/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColorFilter.h" #include "SkPaintPriv.h" #include "SkPaint.h" #include "SkShaderBase.h" #include "SkXfermodePriv.h" static bool changes_alpha(const SkPaint& paint) { SkColorFilter* cf = paint.getColorFilter(); return cf && !(cf->getFlags() & SkColorFilter::kAlphaUnchanged_Flag); } bool SkPaintPriv::Overwrites(const SkPaint* paint, ShaderOverrideOpacity overrideOpacity) { if (!paint) { // No paint means we default to SRC_OVER, so we overwrite iff our shader-override // is opaque, or we don't have one. return overrideOpacity != kNotOpaque_ShaderOverrideOpacity; } SkXfermode::SrcColorOpacity opacityType = SkXfermode::kUnknown_SrcColorOpacity; if (!changes_alpha(*paint)) { const unsigned paintAlpha = paint->getAlpha(); if (0xff == paintAlpha && overrideOpacity != kNotOpaque_ShaderOverrideOpacity && (!paint->getShader() || paint->getShader()->isOpaque())) { opacityType = SkXfermode::kOpaque_SrcColorOpacity; } else if (0 == paintAlpha) { if (overrideOpacity == kNone_ShaderOverrideOpacity && !paint->getShader()) { opacityType = SkXfermode::kTransparentBlack_SrcColorOpacity; } else { opacityType = SkXfermode::kTransparentAlpha_SrcColorOpacity; } } } return SkXfermode::IsOpaque(paint->getBlendMode(), opacityType); } bool SkPaintPriv::ShouldDither(const SkPaint& p, SkColorType dstCT) { // The paint dither flag can veto. if (!p.isDither()) { return false; } // We always dither 565 or 4444 when requested. if (dstCT == kRGB_565_SkColorType || dstCT == kARGB_4444_SkColorType) { return true; } // Otherwise, dither is only needed for non-const paints. return p.getImageFilter() || p.getMaskFilter() || !p.getShader() || !as_SB(p.getShader())->isConstant(); } // return true if the paint is just a single color (i.e. not a shader). If its // a shader, then we can't compute a const luminance for it :( static bool just_a_color(const SkPaint& paint, SkColor* color) { SkColor c = paint.getColor(); const auto* shader = as_SB(paint.getShader()); if (shader && !shader->asLuminanceColor(&c)) { return false; } if (paint.getColorFilter()) { c = paint.getColorFilter()->filterColor(c); } if (color) { *color = c; } return true; } SkColor SkPaintPriv::ComputeLuminanceColor(const SkPaint& paint) { SkColor c; if (!just_a_color(paint, &c)) { c = SkColorSetRGB(0x7F, 0x80, 0x7F); } return c; }