/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrMeshDrawOp_DEFINED #define GrMeshDrawOp_DEFINED #include "GrAppliedClip.h" #include "GrDrawOp.h" #include "GrGeometryProcessor.h" #include "GrMesh.h" #include class GrAtlasManager; class GrCaps; class GrStrikeCache; class GrOpFlushState; /** * Base class for mesh-drawing GrDrawOps. */ class GrMeshDrawOp : public GrDrawOp { public: /** Abstract interface that represents a destination for a GrMeshDrawOp. */ class Target; protected: GrMeshDrawOp(uint32_t classID); /** Helper for rendering repeating meshes using a patterned index buffer. This class creates the space for the vertices and flushes the draws to the GrMeshDrawOp::Target. */ class PatternHelper { public: PatternHelper(Target*, GrPrimitiveType, size_t vertexStride, sk_sp indexBuffer, int verticesPerRepetition, int indicesPerRepetition, int repeatCount); /** Called to issue draws to the GrMeshDrawOp::Target.*/ void recordDraw(Target*, sk_sp) const; void recordDraw(Target*, sk_sp, const GrPipeline::FixedDynamicState*) const; void* vertices() const { return fVertices; } protected: PatternHelper() = default; void init(Target*, GrPrimitiveType, size_t vertexStride, sk_sp indexBuffer, int verticesPerRepetition, int indicesPerRepetition, int repeatCount); private: void* fVertices = nullptr; GrMesh* fMesh = nullptr; }; static const int kVerticesPerQuad = 4; static const int kIndicesPerQuad = 6; /** A specialization of InstanceHelper for quad rendering. */ class QuadHelper : private PatternHelper { public: QuadHelper() = delete; QuadHelper(Target* target, size_t vertexStride, int quadsToDraw); using PatternHelper::recordDraw; using PatternHelper::vertices; private: typedef PatternHelper INHERITED; }; private: void onPrepare(GrOpFlushState* state) final; virtual void onPrepareDraws(Target*) = 0; typedef GrDrawOp INHERITED; }; class GrMeshDrawOp::Target { public: virtual ~Target() {} /** Adds a draw of a mesh. */ virtual void recordDraw( sk_sp, const GrMesh[], int meshCnt, const GrPipeline::FixedDynamicState*, const GrPipeline::DynamicStateArrays*) = 0; /** * Helper for drawing GrMesh(es) with zero primProc textures and no dynamic state besides the * scissor clip. */ void recordDraw(sk_sp gp, const GrMesh meshes[], int meshCnt = 1) { static constexpr int kZeroPrimProcTextures = 0; auto fixedDynamicState = this->makeFixedDynamicState(kZeroPrimProcTextures); this->recordDraw(std::move(gp), meshes, meshCnt, fixedDynamicState, nullptr); } /** * Makes space for vertex data. The returned pointer is the location where vertex data * should be written. On return the buffer that will hold the data as well as an offset into * the buffer (in 'vertexSize' units) where the data will be placed. */ virtual void* makeVertexSpace(size_t vertexSize, int vertexCount, sk_sp*, int* startVertex) = 0; /** * Makes space for index data. The returned pointer is the location where index data * should be written. On return the buffer that will hold the data as well as an offset into * the buffer (in uint16_t units) where the data will be placed. */ virtual uint16_t* makeIndexSpace(int indexCount, sk_sp*, int* startIndex) = 0; /** * This is similar to makeVertexSpace. It allows the caller to use up to 'actualVertexCount' * vertices in the returned pointer, which may exceed 'minVertexCount'. * 'fallbackVertexCount' is the maximum number of vertices that should be allocated if a new * buffer is allocated on behalf of this request. */ virtual void* makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount, int fallbackVertexCount, sk_sp*, int* startVertex, int* actualVertexCount) = 0; /** * This is similar to makeIndexSpace. It allows the caller to use up to 'actualIndexCount' * indices in the returned pointer, which may exceed 'minIndexCount'. * 'fallbackIndexCount' is the maximum number of indices that should be allocated if a new * buffer is allocated on behalf of this request. */ virtual uint16_t* makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount, sk_sp*, int* startIndex, int* actualIndexCount) = 0; /** Helpers for ops which over-allocate and then return excess data to the pool. */ virtual void putBackIndices(int indices) = 0; virtual void putBackVertices(int vertices, size_t vertexStride) = 0; GrMesh* allocMesh(GrPrimitiveType primitiveType) { return this->allocator()->make(primitiveType); } GrMesh* allocMeshes(int n) { return this->allocator()->makeArray(n); } GrPipeline::DynamicStateArrays* allocDynamicStateArrays(int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors); GrPipeline::FixedDynamicState* makeFixedDynamicState(int numPrimitiveProcessorTextures); virtual GrRenderTargetProxy* proxy() const = 0; virtual const GrAppliedClip* appliedClip() = 0; virtual GrAppliedClip detachAppliedClip() = 0; virtual const GrXferProcessor::DstProxy& dstProxy() const = 0; virtual GrResourceProvider* resourceProvider() const = 0; uint32_t contextUniqueID() const { return this->resourceProvider()->contextUniqueID(); } virtual GrStrikeCache* glyphCache() const = 0; virtual GrAtlasManager* atlasManager() const = 0; virtual const GrCaps& caps() const = 0; virtual GrDeferredUploadTarget* deferredUploadTarget() = 0; private: virtual SkArenaAlloc* allocator() = 0; }; #endif