/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBitmapDevice_DEFINED #define SkBitmapDevice_DEFINED #include "SkBitmap.h" #include "SkCanvas.h" #include "SkColor.h" #include "SkDevice.h" #include "SkGlyphRunPainter.h" #include "SkImageInfo.h" #include "SkRasterClip.h" #include "SkRasterClipStack.h" #include "SkRect.h" #include "SkScalar.h" #include "SkSize.h" #include "SkSurfaceProps.h" class SkImageFilterCache; class SkMatrix; class SkPaint; class SkPath; class SkPixmap; class SkRasterHandleAllocator; class SkRRect; class SkSurface; struct SkPoint; /////////////////////////////////////////////////////////////////////////////// class SkBitmapDevice : public SkBaseDevice { public: /** * Construct a new device with the specified bitmap as its backend. It is * valid for the bitmap to have no pixels associated with it. In that case, * any drawing to this device will have no effect. */ SkBitmapDevice(const SkBitmap& bitmap); /** * Create a new device along with its requisite pixel memory using * default SkSurfaceProps (i.e., kLegacyFontHost_InitType-style). * Note: this entry point is slated for removal - no one should call it. */ static SkBitmapDevice* Create(const SkImageInfo& info); /** * Construct a new device with the specified bitmap as its backend. It is * valid for the bitmap to have no pixels associated with it. In that case, * any drawing to this device will have no effect. */ SkBitmapDevice(const SkBitmap& bitmap, const SkSurfaceProps& surfaceProps, void* externalHandle, const SkBitmap* coverage); static SkBitmapDevice* Create(const SkImageInfo&, const SkSurfaceProps&, bool trackCoverage, SkRasterHandleAllocator*); static SkBitmapDevice* Create(const SkImageInfo& info, const SkSurfaceProps& props) { return Create(info, props, false, nullptr); } const SkPixmap* accessCoverage() const { return fCoverage ? &fCoverage->pixmap() : nullptr; } protected: void* getRasterHandle() const override { return fRasterHandle; } /** These are called inside the per-device-layer loop for each draw call. When these are called, we have already applied any saveLayer operations, and are handling any looping from the paint. */ void drawPaint(const SkPaint& paint) override; void drawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint[], const SkPaint& paint) override; void drawRect(const SkRect& r, const SkPaint& paint) override; void drawOval(const SkRect& oval, const SkPaint& paint) override; void drawRRect(const SkRRect& rr, const SkPaint& paint) override; /** * If pathIsMutable, then the implementation is allowed to cast path to a * non-const pointer and modify it in place (as an optimization). Canvas * may do this to implement helpers such as drawOval, by placing a temp * path on the stack to hold the representation of the oval. */ void drawPath(const SkPath&, const SkPaint&, bool pathIsMutable) override; void drawBitmap(const SkBitmap&, SkScalar x, SkScalar y, const SkPaint&) override; void drawSprite(const SkBitmap&, int x, int y, const SkPaint&) override; /** * The default impl. will create a bitmap-shader from the bitmap, * and call drawRect with it. */ void drawBitmapRect(const SkBitmap&, const SkRect*, const SkRect&, const SkPaint&, SkCanvas::SrcRectConstraint) override; void drawGlyphRunList(const SkGlyphRunList& glyphRunList) override; void drawVertices(const SkVertices*, const SkVertices::Bone bones[], int boneCount, SkBlendMode, const SkPaint& paint) override; void drawDevice(SkBaseDevice*, int x, int y, const SkPaint&) override; /////////////////////////////////////////////////////////////////////////// void drawSpecial(SkSpecialImage*, int x, int y, const SkPaint&, SkImage*, const SkMatrix&) override; sk_sp makeSpecial(const SkBitmap&) override; sk_sp makeSpecial(const SkImage*) override; sk_sp snapSpecial() override; void setImmutable() override { fBitmap.setImmutable(); } sk_sp snapBackImage(const SkIRect&) override; /////////////////////////////////////////////////////////////////////////// bool onReadPixels(const SkPixmap&, int x, int y) override; bool onWritePixels(const SkPixmap&, int, int) override; bool onPeekPixels(SkPixmap*) override; bool onAccessPixels(SkPixmap*) override; void onSave() override; void onRestore() override; void onClipRect(const SkRect& rect, SkClipOp, bool aa) override; void onClipRRect(const SkRRect& rrect, SkClipOp, bool aa) override; void onClipPath(const SkPath& path, SkClipOp, bool aa) override; void onClipRegion(const SkRegion& deviceRgn, SkClipOp) override; void onSetDeviceClipRestriction(SkIRect* mutableClipRestriction) override; bool onClipIsAA() const override; void onAsRgnClip(SkRegion*) const override; void validateDevBounds(const SkIRect& r) override; ClipType onGetClipType() const override; virtual void drawBitmap(const SkBitmap&, const SkMatrix&, const SkRect* dstOrNull, const SkPaint&); private: friend class SkCanvas; friend struct DeviceCM; //for setMatrixClip friend class SkDraw; friend class SkDrawIter; friend class SkDrawTiler; friend class SkSurface_Raster; class BDDraw; // used to change the backend's pixels (and possibly config/rowbytes) // but cannot change the width/height, so there should be no change to // any clip information. void replaceBitmapBackendForRasterSurface(const SkBitmap&) override; SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override; sk_sp makeSurface(const SkImageInfo&, const SkSurfaceProps&) override; SkImageFilterCache* getImageFilterCache() override; SkBitmap fBitmap; void* fRasterHandle = nullptr; SkRasterClipStack fRCStack; std::unique_ptr fCoverage; // if non-null, will have the same dimensions as fBitmap SkGlyphRunListPainter fGlyphPainter; typedef SkBaseDevice INHERITED; }; class SkBitmapDeviceFilteredSurfaceProps { public: SkBitmapDeviceFilteredSurfaceProps(const SkBitmap& bitmap, const SkPaint& paint, const SkSurfaceProps& surfaceProps) : fSurfaceProps((kN32_SkColorType != bitmap.colorType() || !paint.isSrcOver()) ? fLazy.init(surfaceProps.flags(), kUnknown_SkPixelGeometry) : &surfaceProps) { } SkBitmapDeviceFilteredSurfaceProps(const SkBitmapDeviceFilteredSurfaceProps&) = delete; SkBitmapDeviceFilteredSurfaceProps& operator=(const SkBitmapDeviceFilteredSurfaceProps&) = delete; SkBitmapDeviceFilteredSurfaceProps(SkBitmapDeviceFilteredSurfaceProps&&) = delete; SkBitmapDeviceFilteredSurfaceProps& operator=(SkBitmapDeviceFilteredSurfaceProps&&) = delete; const SkSurfaceProps& operator()() const { return *fSurfaceProps; } private: SkTLazy fLazy; SkSurfaceProps const * const fSurfaceProps; }; #endif // SkBitmapDevice_DEFINED