[3], const SkPoint devPts[4], bool isContourStart) { SkRect bounds; SkIRect ibounds; bounds.setBounds(devPts, 3); bounds.outset(SK_Scalar1, SK_Scalar1); bounds.roundOut(&ibounds); // We only need the src space space pts when not in perspective. SkASSERT(srcPts || !persp); if (SkIRect::Intersects(devClipBounds, ibounds)) { int subdiv = num_quad_subdivs(devPts); SkASSERT(subdiv >= -1); if (-1 == subdiv) { SkPoint* pts = lines->push_back_n(4); pts[0] = devPts[0]; pts[1] = devPts[1]; pts[2] = devPts[1]; pts[3] = devPts[2]; if (isContourStart && pts[0] == pts[1] && pts[2] == pts[3]) { seenZeroLengthVerb = true; zeroVerbPt = pts[0]; } } else { // when in perspective keep quads in src space const SkPoint* qPts = persp ? srcPts : devPts; SkPoint* pts = quads->push_back_n(3); pts[0] = qPts[0]; pts[1] = qPts[1]; pts[2] = qPts[2]; quadSubdivCnts->push_back() = subdiv; totalQuadCount += 1 << subdiv; } } }; // Applies the view matrix to quad src points and calls the above helper. auto addSrcChoppedQuad = [&](const SkPoint srcSpaceQuadPts[3], bool isContourStart) { SkPoint devPts[3]; m.mapPoints(devPts, srcSpaceQuadPts, 3); addChoppedQuad(srcSpaceQuadPts, devPts, isContourStart); }; for (;;) { SkPoint pathPts[4]; SkPath::Verb verb = iter.next(pathPts, false); switch (verb) { case SkPath::kConic_Verb: if (convertConicsToQuads) { SkScalar weight = iter.conicWeight(); SkAutoConicToQuads converter; const SkPoint* quadPts = converter.computeQuads(pathPts, weight, 0.25f); for (int i = 0; i < converter.countQuads(); ++i) { addSrcChoppedQuad(quadPts + 2 * i, !verbsInContour && 0 == i); } } else { SkConic dst[4]; // We chop the conics to create tighter clipping to hide error // that appears near max curvature of very thin conics. Thin // hyperbolas with high weight still show error. int conicCnt = chop_conic(pathPts, dst, iter.conicWeight()); for (int i = 0; i < conicCnt; ++i) { SkPoint devPts[4]; SkPoint* chopPnts = dst[i].fPts; m.mapPoints(devPts, chopPnts, 3); bounds.setBounds(devPts, 3); bounds.outset(SK_Scalar1, SK_Scalar1); bounds.roundOut(&ibounds); if (SkIRect::Intersects(devClipBounds, ibounds)) { if (is_degen_quad_or_conic(devPts)) { SkPoint* pts = lines->push_back_n(4); pts[0] = devPts[0]; pts[1] = devPts[1]; pts[2] = devPts[1]; pts[3] = devPts[2]; if (verbsInContour == 0 && i == 0 && pts[0] == pts[1] && pts[2] == pts[3]) { seenZeroLengthVerb = true; zeroVerbPt = pts[0]; } } else { // when in perspective keep conics in src space SkPoint* cPts = persp ? chopPnts : devPts; SkPoint* pts = conics->push_back_n(3); pts[0] = cPts[0]; pts[1] = cPts[1]; pts[2] = cPts[2]; conicWeights->push_back() = dst[i].fW; } } } } verbsInContour++; break; case SkPath::kMove_Verb: // New contour (and last one was unclosed). If it was just a zero length drawing // operation, and we're supposed to draw caps, then add a tiny line. if (seenZeroLengthVerb && verbsInContour == 1 && capLength > 0) { SkPoint* pts = lines->push_back_n(2); pts[0] = SkPoint::Make(zeroVerbPt.fX - capLength, zeroVerbPt.fY); pts[1] = SkPoint::Make(zeroVerbPt.fX + capLength, zeroVerbPt.fY); } verbsInContour = 0; seenZeroLengthVerb = false; break; case SkPath::kLine_Verb: { SkPoint devPts[2]; m.mapPoints(devPts, pathPts, 2); bounds.setBounds(devPts, 2); bounds.outset(SK_Scalar1, SK_Scalar1); bounds.roundOut(&ibounds); if (SkIRect::Intersects(devClipBounds, ibounds)) { SkPoint* pts = lines->push_back_n(2); pts[0] = devPts[0]; pts[1] = devPts[1]; if (verbsInContour == 0 && pts[0] == pts[1]) { seenZeroLengthVerb = true; zeroVerbPt = pts[0]; } } verbsInContour++; break; } case SkPath::kQuad_Verb: { SkPoint choppedPts[5]; // Chopping the quad helps when the quad is either degenerate or nearly degenerate. // When it is degenerate it allows the approximation with lines to work since the // chop point (if there is one) will be at the parabola's vertex. In the nearly // degenerate the QuadUVMatrix computed for the points is almost singular which // can cause rendering artifacts. int n = SkChopQuadAtMaxCurvature(pathPts, choppedPts); for (int i = 0; i < n; ++i) { addSrcChoppedQuad(choppedPts + i * 2, !verbsInContour && 0 == i); } verbsInContour++; break; } case SkPath::kCubic_Verb: { SkPoint devPts[4]; m.mapPoints(devPts, pathPts, 4); bounds.setBounds(devPts, 4); bounds.outset(SK_Scalar1, SK_Scalar1); bounds.roundOut(&ibounds); if (SkIRect::Intersects(devClipBounds, ibounds)) { PREALLOC_PTARRAY(32) q; // We convert cubics to quadratics (for now). // In perspective have to do conversion in src space. if (persp) { SkScalar tolScale = GrPathUtils::scaleToleranceToSrc(SK_Scalar1, m, path.getBounds()); GrPathUtils::convertCubicToQuads(pathPts, tolScale, &q); } else { GrPathUtils::convertCubicToQuads(devPts, SK_Scalar1, &q); } for (int i = 0; i < q.count(); i += 3) { if (persp) { addSrcChoppedQuad(&q[i], !verbsInContour && 0 == i); } else { addChoppedQuad(nullptr, &q[i], !verbsInContour && 0 == i); } } } verbsInContour++; break; } case SkPath::kClose_Verb: // Contour is closed, so we don't need to grow the starting line, unless it's // *just* a zero length subpath. (SVG Spec 11.4, 'stroke'). if (capLength > 0) { if (seenZeroLengthVerb && verbsInContour == 1) { SkPoint* pts = lines->push_back_n(2); pts[0] = SkPoint::Make(zeroVerbPt.fX - capLength, zeroVerbPt.fY); pts[1] = SkPoint::Make(zeroVerbPt.fX + capLength, zeroVerbPt.fY); } else if (verbsInContour == 0) { // Contour was (moveTo, close). Add a line. SkPoint devPts[2]; m.mapPoints(devPts, pathPts, 1); devPts[1] = devPts[0]; bounds.setBounds(devPts, 2); bounds.outset(SK_Scalar1, SK_Scalar1); bounds.roundOut(&ibounds); if (SkIRect::Intersects(devClipBounds, ibounds)) { SkPoint* pts = lines->push_back_n(2); pts[0] = SkPoint::Make(devPts[0].fX - capLength, devPts[0].fY); pts[1] = SkPoint::Make(devPts[1].fX + capLength, devPts[1].fY); } } } break; case SkPath::kDone_Verb: if (seenZeroLengthVerb && verbsInContour == 1 && capLength > 0) { // Path ended with a dangling (moveTo, line|quad|etc). If the final verb is // degenerate, we need to draw a line. SkPoint* pts = lines->push_back_n(2); pts[0] = SkPoint::Make(zeroVerbPt.fX - capLength, zeroVerbPt.fY); pts[1] = SkPoint::Make(zeroVerbPt.fX + capLength, zeroVerbPt.fY); } return totalQuadCount; } } } struct LineVertex { SkPoint fPos; float fCoverage; }; struct BezierVertex { SkPoint fPos; union { struct { SkScalar fKLM[3]; } fConic; SkVector fQuadCoord; struct { SkScalar fBogus[4]; }; }; }; GR_STATIC_ASSERT(sizeof(BezierVertex) == 3 * sizeof(SkPoint)); static void intersect_lines(const SkPoint& ptA, const SkVector& normA, const SkPoint& ptB, const SkVector& normB, SkPoint* result) { SkScalar lineAW = -normA.dot(ptA); SkScalar lineBW = -normB.dot(ptB); SkScalar wInv = normA.fX * normB.fY - normA.fY * normB.fX; wInv = SkScalarInvert(wInv); if (!SkScalarIsFinite(wInv)) { // lines are parallel, pick the point in between *result = (ptA + ptB)*SK_ScalarHalf; *result += normA; } else { result->fX = normA.fY * lineBW - lineAW * normB.fY; result->fX *= wInv; result->fY = lineAW * normB.fX - normA.fX * lineBW; result->fY *= wInv; } } static void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kQuadNumVertices]) { // this should be in the src space, not dev coords, when we have perspective GrPathUtils::QuadUVMatrix DevToUV(qpts); DevToUV.apply(verts, kQuadNumVertices, sizeof(BezierVertex), sizeof(SkPoint)); } static void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice, const SkMatrix* toSrc, BezierVertex verts[kQuadNumVertices]) { SkASSERT(!toDevice == !toSrc); // original quad is specified by tri a,b,c SkPoint a = qpts[0]; SkPoint b = qpts[1]; SkPoint c = qpts[2]; if (toDevice) { toDevice->mapPoints(&a, 1); toDevice->mapPoints(&b, 1); toDevice->mapPoints(&c, 1); } // make a new poly where we replace a and c by a 1-pixel wide edges orthog // to edges ab and bc: // // before | after // | b0 // b | // | // | a0 c0 // a c | a1 c1 // // edges a0->b0 and b0->c0 are parallel to original edges a->b and b->c, // respectively. BezierVertex& a0 = verts[0]; BezierVertex& a1 = verts[1]; BezierVertex& b0 = verts[2]; BezierVertex& c0 = verts[3]; BezierVertex& c1 = verts[4]; SkVector ab = b; ab -= a; SkVector ac = c; ac -= a; SkVector cb = b; cb -= c; // After the transform we might have a line, try to do something reasonable if (toDevice && SkPointPriv::LengthSqd(ab) <= SK_ScalarNearlyZero*SK_ScalarNearlyZero) { ab = cb; } if (toDevice && SkPointPriv::LengthSqd(cb) <= SK_ScalarNearlyZero*SK_ScalarNearlyZero) { cb = ab; } // We should have already handled degenerates SkASSERT(toDevice || (ab.length() > 0 && cb.length() > 0)); ab.normalize(); SkVector abN = SkPointPriv::MakeOrthog(ab, SkPointPriv::kLeft_Side); if (abN.dot(ac) > 0) { abN.negate(); } cb.normalize(); SkVector cbN = SkPointPriv::MakeOrthog(cb, SkPointPriv::kLeft_Side); if (cbN.dot(ac) < 0) { cbN.negate(); } a0.fPos = a; a0.fPos += abN; a1.fPos = a; a1.fPos -= abN; if (toDevice && SkPointPriv::LengthSqd(ac) <= SK_ScalarNearlyZero*SK_ScalarNearlyZero) { c = b; } c0.fPos = c; c0.fPos += cbN; c1.fPos = c; c1.fPos -= cbN; intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos); if (toSrc) { SkMatrixPriv::MapPointsWithStride(*toSrc, &verts[0].fPos, sizeof(BezierVertex), kQuadNumVertices); } } // Equations based off of Loop-Blinn Quadratic GPU Rendering // Input Parametric: // P(t) = (P0*(1-t)^2 + 2*w*P1*t*(1-t) + P2*t^2) / (1-t)^2 + 2*w*t*(1-t) + t^2) // Output Implicit: // f(x, y, w) = f(P) = K^2 - LM // K = dot(k, P), L = dot(l, P), M = dot(m, P) // k, l, m are calculated in function GrPathUtils::getConicKLM static void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kQuadNumVertices], const SkScalar weight) { SkMatrix klm; GrPathUtils::getConicKLM(p, weight, &klm); for (int i = 0; i < kQuadNumVertices; ++i) { const SkPoint3 pt3 = {verts[i].fPos.x(), verts[i].fPos.y(), 1.f}; klm.mapHomogeneousPoints((SkPoint3* ) verts[i].fConic.fKLM, &pt3, 1); } } static void add_conics(const SkPoint p[3], const SkScalar weight, const SkMatrix* toDevice, const SkMatrix* toSrc, BezierVertex** vert) { bloat_quad(p, toDevice, toSrc, *vert); set_conic_coeffs(p, *vert, weight); *vert += kQuadNumVertices; } static void add_quads(const SkPoint p[3], int subdiv, const SkMatrix* toDevice, const SkMatrix* toSrc, BezierVertex** vert) { SkASSERT(subdiv >= 0); if (subdiv) { SkPoint newP[5]; SkChopQuadAtHalf(p, newP); add_quads(newP + 0, subdiv-1, toDevice, toSrc, vert); add_quads(newP + 2, subdiv-1, toDevice, toSrc, vert); } else { bloat_quad(p, toDevice, toSrc, *vert); set_uv_quad(p, *vert); *vert += kQuadNumVertices; } } static void add_line(const SkPoint p[2], const SkMatrix* toSrc, uint8_t coverage, LineVertex** vert) { const SkPoint& a = p[0]; const SkPoint& b = p[1]; SkVector ortho, vec = b; vec -= a; SkScalar lengthSqd = SkPointPriv::LengthSqd(vec); if (vec.setLength(SK_ScalarHalf)) { // Create a vector orthogonal to 'vec' and of unit length ortho.fX = 2.0f * vec.fY; ortho.fY = -2.0f * vec.fX; float floatCoverage = GrNormalizeByteToFloat(coverage); if (lengthSqd >= 1.0f) { // Relative to points a and b: // The inner vertices are inset half a pixel along the line a,b (*vert)[0].fPos = a + vec; (*vert)[0].fCoverage = floatCoverage; (*vert)[1].fPos = b - vec; (*vert)[1].fCoverage = floatCoverage; } else { // The inner vertices are inset a distance of length(a,b) from the outer edge of // geometry. For the "a" inset this is the same as insetting from b by half a pixel. // The coverage is then modulated by the length. This gives us the correct // coverage for rects shorter than a pixel as they get translated subpixel amounts // inside of a pixel. SkScalar length = SkScalarSqrt(lengthSqd); (*vert)[0].fPos = b - vec; (*vert)[0].fCoverage = floatCoverage * length; (*vert)[1].fPos = a + vec; (*vert)[1].fCoverage = floatCoverage * length; } // Relative to points a and b: // The outer vertices are outset half a pixel along the line a,b and then a whole pixel // orthogonally. (*vert)[2].fPos = a - vec + ortho; (*vert)[2].fCoverage = 0; (*vert)[3].fPos = b + vec + ortho; (*vert)[3].fCoverage = 0; (*vert)[4].fPos = a - vec - ortho; (*vert)[4].fCoverage = 0; (*vert)[5].fPos = b + vec - ortho; (*vert)[5].fCoverage = 0; if (toSrc) { SkMatrixPriv::MapPointsWithStride(*toSrc, &(*vert)->fPos, sizeof(LineVertex), kLineSegNumVertices); } } else { // just make it degenerate and likely offscreen for (int i = 0; i < kLineSegNumVertices; ++i) { (*vert)[i].fPos.set(SK_ScalarMax, SK_ScalarMax); } } *vert += kLineSegNumVertices; } /////////////////////////////////////////////////////////////////////////////// GrPathRenderer::CanDrawPath GrAAHairLinePathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { if (GrAAType::kCoverage != args.fAAType) { return CanDrawPath::kNo; } if (!IsStrokeHairlineOrEquivalent(args.fShape->style(), *args.fViewMatrix, nullptr)) { return CanDrawPath::kNo; } // We don't currently handle dashing in this class though perhaps we should. if (args.fShape->style().pathEffect()) { return CanDrawPath::kNo; } if (SkPath::kLine_SegmentMask == args.fShape->segmentMask() || args.fCaps->shaderCaps()->shaderDerivativeSupport()) { return CanDrawPath::kYes; } return CanDrawPath::kNo; } template bool check_bounds(const SkMatrix& viewMatrix, const SkRect& devBounds, void* vertices, int vCount) { SkRect tolDevBounds = devBounds; // The bounds ought to be tight, but in perspective the below code runs the verts // through the view matrix to get back to dev coords, which can introduce imprecision. if (viewMatrix.hasPerspective()) { tolDevBounds.outset(SK_Scalar1 / 1000, SK_Scalar1 / 1000); } else { // Non-persp matrices cause this path renderer to draw in device space. SkASSERT(viewMatrix.isIdentity()); } SkRect actualBounds; VertexType* verts = reinterpret_cast(vertices); bool first = true; for (int i = 0; i < vCount; ++i) { SkPoint pos = verts[i].fPos; // This is a hack to workaround the fact that we move some degenerate segments offscreen. if (SK_ScalarMax == pos.fX) { continue; } viewMatrix.mapPoints(&pos, 1); if (first) { actualBounds.set(pos.fX, pos.fY, pos.fX, pos.fY); first = false; } else { SkRectPriv::GrowToInclude(&actualBounds, pos); } } if (!first) { return tolDevBounds.contains(actualBounds); } return true; } namespace { class AAHairlineOp final : public GrMeshDrawOp { private: using Helper = GrSimpleMeshDrawOpHelperWithStencil; public: DEFINE_OP_CLASS_ID static std::unique_ptr Make(GrRecordingContext* context, GrPaint&& paint, const SkMatrix& viewMatrix, const SkPath& path, const GrStyle& style, const SkIRect& devClipBounds, const GrUserStencilSettings* stencilSettings) { SkScalar hairlineCoverage; uint8_t newCoverage = 0xff; if (GrPathRenderer::IsStrokeHairlineOrEquivalent(style, viewMatrix, &hairlineCoverage)) { newCoverage = SkScalarRoundToInt(hairlineCoverage * 0xff); } const SkStrokeRec& stroke = style.strokeRec(); SkScalar capLength = SkPaint::kButt_Cap != stroke.getCap() ? hairlineCoverage * 0.5f : 0.0f; return Helper::FactoryHelper(context, std::move(paint), newCoverage, viewMatrix, path, devClipBounds, capLength, stencilSettings); } AAHairlineOp(const Helper::MakeArgs& helperArgs, const SkPMColor4f& color, uint8_t coverage, const SkMatrix& viewMatrix, const SkPath& path, SkIRect devClipBounds, SkScalar capLength, const GrUserStencilSettings* stencilSettings) : INHERITED(ClassID()) , fHelper(helperArgs, GrAAType::kCoverage, stencilSettings) , fColor(color) , fCoverage(coverage) { fPaths.emplace_back(PathData{viewMatrix, path, devClipBounds, capLength}); this->setTransformedBounds(path.getBounds(), viewMatrix, HasAABloat::kYes, IsZeroArea::kYes); } const char* name() const override { return "AAHairlineOp"; } void visitProxies(const VisitProxyFunc& func, VisitorType) const override { fHelper.visitProxies(func); } #ifdef SK_DEBUG SkString dumpInfo() const override { SkString string; string.appendf("Color: 0x%08x Coverage: 0x%02x, Count: %d\n", fColor.toBytes_RGBA(), fCoverage, fPaths.count()); string += INHERITED::dumpInfo(); string += fHelper.dumpInfo(); return string; } #endif FixedFunctionFlags fixedFunctionFlags() const override { return fHelper.fixedFunctionFlags(); } GrProcessorSet::Analysis finalize(const GrCaps& caps, const GrAppliedClip* clip, GrFSAAType fsaaType, GrClampType clampType) override { return fHelper.finalizeProcessors(caps, clip, fsaaType, clampType, GrProcessorAnalysisCoverage::kSingleChannel, &fColor); } private: void onPrepareDraws(Target*) override; void onExecute(GrOpFlushState*, const SkRect& chainBounds) override; typedef SkTArray PtArray; typedef SkTArray IntArray; typedef SkTArray FloatArray; CombineResult onCombineIfPossible(GrOp* t, const GrCaps& caps) override { AAHairlineOp* that = t->cast(); if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) { return CombineResult::kCannotCombine; } if (this->viewMatrix().hasPerspective() != that->viewMatrix().hasPerspective()) { return CombineResult::kCannotCombine; } // We go to identity if we don't have perspective if (this->viewMatrix().hasPerspective() && !this->viewMatrix().cheapEqualTo(that->viewMatrix())) { return CombineResult::kCannotCombine; } // TODO we can actually combine hairlines if they are the same color in a kind of bulk // method but we haven't implemented this yet // TODO investigate going to vertex color and coverage? if (this->coverage() != that->coverage()) { return CombineResult::kCannotCombine; } if (this->color() != that->color()) { return CombineResult::kCannotCombine; } if (fHelper.usesLocalCoords() && !this->viewMatrix().cheapEqualTo(that->viewMatrix())) { return CombineResult::kCannotCombine; } fPaths.push_back_n(that->fPaths.count(), that->fPaths.begin()); return CombineResult::kMerged; } const SkPMColor4f& color() const { return fColor; } uint8_t coverage() const { return fCoverage; } const SkMatrix& viewMatrix() const { return fPaths[0].fViewMatrix; } struct PathData { SkMatrix fViewMatrix; SkPath fPath; SkIRect fDevClipBounds; SkScalar fCapLength; }; SkSTArray<1, PathData, true> fPaths; Helper fHelper; SkPMColor4f fColor; uint8_t fCoverage; typedef GrMeshDrawOp INHERITED; }; } // anonymous namespace void AAHairlineOp::onPrepareDraws(Target* target) { // Setup the viewmatrix and localmatrix for the GrGeometryProcessor. SkMatrix invert; if (!this->viewMatrix().invert(&invert)) { return; } // we will transform to identity space if the viewmatrix does not have perspective bool hasPerspective = this->viewMatrix().hasPerspective(); const SkMatrix* geometryProcessorViewM = &SkMatrix::I(); const SkMatrix* geometryProcessorLocalM = &invert; const SkMatrix* toDevice = nullptr; const SkMatrix* toSrc = nullptr; if (hasPerspective) { geometryProcessorViewM = &this->viewMatrix(); geometryProcessorLocalM = &SkMatrix::I(); toDevice = &this->viewMatrix(); toSrc = &invert; } // This is hand inlined for maximum performance. PREALLOC_PTARRAY(128) lines; PREALLOC_PTARRAY(128) quads; PREALLOC_PTARRAY(128) conics; IntArray qSubdivs; FloatArray cWeights; int quadCount = 0; int instanceCount = fPaths.count(); bool convertConicsToQuads = !target->caps().shaderCaps()->floatIs32Bits(); for (int i = 0; i < instanceCount; i++) { const PathData& args = fPaths[i]; quadCount += gather_lines_and_quads(args.fPath, args.fViewMatrix, args.fDevClipBounds, args.fCapLength, convertConicsToQuads, &lines, &quads, &conics, &qSubdivs, &cWeights); } int lineCount = lines.count() / 2; int conicCount = conics.count() / 3; int quadAndConicCount = conicCount + quadCount; static constexpr int kMaxLines = SK_MaxS32 / kLineSegNumVertices; static constexpr int kMaxQuadsAndConics = SK_MaxS32 / kQuadNumVertices; if (lineCount > kMaxLines || quadAndConicCount > kMaxQuadsAndConics) { return; } // do lines first if (lineCount) { sk_sp lineGP; { using namespace GrDefaultGeoProcFactory; Color color(this->color()); LocalCoords localCoords(fHelper.usesLocalCoords() ? LocalCoords::kUsePosition_Type : LocalCoords::kUnused_Type); localCoords.fMatrix = geometryProcessorLocalM; lineGP = GrDefaultGeoProcFactory::Make(target->caps().shaderCaps(), color, Coverage::kAttribute_Type, localCoords, *geometryProcessorViewM); } sk_sp linesIndexBuffer = get_lines_index_buffer(target->resourceProvider()); sk_sp vertexBuffer; int firstVertex; SkASSERT(sizeof(LineVertex) == lineGP->vertexStride()); int vertexCount = kLineSegNumVertices * lineCount; LineVertex* verts = reinterpret_cast(target->makeVertexSpace( sizeof(LineVertex), vertexCount, &vertexBuffer, &firstVertex)); if (!verts|| !linesIndexBuffer) { SkDebugf("Could not allocate vertices\n"); return; } for (int i = 0; i < lineCount; ++i) { add_line(&lines[2*i], toSrc, this->coverage(), &verts); } GrMesh* mesh = target->allocMesh(GrPrimitiveType::kTriangles); mesh->setIndexedPatterned(std::move(linesIndexBuffer), kIdxsPerLineSeg, kLineSegNumVertices, lineCount, kLineSegsNumInIdxBuffer); mesh->setVertexData(std::move(vertexBuffer), firstVertex); target->recordDraw(std::move(lineGP), mesh); } if (quadCount || conicCount) { sk_sp quadGP(GrQuadEffect::Make(this->color(), *geometryProcessorViewM, GrClipEdgeType::kHairlineAA, target->caps(), *geometryProcessorLocalM, fHelper.usesLocalCoords(), this->coverage())); sk_sp conicGP(GrConicEffect::Make(this->color(), *geometryProcessorViewM, GrClipEdgeType::kHairlineAA, target->caps(), *geometryProcessorLocalM, fHelper.usesLocalCoords(), this->coverage())); sk_sp vertexBuffer; int firstVertex; sk_sp quadsIndexBuffer = get_quads_index_buffer(target->resourceProvider()); SkASSERT(sizeof(BezierVertex) == quadGP->vertexStride()); SkASSERT(sizeof(BezierVertex) == conicGP->vertexStride()); int vertexCount = kQuadNumVertices * quadAndConicCount; void* vertices = target->makeVertexSpace(sizeof(BezierVertex), vertexCount, &vertexBuffer, &firstVertex); if (!vertices || !quadsIndexBuffer) { SkDebugf("Could not allocate vertices\n"); return; } // Setup vertices BezierVertex* bezVerts = reinterpret_cast(vertices); int unsubdivQuadCnt = quads.count() / 3; for (int i = 0; i < unsubdivQuadCnt; ++i) { SkASSERT(qSubdivs[i] >= 0); add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &bezVerts); } // Start Conics for (int i = 0; i < conicCount; ++i) { add_conics(&conics[3*i], cWeights[i], toDevice, toSrc, &bezVerts); } if (quadCount > 0) { GrMesh* mesh = target->allocMesh(GrPrimitiveType::kTriangles); mesh->setIndexedPatterned(quadsIndexBuffer, kIdxsPerQuad, kQuadNumVertices, quadCount, kQuadsNumInIdxBuffer); mesh->setVertexData(vertexBuffer, firstVertex); target->recordDraw(std::move(quadGP), mesh); firstVertex += quadCount * kQuadNumVertices; } if (conicCount > 0) { GrMesh* mesh = target->allocMesh(GrPrimitiveType::kTriangles); mesh->setIndexedPatterned(std::move(quadsIndexBuffer), kIdxsPerQuad, kQuadNumVertices, conicCount, kQuadsNumInIdxBuffer); mesh->setVertexData(std::move(vertexBuffer), firstVertex); target->recordDraw(std::move(conicGP), mesh); } } } void AAHairlineOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) { fHelper.executeDrawsAndUploads(this, flushState, chainBounds); } bool GrAAHairLinePathRenderer::onDrawPath(const DrawPathArgs& args) { GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(), "GrAAHairlinePathRenderer::onDrawPath"); SkASSERT(GrFSAAType::kUnifiedMSAA != args.fRenderTargetContext->fsaaType()); SkIRect devClipBounds; args.fClip->getConservativeBounds(args.fRenderTargetContext->width(), args.fRenderTargetContext->height(), &devClipBounds); SkPath path; args.fShape->asPath(&path); std::unique_ptr op = AAHairlineOp::Make(args.fContext, std::move(args.fPaint), *args.fViewMatrix, path, args.fShape->style(), devClipBounds, args.fUserStencilSettings); args.fRenderTargetContext->addDrawOp(*args.fClip, std::move(op)); return true; } /////////////////////////////////////////////////////////////////////////////////////////////////// #if GR_TEST_UTILS GR_DRAW_OP_TEST_DEFINE(AAHairlineOp) { SkMatrix viewMatrix = GrTest::TestMatrix(random); SkPath path = GrTest::TestPath(random); SkIRect devClipBounds; devClipBounds.setEmpty(); return AAHairlineOp::Make(context, std::move(paint), viewMatrix, path, GrStyle::SimpleHairline(), devClipBounds, GrGetRandomStencil(random, context)); } #endif