/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrVkVaryingHandler.h" /** Returns the number of locations take up by a given GrSLType. We assume that all scalar values are 32 bits. */ static inline int grsltype_to_location_size(GrSLType type) { switch(type) { case kVoid_GrSLType: return 0; case kFloat_GrSLType: // fall through case kHalf_GrSLType: return 1; case kFloat2_GrSLType: // fall through case kHalf2_GrSLType: return 1; case kFloat3_GrSLType: case kHalf3_GrSLType: return 1; case kFloat4_GrSLType: case kHalf4_GrSLType: return 1; case kUint2_GrSLType: return 1; case kInt2_GrSLType: case kShort2_GrSLType: case kUShort2_GrSLType: case kByte2_GrSLType: case kUByte2_GrSLType: return 1; case kInt3_GrSLType: case kShort3_GrSLType: case kUShort3_GrSLType: case kByte3_GrSLType: case kUByte3_GrSLType: return 1; case kInt4_GrSLType: case kShort4_GrSLType: case kUShort4_GrSLType: case kByte4_GrSLType: case kUByte4_GrSLType: return 1; case kFloat2x2_GrSLType: case kHalf2x2_GrSLType: return 2; case kFloat3x3_GrSLType: case kHalf3x3_GrSLType: return 3; case kFloat4x4_GrSLType: case kHalf4x4_GrSLType: return 4; case kTexture2DSampler_GrSLType: return 0; case kTextureExternalSampler_GrSLType: return 0; case kTexture2DRectSampler_GrSLType: return 0; case kBool_GrSLType: return 1; case kInt_GrSLType: // fall through case kShort_GrSLType: case kByte_GrSLType: return 1; case kUint_GrSLType: // fall through case kUShort_GrSLType: case kUByte_GrSLType: return 1; } SK_ABORT("Unexpected type"); return -1; } static void finalize_helper(GrVkVaryingHandler::VarArray& vars) { int locationIndex = 0; for (int i = 0; i < vars.count(); ++i) { GrShaderVar& var = vars[i]; SkString location; location.appendf("location = %d", locationIndex); var.addLayoutQualifier(location.c_str()); int elementSize = grsltype_to_location_size(var.getType()); SkASSERT(elementSize > 0); int numElements = 1; if (var.isArray() && !var.isUnsizedArray()) { numElements = var.getArrayCount(); } SkASSERT(numElements > 0); locationIndex += elementSize * numElements; } // Vulkan requires at least 64 locations to be supported for both vertex output and fragment // input. If we ever hit this assert, then we'll need to add a cap to actually check the // supported input and output values and adjust our supported shaders based on those values. SkASSERT(locationIndex <= 64); } void GrVkVaryingHandler::onFinalize() { finalize_helper(fVertexInputs); finalize_helper(fVertexOutputs); finalize_helper(fGeomInputs); finalize_helper(fGeomOutputs); finalize_helper(fFragInputs); finalize_helper(fFragOutputs); }