// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3D8.hpp" #include "resource.h" #include #include extern "C" { HINSTANCE dllInstance; int __stdcall DllMain(HINSTANCE instance, unsigned long reason, void *reserved) { dllInstance = instance; switch(reason) { case DLL_PROCESS_DETACH: break; case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(instance); break; case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: break; default: SetLastError(ERROR_INVALID_PARAMETER); return FALSE; } return TRUE; } IDirect3D8 *__stdcall Direct3DCreate8(unsigned int version) { // D3D_SDK_VERSION check if(version != 120 && // 8.0 version != 220) // 8.1 { return 0; } #ifndef NDEBUG FILE *file = fopen("debug.txt", "w"); // Clear debug log fclose(file); #endif IDirect3D8 *device = new D3D8::Direct3D8(version, dllInstance); if(device) { device->AddRef(); } return device; } int __stdcall CheckFullscreen() // FIXME: __cdecl or __stdcall? { #ifndef NDEBUG // ASSERT(false); // FIXME #endif return FALSE; } void __cdecl DebugSetMute(long mute) // FIXME: Return type { // ASSERT(false); // FIXME } int __stdcall ValidatePixelShader(long *shader, int x, int y, int z) // FIXME: __cdecl or __stdcall? // FIXME: Argument meanings { // ASSERT(false); // FIXME return TRUE; } int __stdcall ValidateVertexShader(long *shader, int x, int y, int z) // FIXME: __cdecl or __stdcall? // FIXME: Argument meanings { // ASSERT(false); // FIXME return TRUE; } }